Would be nice if it was intentional but probably a variation of the bugs that cause mansions to not load fully when some chunks are unloaded, and villages, swamp huts, and ocean ruins to form two copies of a building one on top of the other.
I've seen the new desert villages spawn partly inside a desert temple twice. I think distinct structures can just spawn on top of each other and that's that.
I do wonder if the two villages consolidated into one, code-wise.
I've seen the new desert villages spawn partly inside a desert temple twice. I think distinct structures can just spawn on top of each other and that's that.
I do wonder if the two villages consolidated into one, code-wise.
Certainly food for thought. I have no idea myself.
I've seen structures on top of each other but the strange part is that the two conjoined villages (now named "Conjoinville") have styles from different versions, and they both overlap. Neither village seemed to be cut off.
It is possible, however unlikely, that you accidentally accessed exactly half of the village center without loading the other half in an older version, probably while exploring nearby, mining, or using Nether portals, and then when you returned and loaded the other half of the village center, the village did not realize it already had a loaded center and proceeded to generate a new one, resulting in two that were combined.
Considering that both wells are of the pre-1.14 style, you may have even visited this village in apart three times without realizing, twice in pre1.14 worlds and once after, leading to this amalgamation.
The problem is that this isn't how villages generate. I'm fairly positive (not certain) that they are already pre-meditated upon world initiation, since they do not change at all between copies of the same seed.
(except for -in 1.14-, having variations in stray cats, grass in the area, and loot in chests of actual houses upon copying of seed).
Seed: Zedrien 1.7
Coordinates: 2296, 1672
On my main world, I found an old style village and a village with the new architecture spawned on top of each other.
Edit: This does not occur when I recreate the world. This is why I did not post this in the seeds sub-forum.
Would be nice if it was intentional but probably a variation of the bugs that cause mansions to not load fully when some chunks are unloaded, and villages, swamp huts, and ocean ruins to form two copies of a building one on top of the other.
I have an example seed for a double ocean ruin, /locate it from spawn.
I've seen the new desert villages spawn partly inside a desert temple twice. I think distinct structures can just spawn on top of each other and that's that.
I do wonder if the two villages consolidated into one, code-wise.
Certainly food for thought. I have no idea myself.
I've seen structures on top of each other but the strange part is that the two conjoined villages (now named "Conjoinville") have styles from different versions, and they both overlap. Neither village seemed to be cut off.
It is possible, however unlikely, that you accidentally accessed exactly half of the village center without loading the other half in an older version, probably while exploring nearby, mining, or using Nether portals, and then when you returned and loaded the other half of the village center, the village did not realize it already had a loaded center and proceeded to generate a new one, resulting in two that were combined.
Considering that both wells are of the pre-1.14 style, you may have even visited this village in apart three times without realizing, twice in pre1.14 worlds and once after, leading to this amalgamation.
The problem is that this isn't how villages generate. I'm fairly positive (not certain) that they are already pre-meditated upon world initiation, since they do not change at all between copies of the same seed.
(except for -in 1.14-, having variations in stray cats, grass in the area, and loot in chests of actual houses upon copying of seed).