Not many people seem to actually destroy them. I found out when I was in an abandoned mineshaft and I don't like cave spiders and I always destroy their spawners.
nope. the amount of XP gained is equal to the amount of Patience Lost.
the more XP you have, the more patience was needed.
Log on when you have something to do in real life, go AFK and let the mobs stack up. Come back once an hour and toss a couple potions. No patience required.
I knew this
Not on the wiki yet? Hmm maybe someone should add it in.
EDIT: There. I added in a quick line mentioning it in the history section on the monster spawner page.
Log on when you have something to do in real life, go AFK and let the mobs stack up. Come back once an hour and toss a couple potions. No patience required.
i know, but i always am paranoid of a creeper creeping me. also, the spawner won't build itself.
Log on when you have something to do in real life, go AFK and let the mobs stack up. Come back once an hour and toss a couple potions. No patience required.
Really? Is that new in the snapshots or something?
Because my spawner-based exp farms stack a virtually infinite number of mobs. I usually afk for an hour or so, and them come back and toss a potion. Then I wait 5 minutes for the exp ball lag to catch up...
I haven't tried them with the new snapshot though....
My understanding is that a spawner will only spawn five mobs within it's distance of spawning, if they walk outside of that range, it loses count of them and then spawns an additional five mobs, not immediately, but over time. Like a mother bird that forgets the babies when they leave the nest, I guess.
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Statistics show that people who tell others they need to get a new computer are twice as likely to use "gay" as a negative descriptor and will most likely never see genitals in real life, at least while not in prison.
My understanding is that a spawner will only spawn five mobs within it's distance of spawning, if they walk outside of that range, it loses count of them and then spawns an additional five mobs, not immediately, but over time. Like a mother bird that forgets the babies when they leave the nest, I guess.
Ah well that makes sense. I would assume then that any normal exp farm would have the mob collection point located outside of that radius.
Really? Is that new in the snapshots or something?
Because my spawner-based exp farms stack a virtually infinite number of mobs. I usually afk for an hour or so, and them come back and toss a potion. Then I wait 5 minutes for the exp ball lag to catch up...
I haven't tried them with the new snapshot though....
Technically we are both right, it just depends on your use. Factors:
- A spawner will only produce mobs if you are within X (16 blocks) of it.
- A spawner will not produce mobs if there are already 5 mobs of it's type within Y (don't know off the top of my head) range of the spawner.
- A mob will not despawn unless it is outside of Z (25 blocks?) range of the player.
So technically if your trap keeps you within X range of it, the mobs build up further than Y blocks from the spawner and don't go further than Z blocks from the player then it can generate N (remaining mob population) amount of mobs.
Before i read your post I never considered that you could exploit a mob spawner in this way. To me this is an amazing revolution and I am going to have to rethink my standard spawner room design to take advantage of it.
Honestly how far do you think a conversation about spawners now drop XP can go? "Spawners now drop XP" "okay" done, thats it
Very true. And on the topic of mob grinders, I have a simple designed one where skeletons just drop and then you push them with water to a collection area and hit them with healing potions.
So technically if your trap keeps you within X range of it, the mobs build up further than Y blocks from the spawner and don't go further than Z blocks from the player then it can generate N (remaining mob population) amount of mobs.
Before i read your post I never considered that you could exploit a mob spawner in this way. To me this is an amazing revolution and I am going to have to rethink my standard spawner room design to take advantage of it.
Yep! That's pretty much the exact concept used in xp farms involving mob spawners. Here's a very good tutorial vid:
[SSSS]
A few people do, but not many.
Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
nope. the amount of XP gained is equal to the amount of Patience Lost.
the more XP you have, the more patience was needed.
Log on when you have something to do in real life, go AFK and let the mobs stack up. Come back once an hour and toss a couple potions. No patience required.
Not on the wiki yet? Hmm maybe someone should add it in.
EDIT: There. I added in a quick line mentioning it in the history section on the monster spawner page.
i know, but i always am paranoid of a creeper creeping me. also, the spawner won't build itself.
Because my spawner-based exp farms stack a virtually infinite number of mobs. I usually afk for an hour or so, and them come back and toss a potion. Then I wait 5 minutes for the exp ball lag to catch up...
I haven't tried them with the new snapshot though....
Ah well that makes sense. I would assume then that any normal exp farm would have the mob collection point located outside of that radius.
[SSSS]
Honestly how far do you think a conversation about spawners now drop XP can go? "Spawners now drop XP" "okay" done, thats it
Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
- A spawner will only produce mobs if you are within X (16 blocks) of it.
- A spawner will not produce mobs if there are already 5 mobs of it's type within Y (don't know off the top of my head) range of the spawner.
- A mob will not despawn unless it is outside of Z (25 blocks?) range of the player.
So technically if your trap keeps you within X range of it, the mobs build up further than Y blocks from the spawner and don't go further than Z blocks from the player then it can generate N (remaining mob population) amount of mobs.
Before i read your post I never considered that you could exploit a mob spawner in this way. To me this is an amazing revolution and I am going to have to rethink my standard spawner room design to take advantage of it.
Tyvm!
Very true. And on the topic of mob grinders, I have a simple designed one where skeletons just drop and then you push them with water to a collection area and hit them with healing potions.
[SSSS]
Yep! That's pretty much the exact concept used in xp farms involving mob spawners. Here's a very good tutorial vid:
[SSSS]
It was suggested that this happen a few days/weeks ago via Reddit.com/r/minecraft. Which Jeb hangs around quiet often! (and other Mojang members)
Do you need to use a specific tool to break the spawner?
Do spawners only drop XP if the mode is not set to peaceful?