It's a nice and interesting structure, but there's nothing worth traveling many thousand blocks, especially when you can get a totem of undying from the raids in 1.14.
Woodland mansion is so rare that it should contain some epic loot. Or it could stay as it is, but it should be generated much more frequently.
It's a nice and interesting structure, but there's nothing worth traveling many thousand blocks, especially when you can get a totem of undying from the raids in 1.14.
Woodland mansion is so rare that it should contain some epic loot. Or it could stay as it is, but it should be generated much more frequently.
As originally implemented the Totem of Undying was supposed to fill this role. [It is rather underpowered, but was neither renewable nor obtainable elsewhere.]
MS/Mj seems to have missed that they were making it farmable AFK Totem of Undying Farm! (+ Emeralds) | 1.14 Snapshot although they do seem to respond to the community when it advances their anti-end-game-play agenda as there are comments claiming this has already been fixed. [Would that the response was as rapid to bugs/balderdash that breaks farms….]
I'd originanlly thought the mansions were a test case for more complex structural generation, but it looks like that has been passed over in favor of cuddly sparkly bits like parrots and pandas.
Rollback Post to RevisionRollBack
"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
1.14 adds a lot of interesting content in addition to the cuddly sparkly bits, but it even more highlights the underused potential of woodland mansions.
I would like to have more large structures like woodland mansion in minecraft worlds.
For example, castles containing some strong mobs generating on top of some hills would be nice.
- Woodland Mansions do still carry some level of interest, mostly because of the rarity and size.
- Totems had been more of a trophy, but can be handy to have.
- It is my understanding that MJ does not like the current method of iron farming (imprisoning villagers and killing golems).
So, to save the woodland mansion, MJ could introduce a new boss mob that is generated in the mansion. That boss mob could drop the totem instead of the vindicators doing so. Yet another new hostile mob could spawn only in the woodland mansions as support for the new boss mob ... a sort of body guard. These mobs could drop iron. Woodland mansions would then become the sites of new iron farms.
Since the premise (or theme) of the woodland mansion seems to be angry and evil people (illagers), then maybe the new boss mob would following along those lines, as would his (or her) body guards.
I don't think 1.14 will prevent iron farming in villages. It will just change the way of farming but it will still be easier than traveling to the wodland mansion.
Woodland mansion should contain different opportunities and motivation than a place for an iron farm.
Woodland mansion should contain different opportunities and motivation than a place for an iron farm.
Oh, I don't know. Fighting a new boss mob with a trophy and gaining a highly efficient iron farm could be a surprising good motivator for people.
The frequency of mansions could be increased to make them more accessible. Also, in a properly established farm, the generation rate of mobs could result in iron production comparable to what a good prismarine farm does.
It's a nice and interesting structure, but there's nothing worth traveling many thousand blocks, especially when you can get a totem of undying from the raids in 1.14.
Woodland mansion is so rare that it should contain some epic loot. Or it could stay as it is, but it should be generated much more frequently.
So: you're saying it's worth-less, because of the Totem of Undying, as (i.e. "no longer") One thing; if not worthless. But you're also saying it's - the Woodland Mansion itself - so rare, that it should-be increased.
Which is it? "Worth(-)less" in-and-of itself, and /or "too-Few" (i.e. , the opposite)?
Might want to nail that logical point, down. I mean, you Could be saying here that you want: "more and more of a less-valuable thing, to use it /them for more things - probably involving the destruction of some of them and /or re-use - but with never saying so."
1.14 adds a lot of interesting content in addition to the cuddly sparkly bits, but it even more highlights the underused potential of woodland mansions.
I would like to have more large structures like woodland mansion in minecraft worlds.
For example, castles containing some strong mobs generating on top of some hills would be nice.
So more of a "Different" thing. New things, in other words - more-or-less - completely unrelated to the W M's (note that again there are Maps, like with the O M's, which're like 10X as common, so "rare" doesn't-matter - nearly - as much with a Clear Route, to it /them [even, Plural]).
Of course, I love these ideas, as they're exactly the kind of thing everyone's wanted forever. And /or "Dungeons"-like (part of the trick is Woodland Mansions don't Respawn as Spawners would, certain /specific as you say: "some strong mobs" ; and last I checked, we've just got Wither /regular Skeletons, [Re-]Spawning from Generated Structures, themselves [not to mention the - again - O M's Guardians]). Separately, there's The End Dimension (of mostly-)just Endermen: but this's more-comparable to the Overworld's - or Nether's, aside from the Fortresses' of its - Mobs.
This is great, because you're starting to say you want complete renovations and /or re-creations of whatever /whatever else regarding W M's /Not W M's. Just without any specificit(y)(ies) (yeah, it's not quite like a "Suggestions" thread sure).
- Woodland Mansions do still carry some level of interest, mostly because of the rarity and size.
- Totems had been more of a trophy, but can be handy to have.
- It is my understanding that MJ does not like the current method of iron farming (imprisoning villagers and killing golems).
So, to save the woodland mansion, MJ could introduce a new boss mob that is generated in the mansion. That boss mob could drop the totem instead of the vindicators doing so. Yet another new hostile mob could spawn only in the woodland mansions as support for the new boss mob ... a sort of body guard. These mobs could drop iron. Woodland mansions would then become the sites of new iron farms.
Since the premise (or theme) of the woodland mansion seems to be angry and evil people (illagers), then maybe the new boss mob would following along those lines, as would his (or her) body guards.
So basically: a bunch of re-Cut Trees, Generate Iron; got it. Vindicators Already carry (Iron) Axes - had used-to for a bit Break-down (the Wooden) Doors - so they "must be getting that Iron from Somewhere" (other than attacking Villagers, and assumably-Pillaging their supplies, such that they hardly-have any - ever - in Villages [aside from the also to-be New in 1.14 like the new Vindicators' just Opening-of - such - Doors, one+ Iron Golem{ Can Be More, Later As Usual, Spawned-In - oh, another Re-Spawned, powerful Mob - gee }]).
Yeah, "Villagers make Iron (Golems, initially specifically)" could be-come in these ideas of both of yours: "Illagers make Iron (via Pillaging - I guess - Villagers) ; indirectly." The Illagers would be So-efficient then at Pillaging the Villages /Villagers (again, 1.14 Update, Village & /and Pillage) that the Player would indirectly-indirectly Themselves - "Re-" - Pillage the Villages /Villagers ( @.@ ).
This all could be explored more. Is all I'm saying.
Does it make sense? Dunno.
Still, that idea for a "bodyguard" for Big Bad, Mob - "Ironsmiter"..? - heck, if there were (more-active..? or - as I'm starting to wonder, with Badlands' AbMS's having All DARK OAK, And-close to /at Surface - Were Illagers [Or Whoever, Connected-To Them] Mining there?? and Villagers - or again, whoever connected-to them - [regular Oak, As-are their Plains Villages] everywhere-else...?!?) Mines, it Might start to look like something other than the MC fall-back (sometimes). "Magic."
So basically, if there were Anything to connect W M's to anything-else, they'd be more-interesting. This goes without saying for anything in the somewhat Fantastical (Generated) World of MC, but one thing (more), another thing (added), and /or both, well, clarit(y)(ies).
An easy fix for woodland mansions could be making them a Pillager Stronghold Variant. Much like how Pillagers find their home in Pillager Outposts, this could be retooled into like the same thing, but for Vindicators/Evokers instead.
It's a nice and interesting structure, but there's nothing worth traveling many thousand blocks, especially when you can get a totem of undying from the raids in 1.14.
Woodland mansion is so rare that it should contain some epic loot. Or it could stay as it is, but it should be generated much more frequently.
I agree. Other than 1 diamond block, it’s too empty (excluding mobs).
As originally implemented the Totem of Undying was supposed to fill this role. [It is rather underpowered, but was neither renewable nor obtainable elsewhere.]
MS/Mj seems to have missed that they were making it farmable AFK Totem of Undying Farm! (+ Emeralds) | 1.14 Snapshot although they do seem to respond to the community when it advances their anti-end-game-play agenda as there are comments claiming this has already been fixed. [Would that the response was as rapid to bugs/balderdash that breaks farms….]
I'd originanlly thought the mansions were a test case for more complex structural generation, but it looks like that has been passed over in favor of cuddly sparkly bits like parrots and pandas.
1.14 adds a lot of interesting content in addition to the cuddly sparkly bits, but it even more highlights the underused potential of woodland mansions.
I would like to have more large structures like woodland mansion in minecraft worlds.
For example, castles containing some strong mobs generating on top of some hills would be nice.
This seems like an opportunity for MJ.
- Woodland Mansions do still carry some level of interest, mostly because of the rarity and size.
- Totems had been more of a trophy, but can be handy to have.
- It is my understanding that MJ does not like the current method of iron farming (imprisoning villagers and killing golems).
So, to save the woodland mansion, MJ could introduce a new boss mob that is generated in the mansion. That boss mob could drop the totem instead of the vindicators doing so. Yet another new hostile mob could spawn only in the woodland mansions as support for the new boss mob ... a sort of body guard. These mobs could drop iron. Woodland mansions would then become the sites of new iron farms.
Since the premise (or theme) of the woodland mansion seems to be angry and evil people (illagers), then maybe the new boss mob would following along those lines, as would his (or her) body guards.
I don't think 1.14 will prevent iron farming in villages. It will just change the way of farming but it will still be easier than traveling to the wodland mansion.
Woodland mansion should contain different opportunities and motivation than a place for an iron farm.
Oh, I don't know. Fighting a new boss mob with a trophy and gaining a highly efficient iron farm could be a surprising good motivator for people.
The frequency of mansions could be increased to make them more accessible. Also, in a properly established farm, the generation rate of mobs could result in iron production comparable to what a good prismarine farm does.
So: you're saying it's worth-less, because of the Totem of Undying, as (i.e. "no longer") One thing; if not worthless. But you're also saying it's - the Woodland Mansion itself - so rare, that it should-be increased.
Which is it? "Worth(-)less" in-and-of itself, and /or "too-Few" (i.e. , the opposite)?
Might want to nail that logical point, down. I mean, you Could be saying here that you want: "more and more of a less-valuable thing, to use it /them for more things - probably involving the destruction of some of them and /or re-use - but with never saying so."
The peril of short comments. Yes.
So more of a "Different" thing. New things, in other words - more-or-less - completely unrelated to the W M's (note that again there are Maps, like with the O M's, which're like 10X as common, so "rare" doesn't-matter - nearly - as much with a Clear Route, to it /them [even, Plural]).
Of course, I love these ideas, as they're exactly the kind of thing everyone's wanted forever. And /or "Dungeons"-like (part of the trick is Woodland Mansions don't Respawn as Spawners would, certain /specific as you say: "some strong mobs" ; and last I checked, we've just got Wither /regular Skeletons, [Re-]Spawning from Generated Structures, themselves [not to mention the - again - O M's Guardians]). Separately, there's The End Dimension (of mostly-)just Endermen: but this's more-comparable to the Overworld's - or Nether's, aside from the Fortresses' of its - Mobs.
This is great, because you're starting to say you want complete renovations and /or re-creations of whatever /whatever else regarding W M's /Not W M's. Just without any specificit(y)(ies) (yeah, it's not quite like a "Suggestions" thread sure).
So basically: a bunch of re-Cut Trees, Generate Iron; got it. Vindicators Already carry (Iron) Axes - had used-to for a bit Break-down (the Wooden) Doors - so they "must be getting that Iron from Somewhere" (other than attacking Villagers, and assumably-Pillaging their supplies, such that they hardly-have any - ever - in Villages [aside from the also to-be New in 1.14 like the new Vindicators' just Opening-of - such - Doors, one+ Iron Golem{ Can Be More, Later As Usual, Spawned-In - oh, another Re-Spawned, powerful Mob - gee
}]).
Yeah, "Villagers make Iron (Golems, initially specifically)" could be-come in these ideas of both of yours: "Illagers make Iron (via Pillaging - I guess - Villagers) ; indirectly." The Illagers would be So-efficient then at Pillaging the Villages /Villagers (again, 1.14 Update, Village & /and Pillage) that the Player would indirectly-indirectly Themselves - "Re-" - Pillage the Villages /Villagers ( @.@ ).
This all could be explored more. Is all I'm saying.
Does it make sense? Dunno.
Still, that idea for a "bodyguard" for Big Bad, Mob - "Ironsmiter"..? - heck, if there were (more-active..? or - as I'm starting to wonder, with Badlands' AbMS's having All DARK OAK, And-close to /at Surface - Were Illagers [Or Whoever, Connected-To Them] Mining there?? and Villagers - or again, whoever connected-to them - [regular Oak, As-are their Plains Villages] everywhere-else...?!?) Mines, it Might start to look like something other than the MC fall-back (sometimes). "Magic."
So basically, if there were Anything to connect W M's to anything-else, they'd be more-interesting. This goes without saying for anything in the somewhat Fantastical (Generated) World of MC, but one thing (more), another thing (added), and /or both, well, clarit(y)(ies).
By worthless I mean a very bad ratio of revard and avarage time needed to reach a Woodland Mansion.
So if the average time to reach a woodland mansion is reduced (by increasing their frequency), or the reward increases, W M would not be worthless.
I wish Woodland Mansions dropped a rare trading currency that worked with the new villager trading system
An easy fix for woodland mansions could be making them a Pillager Stronghold Variant. Much like how Pillagers find their home in Pillager Outposts, this could be retooled into like the same thing, but for Vindicators/Evokers instead.
*laughs in Phantom*
Defender of the 1.14 Textures/Bedrock Edition