Wooden swords/tools are weaker but whenever you equip them, you lose hunger slower because they are lighter.
I can't see this as making any difference, especially with how much hunger was nerfed; you used you lose hunger when walking but that was completely removed in 1.11, and I don't have any issues with hunger in 1.6.4, when everything except for regeneration was much higher (table, and an example of how much/often I eat, with a very active playstyle). Durability aside, wooden pickaxes in particular also have a massive flaw - they can't mine any ores above coal (and nether quartz/gold, but by that time you have better gear), thus they go right into a furnace after I mine a few stone blocks, and I don't even consider making anything else out of wood as stone is already twice as fast, and even that is painfully slow when branch-mining; I upgrade to iron as soon as I find some, same for diamond, enchanting it as soon as possible, etc (I do use up the previous tools, aside from wood, and make stone hoes as their speed doesn't matter when tilling).
That said, gold should be able to mine its own ore and blocks, a feature I implemented myself.
Just to clear up some confusion, Minecraft Live only showed things that were garnered to come, so don't worry that 1.20 will be the Nothing Update.
It will be Ruin the Game Update I guess just like 1.9 and 1.19.1.
Rollback Post to RevisionRollBack
To people who says "It is not cool to repost mods": It is greatly cool and finding it uncool is oppressive, users are free to repost. #DefectiveByDesign #AntiCopyright
I will stay in mostly 1.7.10 and sometimes 1.12.2 until all bad up(!)dates get reverted.
My mod with manually registered ItemBlocks of technical blocks:
You are correct in everything and that correctly represented that wooden tools are useless.
What I meant was to somehow make them useful again since I do not touch on them too.
I know minecraft have using wooden tools as coal to burn or cook stuffs or that smelting can return some ingots from melted armours, but they are so insignificant and troublesome.
I can't see this as making any difference, especially with how much hunger was nerfed; you used you lose hunger when walking but that was completely removed in 1.11, and I don't have any issues with hunger in 1.6.4, when everything except for regeneration was much higher (table, and an example of how much/often I eat, with a very active playstyle). Durability aside, wooden pickaxes in particular also have a massive flaw - they can't mine any ores above coal (and nether quartz/gold, but by that time you have better gear), thus they go right into a furnace after I mine a few stone blocks, and I don't even consider making anything else out of wood as stone is already twice as fast, and even that is painfully slow when branch-mining; I upgrade to iron as soon as I find some, same for diamond, enchanting it as soon as possible, etc (I do use up the previous tools, aside from wood, and make stone hoes as their speed doesn't matter when tilling).
That said, gold should be able to mine its own ore and blocks, a feature I implemented myself.
Yeah gold being so specialized that you can't mine it with gold is hilarious.
Just to clear up some confusion, Minecraft Live only showed things that were garnered to come, so don't worry that 1.20 will be the Nothing Update.
NamePerson was_taken
No one knows more than what Mojang announces.
Nothing can go here but time itself.
We're never going to get to 2.0, are we?
Is there anything astounding to 1.20? I don't follow this game enough to know what's announced.
More interesting enchantments would be great for update 1.2
Also balancing the wooden, iron to diamond swords/tools would be great too.
Wooden swords/tools are weaker but whenever you equip them, you lose hunger slower because they are lighter.
Actually not a bad suggestion
I can't see this as making any difference, especially with how much hunger was nerfed; you used you lose hunger when walking but that was completely removed in 1.11, and I don't have any issues with hunger in 1.6.4, when everything except for regeneration was much higher (table, and an example of how much/often I eat, with a very active playstyle). Durability aside, wooden pickaxes in particular also have a massive flaw - they can't mine any ores above coal (and nether quartz/gold, but by that time you have better gear), thus they go right into a furnace after I mine a few stone blocks, and I don't even consider making anything else out of wood as stone is already twice as fast, and even that is painfully slow when branch-mining; I upgrade to iron as soon as I find some, same for diamond, enchanting it as soon as possible, etc (I do use up the previous tools, aside from wood, and make stone hoes as their speed doesn't matter when tilling).
That said, gold should be able to mine its own ore and blocks, a feature I implemented myself.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
It will be Ruin the Game Update I guess just like 1.9 and 1.19.1.
To people who says "It is not cool to repost mods": It is greatly cool and finding it uncool is oppressive, users are free to repost. #DefectiveByDesign #AntiCopyright
I will stay in mostly 1.7.10 and sometimes 1.12.2 until all bad up(!)dates get reverted.
My mod with manually registered ItemBlocks of technical blocks:
What the hell happened to minecraft?#Post6 - My opinions about new up(!)dates since 15w33c.
You are correct in everything and that correctly represented that wooden tools are useless.
What I meant was to somehow make them useful again since I do not touch on them too.
I know minecraft have using wooden tools as coal to burn or cook stuffs or that smelting can return some ingots from melted armours, but they are so insignificant and troublesome.
Yeah gold being so specialized that you can't mine it with gold is hilarious.