Guys mojang is rewriting most of the game it will be awhile before this update sees the light of day just calm down and revert to 1.2.5 if you guys dont like the snap-shot.
Yes, that is the issue. Nobody else but me has issues with SMP and lag, poor mob collision detection and general glitched to all hellness. It's because of my RAM. I just have so little RAM, that I actually make Minecraft run worse for everyone. I told my parents that I wanted something with a calculator, so they just threw a toaster at me.
So, you download an optional, pre-release snapshot of a future feature, intended purely for bug-fixing purposes, with no idea how to make it work properly or the reasons they are making these changes in the first place ...
The thing that gets me the most is the "I never play SMP because it's laggy and broken" posts. If you don't play SMP then how the **** do you know if it's laggy and broken or not? ...
To be perfectly honest, I never tried SMP because I heard how bad it was, and there was a good risk that anyone that I encountered would be someone like you, and that just immediately turned me off of the subject. I did, however, have the unfortunate experience of trying this snapshot, and recognizing the randomly teleporting mobs that have no collision detection from Let's Plays and other videos of SMP gameplay. I am aware of how SMP looks, and the various problems associated with it. Problems that are now present within SSP due to this snapshot, as I bolded for your advantage, of a future feature.
It's ironic that you'd let loose with a torrent of curse words and abusive language about how little people know without having bothered to read the thread that you're replying to.
I hate it when Mojang forces me to use their snapshots that aren't complete products yet. How dare they!
Why does Mojang release snapshots? Is it so you and I have new toys? So we can get a preview of upcoming features? Is it so they can listen to the horrors of trees dropping cocoa beans? Or is it so that problematic features or bugs can be recognized as such and they can be made to know that it would bring unintended, or at very least, unwanted consequences if it were to go ahead?
Mojang has made a mistake in this feature, and it is to the detriment of the game if it is allowed to go forward without words about it.
Rollback Post to RevisionRollBack
Statistics show that people who tell others they need to get a new computer are twice as likely to use "gay" as a negative descriptor and will most likely never see genitals in real life, at least while not in prison.
To be honest, I didn't read this topic in it's entirety, but from what I've gathered, an disturbingly copious amount of people don't even understand how this new feature is likely going to work.
As far as I understand, the update to merge SSP and SMP isn't going to force multiplayer. It will allow a single player world to be hosted as multiplayer directly from the standard client, while also preventing Mojang from developing essentially two separate games. The standard lag and bugs (if they aren't fixed) will only occur while a single player world is hosted as multiplayer.
Is anybody familiar with the similar pocket edition multiplayer? Look that up.
To be honest, I didn't read this topic in it's entirety, but from what I've gathered, an disturbingly copious amount of people don't even understand how this new feature is likely going to work.
As far as I understand, the update to merge SSP and SMP isn't going to force multiplayer. It will allow a single player world to be hosted as multiplayer directly from the standard client, while also preventing Mojang from developing essentially two separate games. The standard lag and bugs (if they aren't fixed) will only occur while a single player world is hosted as multiplayer.
Is anybody familiar with the similar pocket edition multiplayer? Look that up.
this thread made me remember why i don't visit this section.
a bunch of noobs [read noobs, not newbies] complaining about **** they don't even know about.
Personally, I'm extremely happy that Minecraft is heading this way. I like a game that's unified in fucntion and feature. It's wonky now, but of course it is. I expect this to be a great feature by the time the proper update releases.
To be honest, I didn't read this topic in it's entirety, but from what I've gathered, an disturbingly copious amount of people don't even understand how this new feature is likely going to work.
As far as I understand, the update to merge SSP and SMP isn't going to force multiplayer. It will allow a single player world to be hosted as multiplayer directly from the standard client, while also preventing Mojang from developing essentially two separate games. The standard lag and bugs (if they aren't fixed) will only occur while a single player world is hosted as multiplayer.
Is anybody familiar with the similar pocket edition multiplayer? Look that up.
Yeah, this is what I thought, too...
Are we wrong or something? I am honestly quite confuzzled.
I like the idea of merging the two. There will be a bumpy period, of course, but in the long run it will keep development focussed.
For the record, Quake, Quake II, Quake III, etc. all create a local loopback server for single play ter. I imagine there will be special cases added for things like pausing, which in Quake/Q2/Q3 etc actually pauses the game for Single Player. This is just a early "it mostly works" phase.
Since new features will be implemented as SMP features, there won't be cases where "oh, this doesn't work in SMP yet". How long did we wait for the ****ing Nether in SMP? That was because SSP and SMP were practically two completely different codebases. Now they will be one, which should do a lot for QA in the long run.
That said, given the OP I will probably skip this latest snapshot and wait for the released version, which should hopefully address some of the problems in the snap.
Also: on a side note: There is no such thing as a non-trivial piece of software that doesn't contain bugs.
God, guys. Rufus is right, though he could have presented it better. I mostly play SMP, and I get very little lag, no bugs whatsoever (give me an example of a game-breaking bug), and I like playing with other people. I have never been completely lagged out. SMP is not that bad, and even if there are bugs, they'll be fixed. Having Bukkit help is definitely help as well, since that's Bukkit's specialty.
As far as I understand, the update to merge SSP and SMP isn't going to force multiplayer.
We would be extremely lucky if this turned out to be the case.
But as it is now, SSP and SMP are inseparable. You start a server as soon as you load up an SSP world.
Yep, I fully agree with what Braystreet has said and I never play Single Player. If it has taken them this long to get to grips with SMP, chunk errors, mob glitching and so on, then the new Single Player won't be any different and it will stay as glitchy as this for a good number of updates yet.
That doesn't make sense at all. Why do you play SMP if you hate it?
I think you had better start reading the topic then, single player will always be on localhost as it is all one entity now, in the long run this will be good yes but that's the problem, the long run!
I don't need to read the topic to know how this feature is planned to work.
It was described somewhere to work like the Pocket Edition Multiplayer. In the pocket edition, everything is completely local(single player) until you enable multiplayer and somebody joins over wifi.
Find me a quote where Jeb says this feature is going to force 100% multiplayer.
I was going to come on here to say that your some stupid moron, but after reading your points i decided I would have to download the snapshot to see what you were complaining about; and you are FREAKING RIGHT
I couldn't even get onto my worlds at first, i got connection timed out. Then when I did get on; I had glitchy mobs all over the place. This update is awful, I want my single player back with a "Save and Quit" button when you want to leave, not a "Disconnect" button
We would be extremely lucky if this turned out to be the case.
But as it is now, SSP and SMP are inseparable. You start a server as soon as you load up an SSP world.
Sorry for the double post.
Says who?
This is a snapshot, and this feature is a very very very early build of the feature in discussion.
To be perfectly honest, I never tried SMP because I heard how bad it was, and there was a good risk that anyone that I encountered would be someone like you, and that just immediately turned me off of the subject. I did, however, have the unfortunate experience of trying this snapshot, and recognizing the randomly teleporting mobs that have no collision detection from Let's Plays and other videos of SMP gameplay. I am aware of how SMP looks, and the various problems associated with it. Problems that are now present within SSP due to this snapshot, as I bolded for your advantage, of a future feature.
EXACTLY!!! IF you'ver never played SMP, how do you know how buggy it is? Sure, this snapshot is extremely buggy, a lot more than the others, but that's the POINT. SO they can find what's wrong and fix it. They DEPEND on the community to find bugs, so they can fix them.
Hmm... I've actually just gotten the snapshot, and I can see the problem. As much as I usually defend jeb and the team, this choice of design isn't really for the best. Yes, the bugs are much less problematic in this version, and I haven't gotten to testing them in a mob grinder yet, but I can see why single player people are mad.
Why don't they just make it like the minecraft pocket edition?
EXACTLY!!! IF you'ver never played SMP, how do you know how buggy it is? Sure, this snapshot is extremely buggy, a lot more than the others, but that's the POINT. SO they can find what's wrong and fix it. They DEPEND on the community to find bugs, so they can fix them.
No, but most of the new bugs are previously existing SMP bugs, which shows that it is the fact that singleplayer is no longer singleplayer is causing the problem. The shouldn't force (and I use force very loosely here, as this is a snapshot, it isn't forced upon us at all) us all to have crippling SMP bugs which break a lot of SSP contraptions and creations.
And YES, the SMP bugs a crippling for me as a lot of things I have in my world no longer work properly in this snapshot because of SMP bugs.
Seriously Deriboy, you're farting against thunder here!? Why don't you go and test it yourself.
I'm 100% aware that at this very moment in the SNAPSHOT, it doesn't work like we'd like. What I'm saying is that they have the very best intentions and are WORKING on making this feature the way I described. Like pocket edition.
Yes, that is the issue. Nobody else but me has issues with SMP and lag, poor mob collision detection and general glitched to all hellness. It's because of my RAM. I just have so little RAM, that I actually make Minecraft run worse for everyone. I told my parents that I wanted something with a calculator, so they just threw a toaster at me.
They could also code more efficiently if they enslaved Mexico and got to work on teaching the children Java. It doesn't mean that it's a good idea.
To be perfectly honest, I never tried SMP because I heard how bad it was, and there was a good risk that anyone that I encountered would be someone like you, and that just immediately turned me off of the subject. I did, however, have the unfortunate experience of trying this snapshot, and recognizing the randomly teleporting mobs that have no collision detection from Let's Plays and other videos of SMP gameplay. I am aware of how SMP looks, and the various problems associated with it. Problems that are now present within SSP due to this snapshot, as I bolded for your advantage, of a future feature.
It's ironic that you'd let loose with a torrent of curse words and abusive language about how little people know without having bothered to read the thread that you're replying to.
Why does Mojang release snapshots? Is it so you and I have new toys? So we can get a preview of upcoming features? Is it so they can listen to the horrors of trees dropping cocoa beans? Or is it so that problematic features or bugs can be recognized as such and they can be made to know that it would bring unintended, or at very least, unwanted consequences if it were to go ahead?
Mojang has made a mistake in this feature, and it is to the detriment of the game if it is allowed to go forward without words about it.
As far as I understand, the update to merge SSP and SMP isn't going to force multiplayer. It will allow a single player world to be hosted as multiplayer directly from the standard client, while also preventing Mojang from developing essentially two separate games. The standard lag and bugs (if they aren't fixed) will only occur while a single player world is hosted as multiplayer.
Is anybody familiar with the similar pocket edition multiplayer? Look that up.
a bunch of noobs [read noobs, not newbies] complaining about **** they don't even know about.
Yeah, this is what I thought, too...
Are we wrong or something? I am honestly quite confuzzled.
For the record, Quake, Quake II, Quake III, etc. all create a local loopback server for single play ter. I imagine there will be special cases added for things like pausing, which in Quake/Q2/Q3 etc actually pauses the game for Single Player. This is just a early "it mostly works" phase.
Since new features will be implemented as SMP features, there won't be cases where "oh, this doesn't work in SMP yet". How long did we wait for the ****ing Nether in SMP? That was because SSP and SMP were practically two completely different codebases. Now they will be one, which should do a lot for QA in the long run.
That said, given the OP I will probably skip this latest snapshot and wait for the released version, which should hopefully address some of the problems in the snap.
Also: on a side note: There is no such thing as a non-trivial piece of software that doesn't contain bugs.
Also, I'm glad everyone here can spell.
1. I actually quite liked the 1.8 update
2. worse*
3. Just looking at your profile picture makes my jaw muscles hurt.
We would be extremely lucky if this turned out to be the case.
But as it is now, SSP and SMP are inseparable. You start a server as soon as you load up an SSP world.
I don't need to read the topic to know how this feature is planned to work.
It was described somewhere to work like the Pocket Edition Multiplayer. In the pocket edition, everything is completely local(single player) until you enable multiplayer and somebody joins over wifi.
Find me a quote where Jeb says this feature is going to force 100% multiplayer.
I couldn't even get onto my worlds at first, i got connection timed out. Then when I did get on; I had glitchy mobs all over the place. This update is awful, I want my single player back with a "Save and Quit" button when you want to leave, not a "Disconnect" button
the clue is in the name SINGLEplayer
Sorry for the double post.
Says who?
This is a snapshot, and this feature is a very very very early build of the feature in discussion.
Why don't they just make it like the minecraft pocket edition?
No, but most of the new bugs are previously existing SMP bugs, which shows that it is the fact that singleplayer is no longer singleplayer is causing the problem. The shouldn't force (and I use force very loosely here, as this is a snapshot, it isn't forced upon us at all) us all to have crippling SMP bugs which break a lot of SSP contraptions and creations.
And YES, the SMP bugs a crippling for me as a lot of things I have in my world no longer work properly in this snapshot because of SMP bugs.
I'm 100% aware that at this very moment in the SNAPSHOT, it doesn't work like we'd like. What I'm saying is that they have the very best intentions and are WORKING on making this feature the way I described. Like pocket edition.