Bundles are a great idea but it is way too hard to get when its suppose to solve early game inventory problems. I can beat the game before i can get 6 rabbit hide. Rabbits are hard to find, they're not that common, and hard to kill because they're fast and small. Even if you do kill 1 or 2 there is a high chance you wont get any rabbit hide. For that reason i think its reasonable to change the amount of rabbit hide from 6 to 3 and have the recipe shaped in a V with string in the middle or top of the V.
Copper is at most just for decoration, and while thats cool and all, but for the people who dont want to make a house out of copper, give the copper more uses like changing the recipe of the blast furnace instead of using iron ingots it uses copper ingots (Iron already has so much recipe using it anyways).
I absolutely agree. Bundles are awful to get. I started a new world and spawned right next to a desert. I ran around for the whole first minecraft day chasing rabbits and trying to collect enough hides. The whole process was so annoying that I don't think I'll ever do that again. Sure, bundles do a good job of holding most of your junk items, but the hassle of getting them is just not worth it.
Copper has no real uses. Just like a lot of the stuff we have seen in this update. For example - they went through all of the trouble of making amethyst crystals farmable in a special way without giving the item any practical use. You can use it to make a special kind of glass, but let's be honest, most people are never going to use it. Glow squids allow you to craft "glowing item frames". Who would ever need to craft that? Goats just exist, they have no real purpose. And don't tell me that "Not every mob needs to drop something to be usefull" - YES THEY DO! That's just lazy game design.
The game design at mojang is seriously lacking. And I don't understand why every youtuber is praising every feature like it's the best thing ever, but all I can see is shallow content with lots of missed opportunities.
why don't you breed the rabbits. you can do that with dandelions. i don't know if you can get them into a pen yet but i breed them whenever i can find them.
I for one am going to craft glowing item frames for the sake of map walls.
I even added them to my own mod for this reason; otherwise, I put glowstone behind the maps but this requires that the wall be two blocks thick if I don't want it to appear on the other side, and glowing item frames are cheaper, only requiring a glow inc sac (this isn't an issue for me as I get all the glowstone I can ever use while mining quarts for XP but others may find it so, especially before getting to the Nether; with this in mind, my glow squid also drop glowstone dust):
That said, one difference with my implementation is that glowing item frames are not a separate entity; they are simply normal item frames with a NBT tag set when you right-click on them while holding an ink sac (instead of crafting an item) so they consume basically no extra resources (the "flattening" significantly increased resource usage by making every single block/item/entity an entirely unique instance, which only benefits mapmakers; by contrast, I've added around 250 new blocks but only used around 30 new block IDs; glow squid are likewise a variant of squid whose type is set based on whether they spawned underground).
As far as bundles go, I see very little use for them since most of the resources I collect are in far greater quantities than a single stack, and they can apparently only hold a single unstackable item so they are useless for things like tools, horse armor, and enchanted books; for example, this is what my ender chest may look like after a caving session; I'd be able to save only 2 slots if the diamonds, rails, and name tag were in a bundle (for comparison, my "rail" and "cobweb" blocks achieve far greater space savings; 63 rail blocks at 9 rails each and the 8 rails in my inventory is 9 stacks of rails and 85 cobweb blocks at 4 cobwebs each is 6 stacks of cobwebs, so that's 11 slots saved):
why don't you breed the rabbits. you can do that with dandelions. i don't know if you can get them into a pen yet but i breed them whenever i can find them.
By the time you can breed rabits you probably don't need bundles any more. They are most usefull at the start of the game before you have found a location for your base - at that time you are collecting various crap items - a couple of sugarcanes, some flours for decoration, 5-10 wood, or other things you find when exploring. After you make your base you put all of those things in a chest, and you usually make shorter exploring trips where you don't collect as much random stuff.
The crafting recepie of bundles has to be changed! It is way too expensive right now - make it use 3 leather, placed like when crafting a bucket and it will be perfect. I get that they are trying to find a use for rabbit hide, but using it for bundles is just wrong.
OR they could change the rabbit AI to make them way easier to kill, but I don't see that happening. Or they could make some sort of "Rabbit trap" item that helps you kill rabbits, but that pushes the bundles further down the progression tree. The normal playthrough has to be something like this:
- Punch tree -> craft tools -> use wooden/stone sword to collect some resources -> craft 1-2 bundles -> explore -> collect crap -> make a base -> forget bundles ever existed.
Rabbits are extremely easy to harvest. If you have to chase them, you are doing it horribly wrong. There are dandelions all over the plains/forest biomes. Pick one up. Head to a desert or taiga with a stone/iron axe in main hand and a dandelion in the off-hand. The rabbits are gonna run right up to you and just sit in front of you. No need to chase them.
Be sure to use an axe cause it lets you precision-chop a single adult in one strike, without hitting babies or sending other adults running.
Even better: pick up a bunch of dandelions, like 20-30. Then you can breed adults before chopping them out and give some to babies to make them grow faster. Just be sure to keep at least one flower so rabbits remain attracted to you.
Bundle is absolutely awesome for exploration runs. You head out there, find some village chests, some desert temples, some broken nether portals, and soon enough your inventory is littered with two of this, three of that, etc. This is where bundle really shines. Sure, once you got shulker boxes, bundle is a lot less useful, but in my current snapshot world, I got the ender chest/shulker setup and still find myself making use of the bundle quite a bit.
As far as bundles go, I see very little use for them since most of the resources I collect are in far greater quantities than a single stack, and they can apparently only hold a single unstackable item so they are useless for things like tools, horse armor, and enchanted books; for example, this is what my ender chest may look like after a caving session; I'd be able to save only 2 slots if the diamonds, rails, and name tag were in a bundle (for comparison, my "rail" and "cobweb" blocks achieve far greater space savings; 63 rail blocks at 9 rails each and the 8 rails in my inventory is 9 stacks of rails and 85 cobweb blocks at 4 cobwebs each is 6 stacks of cobwebs, so that's 11 slots saved):
Well. Bundle's are considered as early game storage solution for few stackable items, so your inventory wouldn't get cluttered by several different items so fast. But once you start to collect resources in greater quantities, the Bundle does turn obsolete quite fast. Thanks to the fact, that it only holds 64 items (16 if talking about signs or ender pearls, and only 1 if it's not stackable item, like you already stated)
I personally like the idea of the Bundle. But once I am through the initial phases, I doubt anyone would hardly use them.
Copper could also be made to have another use like making pipes to automatically refill cauldrons.
Or making taps connected to pipes, so players can use hoppers to make functional sinks instead of just aesthetic ones with tripwire hooks.
These taps could be used to refill empty glass bottles for potion brewing, for convenience, self explanatory purpose.
3 different metals in the game and none of them are used for plumbing.
I do like the fact they are introducing lightning rods, but unfortunately these do not have any use beyond protecting wood or decor for making pseudo antennas on rooftops etc.
I don't like the bundle at all. It only allows you to store 1 stack of items, so it's realy just useful for keeping trash.
And i don't think it's necessary for the very early game, since you would actually collect stuff you need to survive and make a small base.
I know that hunting rabbits without carrots isn't fun but i don't think the recipe is that bad.
Shulker shells are the lategame items, unless you rush the game. In that case you don't need bundles, right?
They're useful for a lot more than trash. Have a single nether star? Put it in a bundle and store 63 more items with it. Have a couple of eyes of ender? Put it in a bundle. Have some crying obsidian from piglin trades? The bundle is perfect for that.
Rollback Post to RevisionRollBack
Remember those versions that minecraft pranked us with? Specifically:
Minecraft 2.0
Minecraft 1.VR-Pre1
Snapshot 15w14a
Minecraft 3D
Those are still downloadable! Watch this video for 2.0:
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
They're useful for a lot more than trash. Have a single nether star? Put it in a bundle and store 63 more items with it. Have a couple of eyes of ender? Put it in a bundle. Have some crying obsidian from piglin trades? The bundle is perfect for that.
They can only carry a single unstackable item (effectively making them redundant), or 16 ender pearls, or 8 ender pearls and 32 normal items, and so on:
This does not, however, increase the total capacity of the slot: each bundle has 64 "bundle slots" and each item placed in the bundle takes up these slots similar to how they take up space in a normal inventory slot: items that stack to 64 take up 1 bundle slot, items that stack to 16 (for example, eggs) take up 4, and items that do not stack (such as tools/weapons/armor) take up the whole bundle, all 64 slots.
This is also why I said they wouldn't be that useful for a lot of the miscellaneous chest loot I find while caving since enchanted books, horse armor, and the like do not stack and otherwise the savings are pretty minimal when compared to my own "rail" and "cobweb" blocks (which do not exist in vanilla).
They also do not appear to be as convenient to use as your normal inventory, it seems that you can only add/remove items in the order you put them in, or empty out the entire bundle onto the ground (as opposed, to e.g. a backpack mod I used before, where you right-clicked the backpack while holing it and a GUI would come up which let you manipulate items exactly like a chest; bundles only seem to have a tooltip that shows the items they contain).
The Meaning of Life, the Universe, and Everything.
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I generally hunt rabbits with a bow; first strings go to a fishing rod, first night of fishing got me a reasonable-enough starter bow. I generally spend the first few minecraft days of a new world getting my mine - now mines - started and building a little starter cabin, but by the time I was ready to start exploring my immediate surroundings I had my bundle, and enough spare hides to craft another.
Bundles are awesome for maps. And for collecting seeds/trees/flowers... Things like emeralds get tossed in the bundle instead of taking up an entire inventory slot for the three emeralds I spotted while exploring a mountain. Bee nests silk-touched from trees. The TNT from a desert temple.
It'll be a while before I get an enderchest in my current world - I rarely play in the nether (haven't actually checked out the "new" nether yet, and i've never been to the End), my previous "real" world is old enough that I bought all my ender eyes from village clerics - and bundles are definitely a big help. (and by the time i do get enderchests I'll have enough maps to still make them extremely useful)
As far as copper goes, I *do* very much like the 'scope - I may not use it every day, but it's nice to have while out exploring... I don't have any problems with purely decorative blocks - more decorative options is a *good* thing. If you don't want to build anything with copper, it's still useful - stash the raw copper in a chest, and smelt it when you need the exp... (i *thought* i was finding way more copper than i would ever need - although not quite as "bad" as redstone or lapis - until I started my copper roofing project. starting with the barn, a large building with a high roof; that first mountain of copper barely covered half... still need another stack or two of copper stairs to finish the barn roof and the copper section of the roof on the main house, but took a break from mining to work on some above-ground outdoor projects)
One can debate the comparative utility of bundle relative to their play style till the cows come home. but really, if you are on an exploration run that is likely to involve loot chests, having a bundle in your inventory is massively beneficial. You go exploring, and after visits to several villages, biomes, sunken ships, buried treasures, broken nether portals, desert temples etc, your inventory looks like this:
1 lectern
1 stone cutter
2 brewing stands
4 diamonds
2 golden apples
1 enchanted golden apple
4 melon slices
3 bamboo
2 pumpkins
4 dark oak saplings
4 jungle saplings
3 emeralds
3 cocoa beans
1 heart of the sea
2 gold blocks
1 crafting table
4 carrots
3 potatoes
9 TNT
3 empty maps
1 compass
4 gold ingots
With a bundle, all of the above can get compressed into a single inventory slot, giving you that much more room for unstackables: enchanted books, horse armors, saddles, as well as room for larger stacks of other materials.
I am of the same opinion as scorrp10. Unless you are doing something extremely specific that involves filling your entire inventory with full stacks of items (for example, cooking 36 stacks of Chicken from my Chicken farm or building a large wall out of Stone Brick), it's basically impossible for carrying a bundle to have a negative impact on your activities, it will either help or it wouldn't have made a difference either way.
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In a game where the number of items goes up every year but the amount of player inventory space has remained the same since its inception, anything helps at this point.
I mean if you have played a while, think of all the extra crap you are picking up now compared to before in say beta or early release. Inventory fills up fast now, and having an item to condense materials or items that aren't a full stack helps a lot with that. Being able to see what is inside of it now in the UI was a good change that helps a lot with organizing them, hope they add that for shulker boxes one day.
Bundles are a great idea but it is way too hard to get when its suppose to solve early game inventory problems. I can beat the game before i can get 6 rabbit hide. Rabbits are hard to find, they're not that common, and hard to kill because they're fast and small. Even if you do kill 1 or 2 there is a high chance you wont get any rabbit hide. For that reason i think its reasonable to change the amount of rabbit hide from 6 to 3 and have the recipe shaped in a V with string in the middle or top of the V.
I understand your point with that and agree that if bundles are in fact supposed to solve early game storage problems, then the recipe should be a bit easier. However, it can also be used post-dragon death. For example, you can use it to store building blocks if you don't want to use shulker boxes. I would use it for MASSIVE building projects. That way I can store stacks of stone, without having to use my shulker boxes (which will be used for more useful purposes).
In a game where the number of items goes up every year but the amount of player inventory space has remained the same since its inception, anything helps at this point.
I mean if you have played a while, think of all the extra crap you are picking up now compared to before in say beta or early release. Inventory fills up fast now, and having an item to condense materials or items that don't stack helps a lot with that. Being able to see what is inside of it now in the UI was a good change that helps a lot with organizing them, hope they add that for shulker boxes one day.
As somebody who has recently had to use 5 shulker boxes to bring home expensive loot with a friend who also has the same amount of shulkers in his Ender Chest last night, I can agree with that.
Having bundles would be extremely helpful at managing recyclable but less expensive loot. I'd love to use these to carry home some extras during the next Nether expedition and so would lizking10152011.
Even expanding inventory space slightly for potions would be helpful at this point, since we have all these newer materials from various biomes in the Nether such as blackstone (only renewable by trades), shroom lights, basalt, soul soil and ancient debris which is an item that can be found underneath any biome in the Nether.
Of course people could use shulkers for the same purpose, but getting 27 shulker boxes per player is a lot of work.
Bundles is offering a cheaper alternative so people can mix and match.
I understand your point with that and agree that if bundles are in fact supposed to solve early game storage problems, then the recipe should be a bit easier. However, it can also be used post-dragon death. For example, you can use it to store building blocks if you don't want to use shulker boxes. I would use it for MASSIVE building projects. That way I can store stacks of stone, without having to use my shulker boxes (which will be used for more useful purposes).
That's the exact opposite of what bundles are good for. Essentially, a bundle allows you to store a stack's-worth of *mixed* items. For massive building projects, you're still going to need multiple chests...
As for example, I currently have one bundle containing one copy of each of my (zoomed-out) maps, a cartographer's table, a few blank maps, and a few sheets of paper; I can stick it in a chest at home (whether that's my main house, "my" house/workspace at the village i'm currently working on, some other outpost) if I'm going to be working in/around that location for a while, and then just grab the one bundle before setting off on an explore rather than having to juggle multiple inventory slots. Another bundle contains all the things I need to start planting trees/crops/etc at a new village/outpost: grass beet pumpkin and melon seeds, potatoes, carrots, sugar cane, saplings of All The Trees, a beehive, a moss block... Again, just takes up the one slot; and once I got everything planted and growing at the new village, I refilled it and stuck it back in my Exploration Prep chest. (lots of rabbits near my desert village; now that I've got the library built and librarians are starting to show up to work, my next project is going to be the animal barn... once i've rounded up some rabbits and started them breeding, i plan to stash planting-bundles at each house/outpost/village) When I'm caving/mining, I grab an empty bundle and stash my clock and a crafting table inside. As my inventory starts to fill up with loot, I can pull out the crafting table to consolidate metals etc, and I can stash things I only have a very small amount of (emeralds, string, glow-squid ink, etc) to free up slots for more loot. Especially since I don't yet have an ender chest on this world (and will probably never have a shulker box) it definitely makes things much more manageable...
Bundles are a great idea but it is way too hard to get when its suppose to solve early game inventory problems. I can beat the game before i can get 6 rabbit hide. Rabbits are hard to find, they're not that common, and hard to kill because they're fast and small. Even if you do kill 1 or 2 there is a high chance you wont get any rabbit hide. For that reason i think its reasonable to change the amount of rabbit hide from 6 to 3 and have the recipe shaped in a V with string in the middle or top of the V.
Copper is at most just for decoration, and while thats cool and all, but for the people who dont want to make a house out of copper, give the copper more uses like changing the recipe of the blast furnace instead of using iron ingots it uses copper ingots (Iron already has so much recipe using it anyways).
I absolutely agree. Bundles are awful to get. I started a new world and spawned right next to a desert. I ran around for the whole first minecraft day chasing rabbits and trying to collect enough hides. The whole process was so annoying that I don't think I'll ever do that again. Sure, bundles do a good job of holding most of your junk items, but the hassle of getting them is just not worth it.
Copper has no real uses. Just like a lot of the stuff we have seen in this update. For example - they went through all of the trouble of making amethyst crystals farmable in a special way without giving the item any practical use. You can use it to make a special kind of glass, but let's be honest, most people are never going to use it. Glow squids allow you to craft "glowing item frames". Who would ever need to craft that? Goats just exist, they have no real purpose. And don't tell me that "Not every mob needs to drop something to be usefull" - YES THEY DO! That's just lazy game design.
The game design at mojang is seriously lacking. And I don't understand why every youtuber is praising every feature like it's the best thing ever, but all I can see is shallow content with lots of missed opportunities.
I for one am going to craft glowing item frames for the sake of map walls.
I agree that amethyst needs more uses, though. Copper has use as a building material besides crafting.
why don't you breed the rabbits. you can do that with dandelions. i don't know if you can get them into a pen yet but i breed them whenever i can find them.
I even added them to my own mod for this reason; otherwise, I put glowstone behind the maps but this requires that the wall be two blocks thick if I don't want it to appear on the other side, and glowing item frames are cheaper, only requiring a glow inc sac (this isn't an issue for me as I get all the glowstone I can ever use while mining quarts for XP but others may find it so, especially before getting to the Nether; with this in mind, my glow squid also drop glowstone dust):
That said, one difference with my implementation is that glowing item frames are not a separate entity; they are simply normal item frames with a NBT tag set when you right-click on them while holding an ink sac (instead of crafting an item) so they consume basically no extra resources (the "flattening" significantly increased resource usage by making every single block/item/entity an entirely unique instance, which only benefits mapmakers; by contrast, I've added around 250 new blocks but only used around 30 new block IDs; glow squid are likewise a variant of squid whose type is set based on whether they spawned underground).
As far as bundles go, I see very little use for them since most of the resources I collect are in far greater quantities than a single stack, and they can apparently only hold a single unstackable item so they are useless for things like tools, horse armor, and enchanted books; for example, this is what my ender chest may look like after a caving session; I'd be able to save only 2 slots if the diamonds, rails, and name tag were in a bundle (for comparison, my "rail" and "cobweb" blocks achieve far greater space savings; 63 rail blocks at 9 rails each and the 8 rails in my inventory is 9 stacks of rails and 85 cobweb blocks at 4 cobwebs each is 6 stacks of cobwebs, so that's 11 slots saved):
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
By the time you can breed rabits you probably don't need bundles any more. They are most usefull at the start of the game before you have found a location for your base - at that time you are collecting various crap items - a couple of sugarcanes, some flours for decoration, 5-10 wood, or other things you find when exploring. After you make your base you put all of those things in a chest, and you usually make shorter exploring trips where you don't collect as much random stuff.
The crafting recepie of bundles has to be changed! It is way too expensive right now - make it use 3 leather, placed like when crafting a bucket and it will be perfect. I get that they are trying to find a use for rabbit hide, but using it for bundles is just wrong.
OR they could change the rabbit AI to make them way easier to kill, but I don't see that happening. Or they could make some sort of "Rabbit trap" item that helps you kill rabbits, but that pushes the bundles further down the progression tree. The normal playthrough has to be something like this:
- Punch tree -> craft tools -> use wooden/stone sword to collect some resources -> craft 1-2 bundles -> explore -> collect crap -> make a base -> forget bundles ever existed.
I don't like the bundle at all. It only allows you to store 1 stack of items, so it's realy just useful for keeping trash.
And i don't think it's necessary for the very early game, since you would actually collect stuff you need to survive and make a small base.
I know that hunting rabbits without carrots isn't fun but i don't think the recipe is that bad.
Shulker shells are the lategame items, unless you rush the game. In that case you don't need bundles, right?
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
Rabbits are extremely easy to harvest. If you have to chase them, you are doing it horribly wrong. There are dandelions all over the plains/forest biomes. Pick one up. Head to a desert or taiga with a stone/iron axe in main hand and a dandelion in the off-hand. The rabbits are gonna run right up to you and just sit in front of you. No need to chase them.
Be sure to use an axe cause it lets you precision-chop a single adult in one strike, without hitting babies or sending other adults running.
Even better: pick up a bunch of dandelions, like 20-30. Then you can breed adults before chopping them out and give some to babies to make them grow faster. Just be sure to keep at least one flower so rabbits remain attracted to you.
Bundle is absolutely awesome for exploration runs. You head out there, find some village chests, some desert temples, some broken nether portals, and soon enough your inventory is littered with two of this, three of that, etc. This is where bundle really shines. Sure, once you got shulker boxes, bundle is a lot less useful, but in my current snapshot world, I got the ender chest/shulker setup and still find myself making use of the bundle quite a bit.
Well. Bundle's are considered as early game storage solution for few stackable items, so your inventory wouldn't get cluttered by several different items so fast. But once you start to collect resources in greater quantities, the Bundle does turn obsolete quite fast. Thanks to the fact, that it only holds 64 items (16 if talking about signs or ender pearls, and only 1 if it's not stackable item, like you already stated)
I personally like the idea of the Bundle. But once I am through the initial phases, I doubt anyone would hardly use them.
Copper could also be made to have another use like making pipes to automatically refill cauldrons.
Or making taps connected to pipes, so players can use hoppers to make functional sinks instead of just aesthetic ones with tripwire hooks.
These taps could be used to refill empty glass bottles for potion brewing, for convenience, self explanatory purpose.
3 different metals in the game and none of them are used for plumbing.
I do like the fact they are introducing lightning rods, but unfortunately these do not have any use beyond protecting wood or decor for making pseudo antennas on rooftops etc.
They're useful for a lot more than trash. Have a single nether star? Put it in a bundle and store 63 more items with it. Have a couple of eyes of ender? Put it in a bundle. Have some crying obsidian from piglin trades? The bundle is perfect for that.
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34
I guess they'd be good for carrying potions too.
They can only carry a single unstackable item (effectively making them redundant), or 16 ender pearls, or 8 ender pearls and 32 normal items, and so on:
This is also why I said they wouldn't be that useful for a lot of the miscellaneous chest loot I find while caving since enchanted books, horse armor, and the like do not stack and otherwise the savings are pretty minimal when compared to my own "rail" and "cobweb" blocks (which do not exist in vanilla).
They also do not appear to be as convenient to use as your normal inventory, it seems that you can only add/remove items in the order you put them in, or empty out the entire bundle onto the ground (as opposed, to e.g. a backpack mod I used before, where you right-clicked the backpack while holing it and a GUI would come up which let you manipulate items exactly like a chest; bundles only seem to have a tooltip that shows the items they contain).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I generally hunt rabbits with a bow; first strings go to a fishing rod, first night of fishing got me a reasonable-enough starter bow. I generally spend the first few minecraft days of a new world getting my mine - now mines - started and building a little starter cabin, but by the time I was ready to start exploring my immediate surroundings I had my bundle, and enough spare hides to craft another.
Bundles are awesome for maps. And for collecting seeds/trees/flowers... Things like emeralds get tossed in the bundle instead of taking up an entire inventory slot for the three emeralds I spotted while exploring a mountain. Bee nests silk-touched from trees. The TNT from a desert temple.
It'll be a while before I get an enderchest in my current world - I rarely play in the nether (haven't actually checked out the "new" nether yet, and i've never been to the End), my previous "real" world is old enough that I bought all my ender eyes from village clerics - and bundles are definitely a big help. (and by the time i do get enderchests I'll have enough maps to still make them extremely useful)
As far as copper goes, I *do* very much like the 'scope - I may not use it every day, but it's nice to have while out exploring... I don't have any problems with purely decorative blocks - more decorative options is a *good* thing. If you don't want to build anything with copper, it's still useful - stash the raw copper in a chest, and smelt it when you need the exp... (i *thought* i was finding way more copper than i would ever need - although not quite as "bad" as redstone or lapis - until I started my copper roofing project. starting with the barn, a large building with a high roof; that first mountain of copper barely covered half... still need another stack or two of copper stairs to finish the barn roof and the copper section of the roof on the main house, but took a break from mining to work on some above-ground outdoor projects)
One can debate the comparative utility of bundle relative to their play style till the cows come home. but really, if you are on an exploration run that is likely to involve loot chests, having a bundle in your inventory is massively beneficial. You go exploring, and after visits to several villages, biomes, sunken ships, buried treasures, broken nether portals, desert temples etc, your inventory looks like this:
1 lectern
1 stone cutter
2 brewing stands
4 diamonds
2 golden apples
1 enchanted golden apple
4 melon slices
3 bamboo
2 pumpkins
4 dark oak saplings
4 jungle saplings
3 emeralds
3 cocoa beans
1 heart of the sea
2 gold blocks
1 crafting table
4 carrots
3 potatoes
9 TNT
3 empty maps
1 compass
4 gold ingots
With a bundle, all of the above can get compressed into a single inventory slot, giving you that much more room for unstackables: enchanted books, horse armors, saddles, as well as room for larger stacks of other materials.
I am of the same opinion as scorrp10. Unless you are doing something extremely specific that involves filling your entire inventory with full stacks of items (for example, cooking 36 stacks of Chicken from my Chicken farm or building a large wall out of Stone Brick), it's basically impossible for carrying a bundle to have a negative impact on your activities, it will either help or it wouldn't have made a difference either way.
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In a game where the number of items goes up every year but the amount of player inventory space has remained the same since its inception, anything helps at this point.
I mean if you have played a while, think of all the extra crap you are picking up now compared to before in say beta or early release. Inventory fills up fast now, and having an item to condense materials or items that aren't a full stack helps a lot with that. Being able to see what is inside of it now in the UI was a good change that helps a lot with organizing them, hope they add that for shulker boxes one day.
I understand your point with that and agree that if bundles are in fact supposed to solve early game storage problems, then the recipe should be a bit easier. However, it can also be used post-dragon death. For example, you can use it to store building blocks if you don't want to use shulker boxes. I would use it for MASSIVE building projects. That way I can store stacks of stone, without having to use my shulker boxes (which will be used for more useful purposes).
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As somebody who has recently had to use 5 shulker boxes to bring home expensive loot with a friend who also has the same amount of shulkers in his Ender Chest last night, I can agree with that.
Having bundles would be extremely helpful at managing recyclable but less expensive loot. I'd love to use these to carry home some extras during the next Nether expedition and so would lizking10152011.
Even expanding inventory space slightly for potions would be helpful at this point, since we have all these newer materials from various biomes in the Nether such as blackstone (only renewable by trades), shroom lights, basalt, soul soil and ancient debris which is an item that can be found underneath any biome in the Nether.
Of course people could use shulkers for the same purpose, but getting 27 shulker boxes per player is a lot of work.
Bundles is offering a cheaper alternative so people can mix and match.
That's the exact opposite of what bundles are good for. Essentially, a bundle allows you to store a stack's-worth of *mixed* items. For massive building projects, you're still going to need multiple chests...
As for example, I currently have one bundle containing one copy of each of my (zoomed-out) maps, a cartographer's table, a few blank maps, and a few sheets of paper; I can stick it in a chest at home (whether that's my main house, "my" house/workspace at the village i'm currently working on, some other outpost) if I'm going to be working in/around that location for a while, and then just grab the one bundle before setting off on an explore rather than having to juggle multiple inventory slots. Another bundle contains all the things I need to start planting trees/crops/etc at a new village/outpost: grass beet pumpkin and melon seeds, potatoes, carrots, sugar cane, saplings of All The Trees, a beehive, a moss block... Again, just takes up the one slot; and once I got everything planted and growing at the new village, I refilled it and stuck it back in my Exploration Prep chest. (lots of rabbits near my desert village; now that I've got the library built and librarians are starting to show up to work, my next project is going to be the animal barn... once i've rounded up some rabbits and started them breeding, i plan to stash planting-bundles at each house/outpost/village) When I'm caving/mining, I grab an empty bundle and stash my clock and a crafting table inside. As my inventory starts to fill up with loot, I can pull out the crafting table to consolidate metals etc, and I can stash things I only have a very small amount of (emeralds, string, glow-squid ink, etc) to free up slots for more loot. Especially since I don't yet have an ender chest on this world (and will probably never have a shulker box) it definitely makes things much more manageable...