Hello! Recently i've started a small 1.8 server with a few buddies I know. We are using the cavers delight preset and are playing survival. Though beautiful, There is a high chance of falling. So my question is, Is there anyway to make a Parachute system that works on SMP?
I like the idea, but I was thinking of something a bit less static. For example, If someone were to accidentally fall off a cliff maybe something in there inventory can enable a parachute like effect.
There's nothing you can do in survival (that I know of) that can parachute you like that. If you just want to not take fall damage you should just always have a water bucket on you.
you could do something i do but it also may disables another item's use. how i do something like preventing fall damage you can make it so when ever a player is holding a item/uses a item have command blocks equipt them with golden boots about to break with an insane feather falling enchantment one them the boots break in 1 use/1 hit and will prevent all fall damage
you could do something i do but it also may disables another item's use. how i do something like preventing fall damage you can make it so when ever a player is holding a item/uses a item have command blocks equipt them with golden boots about to break with an insane feather falling enchantment one them the boots break in 1 use/1 hit and will prevent all fall damage
He said he wanted to do it in survival, which means no command blocks :[
you could do something i do but it also may disables another item's use. how i do something like preventing fall damage you can make it so when ever a player is holding a item/uses a item have command blocks equipt them with golden boots about to break with an insane feather falling enchantment one them the boots break in 1 use/1 hit and will prevent all fall damage
I'm sort of new to command blocks. How would something like this look?
well it need to be built in creative so you can change the commands in command blocks but can be imported into a survival world. ok when you need to do is choose an item then have command blocks on a fast clock testing for active item slots aka the slots in the hot bar for the item you choose (or the new item if using items like maps) and have it give them a score on a scoreboard and and have a fast clock that puts the enchanted boots in the boot armor slot here are some commands to help making this a little easyer /scoreboard players set @p OBJECTIVE 1 {SelectedItemSlot:0,Inventory:[{id:minecraft:(item name here),Slot:0b}] SelectedItemSlot:# is for the slots on the hotbar Slot:#/execute @a[score_OBJECTIVE_min=1,score_OBJECTIVE=1] ~ ~ ~ replaceitem entity @a[score_OBJECTIVE_MIN=1,Score_OBJECTIVE=1 slot.armor.feet golden_boots 1 0 {ench:[{id:2,lvl:100}]}
run both of those on a super fast clock anyone holding the selected item will have their boots replaced with gold boost with feather falling 100 if that dont prevent fall damage i dont know what will fair warning if your wearing diamond boots that will be replaced any item in the boots slot will be replaced when activated. Youll have to setup the scoreboard command as well but that should be rather easy
well it need to be built in creative so you can change the commands in command blocks but can be imported into a survival world. ok when you need to do is choose an item then have command blocks on a fast clock testing for active item slots aka the slots in the hot bar for the item you choose (or the new item if using items like maps) and have it give them a score on a scoreboard and and have a fast clock that puts the enchanted boots in the boot armor slot here are some commands to help making this a little easyer /scoreboard players set @p OBJECTIVE 1 {SelectedItemSlot:0,Inventory:[{id:minecraft:(item name here),Slot:0b}] SelectedItemSlot:# is for the slots on the hotbar Slot:#/execute @a[score_OBJECTIVE_min=1,score_OBJECTIVE=1] ~ ~ ~ replaceitem entity @a[{id:2,lvl:100}]}
run both of those on a super fast clock anyone holding the selected item will have their boots replaced with gold boost with feather falling 100 if that dont prevent fall damage i dont know what will fair warning if your wearing diamond boots that will be replaced any item in the boots slot will be replaced when activated. Youll have to setup the scoreboard command as well but that should be rather easy
Sounds like a plan, but Wouldn't the @P command only work for the closest player?
Edit: Also What would be considered fast enough for a clock? I've dedicated the spawn chuck to Command blocks (I don't have any yet.) but for times when I reload the server I need something that will continue to operate. Will a hopper clock be fast enough?
well it need to be built in creative so you can change the commands in command blocks but can be imported into a survival world. ok when you need to do is choose an item then have command blocks on a fast clock testing for active item slots aka the slots in the hot bar for the item you choose (or the new item if using items like maps) and have it give them a score on a scoreboard and and have a fast clock that puts the enchanted boots in the boot armor slot here are some commands to help making this a little easyer /scoreboard players set @p OBJECTIVE 1 {SelectedItemSlot:0,Inventory:[{id:minecraft:(item name here),Slot:0b}] SelectedItemSlot:# is for the slots on the hotbar Slot:#/execute @a[score_OBJECTIVE_min=1,score_OBJECTIVE=1] ~ ~ ~ replaceitem entity @a[{id:2,lvl:100}]}
run both of those on a super fast clock anyone holding the selected item will have their boots replaced with gold boost with feather falling 100 if that dont prevent fall damage i dont know what will fair warning if your wearing diamond boots that will be replaced any item in the boots slot will be replaced when activated. Youll have to setup the scoreboard command as well but that should be rather easy
I think there are two ways to do this that would be easier. Because you can use command blocks, you can make one do a /give command to give a potion of resistance 100 for like 5 seconds, and everyone can have one in case of emergency. If you always keep it in your hotbar, then when you accidentally fall, you could just look down and use the potion and it will give you resistance 100, which will negate all the fall damage.
If you want to use a system of command blocks, you could just use a /effect command for resistance instead of using replaceitem commands, because this way is easier.
Also, if you use the active slot method, anyone who accidentally switched to the slot will have their boots changed, which could be really bad.
The video isn't mine, just a really good survival parachute that I've seen
He said he wanted to do it in survival, which means no command blocks :[
I'm sort of new to command blocks. How would something like this look?
run both of those on a super fast clock anyone holding the selected item will have their boots replaced with gold boost with feather falling 100 if that dont prevent fall damage i dont know what will fair warning if your wearing diamond boots that will be replaced any item in the boots slot will be replaced when activated. Youll have to setup the scoreboard command as well but that should be rather easy
Sounds like a plan, but Wouldn't the @P command only work for the closest player?
Edit: Also What would be considered fast enough for a clock? I've dedicated the spawn chuck to Command blocks (I don't have any yet.) but for times when I reload the server I need something that will continue to operate. Will a hopper clock be fast enough?
Failed to execute 'replaceitem entity @a[{id:2,lvl:100}]' as Lumaro.
I think there are two ways to do this that would be easier. Because you can use command blocks, you can make one do a /give command to give a potion of resistance 100 for like 5 seconds, and everyone can have one in case of emergency. If you always keep it in your hotbar, then when you accidentally fall, you could just look down and use the potion and it will give you resistance 100, which will negate all the fall damage.
If you want to use a system of command blocks, you could just use a /effect command for resistance instead of using replaceitem commands, because this way is easier.
Also, if you use the active slot method, anyone who accidentally switched to the slot will have their boots changed, which could be really bad.