Well it could be like the zombie pigman and have them drop iron nuggets. Unless the next step is to make gold nuggets rare drops for zombie pigman as well...
shhhh. dont give them any ideas.
as for abusing game mechanics, maybe, but it takes some cleverness to learn to abuse these mechanics. Not saying its right but now it will take a while to manually get enough Iron for a beacon (Only real reason I liked Iron farms). And Hoppers now will be pretty rare too as Iron will be mostly mined, however the Iron farms still work but the way they will work should/may produce lag....
Think it is a bunch of crap.... Mojang needs to fix the load errors and all the lag...instead of breaking the game for thousand of fans....
Oh please. You can't just fix lag...1000 entities is going to cause a decent amount of lag no matter what you do. And this isn't breaking the game for anyone. All you need to do is build a crusher so you can beat them to death with one punch. Not hard.
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XP Guide Regardless of what change you do, no matter how small, someone will complain. - Jens Bergensten If you want me to see your reply, make sure to quote my post in your reply.
It's ironic that we have people who think that mining iron is too hard and needs to be "farmed" while on the other hand we have people who think that iron is too common. Myself, I mined over 18,000 iron ore in about a month. Eighteen thousand; that's enough iron to make 2,000 iron blocks.
Some people even think that (char)coal needs to be farmed, but just check out these stats to see why I disagree even more there, or lapis for enchanting being too hard to get; I got enough lapis to enchant over 1,600 times at level 3 even if it had been mined without Fortune III, which gives you 2.2x as much (same for coal and everything else except redstone); and while that was in a month of playing several hours a day, mostly caving, you can still get a lot in one play session, enough to last for a long time, just have to find a good cave, although that is harder in 1.7+, compared to the obscenely huge caves in my worlds or pre-1.7, unless you mod them (I mostly just explore caves for the exploration aspect, mining out whatever ores I find).
It's ironic that we have people who think that mining iron is too hard and needs to be "farmed" while on the other hand we have people who think that iron is too common. Myself, I mined over 18,000 iron ore in about a month. Eighteen thousand; that's enough iron to make 2,000 iron blocks.
Some people even think that (char)coal needs to be farmed, but just check out these stats to see why I disagree even more there, or lapis for enchanting being too hard to get; I got enough lapis to enchant over 1,600 times at level 3 even if it had been mined without Fortune III, which gives you 2.2x as much (same for coal and everything else except redstone); and while that was in a month of playing several hours a day, mostly caving, you can still get a lot in one play session, enough to last for a long time, just have to find a good cave, although that is harder in 1.7+, compared to the obscenely huge caves in my worlds or pre-1.7, unless you mod them (I mostly just explore caves for the exploration aspect, mining out whatever ores I find).
Not everyone wants to mine constantly to get this, everyone enjoys the game differently.
PS. To the above poster that mentioned they may nerf gold farms, Just found out gold farms too were nerfed......
I agree, whats the point of making stuff in minecraft if there's not struggle making it?
Oh yes, making a huge highly resource and time intensive mob system plus a fully automatic sorter is no struggle, but making 164 iron blocks, THAT is a struggle...
Oh yes, making a huge highly resource and time intensive mob system plus a fully automatic sorter is no struggle, but making 164 iron blocks, THAT is a struggle...
depends on who you are, some of the smartest people excel at hard things, yet struggle with simple things such as tying their shoelaces.....
Not everyone wants to mine constantly to get this, everyone enjoys the game differently.
PS. To the above poster that mentioned they may nerf gold farms, Just found out gold farms too were nerfed......
Gaah. Details?
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I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Farms don't abuse the game, farms are challenges, who made the best farm, the most efficient.. the last iron farms are a creative mechanism, see iron foundry, iron trench, iron smeltery, etc.
The people that made this farms don't get easy, the time and the work that this people expend making this farms is so big, now all this work and time is gone to hell.
I can understand why Mojang would do this, as no one but Dr. Ivo "Eggman" Robotnik would look for ways to imprison the natives of a world just to power his machinery. That's essentially what you're doing when you build an iron farm!
But let's be honest: Going down to mine for resources can be a tedious exercise, and one of the things that's supposed to make Minecraft unique is that you can build anything you want, including ways to get around the game's repetitive resource grinding if you're smart and diligent enough. Resource farming is a popular concept because it allows you to spend more time building and terraforming, which are much harder and more annoying to do if you're forced to go mining constantly.
Besides, iron is actually kind of a weak material. Iron tools don't even have twice as much durability as stone tools, and if you're doing a lot of mining, you're going to burn through that iron pretty fast. Plus, ever since hoppers were introduced in 1.5, a lot of us redstoners find Iron Farms to be essential machines, otherwise the game would become a boring slog and we might all start to quit.
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Author of , Minecraft's most noteworthy Mega Man-themed resource pack!
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
I only started playing in 1.5.2. What attracted me to this game was that it could be played pretty much however you wanted.
It seems though that you can play however you want as long as it's in a way Mojang want you to play, which is fair enough, it is their game after all.
Iron farms and Gold farms hurt nobody, even the people that for some reason feel the need to constantly moan about others that use them.In fact I am sure some of the videos on YouTube of these ridiculously large Gold farms and the ingenuity of Iron farms such as the 'Iron Trench' and 'Lava Trench' is what attracted a lot of older players, like myself, to the game.
This change in 1.8 is a bad one IMO but not that bad. I like automation, but at the same time I don't like having unnecessary amounts of drops.
I prefer the 'Lava Trench' over the foundry, having to AFK there for a couple of hours now and then is no big deal to me.
As for gold farms, the mob cap is an issue so willing players will just use portals instead.
On the bright side, Minecraft still heavily encourages modding, so it's a sure bet that someone will make a mod to undo these changes. If that mod becomes really popular, Mojang will probably go, "Well, guess we screwed up this time, just like we did when we took away ladders' hitboxes" and change things back to how they were. Democracy will prevail one way or the other.
Rollback Post to RevisionRollBack
Author of , Minecraft's most noteworthy Mega Man-themed resource pack!
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
You actually have to kill the mobs, Auto farms no longer give the Mobs Drops as they have been tagged as "rare" drops. Iron and Gold both...
Hmmph. Not as bad as the villager nerfing (and I can see why they might want to nerf full-auto metal farms), but still, annoying.
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
What does everyone think of this change?
http://www.midworldmc.com/members/
Enderdragon Roar in the Overworld
Rollercoaster
as for abusing game mechanics, maybe, but it takes some cleverness to learn to abuse these mechanics. Not saying its right but now it will take a while to manually get enough Iron for a beacon (Only real reason I liked Iron farms). And Hoppers now will be pretty rare too as Iron will be mostly mined, however the Iron farms still work but the way they will work should/may produce lag....
http://www.midworldmc.com/members/
I agree, whats the point of making stuff in minecraft if there's not struggle making it?
Oh please. You can't just fix lag...1000 entities is going to cause a decent amount of lag no matter what you do. And this isn't breaking the game for anyone. All you need to do is build a crusher so you can beat them to death with one punch. Not hard.
Regardless of what change you do, no matter how small, someone will complain. - Jens Bergensten
If you want me to see your reply, make sure to quote my post in your reply.
Building more expensive stuff that takes lots of work even with mobfarms?
Some people even think that (char)coal needs to be farmed, but just check out these stats to see why I disagree even more there, or lapis for enchanting being too hard to get; I got enough lapis to enchant over 1,600 times at level 3 even if it had been mined without Fortune III, which gives you 2.2x as much (same for coal and everything else except redstone); and while that was in a month of playing several hours a day, mostly caving, you can still get a lot in one play session, enough to last for a long time, just have to find a good cave, although that is harder in 1.7+, compared to the obscenely huge caves in my worlds or pre-1.7, unless you mod them (I mostly just explore caves for the exploration aspect, mining out whatever ores I find).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
PS. To the above poster that mentioned they may nerf gold farms, Just found out gold farms too were nerfed......
http://www.midworldmc.com/members/
Oh yes, making a huge highly resource and time intensive mob system plus a fully automatic sorter is no struggle, but making 164 iron blocks, THAT is a struggle...
http://www.midworldmc.com/members/
How is it abusing the mechanics when the mechanics of the game is to use your ingenuity to create things like farms?
Gaah. Details?
The people that made this farms don't get easy, the time and the work that this people expend making this farms is so big, now all this work and time is gone to hell.
But let's be honest: Going down to mine for resources can be a tedious exercise, and one of the things that's supposed to make Minecraft unique is that you can build anything you want, including ways to get around the game's repetitive resource grinding if you're smart and diligent enough. Resource farming is a popular concept because it allows you to spend more time building and terraforming, which are much harder and more annoying to do if you're forced to go mining constantly.
Besides, iron is actually kind of a weak material. Iron tools don't even have twice as much durability as stone tools, and if you're doing a lot of mining, you're going to burn through that iron pretty fast. Plus, ever since hoppers were introduced in 1.5, a lot of us redstoners find Iron Farms to be essential machines, otherwise the game would become a boring slog and we might all start to quit.
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
It seems though that you can play however you want as long as it's in a way Mojang want you to play, which is fair enough, it is their game after all.
Iron farms and Gold farms hurt nobody, even the people that for some reason feel the need to constantly moan about others that use them.In fact I am sure some of the videos on YouTube of these ridiculously large Gold farms and the ingenuity of Iron farms such as the 'Iron Trench' and 'Lava Trench' is what attracted a lot of older players, like myself, to the game.
This change in 1.8 is a bad one IMO but not that bad. I like automation, but at the same time I don't like having unnecessary amounts of drops.
I prefer the 'Lava Trench' over the foundry, having to AFK there for a couple of hours now and then is no big deal to me.
As for gold farms, the mob cap is an issue so willing players will just use portals instead.
Sugar Cane Farm Alternatives: http://www.minecraftforum.net/topic/2162971-sugar-cane-farm-alternatives/page__hl__+sugar +cane +farm
http://www.midworldmc.com/members/
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
Hmmph. Not as bad as the villager nerfing (and I can see why they might want to nerf full-auto metal farms), but still, annoying.