Umm, did you just contradict yourself? No matter what you do new content is going to introduce more bugs. And about your second point, just because a new snapshot introduces a lot of new bugs does NOT mean that mojang is getting farther away from their goal. It means that there are a different set of bugs from before, but the new code is still closer to the overall goal, which is something along the lines of advancing the merge, or adding completely new structures at a basic level like pyraminds.
And about the conversation about snapshots, yes snapshots tend to introduce new ideas at a very bare level (like villager trading and the merge itself) does not mean anything about what the completed project will be like. Villager trading will get a lot better and the merge will result in a much smoothed client than we have now. Also, weekly snapshots set the bar very high for programmers, not because they have to show that they've done some work during that one week, but because they are expected to introduce something new and make it really good in 7 days. If mojang doesn't add something awesome every week and fix bugs, everyone complains. Before you complain about bugs and how long it takes to release updates, try some programming yourself. EVERYTHING you do causes other bugs, even some bugs that you didn't know we're possible, and it is NOT easy to track down where bugs originate.
Well said, my good sir.
I tip my hat to your wall of text.
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The Internet is a big place, friend. I've been places you've n͍̺e̩v̦e̦̰͍͓̩ͅr̜̭̝̬̬͉̤̬ ͙ịm̖͇a͍͇̤͙̥g̤̘i͔͖̤̼̪̬n͖͔̳̬̯e̩̘ḓ͈͔̠̙͇̼̯.͎
What makes you think 1.3 is being rushed. We've been waiting about what 2 months or so now for 1.3? You're lucky snapshots are being released to players at all. If not, it'd probably be a lot more problematic for the updates because millions of poeple who pla ythe snapshots to find bugs gets way more bug finds than a few poeple in a company. Jeb and whoever else is helping him are doing their best. Sure, they've had a couple of holidays during the 1.3 development. Would you like to spend a couple or more months straight of trying to make a perfect bug-free game without any breaks or resting up?
Yeah yeah, another one of these topics....go back to your hole, trolls. I don't post here that often but I feel I have to rant, and where a better place then where all the trolls gather!
I'm not bashing mojang by any merit. They've done an excellent job so far with the updates and update schedule. Most other games only three-five major patches that add content to the game during the lifetime of the game so no doubt that Mojang is doing a good job.
I'm also not saying that the content of the updates is horrible, but what the updates consist of.
For a snapshot that is supposed to be "bug fixing" introducing more bugs or worse yet, not adding something correctly (as with the issue with the different stairs first not being able to be crafted and then not behaving like they should (not being able to be set on fire by flint and steel) needing two snapshots or even three to implement properly), it's not putting a lot of faith at the going's on's at Mojang.
This is not the way its supposed to go. You introduce a patch to fix bugs, not introduce more bugs. I'm sure that everyone here would like to see a complete 1.3, not a rushed and half way done 1.3. It'd be pretty sucky to get a 1.3 that no one can play.
This isn't the first time that this has happened, either. I recall the final release of Minecraft at 1.0 needing a patch to 1.0.1 to not cause major issues. Same with Alpha 1.2.1 needing 1.2.1_1 to work properly. This is getting too troublesome to look at the changelogs posted on the wiki and on mojangs website just to see not much was added and even less was fixed.
Please tell me I'm not the only one that feels this way.
PS: If you don't have anything constructive to say, you don't have to reply. Really! I won't be angry if you didn't.
It's a snapshot, if you don't like bugs, wait until it comes out in an official update. Snapshots are literally that, snapshots of what is there. For example, a snapshot of a half-completed, but so far beautiful painting.
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It's hard criticizing ideas when one is tired, so you'd better appreciate it when I criticize yours.
Lets talk about the most recent big time games I plaied.
In the Star Wars Old Republic 1.1 Legacy patch
It's lattest patch to the game was implemented so porly, it required a patch to roll back the game to it's pre-patched state. Then a patch needed to be applied to that patch to make the game playable again. Then they had to fix the patch, and then re-patch the game. That was just to get it playable. Then every week for two months they put out another patch, just to fix the bugs that were introduced into the game.
Diablo 3's launch was crippled by what people are calling the largest self inmpsed "Denile of service" attack in history. It too needed to be fixed. The game was down for nearly 24 hours wile patches were implemented (and I think a new switch added because the old one melted down).
Battle Field 3 is unplayable for me. It just crashes to desktop. And before you say it's my rig. Check sites if you wish. I'm not the only one. If Punk Buster is not crashing you, they have some wikked video card bugs that are still crashing people.
Consider that all 3 of those game have dozens of programmers hammering out code, and squashing bugs. All three have been in devlopement longer than Minecraft has been around. Yet they still manage to mess up worse than Mojang and it's one man show.
And to boot. All three of the above mentioned games cost double or more the price of Minecraft.
All things considered, to me, this game is a fairly well run.
All I see is bunch of bitching from the OP. You know if you think you can do soooo much better, why don't you program your own game, come back, and tell us how "easy" it is to get rid of the bugs.
Snapshots are made in 1 week.
Updates are made in a month or more. (useless they are really small updates)
Snapshots are like beta if you think about it. They aren't released into the real game because they are being made at the moment. They are actually making the snapshots and when the due date comes, which means they post the snapshots done or not. They are snapshots not full updates remember that. They aren't meant to be bug-free. The release should be bug-free.
For a snapshot that is supposed to be "bug fixing" introducing more bugs or worse yet, not adding something correctly (as with the issue with the different stairs first not being able to be crafted and then not behaving like they should (not being able to be set on fire by flint and steel) needing two snapshots or even three to implement properly), it's not putting a lot of faith at the going's on's at Mojang.
Here's why you see this sort of thing... Where most game development companies have people in their companies who's sole job is to play the game and find all the bugs for the programmers, Mojang primarily relies on the snapshots and the community to do that for them. We are their bug testing department. It's a trade off.. If you want the weekly snapshots then you need to be their QA otherwise they'd have to do it internally and we'd get snapshots every couple weeks or maybe none and they'd just do the releases.
I think you misunderstand the point of snapshots. They are literally snapshots of the current minecraft code while it is in development, so it will be full of bugs. They aren't really updates, they are simply to show what is being developed, and for players to download and use to identify bugs if they wish to.
"Just remember that when you are falling, turn it into a dive." ~Wookiefoot
"Why isn’t my life like a situation comedy? Why don’t I have a bunch of friends with nothing better to do but drop by and instigate wacky adventures? Why aren’t my conversations peppered with spontaneous witticisms? Why don’t my friends demonstrate heartfelt concern for my well-being when I have problems?… I gotta get my life some writers." ~Calvin, Calvin and Hobbes
Well said, my good sir.
I tip my hat to your wall of text.
In the Star Wars Old Republic 1.1 Legacy patch
It's lattest patch to the game was implemented so porly, it required a patch to roll back the game to it's pre-patched state. Then a patch needed to be applied to that patch to make the game playable again. Then they had to fix the patch, and then re-patch the game. That was just to get it playable. Then every week for two months they put out another patch, just to fix the bugs that were introduced into the game.
Diablo 3's launch was crippled by what people are calling the largest self inmpsed "Denile of service" attack in history. It too needed to be fixed. The game was down for nearly 24 hours wile patches were implemented (and I think a new switch added because the old one melted down).
Battle Field 3 is unplayable for me. It just crashes to desktop. And before you say it's my rig. Check sites if you wish. I'm not the only one. If Punk Buster is not crashing you, they have some wikked video card bugs that are still crashing people.
Consider that all 3 of those game have dozens of programmers hammering out code, and squashing bugs. All three have been in devlopement longer than Minecraft has been around. Yet they still manage to mess up worse than Mojang and it's one man show.
And to boot. All three of the above mentioned games cost double or more the price of Minecraft.
All things considered, to me, this game is a fairly well run.
Updates are made in a month or more. (useless they are really small updates)
Snapshots are like beta if you think about it. They aren't released into the real game because they are being made at the moment. They are actually making the snapshots and when the due date comes, which means they post the snapshots done or not. They are snapshots not full updates remember that. They aren't meant to be bug-free. The release should be bug-free.
Here's why you see this sort of thing... Where most game development companies have people in their companies who's sole job is to play the game and find all the bugs for the programmers, Mojang primarily relies on the snapshots and the community to do that for them. We are their bug testing department. It's a trade off.. If you want the weekly snapshots then you need to be their QA otherwise they'd have to do it internally and we'd get snapshots every couple weeks or maybe none and they'd just do the releases.
Threads like these are posted every update, Go find one that's already made before making your own. >.>
"Just remember that when you are falling, turn it into a dive." ~Wookiefoot
"Why isn’t my life like a situation comedy? Why don’t I have a bunch of friends with nothing better to do but drop by and instigate wacky adventures? Why aren’t my conversations peppered with spontaneous witticisms? Why don’t my friends demonstrate heartfelt concern for my well-being when I have problems?… I gotta get my life some writers." ~Calvin, Calvin and Hobbes