If im not wrong the "missing block" glitches are caused because of the fact that singleplayer now runs something like a server. Causing a delay on spawning certain blocks
exactly that, fixed it by reducing distance view from far to normal. nearly forgot about this once I got rid of it, the texture popin was so bad that it was completely unplayable with far loading on, all terrain blocks would not load until I was literally within a few meters, so that I couldn't even see where I was going. tested it every which way and normal or below seems to be the only stable rendering distance.
system config and memory allocation seems to have zero bearing on this, a setup I normally run with far distance + glsl shaders + high res tp and all fancy rendering it couldn't even handle properly in vanilla with default textures. the netcode they're using here is just comically slow for some reason even on localhost, if this is any indication of how it will run once they officially release 1.3 we are in for some trouble.
Just wanted to confirm that current kills. I haven't tested it a lot yet, but so far the 3 times ive been near a current, ive started taking damage right away.
Just wanted to confirm that current kills. I haven't tested it a lot yet, but so far the 3 times ive been near a current, ive started taking damage right away.
At first when you said current, I thought electricity (redstone). But I have taken damage at least 4 times between 1.3 and 1.3.1 pre in flowing water less than a block deep. Maybe it is electricity (electric eels).
I'm having issues with spots on mops sprites turning into a black side, for example, i have a few wandering sheep where the left side of their face is black
Dunno where to report bugs but I will put it here and someone can carry it over, this one is really weird, when water flows into an area where there is a dirt block 1 block above the ground with anything under it or nothing as far as i know it gives you suffocating damage that seems to be sped up or slowed down. I was in large biomes world in a jungle biome.
The block under the dirt I first discovered was with stone. so a dirt over stone with water flowing 1 away from the source block.
Cave spiders are really screwed up. I had two spiders repeatedly climb walls on the stair case inside of abandoned mineshafts and refuse to acknowledge me. I could not hit them until I literally stood inside of them and swung my sword.
Unfortunately I picked up the water, but when it was flowing into a corner with gravel on the wall, I kept getting damaged if I stood there.
Scoring is not working. Tried the Flatcore Challenge and tested it before I wasted my time, here is the result:
Also, I kept falling through the world when entering the nether sometimes, not sure if that is specific to 1.3 or not, but it's bugged, there's a fireball stuck in the sky and my nether portal duplicated itself, perpendicular to the original. Again, not sure if that's a bug but figured I'd put it here just in case.
exactly that, fixed it by reducing distance view from far to normal. nearly forgot about this once I got rid of it, the texture popin was so bad that it was completely unplayable with far loading on, all terrain blocks would not load until I was literally within a few meters, so that I couldn't even see where I was going. tested it every which way and normal or below seems to be the only stable rendering distance.
system config and memory allocation seems to have zero bearing on this, a setup I normally run with far distance + glsl shaders + high res tp and all fancy rendering it couldn't even handle properly in vanilla with default textures. the netcode they're using here is just comically slow for some reason even on localhost, if this is any indication of how it will run once they officially release 1.3 we are in for some trouble.
"REDSTONE RAAAAAIN."
Please explain this to me. You kill a ton of mobs and live awhile and still your score says 0? What about the flatcore challenge?
At first when you said current, I thought electricity (redstone). But I have taken damage at least 4 times between 1.3 and 1.3.1 pre in flowing water less than a block deep. Maybe it is electricity (electric eels).
harming splash potions don't affect zombie pig men either
The block under the dirt I first discovered was with stone. so a dirt over stone with water flowing 1 away from the source block.
Unfortunately I picked up the water, but when it was flowing into a corner with gravel on the wall, I kept getting damaged if I stood there.
Also, I kept falling through the world when entering the nether sometimes, not sure if that is specific to 1.3 or not, but it's bugged, there's a fireball stuck in the sky and my nether portal duplicated itself, perpendicular to the original. Again, not sure if that's a bug but figured I'd put it here just in case.
Trees have always been known to do that It's not a bug or glitch, just be careful not to plant one under any blocks that it may come in contact with.
-Also, going to take a lunch break
Thanks, I put hours of work into it! This update is harder than the last one because there are SO many new things in it, but that's okay.