I have a new (but improbable) theory about the stonecutter. Perhaps it will behave like the Chisel mod, allowing you to turn stone bricks into the cracked or chiseled versions, one at a time. This would streamline the crafting process, and allow for creating a very specific amount of them rather than in multiples of 4 or whatever it is.
I had a similar thought, along with the idea that it would let you make stairs and walls one at a time and slabs two at a time. I always end up with more slabs than I need!
Also, let's face it, the recipes for making chiseled blocks are way too roundabout. Making slabs and then crafting them together is very counter-intuitive.
ScotsMiser, good point about single-item barrels being great for sorting systems!
I mostly disagree with you about the Grindstone, though. I generally have at least a couple furnaces running by the end of my first day, so it'll be no trouble to make one. I agree that it'll be less convenient than the 2x2 grid, though. But it'll retain value in the late game for disenchanting mob loot.
Honestly i'm not too keen on the idea of separating it. It destroys the simplistic nature of the game which is the reason why everyone loved it.
I feel like Mojang wants to turn Minecraft into something else.
I thought that would happen with 1.6, 1.7, 1.13... still the same feel. What makes the game work is the very careful choosing of structures and mob models, plus the awesome music. I think the game will become harder, sure, but it will feel more wholesome to rely on more than one work bench at a time, and will mean you have to plan mining trips much more (since you can't carry ten pieces of furniture AND several stacks of mining equipment).
Okay, from the latest snapshot the following are apparent:
The furnace has lost none of its functionality.
The blast furnace and smoker are furnace upgrades; the former smelts ore and melts metal faster, the latter cooks food faster.
On the one hand, I was right about the blast furnace melting armor and tools. On the other, I was wrong that the furnace would lose capability. It is now clear that people will make blast furnaces and smokers out of their furnaces as soon as possible; however, furnaces will still be necessary to do things like smelt glass and cactus green.
Barrels are like chests in just about every way; they just can't be combined into 'double barrels'. I'm not sure I see the point. They can be placed freely next to each other without sneaking and have a different texture, that's about it.
Bells make a surprisingly unpleasant 'dong' sound when used. They don't seem to have any redstone interaction. Villagers don't seem to react to them.
I frankly hope it's just placeholders, at least in the Blast Furnace and Smoker's cases, as they basically do what a few more normal furnaces would, and still lose utility to it.
Why would they be? Greater speed for the same amount of fuel seems acceptable to me.
Okay, from the latest snapshot the following are apparent:
The furnace has lost none of its functionality.
The blast furnace and smoker are furnace upgrades; the former smelts ore and melts metal faster, the latter cooks food faster.
On the one hand, I was right about the blast furnace melting armor and tools. On the other, I was wrong that the furnace would lose capability. It is now clear that people will make blast furnaces and smokers out of their furnaces as soon as possible; however, furnaces will still be necessary to do things like smelt glass and cactus green.
Barrels are like chests in just about every way; they just can't be combined into 'double barrels'. I'm not sure I see the point. They can be placed freely next to each other without sneaking and have a different texture, that's about it.
Bells make a surprisingly unpleasant 'dong' sound when used. They don't seem to have any redstone interaction. Villagers don't seem to react to them.
Bells aren't going to be figured out for a while. Barrels are good alternatives for low ceilings, as chests don't open when they have a solid block right on top of them. Sadly, barrels don't roll yet, which would have been fun albeit rather hard to implement for a block with an inventory GUI.
Now I'm wondering about the Smithing and Fletching Tables. (The Cartography Table is almost certainly similar to the Loom - a specialized block for crafting maps.)
Are they upgraded versions of the crafting table? If so, they obviously can't be faster! So will they give you more output for less input? That makes a degree of sense for arrows; but rather less for tools and armor, which don't stack.
I'm willing to bet they will be removing the normal crafting table's ability to make those items and hand it over to those tables exclusively. It's very much what the new furnaces are doing and what the grindstone is doing. If you ask me, this is just content for the sake of content. Sure, it's a great aesthetic (I will love being able to build villages specified for each type of villager) but besides disenchanting, little new is being added with all this furniture.
I'm honestly willing to believe someone up there has a vendetta to keep the ratio of mining to crafting updates equal at any cost, explaining why we get new blocks that don't actually do much new every other update or so (1.5 added redstone which is actually useful, but explain how andesite, dyed terracotta, etc. have any functional purposes besides being prettier than cobblestone for the same effort to obtain?)
Thing is, though, the Blast Furnace and Smoker *aren't* doing that. The furnace can still smelt everything, just slower. If it couldn't, you'd have a hard time getting the iron and smooth stone to make the Blast Furnace in the first place.
And yes, some updates are mostly aesthetic. You can see it even in the names - Pretty Scary, World of Color.
The thing about these new tables, the way they're being implemented means you can completely ignore them if you want, but they're new options for building fancier crafting rooms, while also having just enough utility to be an efficiency option for miners. Instead of carrying a furnace with you, you can take a blast furnace and smelt everything you mine much faster than before.
It just occurred to me that, since the new blocks are heavily correlated with villager professions - to the extent that the Stonecutter has seemingly called a new profession of Mason into being - perhaps some old blocks associated with professions are also due for change?
I'm thinking of the Cauldron, which now spawns in Leatherworker houses. Perhaps Java will get the Bedrock functionality of using cauldrons to dye leather armor? Or even the Bedrock ability to hold potions?
So - essentially - 2 pieces of Coal, 11 Cobblestone, 5 Iron Ore. Smelt All of it - first the Iron to keep-track, Next the (after Crafting a Furnace with 8 of the Cobblestone) 3-remaining Cobblestone - then re-Smelt the Stone-produced into Smoothstone, to get 3 Smoothstone, with-which - and the Furnace-itself - and use the Crafting Table a second time to now instead-of Crafting the Furnace in the first place, Craft a Blast Furnace (using the former-Furnace).
Now you can Smelt any-remaining Iron twice as fast - for half the Experience Orbs - which is useful in any (potentially) “suicide mission,” as when you-continue to Cave while-Mining, Iron Ore, to Craft-Armor (so that’s another 24, which averages around [if average deposit about 7] 4 Iron Ore deposits, to get this), Hostiles-coming-in. Especially - I’m Writing - on Hard(core) Mode (score 1 - half the Exp. - for impatience”!” "potentially' !! '”).
P.S. , I'm guessing that it'd average 1-2 deaths, to get to full Iron Armor. By this method.
It just occurred to me that, since the new blocks are heavily correlated with villager professions - to the extent that the Stonecutter has seemingly called a new profession of Mason into being - perhaps some old blocks associated with professions are also due for change?
I'm thinking of the Cauldron, which now spawns in Leatherworker houses. Perhaps Java will get the Bedrock functionality of using cauldrons to dye leather armor? Or even the Bedrock ability to hold potions?
Ooh, this sounds interesting!
For anyone here who plays Bedrock, does jumping into a cauldron full of potion while on fire put you out or can it actually make the fire worse or add other effects (e.g. I would imagine fire resistance potion liquid would put the fire out and give you infinite fire resistance while in the cauldron, and then 5 seconds extra upon getting out. Does jumping into poison potion liquid give you poison?)
For anyone here who plays Bedrock, does jumping into a cauldron full of potion while on fire put you out or can it actually make the fire worse or add other effects (e.g. I would imagine fire resistance potion liquid would put the fire out and give you infinite fire resistance while in the cauldron, and then 5 seconds extra upon getting out. Does jumping into poison potion liquid give you poison?)
I play it, but only a bit. Potions in a cauldron don't give you effects upon contact, you have to actually drink them. I don't know if they extinguish fire or not, I've never tried. My gut says no - but if they did, it'd use up a layer of potion, which hardly seems worth it.
In Bedrock, you can use potions in a cauldron to tip arrows - 16 arrows per potion. (Or, weirdly, 64 for 3.) So you don't need dragon's breath to get tipped arrows.
Village and Pillage is also giving Bedrock cauldrons the ability to hold lava.
I want to know if you can get burnt with cauldron lava.
Well, you know what you say: "If you play with a Cauldron of Lava.." ; then you're seeing what could happen. ".. You won't just get Burnt a bit, though!" likely given we tend-to practically "Melt" unless using Water-immediately as an effect of Lava-contact.
Well, you know what you say: "If you play with a Cauldron of Lava.." ; then you're seeing what could happen. ".. You won't just get Burnt a bit, though!" likely given we tend-to practically "Melt" unless using Water-immediately as an effect of Lava-contact.
The wiki says interestingly enough that water poured on a lava cauldron in BTE/BE does not obsidian-ify the lava (since that would cause technical issues).
Does any of those functional blocks look as if they could have something to do with fireworks? Because making firework stars is really painful, just like banners. I would love to have a "firework bench" where you can get a little preview of what your firework star looks like.
I always love to have some on me for when I do cooperative exploring. I lose my companions all the time and with the fireworks, I can show them where I am! I basically created my "firework signature" because I just love decorative fireworks in minecraft.
But, as I said: making firework stars is difficult, because you can't really see what you're doing.
I had a similar thought, along with the idea that it would let you make stairs and walls one at a time and slabs two at a time. I always end up with more slabs than I need!
Also, let's face it, the recipes for making chiseled blocks are way too roundabout. Making slabs and then crafting them together is very counter-intuitive.
ScotsMiser, good point about single-item barrels being great for sorting systems!
I mostly disagree with you about the Grindstone, though. I generally have at least a couple furnaces running by the end of my first day, so it'll be no trouble to make one. I agree that it'll be less convenient than the 2x2 grid, though. But it'll retain value in the late game for disenchanting mob loot.
Honestly i'm not too keen on the idea of separating it. It destroys the simplistic nature of the game which is the reason why everyone loved it.
I feel like Mojang wants to turn Minecraft into something else.
Minecraft has always changed and it will continue to change in the future.
Edit: Also, we should wait until we see their functionality before we judge.
I thought that would happen with 1.6, 1.7, 1.13... still the same feel. What makes the game work is the very careful choosing of structures and mob models, plus the awesome music. I think the game will become harder, sure, but it will feel more wholesome to rely on more than one work bench at a time, and will mean you have to plan mining trips much more (since you can't carry ten pieces of furniture AND several stacks of mining equipment).
Okay, from the latest snapshot the following are apparent:
The furnace has lost none of its functionality.
The blast furnace and smoker are furnace upgrades; the former smelts ore and melts metal faster, the latter cooks food faster.
On the one hand, I was right about the blast furnace melting armor and tools. On the other, I was wrong that the furnace would lose capability. It is now clear that people will make blast furnaces and smokers out of their furnaces as soon as possible; however, furnaces will still be necessary to do things like smelt glass and cactus green.
Barrels are like chests in just about every way; they just can't be combined into 'double barrels'. I'm not sure I see the point. They can be placed freely next to each other without sneaking and have a different texture, that's about it.
Bells make a surprisingly unpleasant 'dong' sound when used. They don't seem to have any redstone interaction. Villagers don't seem to react to them.
Why would they be? Greater speed for the same amount of fuel seems acceptable to me.
Bells aren't going to be figured out for a while. Barrels are good alternatives for low ceilings, as chests don't open when they have a solid block right on top of them. Sadly, barrels don't roll yet, which would have been fun albeit rather hard to implement for a block with an inventory GUI.
Well, I for one will make use of them.
Now I'm wondering about the Smithing and Fletching Tables. (The Cartography Table is almost certainly similar to the Loom - a specialized block for crafting maps.)
Are they upgraded versions of the crafting table? If so, they obviously can't be faster! So will they give you more output for less input? That makes a degree of sense for arrows; but rather less for tools and armor, which don't stack.
I'm willing to bet they will be removing the normal crafting table's ability to make those items and hand it over to those tables exclusively. It's very much what the new furnaces are doing and what the grindstone is doing. If you ask me, this is just content for the sake of content. Sure, it's a great aesthetic (I will love being able to build villages specified for each type of villager) but besides disenchanting, little new is being added with all this furniture.
I'm honestly willing to believe someone up there has a vendetta to keep the ratio of mining to crafting updates equal at any cost, explaining why we get new blocks that don't actually do much new every other update or so (1.5 added redstone which is actually useful, but explain how andesite, dyed terracotta, etc. have any functional purposes besides being prettier than cobblestone for the same effort to obtain?)
Thing is, though, the Blast Furnace and Smoker *aren't* doing that. The furnace can still smelt everything, just slower. If it couldn't, you'd have a hard time getting the iron and smooth stone to make the Blast Furnace in the first place.
And yes, some updates are mostly aesthetic. You can see it even in the names - Pretty Scary, World of Color.
The thing about these new tables, the way they're being implemented means you can completely ignore them if you want, but they're new options for building fancier crafting rooms, while also having just enough utility to be an efficiency option for miners. Instead of carrying a furnace with you, you can take a blast furnace and smelt everything you mine much faster than before.
Removed.
It just occurred to me that, since the new blocks are heavily correlated with villager professions - to the extent that the Stonecutter has seemingly called a new profession of Mason into being - perhaps some old blocks associated with professions are also due for change?
I'm thinking of the Cauldron, which now spawns in Leatherworker houses. Perhaps Java will get the Bedrock functionality of using cauldrons to dye leather armor? Or even the Bedrock ability to hold potions?
Blast Furnace:
So - essentially - 2 pieces of Coal, 11 Cobblestone, 5 Iron Ore. Smelt All of it - first the Iron to keep-track, Next the (after Crafting a Furnace with 8 of the Cobblestone) 3-remaining Cobblestone - then re-Smelt the Stone-produced into Smoothstone, to get 3 Smoothstone, with-which - and the Furnace-itself - and use the Crafting Table a second time to now instead-of Crafting the Furnace in the first place, Craft a Blast Furnace (using the former-Furnace).
Now you can Smelt any-remaining Iron twice as fast - for half the Experience Orbs - which is useful in any (potentially) “suicide mission,” as when you-continue to Cave while-Mining, Iron Ore, to Craft-Armor (so that’s another 24, which averages around [if average deposit about 7] 4 Iron Ore deposits, to get this), Hostiles-coming-in. Especially - I’m Writing - on Hard(core) Mode (score 1 - half the Exp. - for impatience”!” "potentially' !! '”).
P.S. , I'm guessing that it'd average 1-2 deaths, to get to full Iron Armor. By this method.
Ooh, this sounds interesting!
For anyone here who plays Bedrock, does jumping into a cauldron full of potion while on fire put you out or can it actually make the fire worse or add other effects (e.g. I would imagine fire resistance potion liquid would put the fire out and give you infinite fire resistance while in the cauldron, and then 5 seconds extra upon getting out. Does jumping into poison potion liquid give you poison?)
I play it, but only a bit. Potions in a cauldron don't give you effects upon contact, you have to actually drink them. I don't know if they extinguish fire or not, I've never tried. My gut says no - but if they did, it'd use up a layer of potion, which hardly seems worth it.
In Bedrock, you can use potions in a cauldron to tip arrows - 16 arrows per potion. (Or, weirdly, 64 for 3.) So you don't need dragon's breath to get tipped arrows.
Village and Pillage is also giving Bedrock cauldrons the ability to hold lava.
I want to know if you can get burnt with cauldron lava.
e
Well, you know what you say: "If you play with a Cauldron of Lava.." ; then you're seeing what could happen. ".. You won't just get Burnt a bit, though!" likely given we tend-to practically "Melt" unless using Water-immediately as an effect of Lava-contact.
The wiki says interestingly enough that water poured on a lava cauldron in BTE/BE does not obsidian-ify the lava (since that would cause technical issues).
Does any of those functional blocks look as if they could have something to do with fireworks? Because making firework stars is really painful, just like banners. I would love to have a "firework bench" where you can get a little preview of what your firework star looks like.
I always love to have some on me for when I do cooperative exploring. I lose my companions all the time and with the fireworks, I can show them where I am! I basically created my "firework signature" because I just love decorative fireworks in minecraft.
But, as I said: making firework stars is difficult, because you can't really see what you're doing.