I guess it's an element of luck involved. My server has been productive in finding ores of all kinds at deep cave levels nearing -64.
In my personal world, I had the incredible luck of a double diamond ore size 13 only slightly below deepslate level. But since then my mineshaft has yielded only one gold ore so far and nothing else (not that it's very long yet).
There are sites discussing the ideal mining level for every ore and diamond's is just above bedrock level, so I will mine there mostly. Unfortunately coal's is very high which means I will require a separate hill or mountain mine.
I guess it's an element of luck involved. My server has been productive in finding ores of all kinds at deep cave levels nearing -64.
In my personal world, I had the incredible luck of a double diamond ore size 13 only slightly below deepslate level. But since then my mineshaft has yielded only one gold ore so far and nothing else (not that it's very long yet).
There are sites discussing the ideal mining level for every ore and diamond's is just above bedrock level, so I will mine there mostly. Unfortunately coal's is very high which means I will require a separate hill or mountain mine.
Which makes it really hard to find when there are no mountains near one's base.
Hills and mountains aren't that hard to find though, you can't miss them and they are evenly spread out to be common.
Following my last post though...I've found 0 diamonds while mining, and 3 from a cave system which has been mostly at copper level unfortunately. I am drowning in copper and still not enough diamond for an armour set. So while low level caves are quite a diamond mine (including my preferred server, mineshaft with half a dozen diamond ores plus chests), a lot of caves that seem low level don't go that low and are much less productive.
It's basically like regular smaller caves in terms of diamond quantity except you have to go twice as far down...
Oh, and dripstone biomes are annoying. Autojump does not mix well with dripstone spikes.
Also - you can find coal just below the surface if you are in a biome somewhat above sea level. My current singleplayer world is a jungle edge biome at y = 75 or so and there is ample coal right under my hidey hole.
Hills and mountains aren't that hard to find though, you can't miss them and they are evenly spread out to be common.
Following my last post though...I've found 0 diamonds while mining, and 3 from a cave system which has been mostly at copper level unfortunately. I am drowning in copper and still not enough diamond for an armour set. So while low level caves are quite a diamond mine (including my preferred server, mineshaft with half a dozen diamond ores plus chests), a lot of caves that seem low level don't go that low and are much less productive.
It's basically like regular smaller caves in terms of diamond quantity except you have to go twice as far down...
Oh, and dripstone biomes are annoying. Autojump does not mix well with dripstone spikes.
Also - you can find coal just below the surface if you are in a biome somewhat above sea level. My current singleplayer world is a jungle edge biome at y = 75 or so and there is ample coal right under my hidey hole.
The closest "mountain" to my base is almost two thousand blocks away. ("Mountain" means one of the six biomes that replaced mountain biomes in 1.18.)
The update is cool and all but I have this thing which most likely other people probably have it too is that I like playing the older versions more than updated versions like I would rather play 1.14 than 1.18. It all depends when you joined Minecraft for me it was 2013 and I got used to the textures and blocks from back then. So I think a 4 year old would like playing any version of Minecraft but would be interested in the newer versions So I think this update was great and all but I really wont play it.
This update was the reason I almost quit the game. Thank god Im not stuck on the latest version like the bedrock players.
Its the most disgusting terrain Ive seen in minecraft. It feels incredibly nasty whilst playing and it looks nasty. I dont need idiots telling me how since its varied it can spawn as anything and I just need to look. I looked for over 5 hours and everything was disgusting.
At the very least I can stay on 1.6 for now. Really hopeful someone will port 1.2 terrain to 1.18 so it may be playable
This update was the reason I almost quit the game. Thank god Im not stuck on the latest version like the bedrock players.
Its the most disgusting terrain Ive seen in minecraft. It feels incredibly nasty whilst playing and it looks nasty. I dont need idiots telling me how since its varied it can spawn as anything and I just need to look. I looked for over 5 hours and everything was disgusting.
At the very least I can stay on 1.6 for now. Really hopeful someone will port 1.2 terrain to 1.18 so it may be playable
For me, the grind fetish is what nearly killed the game for me. Thank goodness we're able to use the launcher system in Java edition to get around this problem, although I would've preferred if this option existed in bedrock edition also as that version runs smoother on people's PC's.
Ore distribution affects just about everything you do in survival, no matter your play style you're going to need diamonds at some point, even if it's only for a jukebox, if you don't care for jukeboxes, which are the least expensive as far as diamonds go, you definitely need at least 3 diamonds before you can get into the Nether, or a Tool Smith with all trades unlocked, without this, you get no diamond pickaxe, no diamond pickaxe means no Nether portal.
And I'm sick of other people on other sites who make excuses for this, not everyone has that kind of free time where they can just spend every minute of their conscious life on the game, and these changes are making the game increasingly inaccessible for those people, there isn't any middle ground being offered anymore, unless you forgo the new content in favour of an older edition in the launcher system on Java. As other posters brought up not just myself, strip mining is no longer a rewarding task, it has become monotonous.
Minecraft started out as an indie casual game, but as its popularity grew, and when the administration changed hands after Notch left, things got more complicated and it's no longer an indie game.
I won't be on here much not to spoil anything for myself (I like to find things myself) but so far I really like this new update. I haven't played in about a year and a half and I'm very much liking the cave generation and how I'm getting a variety of biomes. Even though a lot has been added to Minecraft over time it felt like the core of the game, mining, felt lacking. I really like the lower layer deepslate because it's like what I added in my old mod and also the addition of crystals and copper. I know some of the additions I'm enjoying right now are from some previous updates but right now it feels like it all flows together so well, new additions and old.
There's been a few people in this forum who have the same play-style as me and were disappointed about the ore generation and the amount of time it takes to progress in the game, this may not seem like an important issue because of it being a minority group but this minority group is going to get left behind in the previous versions which is not in the best interests of anyone including the devs. I think that makes it important.
Aside from that I have my own opinion that I think Jeb's updates back in the day were always more geared towards completing the idea of minecraft instead of adding to it, minecraft has evolved a lot since then but at the same time the gameplay systems are more or less the same.
This update they've added a lot more room to expand quite literally, and the visual improvements and generation are incredibly important to get more people in, I would just like to advocate for them to in further updates to focus on player gameplay experience (add more fun), larger mountains means slower to traverse terrain, which means you need to expand the transportation aspect in the game as well as the landscaping tools this also applies to the deeper underground, ores being spread over multiple levels and deepslate which is harder to mine.
I suggest they add a system called alloying or smithing, but they could also add ways to quarry, maybe by hiring villagers?
They did a good thing in 1.16 or whatever the water update was because they added improvements to the aesthetics AND most of the additions were also helpful and functional to the player, this is not the case in this update. Not even with the things they have/had planned.
The villagers rn are just storefronts for us to also abuse the mechanics of, If villagers were a little more human interacting it would make some of us feel a little less lonely
The only thing I found disappointing was that on my first world the same exact biomes would alternate until I got quite far. It was frustrating not finding a snow biome (and other key biomes as well) anywhere nearby. I ended up giving and starting over after googling a nice seed. I hope this one is better.
UPDATE: The new seed has a similar problem. In this one even after randomly walking for many in-game days (several hours IRL) I still have not encountered a single desert and I have not stumbled across any berries. When I get the stomach for another boring long hike I will use an external map tool to locate those. And for my next map generation I am definitely using a mod.
My only problem with it is that copper is completely useless, and it's everywhere. The best way to solve that problem would be NOT adding copper armor, tools and weapons but making the other recipes that use iron use copper as well. There are so many recipes that use iron, too many. If we were able to do all of those things with copper instead, copper would be very valuable. Copper bucket, copper piston, copper rails. I think this solves two problems with one stone.
My only problem with it is that copper is completely useless, and it's everywhere. The best way to solve that problem would be NOT adding copper armor, tools and weapons but making the other recipes that use iron use copper as well. There are so many recipes that use iron, too many. If we were able to do all of those things with copper instead, copper would be very valuable. Copper bucket, copper piston, copper rails. I think this solves two problems with one stone.
Not quite, copper is used for lightning rods which can protect your Villagers from a lightning storm.
You'd need this if you wanted to protect your valuable trades.
I do agree that there aren't enough uses for copper though, so it would make sense to add more, even if it was for something like redstone machines.
There's far too many things in the game that can deplete Iron reserves especially for players who like building, in my opinion it's time Mojang added more uses for copper since they insist it being so common in cave systems in addition to being renewable thanks to Downed Zombie farms.
I agree with Rainy. Lightning rods and spyglasses are niche optional tools, and using copper as an observer clock is one-time use only.
I agree with Rainy's point that there aren't enough uses for copper
I just don't know how to approach this one without Mojang getting obsessive over nerfing this also like they've done with practically everything else, and then we end up back where we started with the same problem.
I have made the suggestion of more redstone equipment added to the game, but the question is what? a scheduler block would be nice like another person suggested one time, that way a redstone signal could be triggered at greater intervals than once per day or night using daylight sensors.
Adding motors to the game so we could make mineshaft elevators would be interesting also, this way we don't end up needlessly damaging our riptide tridents using a water shaft to get up or down in Java edition. I've also made the point while it is true we can use bubble columns, unfortunately if you're not wearing boots with frost walker on them, then the magma blocks would also end up damaging equipment.
A mineshaft elevator would be a more efficient solution that doesn't risk damaging your gear.
The point of transport is to safely get you from A to B, and if it doesn't, then it's not very practical.
I agree with Rainy's point that there aren't enough uses for copper
I just don't know how to approach this one without Mojang getting obsessive over nerfing this also like they've done with practically everything else, and then we end up back where we started with the same problem.
I have made the suggestion of more redstone equipment added to the game, but the question is what? a scheduler block would be nice like another person suggested one time, that way a redstone signal could be triggered at greater intervals than once per day or night using daylight sensors.
Adding motors to the game so we could make mineshaft elevators would be interesting also, this way we don't end up needlessly damaging our riptide tridents using a water shaft to get up or down in Java edition. I've also made the point while it is true we can use bubble columns, unfortunately if you're not wearing boots with frost walker on them, then the magma blocks would also end up damaging equipment.
A mineshaft elevator would be a more efficient solution that doesn't risk damaging your gear.
The point of transport is to safely get you from A to B, and if it doesn't, then it's not very practical.
i dont like it.
Im generally not a fan of the recent changes Mojang did to the game.
Please leave me alone on 1.8.9
Thanks
Fortunately, it is very easy to play on an older version - I've never updated past 1.6.4 myself (excluding mods, which are entirely separate from vanilla versions) and couldn't care less about 1.18 (or 1.19) as my self-made modded versions are far superior to them precisely because I made them myself - I even implemented many of the changes in 1.18 many years ago, ranging from 2-3 times deeper ground (though I prefer the original depth, a lower lava level does give some more space), more varied surface terrain, better rivers and beaches, and far more variety in caves and underground features (I doubt that most other players spent more than a few minutes in the new caves before getting bored of them and probably rely on iron/resource farms more than ever, and biome generation is mostly still the same as the 1.7 generation that makes most worlds very boring within any reasonable distance of spawn; the game should be renamed to "Buildcraft" or the like).
Fortunately, it is very easy to play on an older version - I've never updated past 1.6.4 myself (excluding mods, which are entirely separate from vanilla versions) and couldn't care less about 1.18 (or 1.19) as my self-made modded versions are far superior to them precisely because I made them myself - I even implemented many of the changes in 1.18 many years ago, ranging from 2-3 times deeper ground (though I prefer the original depth, a lower lava level does give some more space), more varied surface terrain, better rivers and beaches, and far more variety in caves and underground features (I doubt that most other players spent more than a few minutes in the new caves before getting bored of them and probably rely on iron/resource farms more than ever, and biome generation is mostly still the same as the 1.7 generation that makes most worlds very boring within any reasonable distance of spawn; the game should be renamed to "Buildcraft" or the like).
nice
These custom builds youre talking about sound very interesting to me and is probably exactly what i was looking for.
I know of the custom "not so secret saturday" minecraft alpha builds, but i dont play them anymore, primarily because alpha is a bit too old for me and the developers are a**holes.
Would you mind if i could try one of your own custom minecraft builds out for myself?
I guess it's an element of luck involved. My server has been productive in finding ores of all kinds at deep cave levels nearing -64.
In my personal world, I had the incredible luck of a double diamond ore size 13 only slightly below deepslate level. But since then my mineshaft has yielded only one gold ore so far and nothing else (not that it's very long yet).
There are sites discussing the ideal mining level for every ore and diamond's is just above bedrock level, so I will mine there mostly. Unfortunately coal's is very high which means I will require a separate hill or mountain mine.
Which makes it really hard to find when there are no mountains near one's base.
Hills and mountains aren't that hard to find though, you can't miss them and they are evenly spread out to be common.
Following my last post though...I've found 0 diamonds while mining, and 3 from a cave system which has been mostly at copper level unfortunately. I am drowning in copper and still not enough diamond for an armour set. So while low level caves are quite a diamond mine (including my preferred server, mineshaft with half a dozen diamond ores plus chests), a lot of caves that seem low level don't go that low and are much less productive.
It's basically like regular smaller caves in terms of diamond quantity except you have to go twice as far down...
Oh, and dripstone biomes are annoying. Autojump does not mix well with dripstone spikes.
Also - you can find coal just below the surface if you are in a biome somewhat above sea level. My current singleplayer world is a jungle edge biome at y = 75 or so and there is ample coal right under my hidey hole.
The closest "mountain" to my base is almost two thousand blocks away. ("Mountain" means one of the six biomes that replaced mountain biomes in 1.18.)
The update is cool and all but I have this thing which most likely other people probably have it too is that I like playing the older versions more than updated versions like I would rather play 1.14 than 1.18. It all depends when you joined Minecraft for me it was 2013 and I got used to the textures and blocks from back then. So I think a 4 year old would like playing any version of Minecraft but would be interested in the newer versions So I think this update was great and all but I really wont play it.
This update was the reason I almost quit the game. Thank god Im not stuck on the latest version like the bedrock players.
Its the most disgusting terrain Ive seen in minecraft. It feels incredibly nasty whilst playing and it looks nasty. I dont need idiots telling me how since its varied it can spawn as anything and I just need to look. I looked for over 5 hours and everything was disgusting.
At the very least I can stay on 1.6 for now. Really hopeful someone will port 1.2 terrain to 1.18 so it may be playable
I hate life :_)
For me, the grind fetish is what nearly killed the game for me. Thank goodness we're able to use the launcher system in Java edition to get around this problem, although I would've preferred if this option existed in bedrock edition also as that version runs smoother on people's PC's.
Ore distribution affects just about everything you do in survival, no matter your play style you're going to need diamonds at some point, even if it's only for a jukebox, if you don't care for jukeboxes, which are the least expensive as far as diamonds go, you definitely need at least 3 diamonds before you can get into the Nether, or a Tool Smith with all trades unlocked, without this, you get no diamond pickaxe, no diamond pickaxe means no Nether portal.
And I'm sick of other people on other sites who make excuses for this, not everyone has that kind of free time where they can just spend every minute of their conscious life on the game, and these changes are making the game increasingly inaccessible for those people, there isn't any middle ground being offered anymore, unless you forgo the new content in favour of an older edition in the launcher system on Java. As other posters brought up not just myself, strip mining is no longer a rewarding task, it has become monotonous.
Minecraft started out as an indie casual game, but as its popularity grew, and when the administration changed hands after Notch left, things got more complicated and it's no longer an indie game.
I won't be on here much not to spoil anything for myself (I like to find things myself) but so far I really like this new update. I haven't played in about a year and a half and I'm very much liking the cave generation and how I'm getting a variety of biomes. Even though a lot has been added to Minecraft over time it felt like the core of the game, mining, felt lacking. I really like the lower layer deepslate because it's like what I added in my old mod and also the addition of crystals and copper. I know some of the additions I'm enjoying right now are from some previous updates but right now it feels like it all flows together so well, new additions and old.
it's a good thing
There's been a few people in this forum who have the same play-style as me and were disappointed about the ore generation and the amount of time it takes to progress in the game, this may not seem like an important issue because of it being a minority group but this minority group is going to get left behind in the previous versions which is not in the best interests of anyone including the devs. I think that makes it important.
Aside from that I have my own opinion that I think Jeb's updates back in the day were always more geared towards completing the idea of minecraft instead of adding to it, minecraft has evolved a lot since then but at the same time the gameplay systems are more or less the same.
This update they've added a lot more room to expand quite literally, and the visual improvements and generation are incredibly important to get more people in, I would just like to advocate for them to in further updates to focus on player gameplay experience (add more fun), larger mountains means slower to traverse terrain, which means you need to expand the transportation aspect in the game as well as the landscaping tools this also applies to the deeper underground, ores being spread over multiple levels and deepslate which is harder to mine.
I suggest they add a system called alloying or smithing, but they could also add ways to quarry, maybe by hiring villagers?
They did a good thing in 1.16 or whatever the water update was because they added improvements to the aesthetics AND most of the additions were also helpful and functional to the player, this is not the case in this update. Not even with the things they have/had planned.
The villagers rn are just storefronts for us to also abuse the mechanics of, If villagers were a little more human interacting it would make some of us feel a little less lonely
I generally like 1.18.
The only thing I found disappointing was that on my first world the same exact biomes would alternate until I got quite far. It was frustrating not finding a snow biome (and other key biomes as well) anywhere nearby. I ended up giving and starting over after googling a nice seed. I hope this one is better.
UPDATE: The new seed has a similar problem. In this one even after randomly walking for many in-game days (several hours IRL) I still have not encountered a single desert and I have not stumbled across any berries. When I get the stomach for another boring long hike I will use an external map tool to locate those. And for my next map generation I am definitely using a mod.
My only problem with it is that copper is completely useless, and it's everywhere. The best way to solve that problem would be NOT adding copper armor, tools and weapons but making the other recipes that use iron use copper as well. There are so many recipes that use iron, too many. If we were able to do all of those things with copper instead, copper would be very valuable. Copper bucket, copper piston, copper rails. I think this solves two problems with one stone.
Not quite, copper is used for lightning rods which can protect your Villagers from a lightning storm.
You'd need this if you wanted to protect your valuable trades.
I do agree that there aren't enough uses for copper though, so it would make sense to add more, even if it was for something like redstone machines.
There's far too many things in the game that can deplete Iron reserves especially for players who like building, in my opinion it's time Mojang added more uses for copper since they insist it being so common in cave systems in addition to being renewable thanks to Downed Zombie farms.
I agree with Rainy. Lightning rods and spyglasses are niche optional tools, and using copper as an observer clock is one-time use only.
I agree with Rainy's point that there aren't enough uses for copper
I just don't know how to approach this one without Mojang getting obsessive over nerfing this also like they've done with practically everything else, and then we end up back where we started with the same problem.
I have made the suggestion of more redstone equipment added to the game, but the question is what? a scheduler block would be nice like another person suggested one time, that way a redstone signal could be triggered at greater intervals than once per day or night using daylight sensors.
Adding motors to the game so we could make mineshaft elevators would be interesting also, this way we don't end up needlessly damaging our riptide tridents using a water shaft to get up or down in Java edition. I've also made the point while it is true we can use bubble columns, unfortunately if you're not wearing boots with frost walker on them, then the magma blocks would also end up damaging equipment.
A mineshaft elevator would be a more efficient solution that doesn't risk damaging your gear.
The point of transport is to safely get you from A to B, and if it doesn't, then it's not very practical.
Talk about high level efficiency, geez
i dont like it.
Im generally not a fan of the recent changes Mojang did to the game.
Please leave me alone on 1.8.9
Thanks
Fortunately, it is very easy to play on an older version - I've never updated past 1.6.4 myself (excluding mods, which are entirely separate from vanilla versions) and couldn't care less about 1.18 (or 1.19) as my self-made modded versions are far superior to them precisely because I made them myself - I even implemented many of the changes in 1.18 many years ago, ranging from 2-3 times deeper ground (though I prefer the original depth, a lower lava level does give some more space), more varied surface terrain, better rivers and beaches, and far more variety in caves and underground features (I doubt that most other players spent more than a few minutes in the new caves before getting bored of them and probably rely on iron/resource farms more than ever, and biome generation is mostly still the same as the 1.7 generation that makes most worlds very boring within any reasonable distance of spawn; the game should be renamed to "Buildcraft" or the like).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
nice
These custom builds youre talking about sound very interesting to me and is probably exactly what i was looking for.
I know of the custom "not so secret saturday" minecraft alpha builds, but i dont play them anymore, primarily because alpha is a bit too old for me and the developers are a**holes.
Would you mind if i could try one of your own custom minecraft builds out for myself?