The real problem is that the player scales too effectively relative to the strength of mobs in the game, and that diamond items decay too slowly relative to rate of acquisition.
Totally agreed. If only there was more difficulty scaling (i.e., mobs are more powerful if you're higher-leveled or deeper underground, the most durable tools and armor slow you down the most), and a few things were toned down (i.e., diamond durability, water/lava spread from buckets).
My only real dislikes are the terrain, and villager's model. Jungle biomes are cool, but the rest just doesn't look as nice as it did prior to Beta 1.8.
I've been playing Alpha and early Beta lately, and I love how finished the terrain looks. The awesome beaches, clean underwater bedding, random mountains and formations. Each seed is unique.
I think if they add a "Classic" option to the terrain button (eg. Normal, Superflat, Classic) which would generate terrain from Alpha, it would satisfy people, and maybe spark interest from older players.
As for villagers, I think they should look more like "Steve". Currently, they aren't very appealing.
I personally think that all the add-ons since 1.7 were great and all but They need to put more work into multiplayer it is severely lacking substance and I don't know.. um omph I don't know thats just my thoughts on this
Philosophically: you are playing Minecraft consequentially, rather than deontologically. Minecraft was designed to be played deontologically. Thus, you are not really experiencing Minecraft. cecilhowe is quite correct on this matter.
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Quote from K_Kinnison »
If i were a mod, i would be destroying threads like a creeper at a hug-a-thon
Quote from Meddyan »
That's right, this elevator is powered by MURDER and ANIMAL CRUELTY.
Quote from Denn »
Manly blood is both highly acidic AND highly basic, but I'm glad to see you're paying attention.
Looks like I'll be eating OLD, cOLD mOLD on a pLATE made of sLATE for dinner tonight.
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"Science isn't a matter of WHY, it's a matter of WHY NOT? WHY is so much of our science dangerous? Why don't you marry safe science if you love it so much? In fact, why don't you invent a special safety door that won't slam you in the butt on your way out? BECAUSE YOU ARE FIRED!" -Cave Johnson
In all honesty, I would like to have that feeling of re-learning Minecraft. No wiki, no Google, no help, just you and almost all the time in the MC world to learn.
Philosophically: you are playing Minecraft consequentially, rather than deontologically. Minecraft was designed to be played deontologically. Thus, you are not really experiencing Minecraft. cecilhowe is quite correct on this matter.
Ever since beta 1.8, I've been finding iron is more common. And it's not that I've just gotten better - I have MCnostalgia and a jar switcher on my computer and I do in fact still use the 1.7.3 jar a lot.
In 1.7.3, I have to decide if using my iron is worth it.
In 1.1 (still waiting for the server I play on to be updated before I update), I completely stopped making stone tools just because i have soooo much iron.
iron is more common, but there are more uses for iron since then. anyways if you are just mining you are playing minecraft wrong, minecraft isnt only about mining thousands of minerals then complaining it was too easy to get them it is about building your own world. You shouldn't mine for huge stockpiles that you can't use for anything, you should mine for necessary minerals.
all of these threads basically are saying "I want to play minecraft like I used to play it!", if you look at updates with this mentality you will hate every update that ever is made. How about if instead you look at updates like I do, that updates are cool additions to the game which can make my experience more fun.
If Minecraft gets too easy for you after you master it after a while, come up with new challanges for yourself constantly, but make sure they are original, interesting, somewhat time consuming and ofc, fun. Built something cool? Build something cooler! Can you survive in a cave system with only zombie flesh, 16 torches and couple of wooden swords? Give it a shot! See, s'not so hard, just be creative and keep challanging yourself.
I used to think the game had become so easy that it was boring, but then I realized that the reason it was easy is because I had already done everything that was hard, and become skilled enough in all other areas (i.e. mob killing) that nothing was a challenge anymore.
Which is why I am currently in the process of killing the Enderdragon on Hardcore Mode in as little time as possible. Once I kill it, I'm not really sure where I will go from there. Perhaps I will begin construction of a giant, inescapable pitch-black mob-spawning death arena and trap myself in it and fight using nothing but my bare hands and live off of nothing but rotten zombie flesh, and see how long I can last. Once I die, I'll probably do it again and see if I can last longer.
Once that gets too easy/boring, maybe I will look for PVP server so I will have real people to kill. Once those people get too easy/boring, maybe I will build a giant mega-structure completely out of wool floating over a lava ocean in the nether, and then destroy it by reflecting the fireballs of a ghast into it.
If that gets boring, I'll do it again, except I'll have dispensers constantly shooting arrows at me.
If that gets boring, I'll do it again, except I'll have dispensers constantly shooting arrows and fire charges at me.
If that gets boring, I'll do it again on a SMP server, and tell everyone to shoot arrows at me, in addition to all of the above.
If that gets boring... I should probably find a different game to play.
Faster sugar cane farming doesn't bore me. The intensely repetitive nature of this game does, and I am glad every time they add things like cats, potions, enchantments, or edit already existing features and game mechanics, it only gives me more things to do before the game gets boring again.
maybe you just skilled in minecraft nowdays,of course it might easier to mine, but EVERYONE seems to forget notch made minecraft with the goal to create, not "collect dem all to win".
But it's more fun to create, and what you created feels more valuable when it takes a long time and has challenges.
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"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
Diamonds are not rare. They are not hard to get. Once most people have been going after them for a while, if they're honest with themselves, they will freely admit this. A simple 16 wide branch mine with efficiency 1 enchanted iron picks will yield lots of vein hits per hour. All that's really changed in the updates is that picks mine faster, and using enchanting, you can potentially get several diamond gems per vein. That alone cannot, and should not make the game, "too easy", as you put it. The real problem is that the player scales too effectively relative to the strength of mobs in the game, and that diamond items decay too slowly relative to rate of acquisition.
The same holds true for iron, excepting those of us who decide to do mega-projects, the rate of decay is faaaar too overwhelmed by the rate of acquisition. While at the same time, the relative power of the player with iron equipment puts them at a level where they really have nothing to fear from mobs in SSP.
If I had to guess, that's the crux of the problem your'e feeling, IMO. Of course, correcting it would be... tricky, thanks to potions and enchantments. But that's a discussion for a different thread.
I agree with you, and if you don't mind I want to expand on some of your thoughts.
To me...Iron should be thought of differently. Right now, Iron is in huge supply, has tons of uses, and has very strong durability. But this is horribly unbalanced.
The game really needs to be like
Wood - Starter
Stone - Low cost
Iron - Tons of uses, for everything we can make, but NOT super strong.
Some new metal/ore - This would take the place of Iron now basically.
Diamonds - Nuff said.
The scale of the item tree is basically funked up by the fact that iron is too strong for it's supply. If iron is going to be able to make tons of items and have a large supply to help out, then it needs to be weaker that it is now.
Really it should have more crafting uses, but have it's tool effectiveness and durability reduced. Making it more of a normal iron feel. Like...It's just Iron, it's not super steel.
After than, we can add another tool set to fill the old gap. Something like that, but more refined.
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"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
Couple of things,
1. For 1.7 download Minecraft nostalgia or something along the lines of that.
2. If minecraft is getting boring for you. I prefer to take a few weeks off it and it will be fun again.
3. Yeah, mushrooms aren't rarer then diamonds, lawl wut go outside in real life and you might see some. I don't think you will see diamondized crystals around...
4. If minecraft is too easy, take off your Diamond armour with protection 5 on everything, your diamond sword with smith 5 knockback 5, Mine out your mob spawner grinders, Light up your dark rooms, and let those villagers in the cage of iron golem farms, and take torches off every 6x6 piece of land outside, and dont use armour, and use stone tools. Also get your enchantment table, burn it in lava and burn your bookcases. hard yet bro?
In the future: I remember when Minecraft was actually FUN and simple! There wasn't any modding API or any overdone stuff like that. All the new stuff Jeb added was just clutter. I wish we could go back to 1.2...
Hmmmm seems so... if it was sarcastic then we agree.
Totally agreed. If only there was more difficulty scaling (i.e., mobs are more powerful if you're higher-leveled or deeper underground, the most durable tools and armor slow you down the most), and a few things were toned down (i.e., diamond durability, water/lava spread from buckets).
I've been playing Alpha and early Beta lately, and I love how finished the terrain looks. The awesome beaches, clean underwater bedding, random mountains and formations. Each seed is unique.
I think if they add a "Classic" option to the terrain button (eg. Normal, Superflat, Classic) which would generate terrain from Alpha, it would satisfy people, and maybe spark interest from older players.
As for villagers, I think they should look more like "Steve". Currently, they aren't very appealing.
Apart from that, it's still pretty cool.
Could you speak english please?
iron is more common, but there are more uses for iron since then. anyways if you are just mining you are playing minecraft wrong, minecraft isnt only about mining thousands of minerals then complaining it was too easy to get them it is about building your own world. You shouldn't mine for huge stockpiles that you can't use for anything, you should mine for necessary minerals.
all of these threads basically are saying "I want to play minecraft like I used to play it!", if you look at updates with this mentality you will hate every update that ever is made. How about if instead you look at updates like I do, that updates are cool additions to the game which can make my experience more fun.
Wut... How the hell did you manage that? It's easy finding 20 stacks of coal and iron in that amount of time.
Which is why I am currently in the process of killing the Enderdragon on Hardcore Mode in as little time as possible. Once I kill it, I'm not really sure where I will go from there. Perhaps I will begin construction of a giant, inescapable pitch-black mob-spawning death arena and trap myself in it and fight using nothing but my bare hands and live off of nothing but rotten zombie flesh, and see how long I can last. Once I die, I'll probably do it again and see if I can last longer.
Once that gets too easy/boring, maybe I will look for PVP server so I will have real people to kill. Once those people get too easy/boring, maybe I will build a giant mega-structure completely out of wool floating over a lava ocean in the nether, and then destroy it by reflecting the fireballs of a ghast into it.
If that gets boring, I'll do it again, except I'll have dispensers constantly shooting arrows at me.
If that gets boring, I'll do it again, except I'll have dispensers constantly shooting arrows and fire charges at me.
If that gets boring, I'll do it again on a SMP server, and tell everyone to shoot arrows at me, in addition to all of the above.
If that gets boring... I should probably find a different game to play.
Faster sugar cane farming doesn't bore me. The intensely repetitive nature of this game does, and I am glad every time they add things like cats, potions, enchantments, or edit already existing features and game mechanics, it only gives me more things to do before the game gets boring again.
But it's more fun to create, and what you created feels more valuable when it takes a long time and has challenges.
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
I agree with you, and if you don't mind I want to expand on some of your thoughts.
To me...Iron should be thought of differently. Right now, Iron is in huge supply, has tons of uses, and has very strong durability. But this is horribly unbalanced.
The game really needs to be like
Wood - Starter
Stone - Low cost
Iron - Tons of uses, for everything we can make, but NOT super strong.
Some new metal/ore - This would take the place of Iron now basically.
Diamonds - Nuff said.
The scale of the item tree is basically funked up by the fact that iron is too strong for it's supply. If iron is going to be able to make tons of items and have a large supply to help out, then it needs to be weaker that it is now.
Really it should have more crafting uses, but have it's tool effectiveness and durability reduced. Making it more of a normal iron feel. Like...It's just Iron, it's not super steel.
After than, we can add another tool set to fill the old gap. Something like that, but more refined.
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
1. For 1.7 download Minecraft nostalgia or something along the lines of that.
2. If minecraft is getting boring for you. I prefer to take a few weeks off it and it will be fun again.
3. Yeah, mushrooms aren't rarer then diamonds, lawl wut go outside in real life and you might see some. I don't think you will see diamondized crystals around...
4. If minecraft is too easy, take off your Diamond armour with protection 5 on everything, your diamond sword with smith 5 knockback 5, Mine out your mob spawner grinders, Light up your dark rooms, and let those villagers in the cage of iron golem farms, and take torches off every 6x6 piece of land outside, and dont use armour, and use stone tools. Also get your enchantment table, burn it in lava and burn your bookcases. hard yet bro?
I died twice as much since 1.8!
They made it harder in my opinion...
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