The new Minecraft Live game drops are cool, they praised the original minecraft trailer from 2011 and showing that even that was a community made part of the game, so the new updates are still trying to appeal to the old.
I like them. In particular, I liked the changes that 1.18 brought that it's basically the foundation I need now. I couldn't go back to pre-1.18 without it feeling like I've stepped into "classic" Minecraft.
Of course, there's always specific things I don't really care for. The mace comes to mind. Structures are way, way too common, and is shown yet again with the new trial chambers that just overlap ancient cities or strongholds. Talk about a mood kill to imagine seeing that.They need to address structure frequency, and add checks to prevent at least these larger ones from overlapping. Older versions of the game didn't generate villages if something prevented it (which is part of why there were fewer villages). The current versions are too lenient on structure spawning.
1.9 was fine, but then again I'm not a PVP player.
I like 1.14+ because of the QoL changes that I always mention, fast-swimming, suffocation-prevention crawling, and the crafting recipe book.
Otherwise, the game was simpler in versions before 1.7 and my sweet spot was 1.4-1.5.
Nowadays it's more interesting and feels story-like, but not as much a resource game.
The 1.22 creakings/pale gardens are a nice nod to fantasy golems of the weeping-angel and shared-core types, but not sure how fun the gameplay will be when you have a swarm of those on you or a swarm of normal mobs alongside just one of them. They are, after all, inverse endermen.
Okay apparently I need to get caught up because I've been noticing people mentioning "gardens" for the last couple days but not elaborating on anything, and I was getting confused, so apparently there's known content for the upcoming versions.
Of course, there are many, many differences between TMCW and the latest version and I didn't even add the main content, those huge caves, because of 1.18 (TMCW was created in early 2014 and even older mods added larger caves, with one even adding a deeper underground, up to 1.5 times that of 1.18; likewise, I've made comparisons between features, like my amethyst armor and tools and netehrite, which are quite similar in many ways but again I added amethyst many years before (hence the common complaint that modern Minecraft feels modded because it has added so many features from or similar to mods, 1.6 itself was criticized due to horses, which were even a direct port from a popular mod).
And in the end, I'm perfectly content with playing on my first world, at least with all the bugfixes, optimizations, and QoL features and other minor changes I've made (this includes many bugs still present as of the latest version, and avoiding many of their own issues); I simply find it fun to mod the game in the way I have with TMCW and this is the main expression of my creativity (as opposed to building things in-game like most players), as well as demonstrating how certain things could have been done (e.g. I have a "Mending" enchantment but it simply works like renaming an item did before 1.8 so you need anvils and resources to repair them; unlike 1.9's general cooldown (damage * 1.6 DPS) my "anti-spam-click" penalty system specifically punishes spam-clicking while allowing for (damage * 2 * opponents) DPS against multiple opponents, as long as you can retarget them fast enough; of course, there are all the differences in how biomes and underground features generate).
I don't hate it. There is always going people on the extremes that either love it so much and think it's the best thing ever, or terrible. Another update I'll probably pass over like tricky trials.
I believe that the game has become overly saturated in recent times. As one who has played Minecraft since 2012, I still enjoy version 1.16 and occasionally venture into 1.17. The Minecraft of old felt special; however, the drastic changes to terrain and caves have, in my view, undermined the core essence of the game.
Of course, opinions differ. I’ve seen players who prefer version 1.8, discontented with the new combat update, while others delight in the latest version
Admittedly I've followed the game significantly less since 1.19, so my last experience is in that version with limited understanding of newer features (Trial Chambers and the Minecon stuff). I do have a nostalgia for older "simpler" versions, although going back to 1.2.5 or 1.7.10 sometimes feels incomplete and unpolished by comparison.
In general I'm satisfied with the direction of new updates, especially reworking existing content like the underwater, Nether, villages and worldgen. I do wish they did more in this respect though. There's tons new content and a new bastion structure in the Nether, but Nether Fortresses, which seem like the most progression-gating part of the dimension (brewing and the End), are still as barren and grindy as before, the only change being that they're placed in the new biomes. The rest of it can ultimately be skipped, there's not much to do in the Basalt Remnants for example if you're not seeking basalt or magma blocks. The large underground of 1.18+ is a significant change (that I have somewhat mixed feelings about), but it still has all the same hostile mobs that you face on the surface and elsewhere in the Overworld.
Another issue I have are some of the balancing changes that made aspects of the survival game "easier", such as Elytra completely circumventing ground transportation (and giving even less of a reason to use horses and especially minecarts), Mending, shields being able to tank creeper explosions, and the fast health regen from full hunger. I'm not a big fan of the current "gameplay meta" seen around YouTube and the online MC community that often rely on quirks of game mechanics, although I'm not sure whether that has more to do more with the community rather than the changes in the game itself.
I am however a fan of the small QoL changes, as well as atmospheric changes such as significantly expanding the range of subtle sound effects, which I felt used to be barebones. If I decided to pick up the game again, these alone would lend me to play the new versions instead of older ones, and then revert or tweak balancing with the limited modding knowledge that I have (so opposite to TheMasterCaver's approach).
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They could be better. I feel like they just bloat things too much instead of bringing something more interesting to the game. At least for me the way I play.
Hey everybody, Hooty here, so basically I was wondering if any of you guys enjoy the new Minecraft updates. (Update 1.14-Present)
A lot of people are playing older versions and 1.9 to now is considered "The Bronze Age" of Minecraft and I don't think it deserves that
title.
So I would like to see what you think!
hooty557
The new Minecraft Live game drops are cool, they praised the original minecraft trailer from 2011 and showing that even that was a community made part of the game, so the new updates are still trying to appeal to the old.
I like them. In particular, I liked the changes that 1.18 brought that it's basically the foundation I need now. I couldn't go back to pre-1.18 without it feeling like I've stepped into "classic" Minecraft.
Of course, there's always specific things I don't really care for. The mace comes to mind. Structures are way, way too common, and is shown yet again with the new trial chambers that just overlap ancient cities or strongholds. Talk about a mood kill to imagine seeing that.They need to address structure frequency, and add checks to prevent at least these larger ones from overlapping. Older versions of the game didn't generate villages if something prevented it (which is part of why there were fewer villages). The current versions are too lenient on structure spawning.
1.9 was fine, but then again I'm not a PVP player.
I like 1.14+ because of the QoL changes that I always mention, fast-swimming, suffocation-prevention crawling, and the crafting recipe book.
Otherwise, the game was simpler in versions before 1.7 and my sweet spot was 1.4-1.5.
Nowadays it's more interesting and feels story-like, but not as much a resource game.
The 1.22 creakings/pale gardens are a nice nod to fantasy golems of the weeping-angel and shared-core types, but not sure how fun the gameplay will be when you have a swarm of those on you or a swarm of normal mobs alongside just one of them. They are, after all, inverse endermen.
Okay apparently I need to get caught up because I've been noticing people mentioning "gardens" for the last couple days but not elaborating on anything, and I was getting confused, so apparently there's known content for the upcoming versions.
My opinion of newer updates seems pretty obvious; "why do I still play in 1.6.4"? Then again, what is this?
Some of these features were even added before they ever made it to a full release; "It looks like Mojang implemented one of my modifications", "I added granite, diorite and andesite in the same manner as the 1.8 snapshots", and more recently, bogged skeletons and wolf armor while they were still in snapshots (and some not even, like naturally spawning killer rabbits, though I added rabbits long after 1.8).
Of course, there are many, many differences between TMCW and the latest version and I didn't even add the main content, those huge caves, because of 1.18 (TMCW was created in early 2014 and even older mods added larger caves, with one even adding a deeper underground, up to 1.5 times that of 1.18; likewise, I've made comparisons between features, like my amethyst armor and tools and netehrite, which are quite similar in many ways but again I added amethyst many years before (hence the common complaint that modern Minecraft feels modded because it has added so many features from or similar to mods, 1.6 itself was criticized due to horses, which were even a direct port from a popular mod).
And in the end, I'm perfectly content with playing on my first world, at least with all the bugfixes, optimizations, and QoL features and other minor changes I've made (this includes many bugs still present as of the latest version, and avoiding many of their own issues); I simply find it fun to mod the game in the way I have with TMCW and this is the main expression of my creativity (as opposed to building things in-game like most players), as well as demonstrating how certain things could have been done (e.g. I have a "Mending" enchantment but it simply works like renaming an item did before 1.8 so you need anvils and resources to repair them; unlike 1.9's general cooldown (damage * 1.6 DPS) my "anti-spam-click" penalty system specifically punishes spam-clicking while allowing for (damage * 2 * opponents) DPS against multiple opponents, as long as you can retarget them fast enough; of course, there are all the differences in how biomes and underground features generate).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I'm not too bothered. pretty mid update.
I don't hate it. There is always going people on the extremes that either love it so much and think it's the best thing ever, or terrible. Another update I'll probably pass over like tricky trials.
Closed old thread
16yrs+ only
I believe that the game has become overly saturated in recent times. As one who has played Minecraft since 2012, I still enjoy version 1.16 and occasionally venture into 1.17. The Minecraft of old felt special; however, the drastic changes to terrain and caves have, in my view, undermined the core essence of the game.
Of course, opinions differ. I’ve seen players who prefer version 1.8, discontented with the new combat update, while others delight in the latest version
Admittedly I've followed the game significantly less since 1.19, so my last experience is in that version with limited understanding of newer features (Trial Chambers and the Minecon stuff). I do have a nostalgia for older "simpler" versions, although going back to 1.2.5 or 1.7.10 sometimes feels incomplete and unpolished by comparison.
In general I'm satisfied with the direction of new updates, especially reworking existing content like the underwater, Nether, villages and worldgen. I do wish they did more in this respect though. There's tons new content and a new bastion structure in the Nether, but Nether Fortresses, which seem like the most progression-gating part of the dimension (brewing and the End), are still as barren and grindy as before, the only change being that they're placed in the new biomes. The rest of it can ultimately be skipped, there's not much to do in the Basalt Remnants for example if you're not seeking basalt or magma blocks. The large underground of 1.18+ is a significant change (that I have somewhat mixed feelings about), but it still has all the same hostile mobs that you face on the surface and elsewhere in the Overworld.
Another issue I have are some of the balancing changes that made aspects of the survival game "easier", such as Elytra completely circumventing ground transportation (and giving even less of a reason to use horses and especially minecarts), Mending, shields being able to tank creeper explosions, and the fast health regen from full hunger. I'm not a big fan of the current "gameplay meta" seen around YouTube and the online MC community that often rely on quirks of game mechanics, although I'm not sure whether that has more to do more with the community rather than the changes in the game itself.
I am however a fan of the small QoL changes, as well as atmospheric changes such as significantly expanding the range of subtle sound effects, which I felt used to be barebones. If I decided to pick up the game again, these alone would lend me to play the new versions instead of older ones, and then revert or tweak balancing with the limited modding knowledge that I have (so opposite to TheMasterCaver's approach).
They could be better. I feel like they just bloat things too much instead of bringing something more interesting to the game. At least for me the way I play.
My Minecraft Builds: curseforge.com/members/lindolas_mc/projects