I've heard that water mechanics will change in 1.14.
But so far it isn't clear to me how it will affect things like fence gates blocking water but still letting mobs go through when being open (like typically used in various designs of guardian farms).
What I think I understood so far is that it will be possible to put a source block "inside" of the same blocks where they are, and in that case they won't block water, but will continue working as they currently regarding flowing water.
I haven't heard anything about fence gates, but the water mechanics change already happened in 1.13. Doors and gates I believe were unaffected, retaining their air pockets. Trapdoors have a special case where they will flow water through when the trapdoor is open but will block flow when it's closed, allowing us to get rid of air pockets on these blocks. Fences, walls, stairs, and slabs (as well as the new 1.13 blocks like coral) will automatically waterlog IF they are placed in the space that an existing water source occupies OR if 2 water source blocks are placed in such a way that they form an infinite spring where the fence/wall/etc is located. Flowing water that doesn't form infinite springs is still stopped by such blocks like in 1.12 and earlier.
I'm not clear if this next thing happened yet, because it was teased and worked on very late in the snapshot cycle for 1.13. Water is no longer a block itself and has been removed from the world generation layer that contains...well, everything else. Water was given its own world generation layer that gets overlaid the block layer. During the teaser display, it was shown that lava and water were occupying the same space (this is obviously not intended, which is why I'm unclear on if it got released yet).
"The things that we showed at Minecon may have been too much, so we're trying more simple way of doing the water physics, more similar to the old style. The most important thing is to have non solid blocks inside water, like stairs and fences, but the way we're gonna do it is that if you have a fence and you put water on it, that's gonna be a water source block, but water itself won't flow through fences [...] because that would break a lot of contraptions that people make using trapdoors and such."
"We want water physics to work like they do today. The difference is that you can put water on the fence, and then the fence will be inside water"
Except I find it confusing because the post is dated from 11 month ago, 1.13 from ~6 month ago and the post talks about "1.14". As I play only since 1.13, I don't know the usual developement cycle and if developement of diffrent versions may overlap.
Except I find it confusing because the post is dated from 11 month ago, 1.13 from ~6 month ago and the post talks about "1.14". As I play only since 1.13, I don't know the usual developement cycle and if developement of diffrent versions may overlap.
That's because Update Aquatic was meant to be the 1.14, not 1.13, which was meant to be technical update (new block ID system and other "backend" stuff), but at some point Mojang decided to merge 1.13 and Update Aquatic into one as 1.13, which still was called Update Aquatic. 1.14 was later dubbed Village and Pillage update during 2018 Minecon Earth announcement.
It's not that hard to figure out by yourself, really.
I've heard that water mechanics will change in 1.14.
But so far it isn't clear to me how it will affect things like fence gates blocking water but still letting mobs go through when being open (like typically used in various designs of guardian farms).
What I think I understood so far is that it will be possible to put a source block "inside" of the same blocks where they are, and in that case they won't block water, but will continue working as they currently regarding flowing water.
Am I right? Did I miss something?
I haven't heard anything about fence gates, but the water mechanics change already happened in 1.13. Doors and gates I believe were unaffected, retaining their air pockets. Trapdoors have a special case where they will flow water through when the trapdoor is open but will block flow when it's closed, allowing us to get rid of air pockets on these blocks. Fences, walls, stairs, and slabs (as well as the new 1.13 blocks like coral) will automatically waterlog IF they are placed in the space that an existing water source occupies OR if 2 water source blocks are placed in such a way that they form an infinite spring where the fence/wall/etc is located. Flowing water that doesn't form infinite springs is still stopped by such blocks like in 1.12 and earlier.
I'm not clear if this next thing happened yet, because it was teased and worked on very late in the snapshot cycle for 1.13. Water is no longer a block itself and has been removed from the world generation layer that contains...well, everything else. Water was given its own world generation layer that gets overlaid the block layer. During the teaser display, it was shown that lava and water were occupying the same space (this is obviously not intended, which is why I'm unclear on if it got released yet).
I think I found reliable(?) info:
Source: https://www.reddit.com/r/Minecraft/comments/7rrtes/jeb_explained_114_water_physics_in_detail/
Except I find it confusing because the post is dated from 11 month ago, 1.13 from ~6 month ago and the post talks about "1.14". As I play only since 1.13, I don't know the usual developement cycle and if developement of diffrent versions may overlap.
That's because Update Aquatic was meant to be the 1.14, not 1.13, which was meant to be technical update (new block ID system and other "backend" stuff), but at some point Mojang decided to merge 1.13 and Update Aquatic into one as 1.13, which still was called Update Aquatic. 1.14 was later dubbed Village and Pillage update during 2018 Minecon Earth announcement.
It's not that hard to figure out by yourself, really.