Hard I don't mind, annoying is not why I play Minecraft. Although it's certainly had it's moments, unless some interesting changes are made I have had it with survival.
There are still things creative has to offer, even more than survival now.
Hard I don't mind, annoying is not why I play Minecraft. Although it's certainly had it's moments, unless some interesting changes are made I have had it with survival.
There are still things creative has to offer, even more than survival now.
indeed its not the "difficulty", in fact getting swarmed by 20+ zombies is actually scary now, but having to chuck down a steak every 5 swings is really sucking the fun out of it
I think that the changes to hunger and zombies at the same time is what is causing aggravation for a lot of people. More players would've adapted to the changes in hunger and been allowed to change their playing style if they weren't also being bombarded with zombies every time the light level drops below 8.
yah I hope some one reads this, the hunger issue is getting out of hand.... I
m literary bored to tears from having to eat every time I look at my weapon
The only time I even feel the new hunger mechanic is when I get caught off guard by a large number of enemies and take a ton of damage. While building, caving, etc. I just need to chew on a carrot once in a while, the occasional spider attacks, skeleton arrows or zombie punches hardly dent my health bar even with level 1 enchanted iron armour on.
For example, Placed 4 villagers in the town. (there were a good 20 originally- down to 0) After 1 night, down to 1 villager.
Spent the most recent night just guarding the one house, so I didn't move a lot.
Took 4 cooked steak
The mobs come from like a radius of 100 blocks or something. They travel across the village and even if your walking along with them, they won't hurt you. They have one thing in mind and that's villager brains. And they know exactly where to find one.
Just the last few nights have shredded my iron armor and diamond sword (unenchanted, but should last better than that)
Plus, that town is pretty lit up with torches after my initial zombie adventures
Still, they come.
THis is my single biggest gripe about the 1.6 updates. There is literally no point in having villages anymore since it's a full time job simply to have one on hard mode. Or youc ould just fence in all the doors, which utterly ruins the concept of having a functional lively village. They were added int he first place to make single player seem less lonely.
Now my only vanilla choice is do I want challenge or do I want villages. Poor show Mojang.
I do three things to villages:
1) make sure there's a jump up to each door and light inside. Then zombies can't break in and spawn very rarely at most.
2) sleep at dusk whenever possible near the village
3) light and fence the village
Haven't lost a village yet. Even 1) makes a village pretty tough. Zombies basically get only stray villagers who get lost outside. It is, admittedly, kind of an exploit but it doesn't bother me since it's pretty ridiculous that the villagers and villages are so feckless against zombies. I mean, come on, can't they at least have lights inside the houses?
Re the hunger: I avoid fights and *my* problem is that I rarely need to eat. Sometimes I go more than one day without eating. If you're getting hungry in fights it means things are hitting you. Really, you should probably be dead - the regeneration rate is pretty ridiculous. Given what *should* be happening having to munch a steak every 2 minutes or so doesn't seem like much worth complaining about.
I'm messing around with the new snapshot (I loved the Amped version of terrain generation). So as a diversion from my world that I've been building on for 3+ years now I've been "Surviving" on a new amped up world.
A lot of you are saying the same thing I'm feeling at the moment. I don't mind that they make it harder. I do mind that in the process of making it harder they have accomplished making it annoying. I don't know of a better way of expressing it other than it is just annoying at times.
On my world I've had for 3+ years, I didn't notice the annoyance factor because I'm nearly immune to it. I've got enchanted armor that makes me almost immune to mobs, and weapons that can one shot them right back, a nearly endless supply of food, and several other farms. In short I'm a bad ass.
Then I try to play the on a new world and I've found things to be a lot harder. And on that world, everything everyone is saying. I'm experiencing. I was trying to explore a mine shaft. But what it has turned into is a zombie horror survival story where at the best I'm treading water and holding even.
Perhaps it is just because I'm not used to actually "Surviveing" on a survival game any longer. And in the end I will become a god once again. It will take longer, and be a bit more painful is all.
And I'm all for making it a bit harder. Like I said, the world I've had for a long time, I'm a god. This death by a thousand cuts approach they are trying is just annoying.
The last one: "Regenerating 1 health point from being well-fed" is probably fairly new and the most interesting one.
I think it's a good change.Taking a lot of damage suddenly has a consequence. It adds a new consideration to combat and jumping down from places. Taking damage will cost you food.
Seems like the OP's point is still a valid and ongoing concern. Continuing in the context of the original conversation seems appropriate considering the situation is still the same.
And Regarding villages: Regardless of how anyone feels about the food+difficulty balance, it sounds like the village situation needs to seriously be fixed by mojang. How in the world did those villages manage to exist up until the player found them if they are wiped out by the next day every time? This feels like something mojang might get around to fixing at some point but are being lazy about atm. I hope they fix it for 1.7x though.
It's been several months, and, well, my opinions on this haven't changed a lot.
I run out of food a bit faster...
Well, run out is an overstatement.
I have fairly small farms and I don't even harvest everything when it's ready, only when I feel like it.
I still don't run out of food.
This change did nothing to gameplay other than cause me to eat more often.
I still have trouble starting new worlds because I don't want to kill off all the animals so I can actually breed later, and I need some of the materials from enemies but there are so many freaking zombies.
I still feel the hunger change was unnecessary and did nothing to add difficulty, however, it won't bother me as badly as a few of the other changes made in 1.6 and 1.7.
It is also why I don't ever play survival mode with my single playert world(I don't really play multiplayer to often) and to mantain my village, I leave peaceful on whenever I'm near the village. I also have cheats enabled whenever I do, to mostly to get saturation restore effect(infinite time) whenever I do play. I admit, I am kind of antisocial, so I never really go to servers.
Getting hungry in fights is also caused by hitting mobs with your sword/fists/whatever.
True but I find it's at a reasonable rate. I have a semi-automated chicken farm where I butcher the chicken manually, and this can result in me heading down to the chicken coop and literally killing chickens for an entire minecraft day. That needs about one steak. Similarly on occasion I've fought zombies swarms outside and once even inside my town and that too needs about one steak unless I'm getting hit a lot. So maybe if I butchered all day and zombie hunted all night I'd end up eating three steaks. IMO three meals a day for *extremely* hard work is very reasonable! Certainly not excessive.
My only complaint with the hunger system is that you can't remain fully functional (you need to be full to regenerate) without wasting a lot of food if you eat anything substantial. IMO you should regenerate down to about 7 out of 10. That would also cut down on the need to scarf a cookie in the middle of a fight, which I concede is kind of ridiculous. There would be no change to the amount of food you need (other than reducing waste) but it would allow you to cluster it more, effectively into meals, which would be nice IMO.
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I've always wondered why the villagers don't fight back. All of the villagers aren't going to have the know-how to do so, but why aren't there village warriors?
There are still things creative has to offer, even more than survival now.
indeed its not the "difficulty", in fact getting swarmed by 20+ zombies is actually scary now, but having to chuck down a steak every 5 swings is really sucking the fun out of it
m literary bored to tears from having to eat every time I look at my weapon
THis is my single biggest gripe about the 1.6 updates. There is literally no point in having villages anymore since it's a full time job simply to have one on hard mode. Or youc ould just fence in all the doors, which utterly ruins the concept of having a functional lively village. They were added int he first place to make single player seem less lonely.
Now my only vanilla choice is do I want challenge or do I want villages. Poor show Mojang.
1) make sure there's a jump up to each door and light inside. Then zombies can't break in and spawn very rarely at most.
2) sleep at dusk whenever possible near the village
3) light and fence the village
Haven't lost a village yet. Even 1) makes a village pretty tough. Zombies basically get only stray villagers who get lost outside. It is, admittedly, kind of an exploit but it doesn't bother me since it's pretty ridiculous that the villagers and villages are so feckless against zombies. I mean, come on, can't they at least have lights inside the houses?
Re the hunger: I avoid fights and *my* problem is that I rarely need to eat. Sometimes I go more than one day without eating. If you're getting hungry in fights it means things are hitting you. Really, you should probably be dead - the regeneration rate is pretty ridiculous. Given what *should* be happening having to munch a steak every 2 minutes or so doesn't seem like much worth complaining about.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Better Forests Varied and beautiful trees and forests, in modern Minecraft.
A lot of you are saying the same thing I'm feeling at the moment. I don't mind that they make it harder. I do mind that in the process of making it harder they have accomplished making it annoying. I don't know of a better way of expressing it other than it is just annoying at times.
On my world I've had for 3+ years, I didn't notice the annoyance factor because I'm nearly immune to it. I've got enchanted armor that makes me almost immune to mobs, and weapons that can one shot them right back, a nearly endless supply of food, and several other farms. In short I'm a bad ass.
Then I try to play the on a new world and I've found things to be a lot harder. And on that world, everything everyone is saying. I'm experiencing. I was trying to explore a mine shaft. But what it has turned into is a zombie horror survival story where at the best I'm treading water and holding even.
Perhaps it is just because I'm not used to actually "Surviveing" on a survival game any longer. And in the end I will become a god once again. It will take longer, and be a bit more painful is all.
And I'm all for making it a bit harder. Like I said, the world I've had for a long time, I'm a god. This death by a thousand cuts approach they are trying is just annoying.
http://minecraft.gamepedia.com/Hunger#Exhaustion_level_increase
The last one: "Regenerating 1 health point from being well-fed" is probably fairly new and the most interesting one.
I think it's a good change.Taking a lot of damage suddenly has a consequence. It adds a new consideration to combat and jumping down from places. Taking damage will cost you food.
RLY?
You need to bump this?
Reporting.
Seems like the OP's point is still a valid and ongoing concern. Continuing in the context of the original conversation seems appropriate considering the situation is still the same.
And Regarding villages: Regardless of how anyone feels about the food+difficulty balance, it sounds like the village situation needs to seriously be fixed by mojang. How in the world did those villages manage to exist up until the player found them if they are wiped out by the next day every time? This feels like something mojang might get around to fixing at some point but are being lazy about atm. I hope they fix it for 1.7x though.
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I run out of food a bit faster...
Well, run out is an overstatement.
I have fairly small farms and I don't even harvest everything when it's ready, only when I feel like it.
I still don't run out of food.
This change did nothing to gameplay other than cause me to eat more often.
I still have trouble starting new worlds because I don't want to kill off all the animals so I can actually breed later, and I need some of the materials from enemies but there are so many freaking zombies.
I still feel the hunger change was unnecessary and did nothing to add difficulty, however, it won't bother me as badly as a few of the other changes made in 1.6 and 1.7.
Yes but we don't have to graze like cattle all day long to get enough food to heal, and stay alive.
True but I find it's at a reasonable rate. I have a semi-automated chicken farm where I butcher the chicken manually, and this can result in me heading down to the chicken coop and literally killing chickens for an entire minecraft day. That needs about one steak. Similarly on occasion I've fought zombies swarms outside and once even inside my town and that too needs about one steak unless I'm getting hit a lot. So maybe if I butchered all day and zombie hunted all night I'd end up eating three steaks. IMO three meals a day for *extremely* hard work is very reasonable! Certainly not excessive.
My only complaint with the hunger system is that you can't remain fully functional (you need to be full to regenerate) without wasting a lot of food if you eat anything substantial. IMO you should regenerate down to about 7 out of 10. That would also cut down on the need to scarf a cookie in the middle of a fight, which I concede is kind of ridiculous. There would be no change to the amount of food you need (other than reducing waste) but it would allow you to cluster it more, effectively into meals, which would be nice IMO.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Better Forests Varied and beautiful trees and forests, in modern Minecraft.
Just something that always bugged me.