I have been playing Minecraft for about 4 to 5 years now. And, the updates that have been coming through are usually a new addition to the game that I enjoy. But the most recent update, 1.19.2, is not good. And, whats worse is just that I don't believe its because of the chat reporting system.
One thing I find annoying is the new caves. Yes, they look beautiful, but mining is a nightmare. Anytime I mine down I fall into a massibe cave, and get lost very easily. And since there are so many mobs in caves, I just get killed over and over. I literally can't mine down without running into a massive cave, and dying of fall damage. I know I shouldn't be complaining about this, but I just gave up on strip mining because It does not help me at all. Whats the point?
Another thing that sucks is the chat reporting system. Before this, we had freedom. We were able to say whatever, and cuss out anyone we wanted. What I don't think Mojang understands is that making people get banned over saying swear words just doesn't make any sense. Sure, you could get muted, kicked, but BANNED? that just seems insane. Especially when you curse in a way that isn't insulting. Like, "Oh" or "Holy". Mojang, maybe you can get the picture someday. Your newest update sucks. Old Minecraft I feel like was better. 1.15 is my favorite update. So, does anyone actuallly like the 1.19.2?
Eh, anyone who doesn't like Mojang's changes will mod them out, the chat changes included.
As for getting lost in the caves, I think that people forget about wolves. Yeah, they can be annoying, but they're useful as markers, partly because of the coloured collars and partly because they make noise.
Eh, anyone who doesn't like Mojang's changes will mod them out, the chat changes included.
As for getting lost in the caves, I think that people forget about wolves. Yeah, they can be annoying, but they're useful as markers, partly because of the coloured collars and partly because they make noise.
I don't know... I mean, dogs making noise is one thing i did not think of jet,
that could realy be helpful to not get lost while cavemining.
But taking dyes with you, to dye the dorgs underground doesn't sound practicle.
(Iknow, you did not say so. I assume you dye them before you take off.
Btw, what do you memorize using dogs with colorized collars?)
I used to place signs all over the place.
Nowdays i just dig upwards & travel back, when i realize i got lost.
Another issue is that dogs tent to get in the way, while mining or while fighting in close caves.
It's allready dangerous enough to fight creepers near bats, as they can take the hits instead.
Plus dogs don't fight creepers. They don't even flee from creepers.
A cat might be the better companion when dealing with creepers underground.
Rollback Post to RevisionRollBack
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
I've never really used any form of navigation while caving, other than an in-game map to see where I've been in general, and markers (cobblestone pillars on the surface) placed where I left off, or found a new cave system/mineshaft/ravine that I plan to return to later. Otherwise, the simple presence of torches is all I need to know where I've been, and I simply dig a staircase to the surface when I need to return, preferably from the highest point near where I left off to minimize digging (I'll end up using the cobblestone while caving anyway) - even with this I very thoroughly explore everything that is interconnected, rarely missing anything, and mine upwards of a thousand ores per hour on a regular basis; indeed, caving is the vast majority of what I do when playing, pretty much nonstop after the first couple weeks in a new world (mostly spent on making the gear I use when caving):
This is a chart of my progress while exploring one of the largest types of caves in my own modded version (I don't play on newer versions, or have any idea how 1.18's caves compare):
In particular, on the 3rd day I set a new all-time record for the most ores ever mined in a single session, which I did in 5 hours and 49 minutes, for a rate of 1,081 ores mined per hour, and I've achieved higher rates before, and this isn't that unusual even for vanilla 1.6.4, where I've mined in excess of 1,200 ores per hour (as noted there I simply do not believe Mojang's reasoning for reducing ore exposure, as well as overall amounts - the extreme peak on the 3rd day was largely because of a mineshaft).
This is an animation of what I explored over those 6 sessions; the entire area is about 350x350 blocks and I placed over 7,000 torches:
A layer-by-layer cutaway of the area:
This map wall (3x4 level 3 maps) was filled in while caving; at any point I'll be near the edge of the filled-in area, and otherwise I have markers on the surface, with their coordinates recorded, to know where to go:
These are views made with MCEdit from my first world, vanilla 1.6.4 (yes, this is vanilla; back then caves were that dense; 1.7 was the "anti-cave update", making cave systems much smaller and less dense, as well as mineshafts and dungeon much less common); you can see that there is very little that I missed, or it simply wasn't interconnected (I don't do any mining to find new caves, unless I happened to break into one while mining ores, or noticed liquid dripping from the ceiling, or where the ceiling dropped down to y=11):
One thing I find annoying is the new caves. Yes, they look beautiful, but mining is a nightmare. Anytime I mine down I fall into a massibe cave, and get lost very easily. And since there are so many mobs in caves, I just get killed over and over. I literally can't mine down without running into a massive cave, and dying of fall damage. I know I shouldn't be complaining about this, but I just gave up on strip mining because It does not help me at all. Whats the point?
If you was to go into the real world and dig down there is a chance to find a cave even a massive one. They have made Minecraft feel more real with it. There is more to a cave than meets the eye.
The cave problem is not 1.19 specific, but I will agree the difficulty of the game has consistently ramped up since 1.16. 1.10, 12, and 14 added small things that make it easier (autojump, recipe book, more flexible trading) but the new nether and cave environments are much more group on one combat than one on one with huge falls everywhere. Making mobs need 0 light to spawn does not really help considering the size, and yes ores are also rarer in the overworld now.
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As for being out of touch, the game's original soul has been slowly been sucked away for a long time, since at least 1.7 and arguably earlier. I was okay with 1.5 when I started on it although I'd have been just as fine with 1.2 or 1.3.
If you was to go into the real world and dig down there is a chance to find a cave even a massive one. They have made Minecraft feel more real with it. There is more to a cave than meets the eye.
You can't even begin to compare the frequency of caves in the real world to Minecraft - they only occur is specific terrain and (at least compared to 1.6.4 and earlier versions, no idea about 1.18+) much less interconnected:
It is hard to find a specific number but various sources state that there are 17,000-45,000 caves in the U.S.; using the higher number gives an average of one cave every 218.5 square kilometers (9,833,520 / 45,000).
For comparison, in 1.6.4 a 218.5 square kilometer (853,515 chunks) area has an average of 381,415 tunnels, 69,348 circular rooms, and 17,070 ravines (0.446875 tunnels, 0.08125 rooms, and 0.02 ravines per chunk) - yes, hundreds of thousands of times greater, then add in an average of 8,535 abandoned mineshafts (0.01 per chunk). Put another way, the area that I've explored in my first world contains around 60,000 caves (in other words, I've explored more caves in this one world than exist in the entire real world! Having said that, a real-world cave may have multiple passages and rooms, in which case I've explored around 5,400 individual cave systems, less if you count multiple intersecting cave systems as one, but this is still many orders of magnitude greater than the average number of caves within such an area of the real world):
On the other hand, the largest caves in the real world dwarf anything in Minecraft; the largest known single cave in 1.6.4 has a volume of about 26,000 blocks (cubic meters), circular rooms reach around 1,300 blocks, and the largest known underground ravine (which can be grouped together with tunnels) is about 32,000 blocks; the largest single underground features in TMCW have a volume of about 1.8 million blocks but even this is nothing compared to the largest caves in the real world, with a volume of 38.4 million blocks for the largest "tunnel" and 10.78 million for the largest "room":
Formed in Carboniferous/Permian limestone, the main Sơn Đoòng cave passage is the largest known cave passage in the world by volume – 3.84×107 cubic metres (1.36×109 cu ft), according to BRCA expedition leader Howard Limbert. It is more than 5 kilometres (3.1 mi) long, 200 metres (660 ft) high and 150 metres (490 ft) wide.
Miao Room is the largest known cave chamber by volume in the world. It is a part of the Gebihe cave system, which is located in Ziyun Getu He National Park, in Ziyun county of the Chinese province of Guizhou. The chamber, discovered by a French expedition called Gebihe'89 in 1989, measures 852 metres (2,795 ft) in length, 191 metres (627 ft) in width, has an area of 154,500 square metres (1,663,000 sq ft) and a volume of 10,780,000 cubic metres (381,000,000 cu ft)
For comparison, this is the largest known single cave in TMCW, with a volume of 1.2 million blocks (giant cave regions are larger but aren't a single large open space):
The "length" and "width" refer to the size of the underlying tunnel, not the actual length/width of the cave, which is 242 x 272 blocks (they are generated in the same way as vanilla tunnels, just much larger, thus it is also possible to individually analyze them):
Then again, you could count an interconnected network of caves/ravines/mineshafts as a single cave system and in this case Minecraft absolutely dwarfs the real world (in 1.6.4 around 90% of the underground is interconnected, though if you remove mineshafts, which are artificial man-made structures, most of this disappears. As with other data I have no idea what 1.18+ is like; the volumes of individual caves can't even be accurately measured since the new big caves are not separate entities, just random noise, like in the Nether or hollow mountains).
It gave me a reason not to play multiplayer pass 1.18 .
Yeah I could stop using chat and enjoy what ever Mojang added, but sometimes I want to talk to my friend in my server however I want and not deal with the consequences because somebody reported me.
Now for 1.18 caves, its amazing but I don't feel the same way when I mined in caves in older versions. Its fun to explore caves in 1.18 but mining is just tedious.
When I started playing 1.7.10, I was happy and enjoyed it. when I saw Minecraft becoming popular again, I remember those times when I played Minecraft and had happy memory's with it, so I bought a new account in 2020.
But now, playing 1.19 makes me want to quit and go back to previews versions or completely just try a new game instead.
I don't know... I mean, dogs making noise is one thing i did not think of yet,
that could really be helpful to not get lost while cave mining.
But taking dyes with you, to dye the dogs underground doesn't sound practical.
(I know, you did not say so. I assume you dye them before you take off.
Btw, what do you memorize using dogs with colorized collars?)
I used to place signs all over the place.
Nowadays i just dig upwards & travel back, when i realize i got lost.
Another issue is that dogs tent to get in the way, while mining or while fighting in close caves.
It's already dangerous enough to fight creepers near bats, as they can take the hits instead.
Plus dogs don't fight creepers. They don't even flee from creepers.
A cat might be the better companion when dealing with creepers underground.
Yeah, dye them before setting off. Sit most, if not all, of them at the entrance to whatever cave it is you're exploring. If you follow the rule of sensible caving and try to only put torches on **one** side of the cave (I know this isn't so easily achieved in the bigger caves we have now), then you'll be able to figure out the directions (further or closer to the entrance you came in by).
I tend to leave one wolf at the cave entrance, then move the pack forward into the cave as you find more forks, branches, massive caverns, and so on. That way, you know that if you hear lots of barking you are getting close to the pack again. Rotten flesh can be used to increase the size of your pack on the go, but this has the downside of also requiring dyes to make the most use of them (making a donkey, mule, or llama tied up at the cave entrance another useful companion to have).
How you choose to use the colours is up to you. You could go from red to purple, like a rainbow, or green (safe) to red (deep in the cave, not safe) as long as you have a system that works for you! There're many things can be noted with the dyes, it's just up to you how to use them.
Lastly, this one might seem a bit wasteful, but you can of course use nametags as well as or instead of dying the collars, especially if you use the same pack of wolves for each caving run.
In any case, while wolves can get in the way while caving and fighting, they do have their uses.
I don't really play any of the versions past 1.12.2 and would rather play older versions or modded versions. I have played 1.19.2 and the newer versions and they don't hit with me like the older versions, which is why I don't play them.
I don't agree with the permanent ban on players. I feel like people should be able to regulate their own public servers. They should decide whether a player should be banned on their server or not for abusive behavior.
As for caves, I never really had a problem with them. I don't usually get lost in the small or large caverns that spawn in the later versions of the game.
I use Jack-o-Lanterns to mark my way back to the exit of a cave system, if I place them as I go in they automatically face back where I came from.
I still need to think about how I place them so I can be sure which way to go. placing one just before I get to a junction keeps me from getting confused about which way is the exit.
I avoid getting overwhelmed by mobs by gradually working my way from the entrance, placing enough torches to avoid new spawns.
In caverns I go around the edges lighting up the slopes for a bit then fill in the floor below, that way any mobs will have to go uphill to get to me.
But it takes a LOT of torches, I normally carry 3 stacks of charcoal (I just can't find enough coal, particularly on the Diamond areas) and If the cavern is really big I tend to have to leave to get more charcoal before I can finish it.
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I really wish that charcoal could be turned to blocks like coal, perhaps even interchangeably.
Though, that being said. I am 100% with you on this. Warden did not need to exist.
You could even say, that I really do hate Warden as well. Whole deep dark is just horribly stupid idea, imho.
I don't mind the deep dark. Even the blindness doesn't bother me too much. That freaking warden though.
Subjective but imo has been losing its identity for a while that is what happens when you sell out and sell your company to a conglomerate not to mention selling to a company that is at the top of the conglomerate.
Imo the more they add to the game the worse it eventually becomes, i also have not played past 1.12 reason being is that 1.7.10 has the best mods so i don't know any of the new stuff and i don't actively look at up either i only know basic stuff which i cannot help seeing naturally but overall i don't know anything past 1.12.
Primarily 1.4.7 because its the first iteration of most grandfather mods and 1.7.10 being the most saturated with original mods and being the pinnacle of modded Minecraft imo. Both these versions cover everything i want in Minecraft anything past that ehh and i don't care for it past that. Gregtech is a good example because it changes quite a bit over the different MC versions and only officially goes up to 1.7.10 but you have to play the alt MC versions to play each version of GT.
The game is also at the point where its just a massive amalgamation of "things" they just keep adding stuff to add stuff at this point and the game is so far removed from well "Minecraft" it could have just about any other name by now.
Rollback Post to RevisionRollBack
''If you don't dig straight down in Minecraft then you're doing it wrong.''
1.19.2 has certainly damaged Mojang's image, regardless of if the update was an executive decision or not. This was already a foreseeable outcome when the whole MSA migration stuff went through, and I'm certain that there are more of these updates to come in the future.
I do hope that they (at some point in the future) address, or at least mitigate, some of the damages done by such a reporting system, one as loose as this. The implementation of it felt extremely rushed and has only caused negativity among other communities. I'm not too sure what lies ahead for these types of moderation updates, but I'm certain either way that none of these updates are to ship out as "good," regardless of community feedback.
I have been playing Minecraft for about 4 to 5 years now. And, the updates that have been coming through are usually a new addition to the game that I enjoy. But the most recent update, 1.19.2, is not good. And, whats worse is just that I don't believe its because of the chat reporting system.
One thing I find annoying is the new caves. Yes, they look beautiful, but mining is a nightmare. Anytime I mine down I fall into a massibe cave, and get lost very easily. And since there are so many mobs in caves, I just get killed over and over. I literally can't mine down without running into a massive cave, and dying of fall damage. I know I shouldn't be complaining about this, but I just gave up on strip mining because It does not help me at all. Whats the point?
Another thing that sucks is the chat reporting system. Before this, we had freedom. We were able to say whatever, and cuss out anyone we wanted. What I don't think Mojang understands is that making people get banned over saying swear words just doesn't make any sense. Sure, you could get muted, kicked, but BANNED? that just seems insane. Especially when you curse in a way that isn't insulting. Like, "Oh" or "Holy". Mojang, maybe you can get the picture someday. Your newest update sucks. Old Minecraft I feel like was better. 1.15 is my favorite update. So, does anyone actuallly like the 1.19.2?
Even when you curse to insult someone they may have said something which deserved it, but moderators are inclined to ban you regardless, I've experienced this before, not on here, but other sites I have, although thankfully on gaming platforms they were only temporary suspensions.
I know you should block people who annoy you and not respond or retaliate for being rude in other conversations with you or against your friends. But sometimes emotions get the better of people and they end up lashing out.
I think a ban for that is harsh, especially when the message wasn't threatening to kill them or inciting other's to physically harm them.
Even when threats are involved, sometimes the individual receiving the threats is that much of a jerk that it is understandable why they would receive threats, as they could have done something illegal and physically harmful to another, or they may just be extremely disrespectful of another's hardship, say if someone in your family had died. Lashing out in cases like this should only warrant a temporary ban at most unless the individual is causing problems for innocent people who had nothing to do with it.
On the topic about Minecraft, I don't have a problem with how deep the caves are and neither do friends on my server, it is more the case of what exists down there now in 1.19 that is the problem. The Warden in Ancient Cities could potentially be accidentally spawned, which may cause problems for friends on your server and given the attack range and the ability to send shockwaves through solid blocks to inflict damage on the player, it quite frankly sucks. Worst of all there isn't really any reward for going there, sure you get the pieces for the 5 disc in Ancient Cities, and some Skulk sensors which is used for wireless redstone builds, but that's about it.
The only thing I really liked about 1.19 is the Froglights, Mangrove trees/wood, Mud and the mud brick variant blocks, chests in boats and Frogs.
The Recovery Compass doesn't help if the loot dropped is at the place where the Warden is still located,
because players could be killed over and over again there, so it is effectively useless in this scenario,
it also does not help if the items were dropped in Lava or in deep ravines where it is impossible to get to
the items in time. The Recovery Compass would only infuriate an unsuspecting player even more.
I have been playing Minecraft for about 4 to 5 years now. And, the updates that have been coming through are usually a new addition to the game that I enjoy. But the most recent update, 1.19.2, is not good. And, whats worse is just that I don't believe its because of the chat reporting system.
One thing I find annoying is the new caves. Yes, they look beautiful, but mining is a nightmare. Anytime I mine down I fall into a massibe cave, and get lost very easily. And since there are so many mobs in caves, I just get killed over and over. I literally can't mine down without running into a massive cave, and dying of fall damage. I know I shouldn't be complaining about this, but I just gave up on strip mining because It does not help me at all. Whats the point?
Another thing that sucks is the chat reporting system. Before this, we had freedom. We were able to say whatever, and cuss out anyone we wanted. What I don't think Mojang understands is that making people get banned over saying swear words just doesn't make any sense. Sure, you could get muted, kicked, but BANNED? that just seems insane. Especially when you curse in a way that isn't insulting. Like, "Oh" or "Holy". Mojang, maybe you can get the picture someday. Your newest update sucks. Old Minecraft I feel like was better. 1.15 is my favorite update. So, does anyone actuallly like the 1.19.2?
Eh, anyone who doesn't like Mojang's changes will mod them out, the chat changes included.
As for getting lost in the caves, I think that people forget about wolves. Yeah, they can be annoying, but they're useful as markers, partly because of the coloured collars and partly because they make noise.
I hated 1.18 for the new caves. I mean like just try to find diamonds in 1.18 versus diamonds in 1.17.
not easy is it?
Fools think their own way, but the wise follow others. -Proverbs 12:15
I don't know... I mean, dogs making noise is one thing i did not think of jet,
that could realy be helpful to not get lost while cavemining.
But taking dyes with you, to dye the dorgs underground doesn't sound practicle.
(Iknow, you did not say so. I assume you dye them before you take off.
Btw, what do you memorize using dogs with colorized collars?)
I used to place signs all over the place.
Nowdays i just dig upwards & travel back, when i realize i got lost.
Another issue is that dogs tent to get in the way, while mining or while fighting in close caves.
It's allready dangerous enough to fight creepers near bats, as they can take the hits instead.
Plus dogs don't fight creepers. They don't even flee from creepers.
A cat might be the better companion when dealing with creepers underground.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
I've never really used any form of navigation while caving, other than an in-game map to see where I've been in general, and markers (cobblestone pillars on the surface) placed where I left off, or found a new cave system/mineshaft/ravine that I plan to return to later. Otherwise, the simple presence of torches is all I need to know where I've been, and I simply dig a staircase to the surface when I need to return, preferably from the highest point near where I left off to minimize digging (I'll end up using the cobblestone while caving anyway) - even with this I very thoroughly explore everything that is interconnected, rarely missing anything, and mine upwards of a thousand ores per hour on a regular basis; indeed, caving is the vast majority of what I do when playing, pretty much nonstop after the first couple weeks in a new world (mostly spent on making the gear I use when caving):
In particular, on the 3rd day I set a new all-time record for the most ores ever mined in a single session, which I did in 5 hours and 49 minutes, for a rate of 1,081 ores mined per hour, and I've achieved higher rates before, and this isn't that unusual even for vanilla 1.6.4, where I've mined in excess of 1,200 ores per hour (as noted there I simply do not believe Mojang's reasoning for reducing ore exposure, as well as overall amounts - the extreme peak on the 3rd day was largely because of a mineshaft).
This is an animation of what I explored over those 6 sessions; the entire area is about 350x350 blocks and I placed over 7,000 torches:
A layer-by-layer cutaway of the area:
This map wall (3x4 level 3 maps) was filled in while caving; at any point I'll be near the edge of the filled-in area, and otherwise I have markers on the surface, with their coordinates recorded, to know where to go:
These are views made with MCEdit from my first world, vanilla 1.6.4 (yes, this is vanilla; back then caves were that dense; 1.7 was the "anti-cave update", making cave systems much smaller and less dense, as well as mineshafts and dungeon much less common); you can see that there is very little that I missed, or it simply wasn't interconnected (I don't do any mining to find new caves, unless I happened to break into one while mining ores, or noticed liquid dripping from the ceiling, or where the ceiling dropped down to y=11):
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
If you was to go into the real world and dig down there is a chance to find a cave even a massive one. They have made Minecraft feel more real with it. There is more to a cave than meets the eye.
Nothing can go here but time itself.
The cave problem is not 1.19 specific, but I will agree the difficulty of the game has consistently ramped up since 1.16. 1.10, 12, and 14 added small things that make it easier (autojump, recipe book, more flexible trading) but the new nether and cave environments are much more group on one combat than one on one with huge falls everywhere. Making mobs need 0 light to spawn does not really help considering the size, and yes ores are also rarer in the overworld now.
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As for being out of touch, the game's original soul has been slowly been sucked away for a long time, since at least 1.7 and arguably earlier. I was okay with 1.5 when I started on it although I'd have been just as fine with 1.2 or 1.3.
You can't even begin to compare the frequency of caves in the real world to Minecraft - they only occur is specific terrain and (at least compared to 1.6.4 and earlier versions, no idea about 1.18+) much less interconnected:
It is hard to find a specific number but various sources state that there are 17,000-45,000 caves in the U.S.; using the higher number gives an average of one cave every 218.5 square kilometers (9,833,520 / 45,000).
For comparison, in 1.6.4 a 218.5 square kilometer (853,515 chunks) area has an average of 381,415 tunnels, 69,348 circular rooms, and 17,070 ravines (0.446875 tunnels, 0.08125 rooms, and 0.02 ravines per chunk) - yes, hundreds of thousands of times greater, then add in an average of 8,535 abandoned mineshafts (0.01 per chunk). Put another way, the area that I've explored in my first world contains around 60,000 caves (in other words, I've explored more caves in this one world than exist in the entire real world! Having said that, a real-world cave may have multiple passages and rooms, in which case I've explored around 5,400 individual cave systems, less if you count multiple intersecting cave systems as one, but this is still many orders of magnitude greater than the average number of caves within such an area of the real world):
On the other hand, the largest caves in the real world dwarf anything in Minecraft; the largest known single cave in 1.6.4 has a volume of about 26,000 blocks (cubic meters), circular rooms reach around 1,300 blocks, and the largest known underground ravine (which can be grouped together with tunnels) is about 32,000 blocks; the largest single underground features in TMCW have a volume of about 1.8 million blocks but even this is nothing compared to the largest caves in the real world, with a volume of 38.4 million blocks for the largest "tunnel" and 10.78 million for the largest "room":
For comparison, this is the largest known single cave in TMCW, with a volume of 1.2 million blocks (giant cave regions are larger but aren't a single large open space):
Then again, you could count an interconnected network of caves/ravines/mineshafts as a single cave system and in this case Minecraft absolutely dwarfs the real world (in 1.6.4 around 90% of the underground is interconnected, though if you remove mineshafts, which are artificial man-made structures, most of this disappears. As with other data I have no idea what 1.18+ is like; the volumes of individual caves can't even be accurately measured since the new big caves are not separate entities, just random noise, like in the Nether or hollow mountains).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I dislike 1.19.2 .
It gave me a reason not to play multiplayer pass 1.18 .
Yeah I could stop using chat and enjoy what ever Mojang added, but sometimes I want to talk to my friend in my server however I want and not deal with the consequences because somebody reported me.
Now for 1.18 caves, its amazing but I don't feel the same way when I mined in caves in older versions. Its fun to explore caves in 1.18 but mining is just tedious.
When I started playing 1.7.10, I was happy and enjoyed it. when I saw Minecraft becoming popular again, I remember those times when I played Minecraft and had happy memory's with it, so I bought a new account in 2020.
But now, playing 1.19 makes me want to quit and go back to previews versions or completely just try a new game instead.
Personally, I don't really have any problems with 1.19.2 Except I absolutely HATE the Warden. It 100% did not need to exist. Full stop.
Yeah, dye them before setting off. Sit most, if not all, of them at the entrance to whatever cave it is you're exploring. If you follow the rule of sensible caving and try to only put torches on **one** side of the cave (I know this isn't so easily achieved in the bigger caves we have now), then you'll be able to figure out the directions (further or closer to the entrance you came in by).
I tend to leave one wolf at the cave entrance, then move the pack forward into the cave as you find more forks, branches, massive caverns, and so on. That way, you know that if you hear lots of barking you are getting close to the pack again. Rotten flesh can be used to increase the size of your pack on the go, but this has the downside of also requiring dyes to make the most use of them (making a donkey, mule, or llama tied up at the cave entrance another useful companion to have).
How you choose to use the colours is up to you. You could go from red to purple, like a rainbow, or green (safe) to red (deep in the cave, not safe) as long as you have a system that works for you! There're many things can be noted with the dyes, it's just up to you how to use them.
Lastly, this one might seem a bit wasteful, but you can of course use nametags as well as or instead of dying the collars, especially if you use the same pack of wolves for each caving run.
In any case, while wolves can get in the way while caving and fighting, they do have their uses.
I don't really play any of the versions past 1.12.2 and would rather play older versions or modded versions. I have played 1.19.2 and the newer versions and they don't hit with me like the older versions, which is why I don't play them.
I don't agree with the permanent ban on players. I feel like people should be able to regulate their own public servers. They should decide whether a player should be banned on their server or not for abusive behavior.
As for caves, I never really had a problem with them. I don't usually get lost in the small or large caverns that spawn in the later versions of the game.
Well, then I have good news to you! There's gamerule to turn it off.
/gamerule doWardenSpawning false.
Problem solved.
Though, that being said. I am 100% with you on this. Warden did not need to exist.
You could even say, that I really do hate Warden as well. Whole deep dark is just horribly stupid idea, imho.
I use Jack-o-Lanterns to mark my way back to the exit of a cave system, if I place them as I go in they automatically face back where I came from.
I still need to think about how I place them so I can be sure which way to go. placing one just before I get to a junction keeps me from getting confused about which way is the exit.
I avoid getting overwhelmed by mobs by gradually working my way from the entrance, placing enough torches to avoid new spawns.
In caverns I go around the edges lighting up the slopes for a bit then fill in the floor below, that way any mobs will have to go uphill to get to me.
But it takes a LOT of torches, I normally carry 3 stacks of charcoal (I just can't find enough coal, particularly on the Diamond areas) and If the cavern is really big I tend to have to leave to get more charcoal before I can finish it.
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I really wish that charcoal could be turned to blocks like coal, perhaps even interchangeably.
Just testing.
Yeah, charcoal brickettes would be pretty sweet.
I don't mind the deep dark. Even the blindness doesn't bother me too much. That freaking warden though.
Subjective but imo has been losing its identity for a while that is what happens when you sell out and sell your company to a conglomerate not to mention selling to a company that is at the top of the conglomerate.
Imo the more they add to the game the worse it eventually becomes, i also have not played past 1.12 reason being is that 1.7.10 has the best mods so i don't know any of the new stuff and i don't actively look at up either i only know basic stuff which i cannot help seeing naturally but overall i don't know anything past 1.12.
Primarily 1.4.7 because its the first iteration of most grandfather mods and 1.7.10 being the most saturated with original mods and being the pinnacle of modded Minecraft imo. Both these versions cover everything i want in Minecraft anything past that ehh and i don't care for it past that. Gregtech is a good example because it changes quite a bit over the different MC versions and only officially goes up to 1.7.10 but you have to play the alt MC versions to play each version of GT.
The game is also at the point where its just a massive amalgamation of "things" they just keep adding stuff to add stuff at this point and the game is so far removed from well "Minecraft" it could have just about any other name by now.
Not as "the standerts" to microsoft (making money) but it is
1.19.2 has certainly damaged Mojang's image, regardless of if the update was an executive decision or not. This was already a foreseeable outcome when the whole MSA migration stuff went through, and I'm certain that there are more of these updates to come in the future.
I do hope that they (at some point in the future) address, or at least mitigate, some of the damages done by such a reporting system, one as loose as this. The implementation of it felt extremely rushed and has only caused negativity among other communities. I'm not too sure what lies ahead for these types of moderation updates, but I'm certain either way that none of these updates are to ship out as "good," regardless of community feedback.
SPRUcE
Even when you curse to insult someone they may have said something which deserved it, but moderators are inclined to ban you regardless, I've experienced this before, not on here, but other sites I have, although thankfully on gaming platforms they were only temporary suspensions.
I know you should block people who annoy you and not respond or retaliate for being rude in other conversations with you or against your friends. But sometimes emotions get the better of people and they end up lashing out.
I think a ban for that is harsh, especially when the message wasn't threatening to kill them or inciting other's to physically harm them.
Even when threats are involved, sometimes the individual receiving the threats is that much of a jerk that it is understandable why they would receive threats, as they could have done something illegal and physically harmful to another, or they may just be extremely disrespectful of another's hardship, say if someone in your family had died. Lashing out in cases like this should only warrant a temporary ban at most unless the individual is causing problems for innocent people who had nothing to do with it.
On the topic about Minecraft, I don't have a problem with how deep the caves are and neither do friends on my server, it is more the case of what exists down there now in 1.19 that is the problem. The Warden in Ancient Cities could potentially be accidentally spawned, which may cause problems for friends on your server and given the attack range and the ability to send shockwaves through solid blocks to inflict damage on the player, it quite frankly sucks. Worst of all there isn't really any reward for going there, sure you get the pieces for the 5 disc in Ancient Cities, and some Skulk sensors which is used for wireless redstone builds, but that's about it.
The only thing I really liked about 1.19 is the Froglights, Mangrove trees/wood, Mud and the mud brick variant blocks, chests in boats and Frogs.
The Recovery Compass doesn't help if the loot dropped is at the place where the Warden is still located,
because players could be killed over and over again there, so it is effectively useless in this scenario,
it also does not help if the items were dropped in Lava or in deep ravines where it is impossible to get to
the items in time. The Recovery Compass would only infuriate an unsuspecting player even more.