i accidentally started a raid early-on in my most recent game while defending my village. i didn't know there were multiple phases to the raids, and now i'm seemingly stuck in a never-ending loop of enemies i was not prepared for, right on top of my main base. this is really annoying. how can you end raids early? do they ever end naturally? how many waves are there? how can i defend my village if killing the dudes summons more? it wouldn't be so bad if i was done building walls and had better gear, but this happened before i even found diamonds. i'm gonna wind up losing all my villagers before they even get the chance to breed, even though i locked them in their houses! (stupid witches and illager beasts)
tldr; raids are too easy to trigger and too difficult to end.
i keep accidentally stripping the bark off of logs during construction. it's really annoying cuz the button i use to open doors is the same button that instantly strips the logs i use for the door frame. why not make it so you have to use shears instead of an axe? i run around with an axe far more often than shears, especially when i'm building a wooden house. also i went to make an iron golem and learned we now have to use shears to 'carve' pumpkins before we can use them to make golems. i initially tried carving via crafting, an axe, and a sword. i never would have guessed shears, so i wound up having to look it up. doesn't seem like too far of a stretch to make shears strip wood too, and it would help prevent accidental stripping, which for me at least, is a real problem.
tldr; current mechanics for stripping wood are annoying. should be shears not axe.
edit: you can't take chests off of llamas?! what nonsense is this??? especially considering it's the only way to tell how much the llama can carry... i know chests aren't expensive or anything but it's pretty dumb that the only way to remove a chest from a llama is to friggin' kill it. what if you don't want all your wild and not-being-used llamas to look saddled?
Hmm, valid points, of course. I can't speak to the Patrols-becoming-Raids, oh wait, that's the issue: try to figure out which Illagers trigger the "Bad Omen" Effect (and drink Milk, apparently, also as The_Shadow said above) ; Lure them away, and Don't kill them (if you can possibly avoid it, and I've read this elsewhere, here).
Yeah, I have the Exact-same problem, which is only somewhat fixed for me by Always defaulting to the-closest Key, "1" (for me, I use a Sword always only, there), like All the time, Anyway. I agree: I do plenty of Wood construction, so basically, I just break-down the - accidentally Not-on-purpose - Stripped Wood; Planks and /or Sticks, et. al. (which look the same, as other Logs, broken-down), and Tree Farm All The Time (and Store a Lot for later in-between).
It kind of feels like the amount-of Iron "saved" by Not-Crafting Iron Helmets, anymore (instead using more-renewable Turtle Shells, for Helmets [that give about twice the Underwater, Breathing], having the same Armor value and I think More durability /wear-potential), while still requiring it for Sea Grass to Breed the Sea Turtles. Is used-up in-turn by the Pumpkins' own new-step (and giving me way-more Pumpkin Seeds than I'll ever use unless Chicken-feed and /or - upcoming - Compost[er]) - so more stuff - but no real resources-saved (as most usual, for Updates; except potentially time: if you figure out how the New stuff works).
I'd wondered about changing that, too only-to be like: "but-but, it's more-realistic to use an Axe, is it not..?" ; and now it's just that more-Iron would get used, that way. Heh.
But the big resource-consumer for me was having to re-devote the Max. of Farming to Wheat, to Breed the Llamas - they use Hay Bales, only not individual Wheat items which make that up - and-Then do all that song-and-dance. "How Much can I get from this - given - Animal? How does it work?? *tests* " *Breed more* and ideally, get lucky (because it's tricky-enough just getting a few to-become now no-longer original, Bred ones, since Leads make them Follow one-another like "all-terrain" trains).
i accidentally started a raid early-on in my most recent game while defending my village. i didn't know there were multiple phases to the raids, and now i'm seemingly stuck in a never-ending loop of enemies i was not prepared for, right on top of my main base. this is really annoying. how can you end raids early? do they ever end naturally? how many waves are there? how can i defend my village if killing the dudes summons more? it wouldn't be so bad if i was done building walls and had better gear, but this happened before i even found diamonds. i'm gonna wind up losing all my villagers before they even get the chance to breed, even though i locked them in their houses! (stupid witches and illager beasts)
tldr; raids are too easy to trigger and too difficult to end.
i keep accidentally stripping the bark off of logs during construction. it's really annoying cuz the button i use to open doors is the same button that instantly strips the logs i use for the door frame. why not make it so you have to use shears instead of an axe? i run around with an axe far more often than shears, especially when i'm building a wooden house. also i went to make an iron golem and learned we now have to use shears to 'carve' pumpkins before we can use them to make golems. i initially tried carving via crafting, an axe, and a sword. i never would have guessed shears, so i wound up having to look it up. doesn't seem like too far of a stretch to make shears strip wood too, and it would help prevent accidental stripping, which for me at least, is a real problem.
tldr; current mechanics for stripping wood are annoying. should be shears not axe.
edit: you can't take chests off of llamas?! what nonsense is this??? especially considering it's the only way to tell how much the llama can carry... i know chests aren't expensive or anything but it's pretty dumb that the only way to remove a chest from a llama is to friggin' kill it. what if you don't want all your wild and not-being-used llamas to look saddled?
You can currently end the Bad Omen effect by drinking milk, or just waiting for it to go away. (Unfortunately, I'm not sure how long that takes.)
I don't know of any way to stop a raid that's already started, though.
That log stripping: use pressure plates. You'll never have to open doors.
Don't want mobs? Use buttons. You cannot hit the buttons? Welcome to the club. My aim sucks as well.
Non-removeability of chests is non issue. Chests are dirt cheap.
Sounds like my kind of fight o_o
Hmm, valid points, of course. I can't speak to the Patrols-becoming-Raids, oh wait, that's the issue: try to figure out which Illagers trigger the "Bad Omen" Effect (and drink Milk, apparently, also as The_Shadow said above) ; Lure them away, and Don't kill them (if you can possibly avoid it, and I've read this elsewhere, here).
Yeah, I have the Exact-same problem, which is only somewhat fixed for me by Always defaulting to the-closest Key, "1" (for me, I use a Sword always only, there), like All the time, Anyway. I agree: I do plenty of Wood construction, so basically, I just break-down the - accidentally Not-on-purpose - Stripped Wood; Planks and /or Sticks, et. al. (which look the same, as other Logs, broken-down), and Tree Farm All The Time (and Store a Lot for later in-between).
It kind of feels like the amount-of Iron "saved" by Not-Crafting Iron Helmets, anymore (instead using more-renewable Turtle Shells, for Helmets [that give about twice the Underwater, Breathing], having the same Armor value and I think More durability /wear-potential), while still requiring it for Sea Grass to Breed the Sea Turtles. Is used-up in-turn by the Pumpkins' own new-step (and giving me way-more Pumpkin Seeds than I'll ever use unless Chicken-feed and /or - upcoming - Compost[er]) - so more stuff - but no real resources-saved (as most usual, for Updates; except potentially time: if you figure out how the New stuff works).
I'd wondered about changing that, too only-to be like: "but-but, it's more-realistic to use an Axe, is it not..?" ; and now it's just that more-Iron would get used, that way. Heh.
But the big resource-consumer for me was having to re-devote the Max. of Farming to Wheat, to Breed the Llamas - they use Hay Bales, only not individual Wheat items which make that up - and-Then do all that song-and-dance. "How Much can I get from this - given - Animal? How does it work?? *tests* " *Breed more* and ideally, get lucky (because it's tricky-enough just getting a few to-become now no-longer original, Bred ones, since Leads make them Follow one-another like "all-terrain" trains).