Our SMP is trying to do some pre-planning for our next season. Has anything been said regarding where the new mountain biomes will generate when 1.18 releases? Will they generate in place of extreme hills-type biomes or will they be a new type of biome independent from extreme hills? For example, if we were to start a new season on a seed with an extreme hills biome near spawn and deleted the overworld after we update to 1.18, would that extreme hills biome just regenerate as it was or would the new mountain terrain generate in its place?
To my knowledge nothing this hasn't been addressed in any announcements, but I'm hoping I just missed it.
My understanding is that the new mountains replace the existing Extreme Hills. But whether they'll appear in the same places that Extreme Hills did, I don't think we know as yet. I don't recall hearing anything about the biome distribution changing either way.
My understanding is that the new mountains replace the existing Extreme Hills. But whether they'll appear in the same places that Extreme Hills did, I don't think we know as yet. I don't recall hearing anything about the biome distribution changing either way.
In bedrock edition the new mountains existed for a short period of time. They did not replace old mountains and instead generated in new chunks. I'm assuming they will not get replaced and instead will be located in chunks that have not been generated yet. Therefore extreme hills and the new mountains will be different biomes.
What I would call extreme hills are actually called "mountains" in the biome tag. I know the new biomes wouldn't generate in already-generated mountain biomes, but it makes sense to me that they would generate in other mountain/extreme hills biomes as they're generated after updating to 1.18
I'd think that the new mountains will replace the original extreme hills because otherwise adding new biomes will completely alter the biome map, breaking every single world (you'll have lots of ugly walls between old and new terrain where biomes and heights do not match), instead of only where extreme hills/mountains border existing terrain. For much the same reason the new ocean biomes added in 1.13 only replaced existing oceans, bamboo forest replaced parts of existing jungles, and so on. Otherwise, seeds have been unchanged since 1.7, which is by far the longest period of worldgen stability (at least as far as biomes are concerned; they completely changed the underground in 1.7 and 1.13; most interestingly, these changes were never mentioned in any official changelogs).
For example, this shows what happens when you add a single new biome, using my own modded version as an example (biomes do not change everywhere since "cold" and "hot" are generated differently, which is also the case for vanilla, or the RNG just happened to choose the same biome):
In bedrock edition the new mountains existed for a short period of time. They did not replace old mountains and instead generated in new chunks. I'm assuming they will not get replaced and instead will be located in chunks that have not been generated yet. Therefore extreme hills and the new mountains will be different biomes.
Of course I didn't mean that existing chunks would be changed! That has never happened in the history of the game. The OP asked if the new mountains would appear in the places Extreme Hills did *if he regenerated the world*.
All old mountain biomes will be removed and replaced. The new mountains have become an independent biome that can appear in any other biome.
This doesn't seem to be correct. It's true that other biomes can get hilly on their own without the need for special "Forest Hills" biomes any more, but dedicated mountain biomes still exist.
Oh, and the question in the OP has since been answered. The biome and terrain generation have completely changed, regenerated chunks are very unlikely to have the same biomes or height profiles. Similarities will happen only due to chance.
And the old Extreme Hills biomes are gone, replaced by the new biomes.
Our SMP is trying to do some pre-planning for our next season. Has anything been said regarding where the new mountain biomes will generate when 1.18 releases? Will they generate in place of extreme hills-type biomes or will they be a new type of biome independent from extreme hills? For example, if we were to start a new season on a seed with an extreme hills biome near spawn and deleted the overworld after we update to 1.18, would that extreme hills biome just regenerate as it was or would the new mountain terrain generate in its place?
To my knowledge nothing this hasn't been addressed in any announcements, but I'm hoping I just missed it.
My understanding is that the new mountains replace the existing Extreme Hills. But whether they'll appear in the same places that Extreme Hills did, I don't think we know as yet. I don't recall hearing anything about the biome distribution changing either way.
In bedrock edition the new mountains existed for a short period of time. They did not replace old mountains and instead generated in new chunks. I'm assuming they will not get replaced and instead will be located in chunks that have not been generated yet. Therefore extreme hills and the new mountains will be different biomes.
What I would call extreme hills are actually called "mountains" in the biome tag. I know the new biomes wouldn't generate in already-generated mountain biomes, but it makes sense to me that they would generate in other mountain/extreme hills biomes as they're generated after updating to 1.18
I'd think that the new mountains will replace the original extreme hills because otherwise adding new biomes will completely alter the biome map, breaking every single world (you'll have lots of ugly walls between old and new terrain where biomes and heights do not match), instead of only where extreme hills/mountains border existing terrain. For much the same reason the new ocean biomes added in 1.13 only replaced existing oceans, bamboo forest replaced parts of existing jungles, and so on. Otherwise, seeds have been unchanged since 1.7, which is by far the longest period of worldgen stability (at least as far as biomes are concerned; they completely changed the underground in 1.7 and 1.13; most interestingly, these changes were never mentioned in any official changelogs).
For example, this shows what happens when you add a single new biome, using my own modded version as an example (biomes do not change everywhere since "cold" and "hot" are generated differently, which is also the case for vanilla, or the RNG just happened to choose the same biome):
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Of course I didn't mean that existing chunks would be changed! That has never happened in the history of the game. The OP asked if the new mountains would appear in the places Extreme Hills did *if he regenerated the world*.
I believe that they are renaming the old "mountains" extreme hills, and making the new mountains a seperate biome.
All old mountain biomes will be removed and replaced. The new mountains have become an independent biome that can appear in any other biome.
My minecraft website - https://planet-minecraft.com/!
This doesn't seem to be correct. It's true that other biomes can get hilly on their own without the need for special "Forest Hills" biomes any more, but dedicated mountain biomes still exist.
Oh, and the question in the OP has since been answered. The biome and terrain generation have completely changed, regenerated chunks are very unlikely to have the same biomes or height profiles. Similarities will happen only due to chance.
And the old Extreme Hills biomes are gone, replaced by the new biomes.