The change to this recipe annoyed me at first, but after awhile, started to make sense.
Books are the key to using enchantments properly, and enchantments can be REALLY powerful. Even the weakest enchantments like Efficiency 1 can have a very noticeable effect.
So, to me it makes sense to make this all a bit harder to set up, when preparing a new area as an enchanting room.
.....also, there's now the option to buy bookshelves from the villagers. It's an expensive block to buy from them (at 3 emeralds per block), but it's another option if you have an excess of emeralds. So that's good at least.
Oh no, a decorative item we an optionally use our leather for!
How much is leather actually used outside of decorative items?
Decorative:
Leather armor (new coloring system, inferior to iron and rarer)
Bookshelves (past the first 15 for enchanting)
Frames (going to want displays around shops, chests, etc.)
Book and Quill (mainly for role-playing)
Functional:
1 enchanting table
15 bookshelves for enchanting (you can get level 30 enchants with slightly fewer, actually.)
The continuous demand is for decorative use, so that's what it should be balanced for.
Likely been mentioned already but if you are playing a multi-player server finding animals can be really hard if someone grabs them all and locks them away. Bamboo never has this problem.
Of cmon, leather is useless. Good to have some form of use for it and getting it isn't that hard, I had always plenty of it, even before of animal breeding feature. IMO it's fine and I find it a good change.
Leather never had to be useful, and the recipe for books never needed to be changed because it was not broken.
Just waiting for Forge to officially release for 1.13.x to remove unneeded mobs from 1.13, like Phantoms, from the game because, in my gameplay based opinion, they add nothing of value to the game.
Fun fact: Clicking a bed every 30 minutes doesn't make you a better player, it makes you one who clicks a bed every 30 minutes. Wouldn't you rather just mod them out of the game completely?
Animals need to drop skin that should be changed in tannery tub into leather!
I think leaving it just to cows is fine, needing each mob for their distinct drops is good. You have your pigs for meat, sheep for wool, cows for leather, and zombies chickens for feathers. Only issue with it currently is that pigs are still outclassed by cows for food because cows drop as much meat and occasionally leather. At the very least I think they should swap cows leather and meat drop rates.
I think leaving it just to cows is fine, needing each mob for their distinct drops is good. You have your pigs for meat, sheep for wool, cows for leather, and zombies chickens for feathers. Only issue with it currently is that pigs are still outclassed by cows for food because cows drop as much meat and occasionally leather. At the very least I think they should swap cows leather and meat drop rates.
Restricting leather just to cows doesn't make sense as both pigs and sheep are sources of leather.
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Just waiting for Forge to officially release for 1.13.x to remove unneeded mobs from 1.13, like Phantoms, from the game because, in my gameplay based opinion, they add nothing of value to the game.
Fun fact: Clicking a bed every 30 minutes doesn't make you a better player, it makes you one who clicks a bed every 30 minutes. Wouldn't you rather just mod them out of the game completely?
Restricting leather just to cows doesn't make sense as both pigs and sheep are sources of leather.
Well, I don't think they want you to farm one mob exclusively for all those drops. If sheep dropped wool, meat and leather, why would people collect other animals except chickens for feathers. They could drop leather, if their rates were lower then cow drops, but I think it would be simpler to leave the leather drop to cows.
Hehe, I wasn't looking for realism, just an alternative to the ongoing discussion. Do you really think my idea would create that much controversy? Was it really such a bad idea? It's not that I wrote it in stone either. One leather piece could give only 4 or 2 leather patches. Why don't you use your expertise to suggest changes instead of going at my throat?
Anyway, are you an expert in wood working too? How do you turn one cubic meter of timber into 4 cubic meter of planks?
Cut log into slats. Nail slats together into a hollow cube shape.
My great grandfather was a master woodworker. :3
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How much is leather actually used outside of decorative items?
Decorative:
Leather armor (new coloring system, inferior to iron and rarer)
Bookshelves (past the first 15 for enchanting)
Frames (going to want displays around shops, chests, etc.)
Book and Quill (mainly for role-playing)
Functional:
1 enchanting table
15 bookshelves for enchanting (you can get level 30 enchants with slightly fewer, actually.)
The continuous demand is for decorative use, so that's what it should be balanced for.
Exactly. This is the main complaint... pretty much all related problems with this change is that leather is mainly for decorative use.
All that's being asked is that leather be made more abundant, something as simple as increasing the drop rate range by one (making it 1-3 instead of 0-2) makes it more suitable for most of its purposes.
Exactly. This is the main complaint... pretty much all related problems with this change is that leather is mainly for decorative use.
All that's being asked is that leather be made more abundant, something as simple as increasing the drop rate range by one (making it 1-3 instead of 0-2) makes it more suitable for most of its purposes.
That actually sounds rather reasonable. I could support that.
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Well, I don't think they want you to farm one mob exclusively for all those drops. If sheep dropped wool, meat and leather, why would people collect other animals except chickens for feathers. They could drop leather, if their rates were lower then cow drops, but I think it would be simpler to leave the leather drop to cows.
Did I say sheep should drop meat?
No, I said they should be able to drop leather.
There is no need to make leather drop only from a cow and only best from a cow just because that's how you want it. Minecraft should be about about variety, not about locking in a single path to victory, so to speak. It'd be like only bears in WoW dropping leather and someone claiming that only bears should ever drop leather even though there are wolves, panthers and other animals that can be skinned.
Rollback Post to RevisionRollBack
Just waiting for Forge to officially release for 1.13.x to remove unneeded mobs from 1.13, like Phantoms, from the game because, in my gameplay based opinion, they add nothing of value to the game.
Fun fact: Clicking a bed every 30 minutes doesn't make you a better player, it makes you one who clicks a bed every 30 minutes. Wouldn't you rather just mod them out of the game completely?
Minecraft should be about about variety, not about locking in a single path to victory, so to speak. It'd be like only bears in WoW dropping leather and someone claiming that only bears should ever drop leather even though there are wolves, panthers and other animals that can be skinned.
Making the other animals drop leather actually decreases the incentive to keep a variety of animals around. Making pigs drop leather just like cows means you get to have cows OR pigs, instead of cows AND pigs, which is less variety in players' farms.
You can't breed animals in WoW. You have take what you can find in each area. More animals dropping leather would be good if we were using the old passive mob spawning system, but it's not good for one where you can choose what mobs you have on your farm.
Cows can still make milk (Heal poison or make a cake). Pigs give more food. Chicken give eggs and feathers. Sheep's drop is pointless and a waste of time. You can already find tons of string to craft wool or with clippers you get about a billion times more wool then if you killed the sheep. And that wool would be dyed too.
Just add a monster to the game that can drop leather so people in multi-player don't have to hunt forever or beg for it from people that have stolen all the animals. And make sheep drop meat 0-2 at a time.
Cows can still make milk (Heal poison or make a cake). Pigs give more food. Chicken give eggs and feathers. Sheep's drop is pointless and a waste of time. You can already find tons of string to craft wool or with clippers you get about a billion times more wool then if you killed the sheep. And that wool would be dyed too.
Just add a monster to the game that can drop leather so people in multi-player don't have to hunt forever or beg for it from people that have stolen all the animals. And make sheep drop meat 0-2 at a time.
You only need 1 cow for an endless supply of milk. Pigs should give more food (or cows less,) because they're basically cows without leather right now. Chickens are good as they are. Sheep need to drop mutton (seriously, why don't they have any meat?) Sheep should drop their colored wool when killed.
There's the smelting rotten flesh idea (or crafting 4:1.) It's not entirely realistic but it's close enough.
You only need 45 leather for a full bookshelf ring, which will allow you to do a lvl 30 enchantment (The new max level enchantment). 45 leather isn't *THAT* hard to get, and lvl 30 enchantments last forever.
You only need 1 cow for an endless supply of milk. Pigs should give more food (or cows less,) because they're basically cows without leather right now. Chickens are good as they are. Sheep need to drop mutton (seriously, why don't they have any meat?) Sheep should drop their colored wool when killed.
There's the smelting rotten flesh idea (or crafting 4:1.) It's not entirely realistic but it's close enough.
If leather is to be sourced from hostile mob drops, then uncrafting hostile mobs drops from leather armor back into leather would make much more sense than letting rotten flesh smelt into leather.
*edit*
PS: Is zombie getting their armor from the resources available in the environment?
By that I mean, can desert zombie wear leather? and can surface zombie wear diamond?
If leather is to be sourced from hostile mob drops, then uncrafting hostile mobs drops from leather armor back into leather would make much more sense than letting rotten flesh smelt into leather.
*edit*
PS: Is zombie getting their armor from the resources available in the environment?
By that I mean, can desert zombie wear leather? and can surface zombie wear diamond?
Mobs dropping armor is rare. It's something like a 1% chance, I think. You'd get more leather wandering off into the distance and killing every cow in sight for the time spent.
It's completely random and independent from the environment. (They will pick up and wear equipment you drop, however.)
I think rotten flesh is at least sensible from a balance perspective. I only got like 2 stacks of rotten flesh in the same time it took me to get more than that in iron (even while spending the iron on armor and stuff) in my SMP world. I wasn't actively searching out and killing zombies however, so I'd stick with the 4:1 idea.
Books are the key to using enchantments properly, and enchantments can be REALLY powerful. Even the weakest enchantments like Efficiency 1 can have a very noticeable effect.
So, to me it makes sense to make this all a bit harder to set up, when preparing a new area as an enchanting room.
.....also, there's now the option to buy bookshelves from the villagers. It's an expensive block to buy from them (at 3 emeralds per block), but it's another option if you have an excess of emeralds. So that's good at least.
Mostly moved on. May check back a few times a year.
Decorative:
Leather armor (new coloring system, inferior to iron and rarer)
Bookshelves (past the first 15 for enchanting)
Frames (going to want displays around shops, chests, etc.)
Book and Quill (mainly for role-playing)
Functional:
1 enchanting table
15 bookshelves for enchanting (you can get level 30 enchants with slightly fewer, actually.)
The continuous demand is for decorative use, so that's what it should be balanced for.
Mostly moved on. May check back a few times a year.
Leather never had to be useful, and the recipe for books never needed to be changed because it was not broken.
Except, in this case, the players shouldn't have to adapt as the change should never have been made.
I remain unmoved by your lack of an argument.
Just waiting for Forge to officially release for 1.13.x to remove unneeded mobs from 1.13, like Phantoms, from the game because, in my gameplay based opinion, they add nothing of value to the game.
Fun fact: Clicking a bed every 30 minutes doesn't make you a better player, it makes you one who clicks a bed every 30 minutes. Wouldn't you rather just mod them out of the game completely?
I think leaving it just to cows is fine, needing each mob for their distinct drops is good. You have your pigs for meat, sheep for wool, cows for leather, and
zombieschickens for feathers. Only issue with it currently is that pigs are still outclassed by cows for food because cows drop as much meat and occasionally leather. At the very least I think they should swap cows leather and meat drop rates.Restricting leather just to cows doesn't make sense as both pigs and sheep are sources of leather.
Just waiting for Forge to officially release for 1.13.x to remove unneeded mobs from 1.13, like Phantoms, from the game because, in my gameplay based opinion, they add nothing of value to the game.
Fun fact: Clicking a bed every 30 minutes doesn't make you a better player, it makes you one who clicks a bed every 30 minutes. Wouldn't you rather just mod them out of the game completely?
Well, I don't think they want you to farm one mob exclusively for all those drops. If sheep dropped wool, meat and leather, why would people collect other animals except chickens for feathers. They could drop leather, if their rates were lower then cow drops, but I think it would be simpler to leave the leather drop to cows.
Cut log into slats. Nail slats together into a hollow cube shape.
My great grandfather was a master woodworker. :3
Exactly. This is the main complaint... pretty much all related problems with this change is that leather is mainly for decorative use.
All that's being asked is that leather be made more abundant, something as simple as increasing the drop rate range by one (making it 1-3 instead of 0-2) makes it more suitable for most of its purposes.
That actually sounds rather reasonable. I could support that.
Did I say sheep should drop meat?
No, I said they should be able to drop leather.
There is no need to make leather drop only from a cow and only best from a cow just because that's how you want it. Minecraft should be about about variety, not about locking in a single path to victory, so to speak. It'd be like only bears in WoW dropping leather and someone claiming that only bears should ever drop leather even though there are wolves, panthers and other animals that can be skinned.
Just waiting for Forge to officially release for 1.13.x to remove unneeded mobs from 1.13, like Phantoms, from the game because, in my gameplay based opinion, they add nothing of value to the game.
Fun fact: Clicking a bed every 30 minutes doesn't make you a better player, it makes you one who clicks a bed every 30 minutes. Wouldn't you rather just mod them out of the game completely?
You can't breed animals in WoW. You have take what you can find in each area. More animals dropping leather would be good if we were using the old passive mob spawning system, but it's not good for one where you can choose what mobs you have on your farm.
Mostly moved on. May check back a few times a year.
Just add a monster to the game that can drop leather so people in multi-player don't have to hunt forever or beg for it from people that have stolen all the animals. And make sheep drop meat 0-2 at a time.
There's the smelting rotten flesh idea (or crafting 4:1.) It's not entirely realistic but it's close enough.
Mostly moved on. May check back a few times a year.
If leather is to be sourced from hostile mob drops, then uncrafting hostile mobs drops from leather armor back into leather would make much more sense than letting rotten flesh smelt into leather.
*edit*
PS: Is zombie getting their armor from the resources available in the environment?
By that I mean, can desert zombie wear leather? and can surface zombie wear diamond?
It's completely random and independent from the environment. (They will pick up and wear equipment you drop, however.)
I think rotten flesh is at least sensible from a balance perspective. I only got like 2 stacks of rotten flesh in the same time it took me to get more than that in iron (even while spending the iron on armor and stuff) in my SMP world. I wasn't actively searching out and killing zombies however, so I'd stick with the 4:1 idea.
As for logic: Bonemeal. That is all.
Mostly moved on. May check back a few times a year.
Anone else find it funny that 100-50 people +'d a single post? I call shananagins.