I do find it funny that many of the features that have come recently seem somewhat inspired by past ideas. Coral and Piglens (Pigmen) come to mind. I don't see the red dragon happening since it sorta became the ender dragon.
Not quite optifine has somehow managed to both reduce my lag and add dynamic lighting. Unless all the other lag changes they add make up for the lag caused by the dynamic lighting?
Yep, it's just a client so it wouldn't be able to change the actual in game light without it being considered a hack or something.
Optifine is only a client-side mod when playing multiplayer; in singleplayer it actually does make changes to server-side code; for example, prior to 1.13 it had an option to enable "clear water", which included reducing the light opacity of water from 3 to 1, which also affected the server-side and world save data (for example, grass would spread underwater, leading me to make my own patch for it), and it makes optimizations to server-side code (for example, the "smooth world" option disables spawn chunks and probably does other stuff).
Otherwise, I don't see a problem with making dynamic lighting a client-side effect, and Mojang multithreaded the lighting engine in 1.14 so in theory there shouldn't be any lag due to a lot of light updates (aside from delayed light updates); either way, if used in reasonable amounts it shouldn't cause lag (I've never experienced lag spikes from placing/breaking torches, even on my old computer which would be 15 years old by now and unable to even launch newer versions); of course, chunk rendering, which needs to be updated when light levels change, is another matter.
Incorrect. It's been almost eight years, but both Notch and Jens said that the engine cannot support dynamic lighting or glow effects. Fast forward about a week after they say this and modders made it happen.
My recollection is that it was said that adding dynamic lighting would be too resource-intensive for the range of computers they want to support. They want people with potatoes to be able to play Minecraft.
My recollection is that it was said that adding dynamic lighting would be too resource-intensive for the range of computers they want to support. They want people with potatoes to be able to play Minecraft.
The only thing is, the system requirements have gone up a lot since then - as mentioned previously, my old computer wouldn't even be able to run newer versions (not even poorly but not at all), and ran modded 1.6.4 with 5-6 times the FPS of vanilla 1.8:
Last Updated: Jul 06, 2013 11:47PM CEST
Recommended Requirements:
CPU : Intel Pentium D or AMD Athlon 64 (K8) 2.6 GHz
RAM : 4GB
GPU : GeForce 6xxx or ATI Radeon 9xxx and up with OpenGL 2 Support (Excluding Integrated Chipsets)
Just a year later these were already at or below the minimum requirements and I can attest to that (I had a GeForce 7600 GS, equivalent to a mid-higher end 6xxx GPU, but well below the minimum of a 9600 GT, which is 2 generations newer):
Last Updated: Jul 22, 2014 09:09PM CEST
Minimum Requirements:
CPU: Intel Pentium D or AMD Athlon 64 (K8) 2.6 GHz
RAM: 2GB
GPU (Integrated): Intel HD Graphics or AMD (formerly ATI) Radeon HD Graphics with OpenGL 2.1
GPU (Discrete): Nvidia GeForce 9600 GT or AMD Radeon HD 2400 with OpenGL 3.1
To get some idea of what the game is capable of with proper optimization somebody made a mod which makes incredible performance claims, such as 256 chunk render distance with full simulation, far superior to Bedrock (which only simulates a very limited area and slows down many things, like random block updates and mob spawning, compared to Java); likewise, Sodium (available for the current version, I don't know if FastCraft 2 was ever even finished) updates the entire rendering engine give a substantial improvement in FPS, from at least a doubling to more than 10-fold in some cases (in my experience, Optifine only makes a difference where there are chunk updates, steady-state FPS is basically the same) - if Mojang properly optimized the game there would be no question as to whether it could support dynamic lighting and so much more.
I do find it funny that many of the features that have come recently seem somewhat inspired by past ideas. Coral and Piglens (Pigmen) come to mind. I don't see the red dragon happening since it sorta became the ender dragon.
A LOT of features have made it in from the past, and it brings me joy. Red dragons were mentioned alongside the Ender dragon, but they were hinted at back in 2013. In any case, I hope they and giants come to full implementation one day, though it'll probably be under a different name.
My recollection is that it was said that adding dynamic lighting would be too resource-intensive for the range of computers they want to support. They want people with potatoes to be able to play Minecraft.
Which is good and it sounds about right. One of Minecraft's strengths is to be able to be played on any platform on any level of performance. Too many games these days forget to consider potatoes which leaves out many, many potential players.
It's rather disappointing we haven't seen a snapshot this week, but that seems to be due to the next 1.16 release as well as a potential issue with whatever they're working on for 1.17. I'm curious what we'll see next week.
I actually feel mixed about the new update. It’s cool and looks awesome, but it will awful to go through the caves. The visibility will be annoying with the shrubbery, and the mobs will be relentless with the shadows. Lighting up a single room will take a stack of torches. And the warden is insanely difficult, I think they went a little too far with his damage. I’ve never been a very good gamer, and even Minecraft can be hard for me at times, but Minecraft isn’t supposed to be super challenging, and I guess with each update the game is getting more and more difficult and pushing away a casual gamer like me. I liked Minecraft because I’m a casual gamer, it was perfect for me. But every time I get to the new nether I die, and now with this even just mining is gonna be very frustrating. Mining can be challenging sometimes, but for me it’s often a very relaxing experience, and I love it, but now I don’t think I’ll be able to. Minecraft isn’t supposed to be crazy complicated, and now they’re adding archaeology which is way too mod like for me. The bags are cool, that’s my favorite part about the update. If they’re implementing these new crazy caves they shouldn’t be too constant, I still want the tunnels and more relaxing mines, even at diamond level. This update just doesn’t feel so much like Minecraft, it feels like a mod. A great mod, and fun in its own right, but not vanilla Minecraft. I wish they’d make it a separate so I didn’t have to rely on older versions. Minecraft has been for the casual gamers for a while, but now with people like dream getting popular, it’s just like any other game. And I don’t know if I like that.
This update just doesn’t feel so much like Minecraft, it feels like a mod. A great mod, and fun in its own right, but not vanilla Minecraft.
What does it mean for something to be "vanilla Minecraft"? I'm still puzzled by this. And what does and doesn't feel like Minecraft? I would really like an answer to both these questions please.
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Honestly, I don't see the use in being able to see things at night, especially since sleeping is now an enforced behavior (thanks to the phantom), so it's all but expected that the player only does important things during the day. You could argue that it could be used in adventure maps, but there are already multiple ways to display text and images much more effectively. As far as I can tell, modern maps only use signs for technical reasons rather than actual display. To communicate with the player, they use chat messages, invisible named armor stands (to display text in the world space), and resource packs (for displaying images like item icons, though even the tellraw command can display items). Perhaps this could have a few uses in vanilla survival, but it doesn't seem to benefit us very much.
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
I'm often out at night. You don't have to sleep every night to avoid phantoms. Also, one encounters darkness during the day - in caves, for example.
And a few niche uses are a few more than I was expecting the glow squid to have.
While you don't have to sleep every night technically, it is probably best practice to do so unless you are meticulously keeping track of how much sleep you're getting. There's really no reason to be out at night unless you either want to farm or specifically increase the challenge for yourself, and neither of these situations really necessitate glowing text/items. With the new cave light sources, the darkness in caves will be less of a problem as well. Even now, most caves are lit up by the player anyway. If you truly need to see in the dark, though, night vision is probably more effective, and you can specifically give entities the glowing effect (which also allows you to see objects from far away) using either commands or spectral arrows.
But I do agree with your last point - At least it's something.
Rollback Post to RevisionRollBack
Remember those versions that minecraft pranked us with? Specifically:
Minecraft 2.0
Minecraft 1.VR-Pre1
Snapshot 15w14a
Minecraft 3D
Those are still downloadable! Watch this video for 2.0:
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
The glow item frames have a nice texture regardless of visibility. And I'll have to test it, but using them may allow displaying maps without having to put light sources behind them to prevent ugly seams.
I do find it funny that many of the features that have come recently seem somewhat inspired by past ideas. Coral and Piglens (Pigmen) come to mind. I don't see the red dragon happening since it sorta became the ender dragon.
Praise be to Spode.
Not quite optifine has somehow managed to both reduce my lag and add dynamic lighting. Unless all the other lag changes they add make up for the lag caused by the dynamic lighting?
To my knowledge optifine's dynamic lighting is purely aesthetic. It does not actually affect the light level.
Praise be to Spode.
ok snapshots takes forever to wait
I agree it’s different but we like the
change
Yep, it's just a client so it wouldn't be able to change the actual in game light without it being considered a hack or something.
Optifine is only a client-side mod when playing multiplayer; in singleplayer it actually does make changes to server-side code; for example, prior to 1.13 it had an option to enable "clear water", which included reducing the light opacity of water from 3 to 1, which also affected the server-side and world save data (for example, grass would spread underwater, leading me to make my own patch for it), and it makes optimizations to server-side code (for example, the "smooth world" option disables spawn chunks and probably does other stuff).
Otherwise, I don't see a problem with making dynamic lighting a client-side effect, and Mojang multithreaded the lighting engine in 1.14 so in theory there shouldn't be any lag due to a lot of light updates (aside from delayed light updates); either way, if used in reasonable amounts it shouldn't cause lag (I've never experienced lag spikes from placing/breaking torches, even on my old computer which would be 15 years old by now and unable to even launch newer versions); of course, chunk rendering, which needs to be updated when light levels change, is another matter.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
My recollection is that it was said that adding dynamic lighting would be too resource-intensive for the range of computers they want to support. They want people with potatoes to be able to play Minecraft.
The only thing is, the system requirements have gone up a lot since then - as mentioned previously, my old computer wouldn't even be able to run newer versions (not even poorly but not at all), and ran modded 1.6.4 with 5-6 times the FPS of vanilla 1.8:
This is incredibly ancient hardware:
https://en.wikipedia.org/wiki/GeForce_6_series ("Launched on April 14, 2004")
https://en.wikipedia.org/wiki/Athlon_64 ("released on September 23, 2003")
Just a year later these were already at or below the minimum requirements and I can attest to that (I had a GeForce 7600 GS, equivalent to a mid-higher end 6xxx GPU, but well below the minimum of a 9600 GT, which is 2 generations newer):
Things have only gone up from there:
To get some idea of what the game is capable of with proper optimization somebody made a mod which makes incredible performance claims, such as 256 chunk render distance with full simulation, far superior to Bedrock (which only simulates a very limited area and slows down many things, like random block updates and mob spawning, compared to Java); likewise, Sodium (available for the current version, I don't know if FastCraft 2 was ever even finished) updates the entire rendering engine give a substantial improvement in FPS, from at least a doubling to more than 10-fold in some cases (in my experience, Optifine only makes a difference where there are chunk updates, steady-state FPS is basically the same) - if Mojang properly optimized the game there would be no question as to whether it could support dynamic lighting and so much more.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
A LOT of features have made it in from the past, and it brings me joy. Red dragons were mentioned alongside the Ender dragon, but they were hinted at back in 2013. In any case, I hope they and giants come to full implementation one day, though it'll probably be under a different name.
Which is good and it sounds about right. One of Minecraft's strengths is to be able to be played on any platform on any level of performance. Too many games these days forget to consider potatoes which leaves out many, many potential players.
It's rather disappointing we haven't seen a snapshot this week, but that seems to be due to the next 1.16 release as well as a potential issue with whatever they're working on for 1.17. I'm curious what we'll see next week.
Figured it was time for a change.
I actually feel mixed about the new update. It’s cool and looks awesome, but it will awful to go through the caves. The visibility will be annoying with the shrubbery, and the mobs will be relentless with the shadows. Lighting up a single room will take a stack of torches. And the warden is insanely difficult, I think they went a little too far with his damage. I’ve never been a very good gamer, and even Minecraft can be hard for me at times, but Minecraft isn’t supposed to be super challenging, and I guess with each update the game is getting more and more difficult and pushing away a casual gamer like me. I liked Minecraft because I’m a casual gamer, it was perfect for me. But every time I get to the new nether I die, and now with this even just mining is gonna be very frustrating. Mining can be challenging sometimes, but for me it’s often a very relaxing experience, and I love it, but now I don’t think I’ll be able to. Minecraft isn’t supposed to be crazy complicated, and now they’re adding archaeology which is way too mod like for me. The bags are cool, that’s my favorite part about the update. If they’re implementing these new crazy caves they shouldn’t be too constant, I still want the tunnels and more relaxing mines, even at diamond level. This update just doesn’t feel so much like Minecraft, it feels like a mod. A great mod, and fun in its own right, but not vanilla Minecraft. I wish they’d make it a separate so I didn’t have to rely on older versions. Minecraft has been for the casual gamers for a while, but now with people like dream getting popular, it’s just like any other game. And I don’t know if I like that.
.
What does it mean for something to be "vanilla Minecraft"? I'm still puzzled by this. And what does and doesn't feel like Minecraft? I would really like an answer to both these questions please.
The fact that glow squids drop something unique and useful does a lot to reconcile me to their existence.
I wish they had been more explicit about this for the vote.
Honestly, I don't see the use in being able to see things at night, especially since sleeping is now an enforced behavior (thanks to the phantom), so it's all but expected that the player only does important things during the day. You could argue that it could be used in adventure maps, but there are already multiple ways to display text and images much more effectively. As far as I can tell, modern maps only use signs for technical reasons rather than actual display. To communicate with the player, they use chat messages, invisible named armor stands (to display text in the world space), and resource packs (for displaying images like item icons, though even the tellraw command can display items). Perhaps this could have a few uses in vanilla survival, but it doesn't seem to benefit us very much.
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34
I'm often out at night. You don't have to sleep every night to avoid phantoms. Also, one encounters darkness during the day - in caves, for example.
And a few niche uses are a few more than I was expecting the glow squid to have.
While you don't have to sleep every night technically, it is probably best practice to do so unless you are meticulously keeping track of how much sleep you're getting. There's really no reason to be out at night unless you either want to farm or specifically increase the challenge for yourself, and neither of these situations really necessitate glowing text/items. With the new cave light sources, the darkness in caves will be less of a problem as well. Even now, most caves are lit up by the player anyway. If you truly need to see in the dark, though, night vision is probably more effective, and you can specifically give entities the glowing effect (which also allows you to see objects from far away) using either commands or spectral arrows.
But I do agree with your last point - At least it's something.
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34
It means we no longer need to use glowstone (or other light emitting blocks) to se signs clearly anymore. That is a big plus in my book.
Praise be to Spode.
I could see neon signs to be used in dark farms and can be a good decoration too,
The glow item frames have a nice texture regardless of visibility. And I'll have to test it, but using them may allow displaying maps without having to put light sources behind them to prevent ugly seams.