Ender chests are VERY expensive to be crafted. A single network of 4 ender chests would require 32 obsidian (after you have a diamond pick its pretty easy), 4 enderpearls (pretty rare) and the worst: 4 blaze powder, which takes a very long time to obtain.
i think servers should have a option on having a public ender chest and a ender chest per player
That seems like unnecessary inconsistency. If anything, the second option should be what's used, with the ability to drop your items in another sub-menu to send to another player in the server.
Maybe they could just make it only mineable with a diamond pick like obsidian... that way it would be a pain to carry it in your inventory, put it down, use it and pick it up again. It would kind of add to the price of using it.
Rail networks are great... in a small private server where you trust everybody. Unfortunately in a public server rail networks are almost unusable due to griefing.
That makes the ender chest a good concept... in principle. Limiting to one chest per server ruins it. Again, in public servers you would need an ender chest per person or per small cooperative team.
Finally, since most servers have /home /back abilities... limiting the capacity to one chest makes no difference. Given those abilities I foresee few people using ender chests unless it became possible to somehow increase their capacity. I don't think it would be a problem if increasing the ender chests capacity was expensive.
Enderchests are sick. I don't like staying in one place for long and often move out to new locations, usually by way of the nether. Now I can keep my valuables such as diamond and gold in Enderchests and use them from all bases. pretty awesome
I don't think it's a big game-changer. It is possible to use it to double your inventory in the endgame, but it's expensive and somewhat inconvenient. There can only be one chest's worth of stuff in enderspace, so its contents are limited to a number of well-planned essentials. the only thing I'd really abuse it for would be the safe acquisition of rare surface resources in a large-biomes world. Head out with the chest, acquire jungle saplings, store saplings in chest, die on the way home, open chest in base and plant saplings.
A few questions about the chest that no one has addressed so far:
Can it be placed next to another one to make a double chest? (I'm assuming no).
Can the Ender dragon break it?
What happens to the items inside if the last chest is removed?
It can't be made into a double chest, and the "Enderinventory" is still there even if there aren't any Enderchests. I don't know about the Ender dragon, however..
Rollback Post to RevisionRollBack
"Victory is like a watermelon. It's hard to spell and it tastes good."
It can't be made into a double chest, and the "Enderinventory" is still there even if there aren't any Enderchests. I don't know about the Ender dragon, however..
Crazyduke is right about this. And the enderdragon -at the current moment- does destroy the chest. But luckily your items will be safe.
With the new merge, you will be able to use any of the incredibly good mods from bukkit community, and amongs them : permissions plugins.
just dont allow what you dont like in the game
and add what you think is missing via mods.
that the whole point of a sandbox game.
you want to play minecraft rpg ? good, do it.
let me play lego minecraft if i want.
How is not allowing stuff the point of a sandbox game? And what does "minecraft rpg" have to do with ender chests?
I don't know if anyone's suggested this before, if it's stupid, or way too much nerf, but how about you need to kind of "charge" the chest with enderpearls? After a few times of opening it, you'll need to right click the chest with an enderpearl to make it able to open again.
Or, if you want something that makes more sense, a key with a damage bar that will break after a while. You would craft it with an enderpearl or eye and some iron. To open any enderchests you'll need to use the key.
I don't know why people get all stuck-up about people who use strategy in this game being "lazy". I mean, minecraft is really not a hard game to survive in. If you people want difficulty, you really don't have to use the chest. It's entirely your choice to create it, and I have no idea why you would care about what other people do in their private single player worlds.
Besides, I think it's a good edition. Having to go back and forth between your old home and a new home is tedious, and this makes it easier. I don't think it breaks the game, since it requires a diamond pickaxe, obsidian, and an eye of ender to create (1 chest... so you would need a lot of obsidian to make more), and it also requires a diamond pickaxe to break. You can only store like 27 different stacks in it; so it's only doubling your inventory. It's not infinite or anything.
Also, I see a bunch of people hating on the "don't like, don't make" argument, but in this case, it seems to be the most logical. Are you all really tempted by such a "bad idea" that you need Jeb to remove it just so you don't succumb and use it? Otherwise it seems like you're just aggressively attacking other people, instead of just letting them play the game how they want to. Does it bother you that much if someone you don't even know plays the game in a non "hardcore" way?
Hm... I understand both the good and bad about this.
Having studied operating systems recently in class, I wonder if the chests could work like this: (chest is initially empty)
1.) Fill chest with items.
2.)Insert ender pearl to send the items to "virtual chest space." The chest becomes locked.
3.)Insert another ender pearl to recieve items from "virtual chest space". The chest becomes unlocked and is filled with its new contents.
This way there'd have to be a bit of sacrafice for all the easy access, and it would make sense in terms of the Endermens' teleporting-ability lore.
Hm... I understand both the good and bad about this.
Having studied operating systems recently in class, I wonder if the chests could work like this: (chest is initially empty)
1.) Fill chest with items.
2.)Insert ender pearl to send the items to "virtual chest space." The chest becomes locked.
3.)Insert another ender pearl to recieve items from "virtual chest space". The chest becomes unlocked and is filled with its new contents.
This way there'd have to be a bit of sacrafice for all the easy access, and it would make sense in terms of the Endermens' teleporting-ability lore.
I kind of like this idea. As it stands now servers get ONE chest. This makes it completely useless on large servers and any server not cooperative.
Jeb stated that the reason for being a single server side chest was he wanted a draw back.
"No, I wanted it to have a drawback, and it makes more sense that it's the same chest for everyone"
Now if you had to spend an ender eye just to access the contents of your chest then all the sudden it has cost and drawback so maybe it can be a player side item and not just one per server.
Now to expand on this idea just a little bit, using an ender eye to open the chest should last for a little while. So you could use it for a while without having to pay to re-open it every time you close out of the menu. Or perhaps it's opened until the chest is destroyed offering another downside to security.
Rollback Post to RevisionRollBack
Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
I don't know why people get all stuck-up about people who use strategy in this game being "lazy". I mean, minecraft is really not a hard game to survive in. If you people want difficulty, you really don't have to use the chest. It's entirely your choice to create it, and I have no idea why you would care about what other people do in their private single player worlds.
I don't care what you do on private single player worlds. Besides, you can add mods (including the Ender Chest BTW... it is available for 1.2.5) if that is something which suits your fancy. I am completely supportive of people who do mods, and if you want to have something like Too Many Items and a block which builds an entire castle by simply right clicking on some special block, have at it. I think it spoils the game, but that is me.
Multi-player issues are a larger problem though, where I think this particular item deserved to remain a mod and not get put into the baseline game. Certainly in the grand scheme of things I would have put a great many other items as a much higher priority, such as furniture or even beer brewing into the game before something like this.
There is an issue related to overall gameplay and game balance though that you and others who think this is such an awesome addition to the game sort of miss. If you are playing "survival" mode, there is a certain essence to the game which should be maintained. Minecraft is more than just a "sandbox game", or at least it has become something more. It is this aspect of "survival" mode that has been compromised with this addition.
The addition of this new object has changed the game in a subtle but significant way. I would like to use economic analogies here, as this really is an issue of economics where the change has its most significant impact. The economic incentives of location in a virtual world meaning anything has just been lost with this chest, which is the reason I brought up the rail networks in the first post on this thread. The incentive and initiative of players moving huge amounts of material in a survival world to help support a large projects like a re-creation of the Pyramids of Giza or the original Hanging Gardens of Babylon are now a thing of the past.
That often such stuff is done in creative mode is besides the point... but then again if you are playing in creative mode you don't have player to player economies in the game either.
Of anything I've seen suggested so far, I think this is perhaps the best solution. Still, it seems odd to create a mod whose purpose is explicitly to remove an item from the game. I think that by itself shows the weakness of this particular item and why it was a bad idea. For those servers I will be running in version 1.3+, I will likely be doing something like that and may even go through the effort of writing a mod to get rid of this item.
Can you think of any other item in the game so derided that server operators go out of their way to remove that item from the vanilla version of the game?
what
WHAT
Ender chests are VERY expensive to be crafted. A single network of 4 ender chests would require 32 obsidian (after you have a diamond pick its pretty easy), 4 enderpearls (pretty rare) and the worst: 4 blaze powder, which takes a very long time to obtain.
http://minebook.me/?ruid=41949
That seems like unnecessary inconsistency. If anything, the second option should be what's used, with the ability to drop your items in another sub-menu to send to another player in the server.
Killed two birds with one stone.
That makes the ender chest a good concept... in principle. Limiting to one chest per server ruins it. Again, in public servers you would need an ender chest per person or per small cooperative team.
Finally, since most servers have /home /back abilities... limiting the capacity to one chest makes no difference. Given those abilities I foresee few people using ender chests unless it became possible to somehow increase their capacity. I don't think it would be a problem if increasing the ender chests capacity was expensive.
"You don't like, don't make." That is the most unintelligent argument on these forums.
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
How to not die in a cave
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
It can't be made into a double chest, and the "Enderinventory" is still there even if there aren't any Enderchests. I don't know about the Ender dragon, however..
Crazyduke is right about this. And the enderdragon -at the current moment- does destroy the chest. But luckily your items will be safe.
Minecraft-things: http://skylinerw.com
More Minecraft-things: https://sourceblock.net
Guides for command-related features (eventually moving to Source Block): https://github.com/skylinerw/guides
I primarily hang out in the /r/MinecraftCommands discord, where there's a lot of people that help with commands: https://discord.gg/QAFXFtZ
Their corresponding subreddit: https://www.reddit.com/r/MinecraftCommands/
As you offer no support or reasoning for this, I have to say your counterarguement is even more unintelligent.
How is not allowing stuff the point of a sandbox game? And what does "minecraft rpg" have to do with ender chests?
Or, if you want something that makes more sense, a key with a damage bar that will break after a while. You would craft it with an enderpearl or eye and some iron. To open any enderchests you'll need to use the key.
Besides, I think it's a good edition. Having to go back and forth between your old home and a new home is tedious, and this makes it easier. I don't think it breaks the game, since it requires a diamond pickaxe, obsidian, and an eye of ender to create (1 chest... so you would need a lot of obsidian to make more), and it also requires a diamond pickaxe to break. You can only store like 27 different stacks in it; so it's only doubling your inventory. It's not infinite or anything.
Also, I see a bunch of people hating on the "don't like, don't make" argument, but in this case, it seems to be the most logical. Are you all really tempted by such a "bad idea" that you need Jeb to remove it just so you don't succumb and use it? Otherwise it seems like you're just aggressively attacking other people, instead of just letting them play the game how they want to. Does it bother you that much if someone you don't even know plays the game in a non "hardcore" way?
This is actually a pretty decent idea.
Now to expand on this idea just a little bit, using an ender eye to open the chest should last for a little while. So you could use it for a while without having to pay to re-open it every time you close out of the menu. Or perhaps it's opened until the chest is destroyed offering another downside to security.
Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
I don't care what you do on private single player worlds. Besides, you can add mods (including the Ender Chest BTW... it is available for 1.2.5) if that is something which suits your fancy. I am completely supportive of people who do mods, and if you want to have something like Too Many Items and a block which builds an entire castle by simply right clicking on some special block, have at it. I think it spoils the game, but that is me.
Multi-player issues are a larger problem though, where I think this particular item deserved to remain a mod and not get put into the baseline game. Certainly in the grand scheme of things I would have put a great many other items as a much higher priority, such as furniture or even beer brewing into the game before something like this.
There is an issue related to overall gameplay and game balance though that you and others who think this is such an awesome addition to the game sort of miss. If you are playing "survival" mode, there is a certain essence to the game which should be maintained. Minecraft is more than just a "sandbox game", or at least it has become something more. It is this aspect of "survival" mode that has been compromised with this addition.
The addition of this new object has changed the game in a subtle but significant way. I would like to use economic analogies here, as this really is an issue of economics where the change has its most significant impact. The economic incentives of location in a virtual world meaning anything has just been lost with this chest, which is the reason I brought up the rail networks in the first post on this thread. The incentive and initiative of players moving huge amounts of material in a survival world to help support a large projects like a re-creation of the Pyramids of Giza or the original Hanging Gardens of Babylon are now a thing of the past.
That often such stuff is done in creative mode is besides the point... but then again if you are playing in creative mode you don't have player to player economies in the game either.
Of anything I've seen suggested so far, I think this is perhaps the best solution. Still, it seems odd to create a mod whose purpose is explicitly to remove an item from the game. I think that by itself shows the weakness of this particular item and why it was a bad idea. For those servers I will be running in version 1.3+, I will likely be doing something like that and may even go through the effort of writing a mod to get rid of this item.
Can you think of any other item in the game so derided that server operators go out of their way to remove that item from the vanilla version of the game?
I knew there would be more than a few idiots who would post something like this. RTFA sometime before you look like an idiot.
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