>nerfing health and regeneration potions and golden apples without any previous complaints or suggestions that they should be nerfed, because dinnerbone played 20 minutes of UHC (balancing the core game around a game mod)
>horse armor can only be found in dungeon chests, adding tedium and completely screwing over multiplayer servers
>zombies spawn more zombies everywhere (even in lit up areas and on half-slabs) for no reason, depending on how long you've stayed in a area (completely moronic), adding tedium and completely screwing over multiplayer servers
>instead of fixing sprinting rubberbanding, they make sprinting serverside, breaking a lot of stuff and making everything a netcode trainwreck
>make hunger system even more tedious rather than reworking it, adding tedium to the game once again
>name tags non-renewable and only obtainable in dungeon chests (seriously what the heck)
b-b-but ... horses
The only thing I liked out of the update was legit named mobs, hardened clay, and horse. I saw no reason in the nerfs and all that crap because Dinnerbone played UHC.
>nerfing health and regeneration potions and golden apples without any previous complaints or suggestions that they should be nerfed, because dinnerbone played 20 minutes of UHC (balancing the core game around a game mod)
Actually, there were plenty of people asking for normal golden apples to be less useless. The addition of capabilities to that required a crafting change. The Super Apple is not as effected, but does inherit the extra effect. It was also not changed because he played UHC, considering none of those changes would have affected anything he experienced.
horse armor can only be found in dungeon chests, adding tedium and completely screwing over multiplayer servers
They are also found in fortress chests. Multiplayer servers have other methods at their exposure. Bukkit plugins are available to make horse armour and name tags craftable, for example. It's no different than the addition of new terrain generation features. Multiplayer servers can also prune chunks where possible.
>zombies spawn more zombies everywhere (even in lit up areas and on half-slabs) for no reason, depending on how long you've stayed in a area (completely moronic), adding tedium and completely screwing over multiplayer servers
To my recollection the region-based difficulty over time is not implemented at all yet. I've found it adds some actual challenge to the early game. Not sure how it screws over SMP.
instead of fixing sprinting rubberbanding, they make sprinting serverside, breaking a lot of stuff and making everything a netcode trainwreck
What did it break? What exactly is a "netcode trainwreck"? What credentials do you have in this field?
make hunger system even more tedious rather than reworking it, adding tedium to the game once again
I prefer it this way. The thing people that assert "it adds tedium" seem to be neglecting is the fact that they have to prove their arguments. "Adding tedium" is not much of an argument on it's own, because it applies to everything; a game with 5 levels can add a 6th level, and no matter what that level contains, it is adding tedium to the game as a whole.
name tags non-renewable and only obtainable in dungeon chests (seriously what the heck)
Eh... I'm ok with this. it makes it a nice collectible, and it prevents too many people running around on a horse named "Butt stallion" or "penisface" or something, because it dissuades wasting them.
How was the hunger system reworked? Can somebody enlighten me?
Rollback Post to RevisionRollBack
I was going to give you a +1, but then I saw your signature say, "If I helped you in any way, just click that plus sign over there!" So then I didn't give you your +1.
These threads bring out nothing but amusement. But hell, I got nothing better to do.
>nerfing health and regeneration potions and golden apples without any previous complaints or suggestions that they should be nerfed, because dinnerbone played 20 minutes of UHC (balancing the core game around a game mod)
I'm fine with the nerfs. It makes me actually think more in PvP. If I can still beat the Wither in under 30 seconds with only a regeneration potion and diamond armor, I'd argue they're still too powerful (Although the Wither needs to be less of a gear check).
>horse armor can only be found in dungeon chests, adding tedium and completely screwing over multiplayer servers
They can also be found in temples, abandoned Mineshafts, nether fortresses, stronghold chests, blacksmith chests, and saddles traded by butchers. If you're seriously having problem finding horse gear, then you need to do more exploration. I found all of this stuff within an hour of exploring.
>zombies spawn more zombies everywhere (even in lit up areas and on half-slabs) for no reason, depending on how long you've stayed in a area (completely moronic), adding tedium and completely screwing over multiplayer servers
You need to be more informed before saying this stuff. Regional Difficulty wasn't even added yet. I personally love the existing changes.
>instead of fixing sprinting rubberbanding, they make sprinting serverside, breaking a lot of stuff and making everything a netcode trainwreck
Sprinting was fixed in 1.6.2.
>make hunger system even more tedious rather than reworking it, adding tedium to the game once again
It's only tedious if you eat low-saturation foods during combat.
>name tags non-renewable and only obtainable in dungeon chests (seriously what the heck)
b-b-but ... horses
All the more reason to actually open dungeon chests.
I really wish I could de-rep things. Take a look at my signature.
Such a great addition to the conversation. We're a part of the community, we paid for the game, and we have every right to voice our opinions on content, whether we love it or we hate it. This isn't a one way street where we can only say "omg horsezz r awsome1!1!1 i <3 dem," If there is something wrong with the update, and there are a lot of things wrong with this one, then we should be able to say something about it. In fact, in the very end of it all it's probably beneficial that we voice our concerns and dislikes because problems will be fixed and adjustments made to make the game better for the majority of the community.
I know there have been a ton of topics similar to this one since 1.6 came out, but that just shows Mojang needs to work on their game and that they better do it soon because there are plenty of people who aren't happy with this update. Bringing attention to bugs and changes that are unpopular will let the developers know what needs to be worked on. Although I heard that Mojang doesn't really look at these forums, but hopefully all the outcry will give Mojang a wake-up call and they'll start fixing their game.
"posts like these question the reason as to why I'm here"
And maybe you should question the reason why you're here in this topic. Telling us to "deal with it," is pointless and completely useless. Nothing will get fixed if people don't say anything. The more attention brought to these problems, the more likely they'll get fixed.
Eh... I'm ok with this. it makes it a nice collectible, and it prevents too many people running around on a horse named "Butt stallion" or "penisface" or something, because it dissuades wasting them.
>only have fun the way we intend you to
I have ~20 horses and only 2 name tags. This is ridiculous. Minecraft is a barren wasteland and 'exploring' is utterly boring and tedious. I don't want to mine at y50 or run around looking for temples for 24+ hours, to get ~50 saddles, ~20 sets of each horse armor and >20 nametags.
Not making things craftable to try and force players to 'explore' your awfully generated world that only serves as a backdrop to the actual BUILDING game is the epitome of poor game design. Horse armor and nametags shouldn't be like Runescape Barrows loot, they're not God items, or even useful remotely useful endgame items.
@Creeper
gj, you have 0 name tags after 1 hour.
@LaughingCarrot
Now regeneration costs hunger/saturation.
People who don't see sprinting server sided as a bad idea are wrongly mistaken.This is basically the low down of sprinting now.
>>The server lags, Your sprint is going to lag
>>If you have a high ping to the server, Your sprint is going to lag
>> If someone has a lower ping than you, They have a big advantage over you
I was going to give you a +1, but then I saw your signature say, "If I helped you in any way, just click that plus sign over there!" So then I didn't give you your +1.
That's just where I keep horse stuff. I have plenty of nametags in the other chest.
They have pretty high chances, I've seen around 3 of them in one chest. Most of my saddles were found from Nether chests, and a few in mineshafts and regular dungeons. I was actually getting annoyed by how many nametags I was finding in regular dungeons.
1)nerfing health and regeneration potions and golden apples without any previous complaints or suggestions that they should be nerfed, because dinnerbone played 20 minutes of UHC (balancing the core game around a game mod)
2)horse armor can only be found in dungeon chests, adding tedium and completely screwing over multiplayer servers
3)zombies spawn more zombies everywhere (even in lit up areas and on half-slabs) for no reason, depending on how long you've stayed in a area (completely moronic), adding tedium and completely screwing over multiplayer servers
4)instead of fixing sprinting rubberbanding, they make sprinting serverside, breaking a lot of stuff and making everything a netcode trainwreck
5)make hunger system even more tedious rather than reworking it, adding tedium to the game once again
6)name tags non-renewable and only obtainable in dungeon chests (seriously what the heck)
7)b-b-but ... horses
1) If the game is too difficult with these changes, turn the difficulty down.
2) I don't have an issue with this. Not every player needs/should have a huge arsenal of horses with armor. It's not like generated structures are even that rare.
3) Like someone else noted, I'm pretty sure regional difficulty hasn't been added yet. Besides, I have a hunch that it'll only be in hard difficulty. If that annoys you, then turn down your difficulty.
4) Actually, it made the system much more effective. In server games like Super Craft Bros, if your internet started to lag, you could pretty much fly around for a short while. Now in 1.6, that'll only happen if the entire server lags, preventing that sort of issue.
5) Complete opinion. Once you have a good food source, it won't really matter much.
6) And your point is? Not everything needs to be renewable.
7) If you like horses, cool. Enjoy them. If not, be like me and ignore them.
The zombie and hunger changes are only hard for players starting out; for players with good gear and farms, it's only tedious.
That'll be the case with any buffs to current mobs.
Every mob we have spawns from the beginning, so attempting to make them difficult for players with good gear screws over players starting the world who should be able to kill the starting mobs with the starting gear.
In regards to hunger, the whole "It makes saturation have a point" argument is crap since it's insanely easy to gain massive stockpiles of food, and when that happens, saturation doesn't mean anything at all.
It takes less than a second to eat a piece of food.
Same with the "People used to box themselves in and just heal" argument, you just box yourself in and eat.
If they try to make it so more food is used, it's incredibly easy to expand a farm.
Again, only players starting out have a hard time with the change; they don't have established food sources.
I'd love for them to actually make a change that makes it difficult for people with good gear while not making it difficult for people starting out since it's hard enough already, which is easily done by having harder enemies spawn the longer a player is in an area(potentially giving us new mobs if they ever actually bother doing it).
Saddles and horse armor should be craftable AND they should have durability.
It makes no sense that we can't craft a piece of leather(especially when villagers can) or a suit of gold, iron, or diamond armor built for horses when we can build armor for ourselves.
"But it makes you have to explore!"
Okay, let's make it so you can't craft any swords other than wood swords, and make it so you can't craft any armor!
Put all the higher tier armor and weapons in the dungeons!
Make people have to explore if they want that stuff!
And, just like horse armor and saddles don't break, the armor and weapons won't break!
Screw servers, they can just have admins make stuff or shops or crap; these changes make people have to explore!
So what if we can get the materials that clearly make up these items, they should be uncraftable and put in dungeons so we are forced to explore to get them!
(If you can't tell, it's sarcasm. It's also an awful idea.)
Tags, I kinda understand why they aren't craftable.
They prevent the mob named from despawning.
However, enemies you name still are aggressive.
It's not like you can farm the mob you named for anything either, you'd have to kill it to get anything(Other than cows or villagers, but they don't despawn anyway).
Therefore, it would be alright if they were craftable, or at least purchasable from villagers.
Horses are overrated.
Look, I liked the idea of a new mob, I supported horses coming in.
However, they make railroads so much more of a waste than they already are, and they have a ton more put into them compared to other mobs; I don't see any other mobs that vary in appearance and stats like they do.
I think the only thing I don't care for is the gold apple change.
Gold apples were pretty darn worthless.
Now they give a health boost.
The health and regen potion nerfs are idiotic though and make brewing more worthless than it already seems to be.
>nerfing health and regeneration potions and golden apples without any previous complaints or suggestions that they should be nerfed, because dinnerbone played 20 minutes of UHC (balancing the core game around a game mod)
>horse armor can only be found in dungeon chests, adding tedium and completely screwing over multiplayer servers
>zombies spawn more zombies everywhere (even in lit up areas and on half-slabs) for no reason, depending on how long you've stayed in a area (completely moronic), adding tedium and completely screwing over multiplayer servers
>instead of fixing sprinting rubberbanding, they make sprinting serverside, breaking a lot of stuff and making everything a netcode trainwreck
>make hunger system even more tedious rather than reworking it, adding tedium to the game once again
>name tags non-renewable and only obtainable in dungeon chests (seriously what the heck)
b-b-but ... horses
1 and 3 are the worst bits, the 'rubberbanding' fix that they did was supposedly a bug, but it was obviously a fix gone wrong that they cannot admit. Hunger is not terrible because food heals more and now food feels at least a little bit less required for movement. I have no rates for saturation drain to back that up and it's hardly different even then, so maybe I'm talking out of my ass.
Horses = dumb, 'nuff said. But let's touch up on the gold nerf and the zombies..
They wanted more difficulty in the game, so they rework current mobs (skeletons were ok because they were terrible before). I don't get why they didn't just make new mobs instead of reworking.. They could've used their creativity and made different zombies that were better. I mean, maybe they'll fix the whole zombie thing soon and it'll be toned down (it's ridiculous on servers at least).
Gold nerf? Why? I agree with what you said. He went with a thought based off of 5-10 minutes of gameplay in a modded Minecraft, figuring it would be great at making the game harder. Yes, it made it harder but it also made it more inconvenient. Instead of giving gold better uses, they just make it more expensive to do whatever you want to do. I can no longer make skeleton/zombie spawn traps because of how expensive it is to kill 1 group.. Oh, did I mention that their armor and new health system causes extremely random amounts of suffocation damage if you use a crusher system?..
All other potions are cheap as hell and easy to make, yet you want to make the ones that require gold harder just so the Mindcrackers don't have to be stuck in 1.4.7 for their UHC? Really, Dinnerbone? Really.
Make it a toggle with the so-called "UHC mode" instead of throwing it directly into the game. It's ----ing terrible for casual gameplay and not everyone wants it. Hell, make it separate from UHC gamemode.. Remove it, I don't care what happens to it as long as it isn't in the standard survival game.
1.6 is the worst patch I've ever seen happen to Minecraft, and likely one of the worst of all time anyway. Poorest optimization, featureless, terrible ideas from mods, loads of bugs and one "revolutionary launcher" that was released in pre-alpha so they could get extra feedback when all they had to do was try to use it for an hour or two instead of assuming it works perfectly.
I highly suggest Mojang starts getting their ---- together. I haven't heard of a single person that's excited for a Minecraft 2, 2.0+, or any new title from this company.
To all the complainers out there: DEAL WITH IT
Mojang doesn't have to take this crap from you. They made the game and if you don't like what they're doing, you can just uninstall and never look back. They don't even have to develop the game for you ungrateful brats anymore. They're rich and they can just focus all their work on Scrolls.
Such a great addition to the conversation. We're a part of the community, we paid for the game, and we have every right to voice our opinions on content, whether we love it or we hate it. This isn't a one way street where we can only say "omg horsezz r awsome1!1!1 i <3 dem," If there is something wrong with the update, and there are a lot of things wrong with this one, then we should be able to say something about it. In fact, in the very end of it all it's probably beneficial that we voice our concerns and dislikes because problems will be fixed and adjustments made to make the game better for the majority of the community.
I know there have been a ton of topics similar to this one since 1.6 came out, but that just shows Mojang needs to work on their game and that they better do it soon because there are plenty of people who aren't happy with this update. Bringing attention to bugs and changes that are unpopular will let the developers know what needs to be worked on. Although I heard that Mojang doesn't really look at these forums, but hopefully all the outcry will give Mojang a wake-up call and they'll start fixing their game.
"posts like these question the reason as to why I'm here"
And maybe you should question the reason why you're here in this topic. Telling us to "deal with it," is pointless and completely useless. Nothing will get fixed if people don't say anything. The more attention brought to these problems, the more likely they'll get fixed.
Just because you have the right to voice your opinion doesn't mean you need to scream it everywhere, Mojang knows about the bugs and they are trying to fix them, Mojang knows that you hate the new hunger system and that you think it is wrong just because you hate it when the game is hard, and they don't care because you are all acting like whiny little brats. Mojang doesn't need to take this crap.
You want Mojang to listen to you? Then don't post things like the OP did. Look at the issues without bias and use logic. For instance, the OP was crying about horse armor and name tags only being found in dungeon chests, just because you are scared of cracking open a little room with a wimpy monster spawner doesn't mean Mojang needs to cater to you only and make the game ridiculously easy where you can just hid in your little hole and craft everything you need. And what he said about the hunger system! Do you have any idea how easy it is to get food in minecraft? Making health regen take up food points make a lot of sense and it really doesn't change how long your food supplies will last.
THEY ALSO FIXED THE SPRINTING BUG THE DAY THE OP POSTED THIS.
I could talk forever about the flaws in this post, but I won't.
Rollback Post to RevisionRollBack
XP Guide Regardless of what change you do, no matter how small, someone will complain. - Jens Bergensten If you want me to see your reply, make sure to quote my post in your reply.
>nerfing health and regeneration potions and golden apples without any previous complaints or suggestions that they should be nerfed, because dinnerbone played 20 minutes of UHC (balancing the core game around a game mod)
Golden apples and heatlh potions have long been too inexpensive to make. Given that:
there is little for golden apples unless health regeneration is disabled
there is little use for health potions unless health regeneration is disabled
gold has little value outside of power rails
this "nerf" has little impact on most minecraft players.
Only those players who disable health regeneration because it makes the game too easy have a right to complain, and I personally think the cost is just about right. The cost of golden apples drives me into the Nether quite quickly in search of a Nether Fortress in order to make potions, while the health/gold ratio of health potions is now low enough that I feel the need to conserve gold, yet still leaves me enough to make minecart networks. Three health potions (AKA 12 hearts) costs me about one powered rail, and having a greater need for gold gives me one more incentive to cave, rather than branch mining at layer 12.
>horse armor can only be found in dungeon chests, adding tedium and completely screwing over multiplayer servers
They're also found in strongholds, nether fortresses, and mineshafts, and I've never found exploration "tedius." As for multi-player servers... from what I've seen, horse armor is common enough.
>zombies spawn more zombies everywhere (even in lit up areas and on half-slabs) for no reason, depending on how long you've stayed in a area (completely moronic), adding tedium and completely screwing over multiplayer servers
Zombies have been transformed from an annoying pest that is easily killed to something that is dangerous. It's been a while since I've been afraid to go monster hunting at night, and now thanks to zombie swarms, I have something to fear in the dark besides accidentally looking at several endermen. I actually had to make a little fort in the middle of the swamp to retreat to while slime hunting, thanks to zombie hordes.
>nerfing health and regeneration potions and golden apples without any previous complaints or suggestions that they should be nerfed, because dinnerbone played 20 minutes of UHC (balancing the core game around a game mod)
>horse armor can only be found in dungeon chests, adding tedium and completely screwing over multiplayer servers
>zombies spawn more zombies everywhere (even in lit up areas and on half-slabs) for no reason, depending on how long you've stayed in a area (completely moronic), adding tedium and completely screwing over multiplayer servers
>instead of fixing sprinting rubberbanding, they make sprinting serverside, breaking a lot of stuff and making everything a netcode trainwreck
>make hunger system even more tedious rather than reworking it, adding tedium to the game once again
>name tags non-renewable and only obtainable in dungeon chests (seriously what the heck)
b-b-but ... horses
They are making the game better so people like you can learn to make better and more stable map environments, even before the update you had control of your mobs and dungeons and all your server crap (as if it all about server play) and that stab about mods makes it readily obvious you haven't been paying very much attention since beta.
When you consider how many features in the game were previously features in mods, you're acting as if this was a first when in reality you know it won't be the last. Not to mention the amount of brainwashed people out there who don't know the difference between development tools that are handed to them over a hack but rather include them in one little boat that signifies their inability or lack of understanding.
How much did Minecraft cost for you to play since you began?
How much would that amount of time cost you on a Sony game?
Do you believe for a moment that Minecraft is developed without cost and that Dinnerbone and Jeb just like to hang out and ball over you all day without compensation or payment for work done? If you do you're nuts and need a shrink and I am not too sure you don't actually feel that way or else what other motive could you have that would equate to being so bloody ignorant of these facts?
You paid at most 24 USD one pathetic time... you can deal with momentary issues or having to wait for patches to be ironed out, unless you want us all to start "paying" for it every month.
Aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be at the rghit pclae. The rset can be a toatl mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.
>horse armor can only be found in dungeon chests, adding tedium and completely screwing over multiplayer servers
>zombies spawn more zombies everywhere (even in lit up areas and on half-slabs) for no reason, depending on how long you've stayed in a area (completely moronic), adding tedium and completely screwing over multiplayer servers
>instead of fixing sprinting rubberbanding, they make sprinting serverside, breaking a lot of stuff and making everything a netcode trainwreck
>make hunger system even more tedious rather than reworking it, adding tedium to the game once again
>name tags non-renewable and only obtainable in dungeon chests (seriously what the heck)
b-b-but ... horses
I make textures and stuff.
Current maintainer of the 3x texture pack.
Abandonware artist of Manely Little Horses.
Actually, there were plenty of people asking for normal golden apples to be less useless. The addition of capabilities to that required a crafting change. The Super Apple is not as effected, but does inherit the extra effect. It was also not changed because he played UHC, considering none of those changes would have affected anything he experienced.
They are also found in fortress chests. Multiplayer servers have other methods at their exposure. Bukkit plugins are available to make horse armour and name tags craftable, for example. It's no different than the addition of new terrain generation features. Multiplayer servers can also prune chunks where possible.
To my recollection the region-based difficulty over time is not implemented at all yet. I've found it adds some actual challenge to the early game. Not sure how it screws over SMP.
What did it break? What exactly is a "netcode trainwreck"? What credentials do you have in this field?
I prefer it this way. The thing people that assert "it adds tedium" seem to be neglecting is the fact that they have to prove their arguments. "Adding tedium" is not much of an argument on it's own, because it applies to everything; a game with 5 levels can add a 6th level, and no matter what that level contains, it is adding tedium to the game as a whole.
Eh... I'm ok with this. it makes it a nice collectible, and it prevents too many people running around on a horse named "Butt stallion" or "penisface" or something, because it dissuades wasting them.
These threads bring out nothing but amusement. But hell, I got nothing better to do.
I'm fine with the nerfs. It makes me actually think more in PvP. If I can still beat the Wither in under 30 seconds with only a regeneration potion and diamond armor, I'd argue they're still too powerful (Although the Wither needs to be less of a gear check).
They can also be found in temples, abandoned Mineshafts, nether fortresses, stronghold chests, blacksmith chests, and saddles traded by butchers. If you're seriously having problem finding horse gear, then you need to do more exploration. I found all of this stuff within an hour of exploring.
You need to be more informed before saying this stuff. Regional Difficulty wasn't even added yet. I personally love the existing changes.
Sprinting was fixed in 1.6.2.
It's only tedious if you eat low-saturation foods during combat.
All the more reason to actually open dungeon chests.
EDIT:
I made a thread awhile ago that explains the bulk of it.
http://www.minecraft...ach-food-heals/
Such a great addition to the conversation. We're a part of the community, we paid for the game, and we have every right to voice our opinions on content, whether we love it or we hate it. This isn't a one way street where we can only say "omg horsezz r awsome1!1!1 i <3 dem," If there is something wrong with the update, and there are a lot of things wrong with this one, then we should be able to say something about it. In fact, in the very end of it all it's probably beneficial that we voice our concerns and dislikes because problems will be fixed and adjustments made to make the game better for the majority of the community.
I know there have been a ton of topics similar to this one since 1.6 came out, but that just shows Mojang needs to work on their game and that they better do it soon because there are plenty of people who aren't happy with this update. Bringing attention to bugs and changes that are unpopular will let the developers know what needs to be worked on. Although I heard that Mojang doesn't really look at these forums, but hopefully all the outcry will give Mojang a wake-up call and they'll start fixing their game.
"posts like these question the reason as to why I'm here"
And maybe you should question the reason why you're here in this topic. Telling us to "deal with it," is pointless and completely useless. Nothing will get fixed if people don't say anything. The more attention brought to these problems, the more likely they'll get fixed.
But I have the feeling that 1.6 will have the same fate as beta 1.6 in terms of bug fixes.
Praise be to Spode.
>only have fun the way we intend you to
I have ~20 horses and only 2 name tags. This is ridiculous. Minecraft is a barren wasteland and 'exploring' is utterly boring and tedious. I don't want to mine at y50 or run around looking for temples for 24+ hours, to get ~50 saddles, ~20 sets of each horse armor and >20 nametags.
Not making things craftable to try and force players to 'explore' your awfully generated world that only serves as a backdrop to the actual BUILDING game is the epitome of poor game design. Horse armor and nametags shouldn't be like Runescape Barrows loot, they're not God items, or even useful remotely useful endgame items.
@Creeper
gj, you have 0 name tags after 1 hour.
@LaughingCarrot
Now regeneration costs hunger/saturation.
I make textures and stuff.
Current maintainer of the 3x texture pack.
Abandonware artist of Manely Little Horses.
>>The server lags, Your sprint is going to lag
>>If you have a high ping to the server, Your sprint is going to lag
>> If someone has a lower ping than you, They have a big advantage over you
That's just where I keep horse stuff. I have plenty of nametags in the other chest.
They have pretty high chances, I've seen around 3 of them in one chest. Most of my saddles were found from Nether chests, and a few in mineshafts and regular dungeons. I was actually getting annoyed by how many nametags I was finding in regular dungeons.
1) If the game is too difficult with these changes, turn the difficulty down.
2) I don't have an issue with this. Not every player needs/should have a huge arsenal of horses with armor. It's not like generated structures are even that rare.
3) Like someone else noted, I'm pretty sure regional difficulty hasn't been added yet. Besides, I have a hunch that it'll only be in hard difficulty. If that annoys you, then turn down your difficulty.
4) Actually, it made the system much more effective. In server games like Super Craft Bros, if your internet started to lag, you could pretty much fly around for a short while. Now in 1.6, that'll only happen if the entire server lags, preventing that sort of issue.
5) Complete opinion. Once you have a good food source, it won't really matter much.
6) And your point is? Not everything needs to be renewable.
7) If you like horses, cool. Enjoy them. If not, be like me and ignore them.
The zombie and hunger changes are only hard for players starting out; for players with good gear and farms, it's only tedious.
That'll be the case with any buffs to current mobs.
Every mob we have spawns from the beginning, so attempting to make them difficult for players with good gear screws over players starting the world who should be able to kill the starting mobs with the starting gear.
In regards to hunger, the whole "It makes saturation have a point" argument is crap since it's insanely easy to gain massive stockpiles of food, and when that happens, saturation doesn't mean anything at all.
It takes less than a second to eat a piece of food.
Same with the "People used to box themselves in and just heal" argument, you just box yourself in and eat.
If they try to make it so more food is used, it's incredibly easy to expand a farm.
Again, only players starting out have a hard time with the change; they don't have established food sources.
I'd love for them to actually make a change that makes it difficult for people with good gear while not making it difficult for people starting out since it's hard enough already, which is easily done by having harder enemies spawn the longer a player is in an area(potentially giving us new mobs if they ever actually bother doing it).
Saddles and horse armor should be craftable AND they should have durability.
It makes no sense that we can't craft a piece of leather(especially when villagers can) or a suit of gold, iron, or diamond armor built for horses when we can build armor for ourselves.
"But it makes you have to explore!"
Okay, let's make it so you can't craft any swords other than wood swords, and make it so you can't craft any armor!
Put all the higher tier armor and weapons in the dungeons!
Make people have to explore if they want that stuff!
And, just like horse armor and saddles don't break, the armor and weapons won't break!
Screw servers, they can just have admins make stuff or shops or crap; these changes make people have to explore!
So what if we can get the materials that clearly make up these items, they should be uncraftable and put in dungeons so we are forced to explore to get them!
(If you can't tell, it's sarcasm. It's also an awful idea.)
Tags, I kinda understand why they aren't craftable.
They prevent the mob named from despawning.
However, enemies you name still are aggressive.
It's not like you can farm the mob you named for anything either, you'd have to kill it to get anything(Other than cows or villagers, but they don't despawn anyway).
Therefore, it would be alright if they were craftable, or at least purchasable from villagers.
Horses are overrated.
Look, I liked the idea of a new mob, I supported horses coming in.
However, they make railroads so much more of a waste than they already are, and they have a ton more put into them compared to other mobs; I don't see any other mobs that vary in appearance and stats like they do.
I think the only thing I don't care for is the gold apple change.
Gold apples were pretty darn worthless.
Now they give a health boost.
The health and regen potion nerfs are idiotic though and make brewing more worthless than it already seems to be.
1 and 3 are the worst bits, the 'rubberbanding' fix that they did was supposedly a bug, but it was obviously a fix gone wrong that they cannot admit. Hunger is not terrible because food heals more and now food feels at least a little bit less required for movement. I have no rates for saturation drain to back that up and it's hardly different even then, so maybe I'm talking out of my ass.
Horses = dumb, 'nuff said. But let's touch up on the gold nerf and the zombies..
They wanted more difficulty in the game, so they rework current mobs (skeletons were ok because they were terrible before). I don't get why they didn't just make new mobs instead of reworking.. They could've used their creativity and made different zombies that were better. I mean, maybe they'll fix the whole zombie thing soon and it'll be toned down (it's ridiculous on servers at least).
Gold nerf? Why? I agree with what you said. He went with a thought based off of 5-10 minutes of gameplay in a modded Minecraft, figuring it would be great at making the game harder. Yes, it made it harder but it also made it more inconvenient. Instead of giving gold better uses, they just make it more expensive to do whatever you want to do. I can no longer make skeleton/zombie spawn traps because of how expensive it is to kill 1 group.. Oh, did I mention that their armor and new health system causes extremely random amounts of suffocation damage if you use a crusher system?..
All other potions are cheap as hell and easy to make, yet you want to make the ones that require gold harder just so the Mindcrackers don't have to be stuck in 1.4.7 for their UHC? Really, Dinnerbone? Really.
Make it a toggle with the so-called "UHC mode" instead of throwing it directly into the game. It's ----ing terrible for casual gameplay and not everyone wants it. Hell, make it separate from UHC gamemode.. Remove it, I don't care what happens to it as long as it isn't in the standard survival game.
1.6 is the worst patch I've ever seen happen to Minecraft, and likely one of the worst of all time anyway. Poorest optimization, featureless, terrible ideas from mods, loads of bugs and one "revolutionary launcher" that was released in pre-alpha so they could get extra feedback when all they had to do was try to use it for an hour or two instead of assuming it works perfectly.
I highly suggest Mojang starts getting their ---- together. I haven't heard of a single person that's excited for a Minecraft 2, 2.0+, or any new title from this company.
Mojang doesn't have to take this crap from you. They made the game and if you don't like what they're doing, you can just uninstall and never look back. They don't even have to develop the game for you ungrateful brats anymore. They're rich and they can just focus all their work on Scrolls.
Just because you have the right to voice your opinion doesn't mean you need to scream it everywhere, Mojang knows about the bugs and they are trying to fix them, Mojang knows that you hate the new hunger system and that you think it is wrong just because you hate it when the game is hard, and they don't care because you are all acting like whiny little brats. Mojang doesn't need to take this crap.
You want Mojang to listen to you? Then don't post things like the OP did. Look at the issues without bias and use logic. For instance, the OP was crying about horse armor and name tags only being found in dungeon chests, just because you are scared of cracking open a little room with a wimpy monster spawner doesn't mean Mojang needs to cater to you only and make the game ridiculously easy where you can just hid in your little hole and craft everything you need. And what he said about the hunger system! Do you have any idea how easy it is to get food in minecraft? Making health regen take up food points make a lot of sense and it really doesn't change how long your food supplies will last.
THEY ALSO FIXED THE SPRINTING BUG THE DAY THE OP POSTED THIS.
I could talk forever about the flaws in this post, but I won't.
Regardless of what change you do, no matter how small, someone will complain. - Jens Bergensten
If you want me to see your reply, make sure to quote my post in your reply.
Golden apples and heatlh potions have long been too inexpensive to make. Given that:
Only those players who disable health regeneration because it makes the game too easy have a right to complain, and I personally think the cost is just about right. The cost of golden apples drives me into the Nether quite quickly in search of a Nether Fortress in order to make potions, while the health/gold ratio of health potions is now low enough that I feel the need to conserve gold, yet still leaves me enough to make minecart networks. Three health potions (AKA 12 hearts) costs me about one powered rail, and having a greater need for gold gives me one more incentive to cave, rather than branch mining at layer 12.
They're also found in strongholds, nether fortresses, and mineshafts, and I've never found exploration "tedius." As for multi-player servers... from what I've seen, horse armor is common enough.
Zombies have been transformed from an annoying pest that is easily killed to something that is dangerous. It's been a while since I've been afraid to go monster hunting at night, and now thanks to zombie swarms, I have something to fear in the dark besides accidentally looking at several endermen. I actually had to make a little fort in the middle of the swamp to retreat to while slime hunting, thanks to zombie hordes.
They fixed that in 1.6.2.
You keep saying that word. I don't think it means what you think it means.
Heaven forbid if Mojang rewards players for exploring.
They are making the game better so people like you can learn to make better and more stable map environments, even before the update you had control of your mobs and dungeons and all your server crap (as if it all about server play) and that stab about mods makes it readily obvious you haven't been paying very much attention since beta.
When you consider how many features in the game were previously features in mods, you're acting as if this was a first when in reality you know it won't be the last. Not to mention the amount of brainwashed people out there who don't know the difference between development tools that are handed to them over a hack but rather include them in one little boat that signifies their inability or lack of understanding.
How much did Minecraft cost for you to play since you began?
How much would that amount of time cost you on a Sony game?
Do you believe for a moment that Minecraft is developed without cost and that Dinnerbone and Jeb just like to hang out and ball over you all day without compensation or payment for work done? If you do you're nuts and need a shrink and I am not too sure you don't actually feel that way or else what other motive could you have that would equate to being so bloody ignorant of these facts?
You paid at most 24 USD one pathetic time... you can deal with momentary issues or having to wait for patches to be ironed out, unless you want us all to start "paying" for it every month.
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