I just updated my smp to 1.4.2 and it looks as though the nether has been completely wiped and regenerated. I had a pretty big system of portals which were carefully mapped 1 to 1 with the overworld, along with a bunch of tunnels for fast travel. I've been using them for months, so I know they worked properly. From what I can tell, it's all been wiped out.
Anyone else have this experience? I'm pretty sure I can revert back to a recent backup, but it's freaking me out a little.
My nether has also reverted back to something from months ago.
Unfortunately reverting to a previous backup has not fixed my issue
I was running the latest craftbukkit with McMyAdmin untill I updated both to the official server and McMyAdmin 2.2.4.4. Not sure if that has any thing to do with it. Only used craftbukkit for the DynMap mod.
im experiencing the same problem. the END is also regenerated. I tried changing the world to the specific world name of the nether folder, and then the nether worked, but then the overworld which was fine, was then regenerated
hope some of that info helps speed up a solution for this
We figured it out after it happened on our GolemLand server. If you use Bukkit, then for some reason Bukkit renames the directory where it stores the map data for the nether and end. The update doesn't deal with this well, Bukkit hasn't been fully updated for 1.4.2, so if you enter the End or the Nether on a recently-updated server, the game looks for and fails to find an established map folder for the alternate dimension, figures you haven't entered it yet, and generates a fresh one from the seed.
This can be a fun way to kill a second enderdragon on your server, or re-mine out the netherbricks from a fortress. Or it can be rage inducing if you JUST built a hugely expensive Enderman Grinder using many stacks of pistons and now have to rebuild it all over again. All you gotta do is copy the map data from the renamed folder into the default-named folder, and you're good. Or so our head admin told us, he's the one who actually fixed it. .
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"I think I'm starting to like this `programming' thing. It's about four times as fun as shaving." -- Notch, June 12, 2011
All I know is what our head admin told me, that bukkit had renamed the map folders for the end and nether. I know in SSP games, within the world folder there are subfolders for each dimension, I imagine it's somewhat similar on SMP servers. Of course this is from a guy who mucked up the switchover, typing "rm -R" instead of "cp" when trying to copy the folders on our Linux server, deleting the folder instead of copying it over, and thus forcing us to restrore from the previous day's backup copy instead. Ooops.
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"I think I'm starting to like this `programming' thing. It's about four times as fun as shaving." -- Notch, June 12, 2011
could you perhaps get him to explain it in depth here?
im under pressure atm with people waiting for my server to be updated. i tried getting support from the hosting site, but they werent helpful and seemed to think it was a mojang issue -.-
I've asked him to come, but his sleep schedule lately makes mine look normal (and that's saying something), so he's asleep at the moment and may take him a while to get here.
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"I think I'm starting to like this `programming' thing. It's about four times as fun as shaving." -- Notch, June 12, 2011
Hey all, I'm the admin with extreme sleep issues. I also know how to fix this issue in SMP moving from bukkit to vanilla.
Bukkit renames the folders for the nether. If your world folder is called "world" they are supposed to be in world/DIM-1 and world/DIM1. Bukkit throws those folders in world_nether/DIM-1 and world_the_end/DIM1. Erasing your regenerated world/DIM-1 and world/DIM1 and putting the bukkit equivalent DIM-1/DIM1 in your old world folder fixes the issue.
Like what RTB said, what I found (also using bukkit) was that the /world_nether and /world_the_end directories were no longer being "recognized" by the server, and instead the server was reading the nether and end (newly regenerated) out of two new directories:
/world/DIM-1 - nether
/world/DIM1 - end
so, I just copied the region from /world_nether to /world/DIM-1, and all was back to normal. I haven't been to the end yet,but I'm assuming the same process would work for that.
Hmmm, everyone using Bukkit be careful when upgrading back to Bukkit once Bukkit comes out with an official post-1.4.2 release, in case it has the same directory-renaming problem in reverse.
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"I think I'm starting to like this `programming' thing. It's about four times as fun as shaving." -- Notch, June 12, 2011
Anyone else have this experience? I'm pretty sure I can revert back to a recent backup, but it's freaking me out a little.
Thanks,
hawkeye parker
Unfortunately reverting to a previous backup has not fixed my issue
I was running the latest craftbukkit with McMyAdmin untill I updated both to the official server and McMyAdmin 2.2.4.4. Not sure if that has any thing to do with it. Only used craftbukkit for the DynMap mod.
hope some of that info helps speed up a solution for this
This can be a fun way to kill a second enderdragon on your server, or re-mine out the netherbricks from a fortress. Or it can be rage inducing if you JUST built a hugely expensive Enderman Grinder using many stacks of pistons and now have to rebuild it all over again. All you gotta do is copy the map data from the renamed folder into the default-named folder, and you're good. Or so our head admin told us, he's the one who actually fixed it. .
I only have the one folder in my files lol, soo not sure on that.
im confused by that too. are you saying that there are two folders per part? i only see the one folder for the overworld, nether and end.
im under pressure atm with people waiting for my server to be updated. i tried getting support from the hosting site, but they werent helpful and seemed to think it was a mojang issue -.-
Bukkit renames the folders for the nether. If your world folder is called "world" they are supposed to be in world/DIM-1 and world/DIM1. Bukkit throws those folders in world_nether/DIM-1 and world_the_end/DIM1. Erasing your regenerated world/DIM-1 and world/DIM1 and putting the bukkit equivalent DIM-1/DIM1 in your old world folder fixes the issue.
Your crazy golemland server admin,
-RTB
/world/DIM-1 - nether
/world/DIM1 - end
so, I just copied the region from /world_nether to /world/DIM-1, and all was back to normal. I haven't been to the end yet,but I'm assuming the same process would work for that.
the overworld is still at:
/world/region
for me.