Some people like to have choices of what they want to do in the game and by now farms, which by the way aren't fully automated, is a choice. One of the nicest aspects of Minecraft is the possibilities the player has, the relative freedom of choice and not a rigid line that it has to follow in order to "complete" the game. I agree that game mechanics exploitation doesn't sounds good to you but is a matter of what the player wants to do, he wants to do it, he wants to play like that, good for him, let him choose, i (or you or anybody) choose to play in my own ways and leave others do whatever they want to do and play however they want to play.
I can not understand why the posibility to do something in a way you don't like is a problem? Why can't we allow every one to just play the way they want? Why do we need to change the game so that every one has play it the same way?
It's perfectly ok to think these farms of what ever crazy contraptions are "OP" or what ever, you don't need to build them. But why is it important to some people that all other people play it the same way as they do?
The only time the possiblity to do something can possibly hurt others is on servers. But isn't it the job of the server administration to decide what is allowed and what isn't and to enforce what ever rules they come up with?
On the other hand, what is wrong about the developers wanting to balance their game?
Balance what? Its your world (SSP), if in my world i want an iron farm why i cant have it?
If the developers want players to actually play, instead of sitting around afk'ing for materials, why can't they change it to reflect that? You can still have your iron farms; they didn't remove the drops, they only made it so that you have to actually kill the mob yourself. Zombies have worked this way for quite some time now, and so have experience farms. This change isn't new, it's simply been applied to more mobs.
If the developers want players to actually play, instead of sitting around afk'ing for materials, why can't they change it to reflect that? You can still have your iron farms; they didn't remove the drops, they only made it so that you have to actually kill the mob yourself. Zombies have worked this way for quite some time now, and so have experience farms. This change isn't new, it's simply been applied to more mobs.
Well, i dont afk waiting for materials, i just do some other things and constructions using later the iron for decoration... if i spend this time waiting for golems... not worth it.
Well, i dont afk waiting for materials, i just do some other things and constructions using later the iron for decoration... if i spend this time waiting for golems... not worth it.
Well, then nothing changes for you, except that you may have to tweak your machines to leave the golems with a tiny bit of health, so that you can get the killing blow, and thus receive your loot.
Oh, I thought you were actually being serious. Phew.
When I saw the title, then your name, I was a little worried. Has Calacbolg gone mad?!
If someone is actually complaining, then let me tell you this: Minecraft is a game where everyone has their own style of play. You don't like farms? Don't make them.
This isn't about players having problems with other players using farms. This is about players having a problem with the devs having a problem with extremely game-breaking farms. Anyways, farms still work. Mojang has not removed farms. They simply made iron golems and pigmen work similarly to how zombies have been for ages.
This isn't about players having problems with other players using farms. This is about players having a problem with the devs having a problem with extremely game-breaking farms. Anyways, farms still work. Mojang has not removed farms. They simply made iron golems and pigmen work similarly to how zombies have been for ages.
You are the most reasonable person on this forum.
However I don't like they way this is going. In my SSP world I have both a iron and gold farm. Iron shouldn't be to hard to fix, but the gold... I'm not happy. I am with the redstoners. I have almost no clue how to build something with redstone, but I can follow the instructions and make something cool. Everything I have ever wanted to make in minecraft has been some kind of automated contraption. I can't stand building something that won't be used or is just for decoration. Now I'm worried witch farms will be made unusable. Or automated sorting systems. Or even spawner traps. I want to build things that make people go "wow, that thing is amazing."
Like that. Who wouldn't want that in there base? It not only looks amazing, but it does something amazing. If you disagree, cool. Just don't tell me it's not.
But i really don't like farms, being one of those "old-school", "pure vanilla" people, I hate when people make huge farms, have tons of resources, such as full protection IV diamond armor, or iron block houses. I mean its not right, you know? Not quite fair to people who are mining, just trying to get by with the little they have, and you have chests full of the stuff they get in a week's times.
If I ever had a server, no farms would be the number one rule. Except, small drop farms, no XP farms.
No game is perfect, but Minecraft gives you a lot of freedom.
If you really like mining and exploring, but hate farming, go ahead and make yourself a full-auto melon farm. It just means you'll have more time to do what you want to do.
Like hunting, and killing mobs? Getting long shots with a bow, or just going berserk with a sword? Then go ahead and get your arrows and iron for armor and weapons from grinders.
Like farming and a 'living off the land' play style? Then go ahead and do that, make yourself stone tools, a nice farm-house, and never step foot in a cave if you don't want to.
Just like building? Well, that's easy... Creative mode, right? Well, kind of. Most people find making something like a mansion, castle, or even city more fun in survival, while if you want to make a complicated redstone contraption, or a custom map for others to play, it's much easier in creative.
There is more fun, and a certain sense of accomplishment that comes from making an impressive build, while having to find or make your own resources... For most people, anyways. You can really have any play style, and do it in either Survival, or Creative, but for most people, whats more fun? A game where you press a button to win, or one where you have to make choices and use strategy to progress? It doesn't really matter though. just do what seems the most fun! That's what the game is about anyways.
All farms take time, thought and work to build anyways. Generally, the better the farm, the longer it takes to build it. You have to take the time to find the resources, collect them, think of how/where to use/place them so everything works, and test it. And of course, that doesn't include any food you have to collect for your journey, nor the tools required to collect the resources, nor any trouble enemies may cause.
I know of the OP's satire, this is just
my opinion on the matter.
Personally, I like survival, and doing every part of everything. Mine enough to get two stacks of iron blocks (did it once), obtain food the hard way, explore by horse, go mob hunting all night, eventually build every kind of farm as automated as possible (even ones I may never use), tame the Nether, defeat the Ender Dragon, make pixel art/purely decorative builds, pretty much Everything! And that fact that I do it all in survival only makes it even more fun to look at what I've created once I'm done.
There are two main kinds of Minecraft players: the old hipster alpha players and the new 1.5 redstoning guys.
What!?... Son, we invented redstone contraptions back in alpha when you were still sucking your thumb inside your mother's womb! All you see today?... already done.
Gettoutahere you pretentious brat. (look at this kid... the alpha hipsters, he says. Pass me my joint before I kill someone...)
Hell, we didn't even anyone holding our hand. These fancy repeaters, comparators, command blocks? Not a chance. All was done with sweat, blood and tears. The first 8-bit CPU? .
This is a problem that Mojang has been slowly introducing into the game. Mojang makes sweeping changes to the gameplay without recognizing there are different types of play: Singleplayer, multiplayer, survival, adventure,...
When a balancing change is made, it is almost always invariably going to affect one mode more than another. We seriously, seriously, need to get a new settings screen in this game. One that allow us to tweak our experience. This is a sandbox game, for pete's sake.
When a balancing change is made, it is almost always invariably going to affect one mode more than another. We seriously, seriously, need to get a new settings screen in this game. One that allow us to tweak our experience. This is a sandbox game, for pete's sake.
This is something i keep repeating once and again and again, they do changes but it seems that sometimes they don't really get all the aspects of the game that can be affected by certain change so things get unbalanced and then they try it to balance it back and keeps unbalancing something else making an endless cycle. BTW, im saying this with all due respect, i respect Mojangs Minecraft Dev Team and all its work... there are some changes i like, others i dont but i still respect their decitions and im glad they somehow listen the players/customers.
What!?... Son, we invented redstone contraptions back in alpha when you were still sucking your thumb inside your mother's womb! All you see today?... already done.
Gettoutahere you pretentious brat. (look at this kid... the alpha hipsters, he says. Pass me my joint before I kill someone...)
Hell, we didn't even anyone holding our hand. These fancy repeaters, comparators, command blocks? Not a chance. All was done with sweat, blood and tears. The first 8-bit CPU? .
Good sir, first of all, I may inform you that I wasn't in my mother's womb in alpha minecraft.
It was a generalization. I'm not stereotyping all alpha minecraft players, I was simply generalizing the two areas. I'm not stupid. I'm very well aware of the redstone geniuses that were in alpha back then. But the majority of people then were survivors and "live off the land" kins of players because we didn't have the advanced iron and gold farms back then. Some of these awesome people made redstoning what it is today, but most people who played in alpha (those survivors) are holding back the game today from massive progression that could make it even better and improve redstone and automation even more.
I agree with you, you just misread and I didn't explain that part in enough detail. My bad on that part.
We seriously, seriously, need to get a new settings screen in this game. One that allow us to tweak our experience. This is a sandbox game, for pete's sake.
It would take some doing for Mojang, but adding settings that can effect single player (for the average joe), and an equivalent config file for servers would be great. Options like 'cropGrowthSpeed=(Percentage)', 'maxActiveRedstoneDistance=(Number) ' or 'mobsAlwaysDropExp=(True, False) would allow for more custom and unique ways of play.
OP you're my hero for that bit. I figured it out right away, but regardless, it seems like a common argument
I've never built an iron farm or anything like that, but it doesn't bother me when others do. I enjoy doing mechanics and stuff like that for fun. Complex piston doors? Not so much rewarding, but cool to have and interesting to learn. Way I figure it, I enjoy mining, but not everyone does, so let 'em get their iron how they see fit. More ores for me
Mojang is essentially telling every single person in the engineering crowd of Minecraft that they do not belong in the Survival mode of the game.
Which is odd considering that the last two major updates have catered specifically to the engineering crowd and seemed to be explicitly promoting both automated farms and item process with the hopper/dropper and new redstone features.
I don't think that Mojang have a comprehensive strategy for what kind of game Minecraft should be.
Ghast farm? Impossible? What are you talking about?
Some people like to have choices of what they want to do in the game and by now farms, which by the way aren't fully automated, is a choice. One of the nicest aspects of Minecraft is the possibilities the player has, the relative freedom of choice and not a rigid line that it has to follow in order to "complete" the game. I agree that game mechanics exploitation doesn't sounds good to you but is a matter of what the player wants to do, he wants to do it, he wants to play like that, good for him, let him choose, i (or you or anybody) choose to play in my own ways and leave others do whatever they want to do and play however they want to play.
On the other hand, what is wrong about the developers wanting to balance their game?
...but that's just like, my opinion, man.
Balance what? Its your world (SSP), if in my world i want an iron farm why i cant have it?
If the developers want players to actually play, instead of sitting around afk'ing for materials, why can't they change it to reflect that? You can still have your iron farms; they didn't remove the drops, they only made it so that you have to actually kill the mob yourself. Zombies have worked this way for quite some time now, and so have experience farms. This change isn't new, it's simply been applied to more mobs.
...but that's just like, my opinion, man.
Well, i dont afk waiting for materials, i just do some other things and constructions using later the iron for decoration... if i spend this time waiting for golems... not worth it.
Well, then nothing changes for you, except that you may have to tweak your machines to leave the golems with a tiny bit of health, so that you can get the killing blow, and thus receive your loot.
...but that's just like, my opinion, man.
This isn't about players having problems with other players using farms. This is about players having a problem with the devs having a problem with extremely game-breaking farms. Anyways, farms still work. Mojang has not removed farms. They simply made iron golems and pigmen work similarly to how zombies have been for ages.
...but that's just like, my opinion, man.
You are the most reasonable person on this forum.
However I don't like they way this is going. In my SSP world I have both a iron and gold farm. Iron shouldn't be to hard to fix, but the gold... I'm not happy. I am with the redstoners. I have almost no clue how to build something with redstone, but I can follow the instructions and make something cool. Everything I have ever wanted to make in minecraft has been some kind of automated contraption. I can't stand building something that won't be used or is just for decoration. Now I'm worried witch farms will be made unusable. Or automated sorting systems. Or even spawner traps. I want to build things that make people go "wow, that thing is amazing."
But i really don't like farms, being one of those "old-school", "pure vanilla" people, I hate when people make huge farms, have tons of resources, such as full protection IV diamond armor, or iron block houses. I mean its not right, you know? Not quite fair to people who are mining, just trying to get by with the little they have, and you have chests full of the stuff they get in a week's times.
If I ever had a server, no farms would be the number one rule. Except, small drop farms, no XP farms.
Aww well, thats just my opinion.
If you really like mining and exploring, but hate farming, go ahead and make yourself a full-auto melon farm. It just means you'll have more time to do what you want to do.
Like hunting, and killing mobs? Getting long shots with a bow, or just going berserk with a sword? Then go ahead and get your arrows and iron for armor and weapons from grinders.
Like farming and a 'living off the land' play style? Then go ahead and do that, make yourself stone tools, a nice farm-house, and never step foot in a cave if you don't want to.
Just like building? Well, that's easy... Creative mode, right? Well, kind of. Most people find making something like a mansion, castle, or even city more fun in survival, while if you want to make a complicated redstone contraption, or a custom map for others to play, it's much easier in creative.
There is more fun, and a certain sense of accomplishment that comes from making an impressive build, while having to find or make your own resources... For most people, anyways. You can really have any play style, and do it in either Survival, or Creative, but for most people, whats more fun? A game where you press a button to win, or one where you have to make choices and use strategy to progress? It doesn't really matter though. just do what seems the most fun! That's what the game is about anyways.
All farms take time, thought and work to build anyways. Generally, the better the farm, the longer it takes to build it. You have to take the time to find the resources, collect them, think of how/where to use/place them so everything works, and test it. And of course, that doesn't include any food you have to collect for your journey, nor the tools required to collect the resources, nor any trouble enemies may cause.
Personally, I like survival, and doing every part of everything. Mine enough to get two stacks of iron blocks (did it once), obtain food the hard way, explore by horse, go mob hunting all night, eventually build every kind of farm as automated as possible (even ones I may never use), tame the Nether, defeat the Ender Dragon, make pixel art/purely decorative builds, pretty much Everything! And that fact that I do it all in survival only makes it even more fun to look at what I've created once I'm done.
What!?... Son, we invented redstone contraptions back in alpha when you were still sucking your thumb inside your mother's womb! All you see today?... already done.
Gettoutahere you pretentious brat. (look at this kid... the alpha hipsters, he says. Pass me my joint before I kill someone...)
Hell, we didn't even anyone holding our hand. These fancy repeaters, comparators, command blocks? Not a chance. All was done with sweat, blood and tears. The first 8-bit CPU? .
When a balancing change is made, it is almost always invariably going to affect one mode more than another. We seriously, seriously, need to get a new settings screen in this game. One that allow us to tweak our experience. This is a sandbox game, for pete's sake.
This is something i keep repeating once and again and again, they do changes but it seems that sometimes they don't really get all the aspects of the game that can be affected by certain change so things get unbalanced and then they try it to balance it back and keeps unbalancing something else making an endless cycle. BTW, im saying this with all due respect, i respect Mojangs Minecraft Dev Team and all its work... there are some changes i like, others i dont but i still respect their decitions and im glad they somehow listen the players/customers.
Good sir, first of all, I may inform you that I wasn't in my mother's womb in alpha minecraft.
It was a generalization. I'm not stereotyping all alpha minecraft players, I was simply generalizing the two areas. I'm not stupid. I'm very well aware of the redstone geniuses that were in alpha back then. But the majority of people then were survivors and "live off the land" kins of players because we didn't have the advanced iron and gold farms back then. Some of these awesome people made redstoning what it is today, but most people who played in alpha (those survivors) are holding back the game today from massive progression that could make it even better and improve redstone and automation even more.
I agree with you, you just misread and I didn't explain that part in enough detail. My bad on that part.
I've never built an iron farm or anything like that, but it doesn't bother me when others do. I enjoy doing mechanics and stuff like that for fun. Complex piston doors? Not so much rewarding, but cool to have and interesting to learn. Way I figure it, I enjoy mining, but not everyone does, so let 'em get their iron how they see fit. More ores for me
That's completely unwarranted. Gravity is not currently horribly unbalanced, unlike material farms that you get by just existing in the world.
...but that's just like, my opinion, man.
Which is odd considering that the last two major updates have catered specifically to the engineering crowd and seemed to be explicitly promoting both automated farms and item process with the hopper/dropper and new redstone features.
I don't think that Mojang have a comprehensive strategy for what kind of game Minecraft should be.