Hmm, I guess part of the problem is that the villagers don't care if you strip away their farms. Maybe it would be better if you had to ask permission to harvest their wheat. Or at least get them onto friendly terms first. Or else they sic their iron golem on you.
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I like to fancy myself a farmer in the game, creating large plots with efficent yeild. But really anyone can get a sufficent enough food supply that big farms are not necessary
I do wish there was something in the game that rewarded spending time farming, like anyone can make base ingredients, but you need to work at it to produce the better foods or something like that. Or you can only sustain as many plants as you are skilled (anyone can plant 5 crops, but 50+ requires work?)
That said, I always thought XP should be able to buy perks, but that's not the route the game took...
So is OP complaining because carrots and potatoes cause balance issues when playing the game in a way it wasn't intended to be played? I'm assuming flatcore is surviving on superflat, I've never heard of it before, but that is like complaining that a king in checkers is unbalanced if you are trying to play checkers on a Monopoly board.
It's balanced when playing regular survival because they are much harder to find than wheat, and even if you say that they yield too much, you can make a huge wheat farm long before you get carrots, so food shouldn't be a problem in the first place.
Also, if you think it causes balance issues, just don't harvest them. Nobody is forcing you to pillage every village you come across.
I think villages are spread far enough apart that anyone who can't resist looting them could still explore pretty far without running into one most of the time.
I agree with the exception of the above. Depending on the seed you are on as to how rare villages are. On a map I recently started there are 10+ villages within 2000m of my home.
In my opinion the new foods are meh at the best, although I do like the new breeding techniques.
I still prefer using Steaks or Porkchops for several reasons. First of all is the drop rate of meat off cows and pigs is fairly high in my opinion. Their food point to saturation is the highest ratio at 20.8. I don't farm much, usually I dig, build, run out of food, then go exploring and slaughtering cows and pigs while collecting resources outside of my biome to bring back.
Why does everyone call them dumb? They even built their own giant walking robots. Everyone has this notion that they are dumb simply because their AI used to be crap and is now well enough to where the complication doesn't destroy the free spirit of minecraft.
I have literally watched them walk straight into cacti and just stand there taking damage until they die.
I like to fancy myself a farmer in the game, creating large plots with efficent yeild. But really anyone can get a sufficent enough food supply that big farms are not necessary
I do wish there was something in the game that rewarded spending time farming, like anyone can make base ingredients, but you need to work at it to produce the better foods or something like that. Or you can only sustain as many plants as you are skilled (anyone can plant 5 crops, but 50+ requires work?)
That said, I always thought XP should be able to buy perks, but that's not the route the game took...
You do get benefit out of spending more time and resources. Pork/Chicken/Beef vs. Porkchop/Roasted Chicken Steak and apple/carrot vs. golden apple/golden carrot.
You could just not steal all the food in every village you come across.
In a survival scenario, stealing all of the food in a village seems to be the smartest move. I mean, if you dig and find a bunch of diamonds, are you going to say "Well, maybe I should only take one, and leave the rest here"? Restraining yourself for the purposes of gameplay balance just doesn't really make sense.
I've never had a cactus fly through the air and hit me on the head.
Well, my point is that they were intended to be intelligent. The argument was roughly, "Villages are smart enough to make large farms for their villages." This has kind of strayed off topic and I'm sticking to my opinion that it looks strange and excessive when a village has 8 farms even if it would be a 'realistic' amount to feed a village.
In a survival scenario, stealing all of the food in a village seems to be the smartest move. I mean, if you dig and find a bunch of diamonds, are you going to say "Well, maybe I should only take one, and leave the rest here"? Restraining yourself for the purposes of gameplay balance just doesn't really make sense.
Yes, but OP was complaining about the new crops making his style of play too easy, when he is already challenging himself in a way that involves playing significantly different than what most people would call smart.
the carrots and potatoes really overpower wheat in usefulness. I harvest a potato plant, boom, like 4 potatoes. I harvest a wheat....one wheat. That's 1/3 a bread. They're only really useful for breeding cows, chickens, and sheep now.
I have a fix for the OP's worries. Use the custom flatmap settings in 1.4 and set it to a biome where villages don't spawn. (Forest, Mountain, Tundra, etc.) The custom settings give you a lot of control over just how hard you want things to be.
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Tis far better to be a witty fool than a foolish wit.
I have a fix for the OP's worries. Use the custom flatmap settings in 1.4 and set it to a biome where villages don't spawn. (Forest, Mountain, Tundra, etc.) The custom settings give you a lot of control over just how hard you want things to be.
If he didn't want villages, he could just turn structures off... We want villages, just not with the ridiculous amounts of food they give.
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I do wish there was something in the game that rewarded spending time farming, like anyone can make base ingredients, but you need to work at it to produce the better foods or something like that. Or you can only sustain as many plants as you are skilled (anyone can plant 5 crops, but 50+ requires work?)
That said, I always thought XP should be able to buy perks, but that's not the route the game took...
It's balanced when playing regular survival because they are much harder to find than wheat, and even if you say that they yield too much, you can make a huge wheat farm long before you get carrots, so food shouldn't be a problem in the first place.
Also, if you think it causes balance issues, just don't harvest them. Nobody is forcing you to pillage every village you come across.
I agree with the exception of the above. Depending on the seed you are on as to how rare villages are. On a map I recently started there are 10+ villages within 2000m of my home.
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I still prefer using Steaks or Porkchops for several reasons. First of all is the drop rate of meat off cows and pigs is fairly high in my opinion. Their food point to saturation is the highest ratio at 20.8. I don't farm much, usually I dig, build, run out of food, then go exploring and slaughtering cows and pigs while collecting resources outside of my biome to bring back.
Here's a list of the food point/saturation ratio.
http://www.minecraftwiki.net/wiki/Food
MC Server Admin for NES
I have literally watched them walk straight into cacti and just stand there taking damage until they die.
Ha ! i think the same... another think i do is to altrenate crop cycles to have constant food without needing huge farms
And the wither doesn't step out of the way of anvils, what's your point?
I've never had a cactus fly through the air and hit me on the head.
In a survival scenario, stealing all of the food in a village seems to be the smartest move. I mean, if you dig and find a bunch of diamonds, are you going to say "Well, maybe I should only take one, and leave the rest here"? Restraining yourself for the purposes of gameplay balance just doesn't really make sense.
Aye, thats a peev on my end too.
Yes, but OP was complaining about the new crops making his style of play too easy, when he is already challenging himself in a way that involves playing significantly different than what most people would call smart.
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Did you know that 83.1% of statistics are made up on the spot?
If he didn't want villages, he could just turn structures off... We want villages, just not with the ridiculous amounts of food they give.