I've just tried the new 1.7 snapshot, and here are some things I dislike:
-snow in mountain biomes generates insanely low
-crazy amounts of un-needed gravel and stone spots in mountain biomes
-Oceans now only have gravel at the bottom
-The trees in the new biomes should use some different would types (Whut, OAK savanna trees?)
-Overall biome un-originality and sloppyness.
(no offense to the mojang team, and they worked hard to do all of this, but this is just my opinion)
Most of that will probably all be solved soon. I doubt ANYONE wants tons and tons of stone, snow and gravel everywhere.
I do. Not the snow though. Its too low, but thats not really the snows fault, its the generator making the terrain too flat. Ever noticed how 90% of all biomes is almost never any noticeable distance above sea level? That the rivers never actually run downwards? Theyre all flat. Flat with blobs of "mountains" (more like small craggy hills) dotted about. And the oceans should be more than just gravel. But the stone. I like the stone. When you are in the mountains there are rocks everywhere and depending on where you are you will be walking on bare rock most of the time. I think the exposed stones in hilly areas really drive home the feeling of mountains. Too bad the mountains is the size of a medium office-building and integrates into the landscape like one as well. Dotted about. No rolling hills, no rivers running down a long uphill slope. No gradual rise in the landscape. Just flat, flat, flat, flat, a steep small hill, flat, flat river, flat.
Yes to exposed stone fields. Yes to MANY variatons of biomes. Yes to all these variations being equally rare. The more varioation the better. Making any one variation more rare is in my mind silly. It diminishes the variation.
I don't mind the stone hills too much or the snow line... The amount of gravel is disturbing, at least in the oceans. The gravel topped mountains I don't see too often, at least with what I generated. The stone top ones do need a bit of variety though since that is all I see and none of the grass top ones. Should be some variations that would resemble foothills, and some high mountains.... That is what I think.
I am not fond of things being based on rarity either, that makes it more frustrating sometimes. Just glad someone posted a seed with the mega taiga, as I couldn't find one of those, more or less the other new rare ones...
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
I do. Not the snow though. Its too low, but thats not really the snows fault, its the generator making the terrain too flat. Ever noticed how 90% of all biomes is almost never any noticeable distance above sea level? That the rivers never actually run downwards? Theyre all flat. Flat with blobs of "mountains" (more like small craggy hills) dotted about. And the oceans should be more than just gravel. But the stone. I like the stone. When you are in the mountains there are rocks everywhere and depending on where you are you will be walking on bare rock most of the time. I think the exposed stones in hilly areas really drive home the feeling of mountains. Too bad the mountains is the size of a medium office-building and integrates into the landscape like one as well. Dotted about. No rolling hills, no rivers running down a long uphill slope. No gradual rise in the landscape. Just flat, flat, flat, flat, a steep small hill, flat, flat river, flat.
Yes to exposed stone fields. Yes to MANY variatons of biomes. Yes to all these variations being equally rare. The more varioation the better. Making any one variation more rare is in my mind silly. It diminishes the variation.
I beg to differ. I've seen LOTS of huge clusters of immense mountains. Can't argue with the fact that there aren't any actual hills that rise gradually, except in plains, but then they're not really big enough to be hills.
However, Minecraft has its own, amazing generation independent of Earth, like floating forests and huge, towering pillars of stone and grass, with ledges at the top, perfect for a house.
I agree that rivers should have some sloping variation. I think any mountain should have a lighter, redder stone. Grey stone feels so out of place on a mountain, to me. Hopefully the speculation of red-rock coming soon is true, and would replace grey stone on mountains.
I've just tried the new 1.7 snapshot, and here are some things I dislike:
-snow in mountain biomes generates insanely low
-crazy amounts of un-needed gravel and stone spots in mountain biomes
-Oceans now only have gravel at the bottom
-The trees in the new biomes should use some different would types (Whut, OAK savanna trees?)
-Overall biome un-originality and sloppyness.
(no offense to the mojang team, and they worked hard to do all of this, but this is just my opinion)
Oceans should have gravel on the bottom. why does it even matter much? Its the bottom of the ocean. those stone spots in mountains exists in real life ones.
I for one like this hole lot of gravel thing, because I use gravel for roads and am running out, add to it the fact that I'm gonna have to build some long ass roads to my new regions, I'm kinda stoked about gravel.
Will also give me a reason to brew stuff too, considering I'll just mine out the new oceans because then I'll never see the missing gravel anyway.
I beg to differ. I've seen LOTS of huge clusters of immense mountains. Can't argue with the fact that there aren't any actual hills that rise gradually, except in plains, but then they're not really big enough to be hills.
However, Minecraft has its own, amazing generation independent of Earth, like floating forests and huge, towering pillars of stone and grass, with ledges at the top, perfect for a house.
I agree that rivers should have some sloping variation. I think any mountain should have a lighter, redder stone. Grey stone feels so out of place on a mountain, to me. Hopefully the speculation of red-rock coming soon is true, and would replace grey stone on mountains.
I agree that Minecraft does have awesome generation with its overhangs, floating rocks, now ice pillars and huge mushrooms. Its one of the reasons I like it som much. They look and feel like Minecraft. But still, I am beginning to feel like its too much. Too much of what is ultimately not that much different from each other. Everything transtitions into eachother the same way. One biome has one height, the other another. Where the two biomes meet, the height changes. No real transition, just a meeting of two heights. That is really what I am hpoing wil happen one day. Biomes that rise and fall together, not just being their own little world, independent of the others around it. Rivers and sloped mountains and hills is really the easiest way to illustrate it. Neither of them is really all that varied in their transtitions. If you have seen a river transition into one biome, you have seen its transition into all biomes (roughly). It just cuts through in its steep ravine-like fashion. Extreme hills just drop down and the hills blob about.
1.7 so far has me excited, but I am reeeaaally hoping for some kind of stuff things thingy that makes my dreams come true. Wow. I need to go to bed. This is nothing but rambling
Anyone with experience in Minecraft knows that current woods are used for new trees until the new wood is coded. Savannah and Roofed Forest trees are bound to become unique. Bringing up griefs like this with the FIRST snapshot of a new update is borderline griefing and doesn't present much a compliment to what has been done so far.
As far as gravel for the ocean floors, bear in mind that the oceans have been recoded to not be ridiculously huge, and more work is most likely yet to be done with them. I am willing to bet there will actually be a new oceanfloor done and gravel is just a placeholder.
Let's try to be more constructive in our criticism, people. Just complaining contributes nothing and people are tired of it. It hurts the forum community.
1.7 so far has me excited, but I am reeeaaally hoping for some kind of stuff things thingy that makes my dreams come true. Wow. I need to go to bed. This is nothing but rambling
We all have our hopes for the game, and this new update. But don't set your dreams too high, as Mojang will not reach them, and it will only make the game worse for you when they aren't achieved.
I am quite pleased with the work done thus far. If there is one thing I hope for is some new mobs to populate the new unique biomes such as the mesas, but if it doesn't happen, that will be okay for me. Mojang has already gone a great leap forward with what has been presented.
I agree that Minecraft does have awesome generation with its overhangs, floating rocks, now ice pillars and huge mushrooms. Its one of the reasons I like it som much. They look and feel like Minecraft. But still, I am beginning to feel like its too much. Too much of what is ultimately not that much different from each other. Everything transtitions into eachother the same way. One biome has one height, the other another. Where the two biomes meet, the height changes. No real transition, just a meeting of two heights. That is really what I am hpoing wil happen one day. Biomes that rise and fall together, not just being their own little world, independent of the others around it. Rivers and sloped mountains and hills is really the easiest way to illustrate it. Neither of them is really all that varied in their transtitions. If you have seen a river transition into one biome, you have seen its transition into all biomes (roughly). It just cuts through in its steep ravine-like fashion. Extreme hills just drop down and the hills blob about.
1.7 so far has me excited, but I am reeeaaally hoping for some kind of stuff things thingy that makes my dreams come true. Wow. I need to go to bed. This is nothing but rambling
I agree, and it seems like Mojang is taking a few steps in that direction, since they're classifying biomes in the code so a snow-land doesn't appear next to a desert. The next step in that direction would likely be to do exactly what you said.
Huh, now you got me to want awesome rolling hills and smooth transitions between biomes...
-snow in mountain biomes generates insanely low
-crazy amounts of un-needed gravel and stone spots in mountain biomes
-Oceans now only have gravel at the bottom
-The trees in the new biomes should use some different would types (Whut, OAK savanna trees?)
-Overall biome un-originality and sloppyness.
(no offense to the mojang team, and they worked hard to do all of this, but this is just my opinion)
As for the trees, I agree, they need to be able to be replanted. I like the savanna trees... but I also need wood... sooo.. replant with oaks? psh..
I do. Not the snow though. Its too low, but thats not really the snows fault, its the generator making the terrain too flat. Ever noticed how 90% of all biomes is almost never any noticeable distance above sea level? That the rivers never actually run downwards? Theyre all flat. Flat with blobs of "mountains" (more like small craggy hills) dotted about. And the oceans should be more than just gravel. But the stone. I like the stone. When you are in the mountains there are rocks everywhere and depending on where you are you will be walking on bare rock most of the time. I think the exposed stones in hilly areas really drive home the feeling of mountains. Too bad the mountains is the size of a medium office-building and integrates into the landscape like one as well. Dotted about. No rolling hills, no rivers running down a long uphill slope. No gradual rise in the landscape. Just flat, flat, flat, flat, a steep small hill, flat, flat river, flat.
Yes to exposed stone fields. Yes to MANY variatons of biomes. Yes to all these variations being equally rare. The more varioation the better. Making any one variation more rare is in my mind silly. It diminishes the variation.
Come on. The reason why Mojang releases these snapshots is to receive feedback. Which is exactly what the OP was doing.
I am not fond of things being based on rarity either, that makes it more frustrating sometimes. Just glad someone posted a seed with the mega taiga, as I couldn't find one of those, more or less the other new rare ones...
I beg to differ. I've seen LOTS of huge clusters of immense mountains. Can't argue with the fact that there aren't any actual hills that rise gradually, except in plains, but then they're not really big enough to be hills.
However, Minecraft has its own, amazing generation independent of Earth, like floating forests and huge, towering pillars of stone and grass, with ledges at the top, perfect for a house.
I agree that rivers should have some sloping variation. I think any mountain should have a lighter, redder stone. Grey stone feels so out of place on a mountain, to me. Hopefully the speculation of red-rock coming soon is true, and would replace grey stone on mountains.
Oceans should have gravel on the bottom. why does it even matter much? Its the bottom of the ocean. those stone spots in mountains exists in real life ones.
I for one like this hole lot of gravel thing, because I use gravel for roads and am running out, add to it the fact that I'm gonna have to build some long ass roads to my new regions, I'm kinda stoked about gravel.
Will also give me a reason to brew stuff too, considering I'll just mine out the new oceans because then I'll never see the missing gravel anyway.
I agree that Minecraft does have awesome generation with its overhangs, floating rocks, now ice pillars and huge mushrooms. Its one of the reasons I like it som much. They look and feel like Minecraft. But still, I am beginning to feel like its too much. Too much of what is ultimately not that much different from each other. Everything transtitions into eachother the same way. One biome has one height, the other another. Where the two biomes meet, the height changes. No real transition, just a meeting of two heights. That is really what I am hpoing wil happen one day. Biomes that rise and fall together, not just being their own little world, independent of the others around it. Rivers and sloped mountains and hills is really the easiest way to illustrate it. Neither of them is really all that varied in their transtitions. If you have seen a river transition into one biome, you have seen its transition into all biomes (roughly). It just cuts through in its steep ravine-like fashion. Extreme hills just drop down and the hills blob about.
1.7 so far has me excited, but I am reeeaaally hoping for some kind of stuff things thingy that makes my dreams come true. Wow. I need to go to bed. This is nothing but rambling
As far as gravel for the ocean floors, bear in mind that the oceans have been recoded to not be ridiculously huge, and more work is most likely yet to be done with them. I am willing to bet there will actually be a new oceanfloor done and gravel is just a placeholder.
Let's try to be more constructive in our criticism, people. Just complaining contributes nothing and people are tired of it. It hurts the forum community.
We all have our hopes for the game, and this new update. But don't set your dreams too high, as Mojang will not reach them, and it will only make the game worse for you when they aren't achieved.
I am quite pleased with the work done thus far. If there is one thing I hope for is some new mobs to populate the new unique biomes such as the mesas, but if it doesn't happen, that will be okay for me. Mojang has already gone a great leap forward with what has been presented.
In Minecraft, you stick your head in the dirt to find problems.
I agree, and it seems like Mojang is taking a few steps in that direction, since they're classifying biomes in the code so a snow-land doesn't appear next to a desert. The next step in that direction would likely be to do exactly what you said.
Huh, now you got me to want awesome rolling hills and smooth transitions between biomes...