You don't feel like hunting animals to eat or breed so you need an option to instantly grow food?
And if dying of starvation wasn't a part of the game, then why is hunger even part? Also, if you don't want to die of starvation then play on easy mode. You don't die of starvation on easy mode.
You even cite surviving in hardcore mode; where you can die from hunger. If part of the challenge is not dying, then why should it be easy to survive? Why even bother playing survival mode if you don't want to do the work to get to the point where you are thriving?
This is because this RADICALLY changes beginner level food strategies. Its much more of a hardship, especially if you don't have animals. Even with bone meal being "OP" I often find I'm dining on rotten flesh ANYWAY, cause skeletons won't be dropping bones. Add to this skeletons being made far more deadly, and bone mealing wheat might as well not exist. Also I've never starved to death before, but this will cause that, since bone mealing wheat is a life saver in barren lands with no animals.
Quit acting like this is nothing. It does NOT substantially effect you, since, as you said, you have thousands of it, and you already have a farm. It does effect me, since I often make new worlds. So why would you so strongly defend something MANY people dislike, but doesn't effect you in any SIGNIFICANT way?
And for christs sake, starving wasn't a "non issue" with bone meal. You still needed a hoe, seeds, and bone meal, and you had to take time to make it.
And getting all of those took a bit of time, especially bones.
This is because this RADICALLY changes beginner level food strategies. Its much more of a hardship, especially if you don't have animals. Even with bone meal being "OP" I often find I'm dining on rotten flesh ANYWAY, cause skeletons won't be dropping bones. Add to this skeletons being made far more deadly, and bone mealing wheat might as well not exist. Also I've never starved to death before, but this will cause that, since bone mealing wheat is a life saver in barren lands with no animals.
Quit acting like this is nothing. It does NOT substantially effect you, since, as you said, you have thousands of it, and you already have a farm. It does effect me, since I often make new worlds. So why would you so strongly defend something MANY people dislike, but doesn't effect you in any SIGNIFICANT way?
And for christs sake, starving wasn't a "non issue" with bone meal. You still needed a hoe, seeds, and bone meal, and you had to take time to make it.
And getting all of those took a bit of time, especially bones.
Quit assuming I currently only, and will only ever play on a single world... Anyways you just argued my point for me; you're right, the change makes it slightly more difficult. That's what I like. Get a better argument than "it's too hard!"
I'm all for making mechanics hard and complicated, but not annoying.
Are you implying that the extra six mouse clicks are annoying? Because that would a silly reason to dislike a feature. Not to mention you can rig up dispensers to automatically apply the bonemeal to your crops...
Are you implying that the extra six mouse clicks are annoying? Because that would a silly reason to dislike a feature. Not to mention you can rig up dispensers to automatically apply the bonemeal to your crops...
Excuse me for wondering, but in what world is having to do something seven times more to get the same effect not annoying?
In my world, Earth, it's not a challenge. It's annoying.
Excuse me for wondering, but in what world is having to do something seven times more to get the same effect not annoying?
In my world, Earth, it's not a challenge. It's annoying.
It would be annoying (and challenging) if I had to replace the wheel bearings in my car seven times in one afternoon. But we're talking about a computer game here, grow up.
It would be annoying (and challenging) if I had to replace the wheel bearings in my car seven times in one afternoon. But we're talking about a computer game here, grow up.
Excuse me? Annoying is annoying whether you deny it or not. Also dispensers may lessen the look of a farm or be overly complicated.
Arguing the design aspects of a dispenser fed farming system is moot; this community is extremely creative. I am sure eventually a really good looking system will pop up on the forums soon if it hasn't yet.
Can someone tell me why getting bone meal for instant WHEAT (not trees) is op?
People have dodged this question like George Bush dodges shoes.
BESIDES. This is FOOD.
Not diamonds
Not gold
Not iron
Not leather
Not wood
Not even stone.
FOOD.
All it is used for is keeping a full stomach early one, which f you don't have this you DIE. Starvation is a problem on multiplayer servers to begin with, but with this? This will make ingame charity soup kitchens mandatory. And for WHAT?!
I know this is going to sound funny, but this is beginning to sound almost like mine-craft "class warfare", as I see no reason why this is necessary besides people who have everything done already complaining that instant wheat is "weird".
Or at least making it 2 - 3 bone meal for full instead, and making trees cost MORE than wheat.
Yeah, but people "like" food as something you need to consider for journeys, not something you need to check up on every few minutes. This is the main reason cooked pork is considered the best : saturation. Sure wheat in many ways is easier, and pretty low maintenance once you get a farm going, but meat means you can go longer without needing to worry.
Ever tried to survive on cookies? Its a pain in the ****. Every minute or so you need to gobble one down to stay in the regen amount, and after a while needing to drop everything you are doing to eat something gets annoying.
Yeah there are so many food sources that hunger is something you'll just blow off. The bonemeal update adds more challenge and the drive to search for more food like how real-life survival is. Even if charity soup kitchens will come, there's nothing wrong with helping newcomers with food to jumpstart their survival lives. Player-made soup kitchens will also bring the server or a group of players under one community to work for the common good.
All you people are saying is that it makes the beginning harder. No. It doesn't.
If theres a tree then theres grass. You can make a hoe and get seeds the FIRST 5 minutes of gameplay. Then after a few nights I have a small but stable farm (already infinite food which to me is lame). NO BONEMEAL REQUIRED
Anyways, I thought rotten flesh was the food of choice for the first few nights.
Rollback Post to RevisionRollBack
Don't play vanilla? You don't know **** about minecraft.
No, Bone meal has been WAY too overpowered for too dang long. You could insta grow food. It took all the difficulty away from finding food in a hurry.
There was difficulty at all? I mean hell, if you were on the verge of starvation all you had to do was just plonk down some seeds and chill in your house for a while if you had no bonemeal. Now it's the same process just with bonemeal being completely impractical to even think about using.
When Dinnerbone said something about nerfing spawners so that you cannot farm using one, a large part of the community agreed.
Now that Dinnerbone pretty much made a change that requires you to use a mob farm to get 7 times more bone meal, people are agreeing and even posting the steps to build one?
I can see that it doesn't matter what changes are made and if they are contradictory... people will blindlesly accept whatever is said, and never question.
And yes, clicking 7 times more for the same thing is annoying, not hard. A tree growing with 3 times less bonemeal is also illogical. And yes, it will only affect people in the start of the game, because if you have any decent gear to kill loads of skeletons, you also probably have another less annoying source of food, rendering wheat and bread totally useless.
This doesn't make ANYTHING more enjoyable though. And while yes, you can sit on your but for 20 minutes waiting for crops to grow to conserve energy so you don't starve in the mean time, how the hell is this fun?
This nerf makes bonemeal absolutely useless for food after the first couple of days. Are you going to use 2 1/3 bones for a piece of wheat when you have a farm? No way. But then again bonemeal has always been pretty useless for wheat. The nerf just makes bonemeal more useless than it is now. Also, why in the world would it take so many bonemeal to grow one wheat when it only takes 2 for a huge jungle tree? Also, people are for any change that makes the game harder? Well, what if they introduced giant flying skeletons that spawned all the time, don't burn up, can break blocks, and one hit killed people in full diamond armour. Also, how come no one complained about bone meal before?
It would be annoying (and challenging) if I had to replace the wheel bearings in my car seven times in one afternoon. But we're talking about a computer game here, grow up.
Excuse me, but allow me to me summarize what you said:
"Hurr having to do something seven times is annoying in real life but in a video game, complaining about it means you just have to grow up hurr."
Now that I've got that out of my system, are you seriously saying that it isn't six times more annoying to have to click six more times to grow a crop instead of one time? Seriously?
Arguing the design aspects of a dispenser fed farming system is moot; this community is extremely creative. I am sure eventually a really good looking system will pop up on the forums soon if it hasn't yet.
Ah, and now you're relying on insults to prove a point, while ignoring the simple fact that people who do use Bonemeal on crops do not do it just once, and that six extra clicks per crop continues to add up, making Bonemealing crops significantly more annoying than the one-click system is (which, may I add, you have not provided any good reason why it was OP and needed to be changed).
Don't insult us. You're ignoring the blatantly obvious here.
I am not going to apologize because your life is so hectic that you need to budget mouse clicks. I also am not sorry you think one bone for one bread is perfectly balanced.
I doubt this is going to be changed, they've already put too much work into it for them to go back. The best we can hope for now is getting more bones per skeleton.
If they thought bonemeal was overpowered, I wish they had just changed the recipe for crafting it and not added the new system.Before, I would only use i when I needed food right away; but I don't really see a point in using it at all now.
I am not going to apologize because your life is so hectic that you need to budget mouse clicks. I also am not sorry you think one bone for one bread is perfectly balanced.
I am going to apologize because, the thing is, I'd rather not be even using Bonemeal on crops in the first place, as growing them passively is already the better alternative.
I am also going to apologize because, somehow, you feel that getting a few pieces of Bread breaks the game when there are so many things you can do to gather food before you even find your first Bones. Ermaigawd more food when I'm already good on food. So OP!
A few pieces of Bread as a reward for killing a Skeleton? Must be OP because hardcore survival junkies can't believe how easy it is to survive in Minecraft.
I am going to apologize because, the thing is, I'd rather not be even using Bonemeal on crops in the first place, as growing them passively is already the better alternative.
I am also going to apologize because, somehow, you feel that getting a few pieces of Bread breaks the game when there are so many things you can do to gather food before you even find your first Bones. Ermaigawd more food when I'm already good on food. So OP!
A few pieces of Bread as a reward for killing a Skeleton? Must be OP because hardcore survival junkies can't believe how easy it is to survive in Minecraft.
At least we can agree that letting crops grow on their own is a okay! That's what I do too.
I'm not a hardcore survival junkie; one of my favorite things about minecraft is getting to the point where you ARE thriving. But I do think it should be a hard road to travel. All of the agressive mob updates, bonemeal nerfs, and anything else to make the game harder is very worth it to me. I really do, genuinely, feel that until the player is much stronger that the player should be relegated to using foods that don't "fill you up" as much. Bread isn't the best food, but it is a pretty good one. Not to mention when you have a lot of bonemeal then things like leather and other foods like beef become extremely easy to get.
I do see your points, I really do. I just don't agree that food and leather should be so easy to get, in the later parts of surviving and especially the beginning. It's worth it to me to click extra times, to keep the game challenging and fun even after I've played in a single world for a while as well as being difficult at the gate.
Remember your first night in minecraft? I remember my first night because I managed to build a house of logs, with no door, and I left a space open so I could see when it was day. A skeleton killed me through the hole, and I didn't have a bed so I repsawned somewhere else. I managed to find my house, but while I was breaking the wall to get in I was blown up by a creeper. That was extremely fun to me, the thrill of being quick and smart with all of the first day decisions.
When they added hunger, I started a whole new world and found no new difficulties on the first night. I knew how to survive, and I knew I could grab a bonemeal and be set. All I had to do was draw some skeletons out into the open at day break on day two. No care or worries to the wind. Now when I start a new world, I know I have to be careful to kill animals around me, but not all of them plus I don't have the bonemeal crutch. Instant difficulty raise. It's a beautiful thing.
This is because this RADICALLY changes beginner level food strategies. Its much more of a hardship, especially if you don't have animals. Even with bone meal being "OP" I often find I'm dining on rotten flesh ANYWAY, cause skeletons won't be dropping bones. Add to this skeletons being made far more deadly, and bone mealing wheat might as well not exist. Also I've never starved to death before, but this will cause that, since bone mealing wheat is a life saver in barren lands with no animals.
Quit acting like this is nothing. It does NOT substantially effect you, since, as you said, you have thousands of it, and you already have a farm. It does effect me, since I often make new worlds. So why would you so strongly defend something MANY people dislike, but doesn't effect you in any SIGNIFICANT way?
And for christs sake, starving wasn't a "non issue" with bone meal. You still needed a hoe, seeds, and bone meal, and you had to take time to make it.
And getting all of those took a bit of time, especially bones.
Quit assuming I currently only, and will only ever play on a single world... Anyways you just argued my point for me; you're right, the change makes it slightly more difficult. That's what I like. Get a better argument than "it's too hard!"
Are you implying that the extra six mouse clicks are annoying? Because that would a silly reason to dislike a feature. Not to mention you can rig up dispensers to automatically apply the bonemeal to your crops...
In my world, Earth, it's not a challenge. It's annoying.
It would be annoying (and challenging) if I had to replace the wheel bearings in my car seven times in one afternoon. But we're talking about a computer game here, grow up.
Excuse me? Annoying is annoying whether you deny it or not. Also dispensers may lessen the look of a farm or be overly complicated.
If someone really feels like a few extra clicks is in some way a waste of his or her time he or she must:
A] Still be in grade K through 12.
B] Have issues with anger or patience.
C] http://cdn.head-fi.org/a/ae/ae16fa53_wow-nerd-south-park-580.jpeg
Arguing the design aspects of a dispenser fed farming system is moot; this community is extremely creative. I am sure eventually a really good looking system will pop up on the forums soon if it hasn't yet.
Yeah there are so many food sources that hunger is something you'll just blow off. The bonemeal update adds more challenge and the drive to search for more food like how real-life survival is. Even if charity soup kitchens will come, there's nothing wrong with helping newcomers with food to jumpstart their survival lives. Player-made soup kitchens will also bring the server or a group of players under one community to work for the common good.
All you people are saying is that it makes the beginning harder. No. It doesn't.
If theres a tree then theres grass. You can make a hoe and get seeds the FIRST 5 minutes of gameplay. Then after a few nights I have a small but stable farm (already infinite food which to me is lame). NO BONEMEAL REQUIRED
Anyways, I thought rotten flesh was the food of choice for the first few nights.
There was difficulty at all? I mean hell, if you were on the verge of starvation all you had to do was just plonk down some seeds and chill in your house for a while if you had no bonemeal. Now it's the same process just with bonemeal being completely impractical to even think about using.
When Dinnerbone said something about nerfing spawners so that you cannot farm using one, a large part of the community agreed.
Now that Dinnerbone pretty much made a change that requires you to use a mob farm to get 7 times more bone meal, people are agreeing and even posting the steps to build one?
I can see that it doesn't matter what changes are made and if they are contradictory... people will blindlesly accept whatever is said, and never question.
And yes, clicking 7 times more for the same thing is annoying, not hard. A tree growing with 3 times less bonemeal is also illogical. And yes, it will only affect people in the start of the game, because if you have any decent gear to kill loads of skeletons, you also probably have another less annoying source of food, rendering wheat and bread totally useless.
"Hurr having to do something seven times is annoying in real life but in a video game, complaining about it means you just have to grow up hurr."
Now that I've got that out of my system, are you seriously saying that it isn't six times more annoying to have to click six more times to grow a crop instead of one time? Seriously?
Ah, and now you're relying on insults to prove a point, while ignoring the simple fact that people who do use Bonemeal on crops do not do it just once, and that six extra clicks per crop continues to add up, making Bonemealing crops significantly more annoying than the one-click system is (which, may I add, you have not provided any good reason why it was OP and needed to be changed).
Don't insult us. You're ignoring the blatantly obvious here.
I am not going to apologize because your life is so hectic that you need to budget mouse clicks. I also am not sorry you think one bone for one bread is perfectly balanced.
If they thought bonemeal was overpowered, I wish they had just changed the recipe for crafting it and not added the new system.Before, I would only use i when I needed food right away; but I don't really see a point in using it at all now.
I am also going to apologize because, somehow, you feel that getting a few pieces of Bread breaks the game when there are so many things you can do to gather food before you even find your first Bones. Ermaigawd more food when I'm already good on food. So OP!
A few pieces of Bread as a reward for killing a Skeleton? Must be OP because hardcore survival junkies can't believe how easy it is to survive in Minecraft.
At least we can agree that letting crops grow on their own is a okay! That's what I do too.
I'm not a hardcore survival junkie; one of my favorite things about minecraft is getting to the point where you ARE thriving. But I do think it should be a hard road to travel. All of the agressive mob updates, bonemeal nerfs, and anything else to make the game harder is very worth it to me. I really do, genuinely, feel that until the player is much stronger that the player should be relegated to using foods that don't "fill you up" as much. Bread isn't the best food, but it is a pretty good one. Not to mention when you have a lot of bonemeal then things like leather and other foods like beef become extremely easy to get.
I do see your points, I really do. I just don't agree that food and leather should be so easy to get, in the later parts of surviving and especially the beginning. It's worth it to me to click extra times, to keep the game challenging and fun even after I've played in a single world for a while as well as being difficult at the gate.
Remember your first night in minecraft? I remember my first night because I managed to build a house of logs, with no door, and I left a space open so I could see when it was day. A skeleton killed me through the hole, and I didn't have a bed so I repsawned somewhere else. I managed to find my house, but while I was breaking the wall to get in I was blown up by a creeper. That was extremely fun to me, the thrill of being quick and smart with all of the first day decisions.
When they added hunger, I started a whole new world and found no new difficulties on the first night. I knew how to survive, and I knew I could grab a bonemeal and be set. All I had to do was draw some skeletons out into the open at day break on day two. No care or worries to the wind. Now when I start a new world, I know I have to be careful to kill animals around me, but not all of them plus I don't have the bonemeal crutch. Instant difficulty raise. It's a beautiful thing.