See, here's the thing about additional content: YOU CAN IGNORE IT. You have the OPTION to use it, or not. That's one of the reasons why it works.
I like pretty much everything there is in minecraft. I DON'T hate everything released in the snapshots. And I mainly play on servers. Don't expect me to ignore it, or not update - I like most of the stuff that was released. I like that there are new features every so often, and if you read my post, I never said I wanted minecraft to be forever the same. I just think it's going a little to fast. Everything new does affect me - when I play on servers, everyone's guaranteed to use the new updates to their advantage.
I'm not here to rant about it all day, because when the time comes, I will update it, and I'll be able to ignore some of the features - not all, because a few really impact the game. Is it not okay to say that it bothers me?
Minecraft probably won't have what the OP deems a "complete release". Unless they release the source code, which won't happen for a while, seeing as minecraft is making so much money.
I don't really get this. If you don't like extra additions after release, no-one forces you to update. Also, quite some companies add content after release, they just don't slap releasenumbers on it usually. Usually you even have to pay for it!
Currently Minecraft is fully released, and the extra's are free DLC's who are recognizable with versionnumbers. This isn't even unique to minecraft. Egosoft, developers of the X-series, do this as well with their games, almost all of them carry versionnumbers ranking above 2.x even, so players can identify easy wich feature was released in wich version.
Granted it's not an often used scheme, but free DLC tend to be downloaded by all, so it's handy to see who has wich free DLC/update, and this is easely done with giving it a versionnumber.
He didn't say he didn't like the content.
The point is that the game just kind of changed from being called "beta" to "full release" without any of the normal hallmarks of a game leaving active development. Probably because it hasn't left active development, it was just a name change. It's mostly just a result of this being an Indy game company and not a big budget studio, so instead of a long period of silence and testing followed by one massive release, we get constant communication and updates, and an incredibly "live" view of the actual development process.
The only real drawback is that it makes it hard to really get involved in a single map... just about the time you really feel like you've got a nice world going something gets added or changed that makes you want to start with a fresh one.
But no, the updates are not DLC. DLC is an add-on or extra content to the game which is optional. Although they don't offer any way to buy them (yet), player capes are currently the only DLC in the game.
Most games have add-ons. They come as big upgrades so the devs can lump together a few features and charge more for players to stay up to date on their game. Essentially, think of 1.1 through 1.25 or whatever they end at as the first "add-on." Obviously 2.0.0 will be the game after said add-on.
So many people don't know the Blizzard method of game updates >_>
Most games have add-ons. They come as big upgrades so the devs can lump together a few features and charge more for players to stay up to date on their game. Essentially, think of 1.1 through 1.25 or whatever they end at as the first "add-on." Obviously 2.0.0 will be the game after said add-on.
So many people don't know the Blizzard method of game updates >_>
You have a good point there. Games like WoW and a few others do release incremental updates that not only fix bugs, but add new content as well.
Why does it matter what Minecraft calls itself? TF2's been "fully released" since 2007, but its hard drive space requirements have more than doubled since then.
I like pretty much everything there is in minecraft. I DON'T hate everything released in the snapshots. And I mainly play on servers. Don't expect me to ignore it, or not update - I like most of the stuff that was released. I like that there are new features every so often, and if you read my post, I never said I wanted minecraft to be forever the same. I just think it's going a little to fast. Everything new does affect me - when I play on servers, everyone's guaranteed to use the new updates to their advantage.
I'm not here to rant about it all day, because when the time comes, I will update it, and I'll be able to ignore some of the features - not all, because a few really impact the game. Is it not okay to say that it bothers me?
Minecraft probably won't have what the OP deems a "complete release". Unless they release the source code, which won't happen for a while, seeing as minecraft is making so much money.
Are you using the snapshots, then? That's the only way I could see the updates coming "too fast", which actually would mean..... that they arent coming too fast, because those are not, in fact, updates. I'm surprised servers would use them, since the snapshots are often glitchy as all heck. But then I totally ignore SMP, so danged if I know much about what exactly they use. But yeah, not actually updates. Those are in-development versions released for the specific (and optional) purpose of bugtesting.
If you're only using the main, ACTUAL updates, as in the ones that the game downloads on it's own, then...... I cant even guess as to how you'd consider THOSE to be too fast. I swear, it seems like a kersquillion snapshots between each one. But then, I'm really impatient, so..... yeah.
I can't believe people complain about the amount of stuff added. (the more the merrier?)
I know they think it's just fuff, but in the end everything could be considered 'fluff' because the core of the game
is basically finished. (mine, creature tools, build, survive)
So what they should do, is save all the updates, leave the game alone as it is now. Then in a year, release a expansion pack with all the new features and charge us more money. That way they can be like the other developers you people are wanting to compare them to.
Minecraft hasn't followed the traditional development model. The publicity stunt that was "releasing" it was, I think, just a publicity stunt. Minecraft has been "released" since people could buy it in early Alpha (or Indev? Wasn't in on it back then) back in early 2010, or maybe late 2009. I think the term for its development method is "agile"; the developer sells it at whatever price and builds the game over time.
But I'd not call Minecraft a FULL release. Not at any time. It's just not that kind of game. There's always more to add to it.
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Make note: I generally avoid being insulting. If I sound insulting, I'm probably joking.
Ya know, according to someone at any given time, everything Mojang has ever done since creating the game has been wrong. If you read this board long enough, I bet you will get that feeling.
How many copies offically? 7 million now? Lets see 7 million times....What is it now 30 ish bucks......Carry the "2" and.....Well hell that is a big pile of money.
Why should anyone care what "state" the game is in. If it's playable for you, and you like it why cry over it's devlopement cycle. When I can't go a day at work without someone telling me about their minecraft server, I'm willing to bet that Mojang is actually doing something right. Bugs do get fixed, and content gets added on a regular basis. All this for half the price of most other games. Call it a Freeken Zulu release for all I care.
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If you ask me, they should lower the prices back to 16 because of the fact that it is not really finished. It still has loads of bugs and it still doesn't have a in game server list. GIVE US OUR SERVER LISTS JEB! Minecraft is still certainly the best Indie game out there.
I like pretty much everything there is in minecraft. I DON'T hate everything released in the snapshots. And I mainly play on servers. Don't expect me to ignore it, or not update - I like most of the stuff that was released. I like that there are new features every so often, and if you read my post, I never said I wanted minecraft to be forever the same. I just think it's going a little to fast. Everything new does affect me - when I play on servers, everyone's guaranteed to use the new updates to their advantage.
I'm not here to rant about it all day, because when the time comes, I will update it, and I'll be able to ignore some of the features - not all, because a few really impact the game. Is it not okay to say that it bothers me?
Minecraft probably won't have what the OP deems a "complete release". Unless they release the source code, which won't happen for a while, seeing as minecraft is making so much money.
He didn't say he didn't like the content.
The point is that the game just kind of changed from being called "beta" to "full release" without any of the normal hallmarks of a game leaving active development. Probably because it hasn't left active development, it was just a name change. It's mostly just a result of this being an Indy game company and not a big budget studio, so instead of a long period of silence and testing followed by one massive release, we get constant communication and updates, and an incredibly "live" view of the actual development process.
The only real drawback is that it makes it hard to really get involved in a single map... just about the time you really feel like you've got a nice world going something gets added or changed that makes you want to start with a fresh one.
But no, the updates are not DLC. DLC is an add-on or extra content to the game which is optional. Although they don't offer any way to buy them (yet), player capes are currently the only DLC in the game.
After all, Team Fortress 2 was released back in 2007, and is STILL getting many updates to this day.
Even though it got released as a full game to early, at least we still get updates that make us happy.
So many people don't know the Blizzard method of game updates >_>
QUOTE!from Notch.
Are you using the snapshots, then? That's the only way I could see the updates coming "too fast", which actually would mean..... that they arent coming too fast, because those are not, in fact, updates. I'm surprised servers would use them, since the snapshots are often glitchy as all heck. But then I totally ignore SMP, so danged if I know much about what exactly they use. But yeah, not actually updates. Those are in-development versions released for the specific (and optional) purpose of bugtesting.
If you're only using the main, ACTUAL updates, as in the ones that the game downloads on it's own, then...... I cant even guess as to how you'd consider THOSE to be too fast. I swear, it seems like a kersquillion snapshots between each one. But then, I'm really impatient, so..... yeah.
I know they think it's just fuff, but in the end everything could be considered 'fluff' because the core of the game
is basically finished. (mine, creature tools, build, survive)
But I'd not call Minecraft a FULL release. Not at any time. It's just not that kind of game. There's always more to add to it.
How many copies offically? 7 million now? Lets see 7 million times....What is it now 30 ish bucks......Carry the "2" and.....Well hell that is a big pile of money.
Why should anyone care what "state" the game is in. If it's playable for you, and you like it why cry over it's devlopement cycle. When I can't go a day at work without someone telling me about their minecraft server, I'm willing to bet that Mojang is actually doing something right. Bugs do get fixed, and content gets added on a regular basis. All this for half the price of most other games. Call it a Freeken Zulu release for all I care.
GIVE US OUR SERVER LISTS JEB!Minecraft is still certainly the best Indie game out there.RIP: Politics, Philosophy, News, and Science
You were a good section.