I'd use up the entire area around the mountain. I'd plant more tree and build a beautiful lake where the big waterfall stops. Decorate the area and build an asian-style "red wood Edo" extended house or something around the lake. Not too close to the mountain, and only a few buildings, though.
A path would lead to the base of the mountain, where it would enter in a cave, pass though some lava falling from the roof, and leading up some stairs. That would not be a simple "small stairs tunnel inside stone", instead I'd carve out a big "cave", with stalagtites and stalagmites, add mushroms including a couple giant ones, and the stairs would rise alongside the stone shapes and walls. There would also be water and a little pond with flowers and lilypads and maybe even a tree or two to "freshen up" the place vs the lava glow. Another lava fall, plus redstone torches, would light up the place, giving it all a mystical feel.
That cave would fit fully inside a 16x24x30 blocks volume (not occupying all that space though). The stairs would go out the top part of the cave, on an opening in the "cliff" other side of the mountain, nearest the left part of the image where there is a bulde in the middle height of the mountain.
Then a little wooden observation platform, with a ladder going up to another such little platform higher, about halfway between the middle bulge and the top bulge. Then a very thin path, without a guardrail, leading about 15 blocks away (leading further toward the back of the mountain). I'd use slabs, except in a few places I'd put stairs (to make it feel as if the pat is "leaning") and even a couple spots totally skip a block (as if those parts fell down) (and I'd put a few slabs at the bottom of the mountain to indicate where those parts of the little path ended up! Attention to detail lol!). That path wouldn't be perfectly level at all. It would be half made of smooth stone and half of grey bricks, as if it followed a natural "half-defined" natural ridge in the cliff itself, and bricks were added in places to make a path, and the path has been there so long it didn't withstand fully the test of time. Near waterfalls, it would be mossy. In those places where I'd have put smooth stone, I would make the smooth stone go all the way down to the base of the mounbtain, like thin ridges, for overall a comb-like effect on that side of the mountain.
Then another rather wide opening out of which there is a waterfall, leading inside where I'd put a wide and low cave with a multi-level lake, each linked to the next by flowing water. The little path makes it's way around the inner walls of the cave (i.e. the walls furthest away from the outside) and go right above the water, finally at that point the caves opens up above, and stairs lead up to the top and flat part of the mountain. Again either a smallake (flowing inside the cave going down), or at least a little stream.
Anyway, the path continues shortly arriving at a "mountain retreat" built in the flat top part (leaving the very top of the mountan intact). The retreat is half on the ground and half hanging out over the corner of the mountain "supported" from some half-hanging support structure below (using several of inverted stairs and beams). A little flowers garden too.
The multi-level lake cave would also have another opening (on the side along the path) leading to the part of the mountain where there are the most trees, opening in the cliff part right besaide those trees. Again, a little pond with flowers, then 2 gravel paths. I'd make a little river go down to meet the top of the big waterfall, adding stone walls and mossy stone walls or other blocks to make sure it stays a thin stream. Near hte top of the big waterfall, I'd make a little pond help by stone.
One path would follow that stream cross the forest towards the front of the mountain, leading to the spot in the image about 8 blocks to the right of the topo the big waterfall. I'd make a little stone platform there, with a view on both the top of the big waterfall (well, where it is in the image), and the great "opening" through the clouds that allows to see to the other side of the mountain.
The other path would cross to the rightmost part of the mountain. Then a little praying shrine on top of that part, overlooking the smaller mountain. And on top of the smaller mountain, I'd put some kind of statue idol holding flowing water (which would reach down, and which would link with the big lake).
I'd use up the entire area around the mountain. I'd plant more tree and build a beautiful lake where the big waterfall stops. Decorate the area and build an asian-style "red wood Edo" extended house or something around the lake. Not too close to the mountain, and only a few buildings, though.
A path would lead to the base of the mountain, where it would enter in a cave, pass though some lava falling from the roof, and leading up some stairs. That would not be a simple "small stairs tunnel inside stone", instead I'd carve out a big "cave", with stalagtites and stalagmites, add mushroms including a couple giant ones, and the stairs would rise alongside the stone shapes and walls. There would also be water and a little pond with flowers and lilypads and maybe even a tree or two to "freshen up" the place vs the lava glow. Another lava fall, plus redstone torches, would light up the place, giving it all a mystical feel.
That cave would fit fully inside a 16x24x30 blocks volume (not occupying all that space though). The stairs would go out the top part of the cave, on an opening in the "cliff" other side of the mountain, nearest the left part of the image where there is a bulde in the middle height of the mountain.
Then a little wooden observation platform, with a ladder going up to another such little platform higher, about halfway between the middle bulge and the top bulge. Then a very thin path, without a guardrail, leading about 15 blocks away (leading further toward the back of the mountain). I'd use slabs, except in a few places I'd put stairs (to make it feel as if the pat is "leaning") and even a couple spots totally skip a block (as if those parts fell down) (and I'd put a few slabs at the bottom of the mountain to indicate where those parts of the little path ended up! Attention to detail lol!). That path wouldn't be perfectly level at all. It would be half made of smooth stone and half of grey bricks, as if it followed a natural "half-defined" natural ridge in the cliff itself, and bricks were added in places to make a path, and the path has been there so long it didn't withstand fully the test of time. Near waterfalls, it would be mossy. In those places where I'd have put smooth stone, I would make the smooth stone go all the way down to the base of the mounbtain, like thin ridges, for overall a comb-like effect on that side of the mountain.
Then another rather wide opening out of which there is a waterfall, leading inside where I'd put a wide and low cave with a multi-level lake, each linked to the next by flowing water. The little path makes it's way around the inner walls of the cave (i.e. the walls furthest away from the outside) and go right above the water, finally at that point the caves opens up above, and stairs lead up to the top and flat part of the mountain. Again either a smallake (flowing inside the cave going down), or at least a little stream.
Anyway, the path continues shortly arriving at a "mountain retreat" built in the flat top part (leaving the very top of the mountan intact). The retreat is half on the ground and half hanging out over the corner of the mountain "supported" from some half-hanging support structure below (using several of inverted stairs and beams). A little flowers garden too.
The multi-level lake cave would also have another opening (on the side along the path) leading to the part of the mountain where there are the most trees, opening in the cliff part right besaide those trees. Again, a little pond with flowers, then 2 gravel paths. I'd make a little river go down to meet the top of the big waterfall, adding stone walls and mossy stone walls or other blocks to make sure it stays a thin stream. Near hte top of the big waterfall, I'd make a little pond help by stone.
One path would follow that stream cross the forest towards the front of the mountain, leading to the spot in the image about 8 blocks to the right of the topo the big waterfall. I'd make a little stone platform there, with a view on both the top of the big waterfall (well, where it is in the image), and the great "opening" through the clouds that allows to see to the other side of the mountain.
The other path would cross to the rightmost part of the mountain. Then a little praying shrine on top of that part, overlooking the smaller mountain. And on top of the smaller mountain, I'd put some kind of statue idol holding flowing water (which would reach down, and which would link with the big lake).
Leave the outside alone, and turn the inside into a dwarven city.
Rollback Post to RevisionRollBack
Religion, has actually convinced people, that there's an invisible man, living in the sky, who watches everything you do every minute of the day, and the invisible man has a special list. Of 10 things he doesn't want you to do. And if you do ANY of these ten things he has a special place, full of fire, and smoke, and burning, and torture, and will send you there to suffer and choke and scream for all of eternity... But he still loves you.
Haha, everyone thinks this is in 1.6.4... It's obviously in the snapshot. Trees like that don't generate on mountains in 1.6, mountains don't generate like that in 1.6, and mountains don't go above clouds in 1.6.
Rollback Post to RevisionRollBack
XP Guide Regardless of what change you do, no matter how small, someone will complain. - Jens Bergensten If you want me to see your reply, make sure to quote my post in your reply.
Haha, everyone thinks this is in 1.6.4... It's obviously in the snapshot. Trees like that don't generate on mountains in 1.6, mountains don't generate like that in 1.6, and mountains don't go above clouds in 1.6.
Thank you for realizing this.
Quote from minecraft wiki »
Notch, on his Twitter feed before the Adventure Update, posted a picture showing his experimentation with height limits and terrain generation up to 512, featuring a mountain much higher than normal mountains. The height limit was eventually increased to 256 in 1.2.1, though landforms still do not generate above layer 127.
Land forms DO NOT generate above layer 127 in 1.6.4 and below. In the 1.7 snapshots terrain DOES go above 127 it can go all the way to the height limit (256). In normal terrain generation the highest I've seen is around 238. This is in the 1.7 SNAPSHOTS. NOT 1.6.4. I'm sure it was a misunderstanding by the author.
I noticed that a lot of you guys are telling him to build a secret base in there. I honestly don't think it's a good idea. Building a base in there would be really difficult mainly because it's most likely filled with tons of caves and ravines. I know this because whenever I find a mountain like this, at first I think "Wow, I should definitely build a pimpin' base in there!" But then when I look around, I think this: "Wow, there's way too many caves and ravines in here. It would be really sketchy and difficult to make that skyscraper of a mountain into a base. Never mind."
Just so you know, Zack: Unless you want to die a horrible death by an army of mobs, I would recommend to leave the mountain be. After all, you would ruin it because it's too beautiful.
I'd use up the entire area around the mountain. I'd plant more tree and build a beautiful lake where the big waterfall stops. Decorate the area and build an asian-style "red wood Edo" extended house or something around the lake. Not too close to the mountain, and only a few buildings, though.
A path would lead to the base of the mountain, where it would enter in a cave, pass though some lava falling from the roof, and leading up some stairs. That would not be a simple "small stairs tunnel inside stone", instead I'd carve out a big "cave", with stalagtites and stalagmites, add mushroms including a couple giant ones, and the stairs would rise alongside the stone shapes and walls. There would also be water and a little pond with flowers and lilypads and maybe even a tree or two to "freshen up" the place vs the lava glow. Another lava fall, plus redstone torches, would light up the place, giving it all a mystical feel.
That cave would fit fully inside a 16x24x30 blocks volume (not occupying all that space though). The stairs would go out the top part of the cave, on an opening in the "cliff" other side of the mountain, nearest the left part of the image where there is a bulde in the middle height of the mountain.
Then a little wooden observation platform, with a ladder going up to another such little platform higher, about halfway between the middle bulge and the top bulge. Then a very thin path, without a guardrail, leading about 15 blocks away (leading further toward the back of the mountain). I'd use slabs, except in a few places I'd put stairs (to make it feel as if the pat is "leaning") and even a couple spots totally skip a block (as if those parts fell down) (and I'd put a few slabs at the bottom of the mountain to indicate where those parts of the little path ended up! Attention to detail lol!). That path wouldn't be perfectly level at all. It would be half made of smooth stone and half of grey bricks, as if it followed a natural "half-defined" natural ridge in the cliff itself, and bricks were added in places to make a path, and the path has been there so long it didn't withstand fully the test of time. Near waterfalls, it would be mossy. In those places where I'd have put smooth stone, I would make the smooth stone go all the way down to the base of the mounbtain, like thin ridges, for overall a comb-like effect on that side of the mountain.
Then another rather wide opening out of which there is a waterfall, leading inside where I'd put a wide and low cave with a multi-level lake, each linked to the next by flowing water. The little path makes it's way around the inner walls of the cave (i.e. the walls furthest away from the outside) and go right above the water, finally at that point the caves opens up above, and stairs lead up to the top and flat part of the mountain. Again either a smallake (flowing inside the cave going down), or at least a little stream.
Anyway, the path continues shortly arriving at a "mountain retreat" built in the flat top part (leaving the very top of the mountan intact). The retreat is half on the ground and half hanging out over the corner of the mountain "supported" from some half-hanging support structure below (using several of inverted stairs and beams). A little flowers garden too.
The multi-level lake cave would also have another opening (on the side along the path) leading to the part of the mountain where there are the most trees, opening in the cliff part right besaide those trees. Again, a little pond with flowers, then 2 gravel paths. I'd make a little river go down to meet the top of the big waterfall, adding stone walls and mossy stone walls or other blocks to make sure it stays a thin stream. Near hte top of the big waterfall, I'd make a little pond help by stone.
One path would follow that stream cross the forest towards the front of the mountain, leading to the spot in the image about 8 blocks to the right of the topo the big waterfall. I'd make a little stone platform there, with a view on both the top of the big waterfall (well, where it is in the image), and the great "opening" through the clouds that allows to see to the other side of the mountain.
The other path would cross to the rightmost part of the mountain. Then a little praying shrine on top of that part, overlooking the smaller mountain. And on top of the smaller mountain, I'd put some kind of statue idol holding flowing water (which would reach down, and which would link with the big lake).
Um...maybe you should just build this yourself and then said him the download link later on...
Some time when you delete some world and create new with same name client not deleted all region data and in result you can see old world parts in new world. Maybe this is your case.
I'd use up the entire area around the mountain. I'd plant more tree and build a beautiful lake where the big waterfall stops. Decorate the area and build an asian-style "red wood Edo" extended house or something around the lake. Not too close to the mountain, and only a few buildings, though.
A path would lead to the base of the mountain, where it would enter in a cave, pass though some lava falling from the roof, and leading up some stairs. That would not be a simple "small stairs tunnel inside stone", instead I'd carve out a big "cave", with stalagtites and stalagmites, add mushroms including a couple giant ones, and the stairs would rise alongside the stone shapes and walls. There would also be water and a little pond with flowers and lilypads and maybe even a tree or two to "freshen up" the place vs the lava glow. Another lava fall, plus redstone torches, would light up the place, giving it all a mystical feel.
That cave would fit fully inside a 16x24x30 blocks volume (not occupying all that space though). The stairs would go out the top part of the cave, on an opening in the "cliff" other side of the mountain, nearest the left part of the image where there is a bulde in the middle height of the mountain.
Then a little wooden observation platform, with a ladder going up to another such little platform higher, about halfway between the middle bulge and the top bulge. Then a very thin path, without a guardrail, leading about 15 blocks away (leading further toward the back of the mountain). I'd use slabs, except in a few places I'd put stairs (to make it feel as if the pat is "leaning") and even a couple spots totally skip a block (as if those parts fell down) (and I'd put a few slabs at the bottom of the mountain to indicate where those parts of the little path ended up! Attention to detail lol!). That path wouldn't be perfectly level at all. It would be half made of smooth stone and half of grey bricks, as if it followed a natural "half-defined" natural ridge in the cliff itself, and bricks were added in places to make a path, and the path has been there so long it didn't withstand fully the test of time. Near waterfalls, it would be mossy. In those places where I'd have put smooth stone, I would make the smooth stone go all the way down to the base of the mounbtain, like thin ridges, for overall a comb-like effect on that side of the mountain.
Then another rather wide opening out of which there is a waterfall, leading inside where I'd put a wide and low cave with a multi-level lake, each linked to the next by flowing water. The little path makes it's way around the inner walls of the cave (i.e. the walls furthest away from the outside) and go right above the water, finally at that point the caves opens up above, and stairs lead up to the top and flat part of the mountain. Again either a smallake (flowing inside the cave going down), or at least a little stream.
Anyway, the path continues shortly arriving at a "mountain retreat" built in the flat top part (leaving the very top of the mountan intact). The retreat is half on the ground and half hanging out over the corner of the mountain "supported" from some half-hanging support structure below (using several of inverted stairs and beams). A little flowers garden too.
The multi-level lake cave would also have another opening (on the side along the path) leading to the part of the mountain where there are the most trees, opening in the cliff part right besaide those trees. Again, a little pond with flowers, then 2 gravel paths. I'd make a little river go down to meet the top of the big waterfall, adding stone walls and mossy stone walls or other blocks to make sure it stays a thin stream. Near hte top of the big waterfall, I'd make a little pond help by stone.
One path would follow that stream cross the forest towards the front of the mountain, leading to the spot in the image about 8 blocks to the right of the topo the big waterfall. I'd make a little stone platform there, with a view on both the top of the big waterfall (well, where it is in the image), and the great "opening" through the clouds that allows to see to the other side of the mountain.
The other path would cross to the rightmost part of the mountain. Then a little praying shrine on top of that part, overlooking the smaller mountain. And on top of the smaller mountain, I'd put some kind of statue idol holding flowing water (which would reach down, and which would link with the big lake).
Well this is quite a plan. =0
www.youtube.com/machineinput
Regardless of what change you do, no matter how small, someone will complain. - Jens Bergensten
If you want me to see your reply, make sure to quote my post in your reply.
Thank you for realizing this.
Land forms DO NOT generate above layer 127 in 1.6.4 and below. In the 1.7 snapshots terrain DOES go above 127 it can go all the way to the height limit (256). In normal terrain generation the highest I've seen is around 238. This is in the 1.7 SNAPSHOTS. NOT 1.6.4. I'm sure it was a misunderstanding by the author.
Is the seed wrong? I can check it, I swear its real. Others have said nice seed so I assumed it worked properly.
Just so you know, Zack: Unless you want to die a horrible death by an army of mobs, I would recommend to leave the mountain be. After all, you would ruin it because it's too beautiful. Um...maybe you should just build this yourself and maybe send him a download link later on... Um...maybe you should just build this yourself and then said him the download link later on...
I can't seem to find it myself, this is using the lastest snapshot with that seed and coordinates right?
█▀▀█ He made it so you couldn't have more than two lines in a signature.
It would be 1.6.4.
I have an idea, but it seems far-fetched
Could it be possible that my minecraft.jar has created some sort of hybrid 1.6.4 world that includes elements of the snapshot?
Because I honestly have no idea...