I just noticed that 19w36a added a new entity tag, beehive_inhabitors. Currently it only tags bees... But there's no real point in adding an entity tag for only one entity.
So I'm guessing that we're going to see another arthropod mob after all. At a guess, killer bees, since they're known for invading honeybee hives. But conceivably wasps or hornets.
Many entities have their own tags; for example, bats have "BatFlags", cats have "CatType" and "CollarColor", and so on - it wouldn't make sense and would be highly wasteful of resources if every single entity shared every possible tag (likewise, only breedable mobs have tags like "InLove", then there is another set of tags only found on living entities):
Many entities have their own tags; for example, bats have "BatFlags", cats have "CatType" and "CollarColor", and so on - it wouldn't make sense and would be highly wasteful of resources if every single entity shared every possible tag (likewise, only breedable mobs have tags like "InLove", then there is another set of tags only found on living entities):
I mean, seriously? They've done next to nothing aside from bug fixes and it's going to take them ANOTHER three months before they release?
My opinion is the opposite; take all of the time you need to fix the game's bugs, technical issues, and performance (granted, of course, they actually attain most of that).
I have almost NEVER been current on Minecraft's version since 1.7 released, and when I am, it's not for long, whereas when I started playing between 1.2.5 and 1.6.4, I usually updated between day one and a few days after. The reason(s) have been split into two main ones, the first being procrastination/waiting on third party stuff (I wait on OptiFine, Forge, one visual-only mod, and any changed I need to do to keep the texture pack I use looking the same), but the other is because of technical issues. There always seems to be something technical coming out of these new versions that causes issues to the point I just go "it's not worth the time invested fixing this instead of just playing more in my world as-is". Either performance drops horribly (1.7, 1.8, and 1.13 were bad for this), they change something regarding rendering, texture packs, etc. (seemingly every other version I need to do something to texture packs to keep them the same, 1.7, 1.12, and 1.13 at least caused this), or something just doesn't work right (anti-aiasing breaking in 1.7, chunks not loading right at certain render distances in 1.7, and now 1.13/1.14, rendering issues causing seeing through into the void since 1.8's rendering changes, etc.).
If this update actually is little more than a performance/technical update, AND it actually attained that to a good extent, I would be INCREDIBLY happy, but I will reserve my hopes until results come given Mojang's track record of "slow progress, nice new features, but more performance/technical headaches".
As for the known stuff, the bees at least (since the rest seem to be unconfirmed for the next 1.15 release and may be future content) are nice by me. I've always loved the idea of "ambience additions" to the game, and I feel they've been doing a good job of offering that. The bees do indeed seem a bit big though. The other stuff all sounds wonderful (nether attention, mountain changes, etc.), but I echo the confusion of holding a vote for updating new biomes when past ones weren't gotten to.
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I would certainly love the game to have more bugs fixed. The stuff that is related to obfuscation mapping and making modding easier is VEEEERY neat though; hopefully, this means that mods can update more quickly in the future. That, and I assume that the making and improvement of mods will be much easier now with that knowledge public. Ultimately, I have no idea as I do not make mods or code.
I am kind of annoyed that we have no idea when we will get the mountain biome update, let alone the other biomes content. It is kind of frustrating since they had said the mobs voted on far back we would be getting later... and we have heard literally nothing about those since then. I have a bad feeling that it will be the same as with the other biomes that they say they will "update later."
It is kind of frustrating since they had said the mobs voted on far back we would be getting later... and we have heard literally nothing about those since then. I have a bad feeling that it will be the same as with the other biomes that they say they will "update later."
That's not my recollection. My understanding was that the other mobs from the vote would not be added. The biome votes were different, though - they were specifically for which would be updated first.
For me, it comes down to the performance improvements everyone is raving about. If they truly are as good as they say they are, 1.15 will be worth the wait. And the whole bee premise isn't too terrible either, there have been more useless additions to the game. I'm still looking forward to the update.
Last time I played Minecraft on my PC was ages ago at the start of the year (I'm pretty sure), and when I logged in today I saw the new updates and I LOVED THEM!!!
The Villages have coloured beds, which I stole from them, and there was a ravine in the middle of the village I found! I used pumpkins from the village to build across the ravine to get some iron ore. There was also a campfire in the village.
The last 2 updates (1.13 & 1.14) were a huge surprise to me, either for the new features in those 2 versions or the new wave of mods/modloaders like Rift & Fabric (hence why I make forum wikis of them these days) the game has gotten better. I've not been bored with 1.13/1.14 yet compared to 1.8 to 1.12.2 which I only enjoyed for the mods I was using more so than the content they added. 1.9 with the End City I thought was good at first but otherwise from a common use of blocks and items I've used very few from each update compared to 1.13/1.14 where I've used them many times and not gotten as bored of them as they fit what I've been looking for. The Nether update for 1.16 will be interesting, I myself am not excited as I've used mods that fill in the gap for me when it comes to a Nether update fix but for those that don't use mods or haven't tried those yet I think the update will be great.
Hi! I am a new member here. I just registered. This is my first post. It's about Minecraft 1.15. I am very excited about it! There is so much new stuff! Bees and a new nether! I can't wait! How do you feel about Minecraft 1.15?
No new Nether yet, that's 1.16. 1.15 is small but looks fun.
Despite the fact that I've been both under a rock and uninterested these past few weeks along with not having booted up the game in 1.15 yet, let me just say I am ecstatic that golems can be healed without having to resort to potions. I've waited many years for that feature to be in-game.
I've posted my opinion elsewhere. Basically the gist is that the best thing I can say about the update is that it's ignorable since my plugins are frequently updated. The mechanical impact of the bees is negligible, the educational impact is misleading at best and I experienced a major bug within an hour of messing with the only real new addition.
As usual, and as with many adults still playing the game, I can think of half a dozen more interesting things that could have been done with Mojang's time: chisels, paint, new enchantment system that revolves around exploration rather than grind, more build options, more accurate ecological simulations, integrating sethome or property tracking/anti-grief measures, making pillagers invade intelligently rather than popping up in little mosh pits and standing there for the remainder of time, being able to program villagers to behave like dwarves from Dwarf Fortress, and so on.
For years now it seems like the updates have just been half-implemented ideas better done elsewhere, mainly Terraria and Dwarf Fortress, with the only major draw being a 3D voxel world. It is particularly telling to compare the social and invasion mechanics from 1.14 to Dwarf Fortress. In DF they are fleshed out enough to comprise an entire game; in MC they are an annoying diversion.
This update continues that trend, with bees in DF producing not just honey and honeycombs but also royal jelly and wax, being parent to two different professions that their keepers can progress in (bee keeping and wax working), and different species of bee with different behavior being present. I doubt we will ever see a villager messing with bees, as updates tend to be disjointed ideas that struggle to fit into the overarching game mechanics, just depending on players to roll a new world, generate chunks, and then view them like museum exhibits. By the way an apiarist villager was already a mechanic explored 5 years ago in mods, cementing the idea that updates are mainly come-lately attacks on mod compatibility rather than good or original ideas.
Many entities have their own tags; for example, bats have "BatFlags", cats have "CatType" and "CollarColor", and so on - it wouldn't make sense and would be highly wasteful of resources if every single entity shared every possible tag (likewise, only breedable mobs have tags like "InLove", then there is another set of tags only found on living entities):
https://minecraft.gamepedia.com/Chunk_format#Entity_format
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TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I'm not talking about those, but the JSON entity tags described here: https://minecraft.gamepedia.com/Tag
My opinion is the opposite; take all of the time you need to fix the game's bugs, technical issues, and performance (granted, of course, they actually attain most of that).
I have almost NEVER been current on Minecraft's version since 1.7 released, and when I am, it's not for long, whereas when I started playing between 1.2.5 and 1.6.4, I usually updated between day one and a few days after. The reason(s) have been split into two main ones, the first being procrastination/waiting on third party stuff (I wait on OptiFine, Forge, one visual-only mod, and any changed I need to do to keep the texture pack I use looking the same), but the other is because of technical issues. There always seems to be something technical coming out of these new versions that causes issues to the point I just go "it's not worth the time invested fixing this instead of just playing more in my world as-is". Either performance drops horribly (1.7, 1.8, and 1.13 were bad for this), they change something regarding rendering, texture packs, etc. (seemingly every other version I need to do something to texture packs to keep them the same, 1.7, 1.12, and 1.13 at least caused this), or something just doesn't work right (anti-aiasing breaking in 1.7, chunks not loading right at certain render distances in 1.7, and now 1.13/1.14, rendering issues causing seeing through into the void since 1.8's rendering changes, etc.).
If this update actually is little more than a performance/technical update, AND it actually attained that to a good extent, I would be INCREDIBLY happy, but I will reserve my hopes until results come given Mojang's track record of "slow progress, nice new features, but more performance/technical headaches".
As for the known stuff, the bees at least (since the rest seem to be unconfirmed for the next 1.15 release and may be future content) are nice by me. I've always loved the idea of "ambience additions" to the game, and I feel they've been doing a good job of offering that. The bees do indeed seem a bit big though. The other stuff all sounds wonderful (nether attention, mountain changes, etc.), but I echo the confusion of holding a vote for updating new biomes when past ones weren't gotten to.
I would certainly love the game to have more bugs fixed. The stuff that is related to obfuscation mapping and making modding easier is VEEEERY neat though; hopefully, this means that mods can update more quickly in the future. That, and I assume that the making and improvement of mods will be much easier now with that knowledge public. Ultimately, I have no idea as I do not make mods or code.
I am kind of annoyed that we have no idea when we will get the mountain biome update, let alone the other biomes content. It is kind of frustrating since they had said the mobs voted on far back we would be getting later... and we have heard literally nothing about those since then. I have a bad feeling that it will be the same as with the other biomes that they say they will "update later."
That's not my recollection. My understanding was that the other mobs from the vote would not be added. The biome votes were different, though - they were specifically for which would be updated first.
The fact that slime blocks no longer stick to honey blocks is amazing.
Praise be to Spode.
Are anyone else's banners weird now, or is it jusst mine?
GENERATION 23: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
It would be better if bees spawned more often, but overall I think it is going to be an amazing update!
For me, it comes down to the performance improvements everyone is raving about. If they truly are as good as they say they are, 1.15 will be worth the wait. And the whole bee premise isn't too terrible either, there have been more useless additions to the game. I'm still looking forward to the update.
Now, 1.16 on the other hand...
.
Last time I played Minecraft on my PC was ages ago at the start of the year (I'm pretty sure), and when I logged in today I saw the new updates and I LOVED THEM!!!
The Villages have coloured beds, which I stole from them, and there was a ravine in the middle of the village I found! I used pumpkins from the village to build across the ravine to get some iron ore. There was also a campfire in the village.
Minecraft always gets the best updates!
The last 2 updates (1.13 & 1.14) were a huge surprise to me, either for the new features in those 2 versions or the new wave of mods/modloaders like Rift & Fabric (hence why I make forum wikis of them these days) the game has gotten better. I've not been bored with 1.13/1.14 yet compared to 1.8 to 1.12.2 which I only enjoyed for the mods I was using more so than the content they added. 1.9 with the End City I thought was good at first but otherwise from a common use of blocks and items I've used very few from each update compared to 1.13/1.14 where I've used them many times and not gotten as bored of them as they fit what I've been looking for. The Nether update for 1.16 will be interesting, I myself am not excited as I've used mods that fill in the gap for me when it comes to a Nether update fix but for those that don't use mods or haven't tried those yet I think the update will be great.
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Thread Maintainer of APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, "Legacy/Cursed Fabric/Ornithe", "Power API/Tesla", Rift/Fabric/Forge 1.13 to 1.17. "" = active support projects
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I am excited about the update. Lots of new things in it.
No new Nether yet, that's 1.16. 1.15 is small but looks fun.
Despite the fact that I've been both under a rock and uninterested these past few weeks along with not having booted up the game in 1.15 yet, let me just say I am ecstatic that golems can be healed without having to resort to potions. I've waited many years for that feature to be in-game.
Figured it was time for a change.
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I've posted my opinion elsewhere. Basically the gist is that the best thing I can say about the update is that it's ignorable since my plugins are frequently updated. The mechanical impact of the bees is negligible, the educational impact is misleading at best and I experienced a major bug within an hour of messing with the only real new addition.
As usual, and as with many adults still playing the game, I can think of half a dozen more interesting things that could have been done with Mojang's time: chisels, paint, new enchantment system that revolves around exploration rather than grind, more build options, more accurate ecological simulations, integrating sethome or property tracking/anti-grief measures, making pillagers invade intelligently rather than popping up in little mosh pits and standing there for the remainder of time, being able to program villagers to behave like dwarves from Dwarf Fortress, and so on.
For years now it seems like the updates have just been half-implemented ideas better done elsewhere, mainly Terraria and Dwarf Fortress, with the only major draw being a 3D voxel world. It is particularly telling to compare the social and invasion mechanics from 1.14 to Dwarf Fortress. In DF they are fleshed out enough to comprise an entire game; in MC they are an annoying diversion.
This update continues that trend, with bees in DF producing not just honey and honeycombs but also royal jelly and wax, being parent to two different professions that their keepers can progress in (bee keeping and wax working), and different species of bee with different behavior being present. I doubt we will ever see a villager messing with bees, as updates tend to be disjointed ideas that struggle to fit into the overarching game mechanics, just depending on players to roll a new world, generate chunks, and then view them like museum exhibits. By the way an apiarist villager was already a mechanic explored 5 years ago in mods, cementing the idea that updates are mainly come-lately attacks on mod compatibility rather than good or original ideas.