I'm just sticking with 1.12.x and that's that. Mojang's team is coding and not doing enough testing see what their code doing on lesser machines. I know MS tries force people to upgrade, but that not always option. I play only on semi-vanilla servers and modded servers. 1.13.x stuff is just too iffy with the mc now.
I wish to hell they would done more testing before releasing this version. I wonder how soon 1.14 suppose to be coming since it suppose to be the other half of the update for the Java users.
Yeah the game is so unstable D: The entities lag too much and it just lag spikes hardcore for me! But I think I fixed it because you could try waiting until the world is finished loading or use optifine.
Rollback Post to RevisionRollBack
-Michael18751
(This is my new Minecraft forum account I originally joined in 2015)
I have played Minecraft since 2012 and I mostly play on JAVA edition.
I'm just sticking with 1.12.x and that's that. Mojang's team is coding and not doing enough testing see what their code doing on lesser machines. I know MS tries force people to upgrade, but that not always option. I play only on semi-vanilla servers and modded servers. 1.13.x stuff is just too iffy with the mc now.
I wish to hell they would done more testing before releasing this version. I wonder how soon 1.14 suppose to be coming since it suppose to be the other half of the update for the Java users.
Strongly agree. whether or not upgrading one's equipment is a viable option, a software company ought not be permitted to attempt an underhanded push to bolster their hardware business.
[Diverting development resources to creating a special Win10 version was poor enough service to both the player base and the companies owners [not managers].
(Running java on Win10 boxes and working to make the various derivative – ie. console – versions compatable would have resulted in greater interconnectability, more customer satisfaction and, DING DING DING … increased corporate earnings.)]
"I wonder how soon 1.14 suppose to be coming since it suppose to be the other half of the update for the Java users."
Various sources (including official communiques) indicated that the Aquatic update [now labeled 1.13] was supposed to include the original 1.13 technical update as well as the original 1.14 aquatic content.
The idea of making 1.14 the "No content, just fixing all the stuff we've been putting off [including lag and code bloat]" update does, however, have many attractions
Rollback Post to RevisionRollBack
"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
People, this discussion is getting a bit off-topic. This thread is specifically for discussing the potential performance hit introduced in 1.13 (as compared to earlier versions of Minecraft: Java Edition). It is not a general discussion about Java, JIT/compiled/interpreted languages, etc. Please stay on-topic and move the off-topic discussion to the appropriate forum section.
Edit: Since one of the individuals in this conversation has edited all of their posts to be blank, I have went ahead and removed the off-topic conversation, since it doesn't make much sense now with all of the missing posts.
I only noticed serious lag when i went to use my blaze farm, after a few mins everything just slowed down. I upgraded to 1.13.1 but before i even went to the farm to see what it was like, just swimming in the deep ocean outside my base caused me to slow for a second every three seconds or so, so i reverted back to 1.13.
Depends... I know it broke the server I'm a Admin on and we can't update nor does it look like we will be able to anytime soon.
Rollback Post to RevisionRollBack
"I don't care if you're black, white, straight, bisexual, gay, lesbian, short, tall, fat, rich or poor. If you are nice to me I will be nice to you simple as that." -Eminem
"I used to be the type of kid that always thought the sky was falling. Now I think the fact that I'm differently wired is awesome..." -Eminem
"Handouts create lazy people I'm not impressed with, you want something in life then they don't you go and get it?" -NF
"Perfect people don't exist so don't pretend to be one..." -NF
"If money is where you find happiness you will always be poor..." -NF
"I now see that circumstances of one's birth are irrelevant... it is what you do with the gift of life that determines who you are." -Mewtwo
I have a 7900x, which is a thousand dollar CPU, overclocked from base 3.3 to 4.5. I have a 1080ti, was 800 when I got it. Not even to mention the highest quality motherboard that was available, or the expensive 64gb of ram. NVMe m.2 SSD's. It's safe to say I have about the best possible computer setup you can have as a home user. And I have such insane spikes of lag, it freezes up every 20 seconds or so. It's horrible. Nether is hardly even playable. Tried updating and reinstalling Javas, updating graphic driver and every other drive I could think of. Deleted minecraft, redownloaded. Not a single thing helps. It's a joke. without buying industrial or server grade parts, I can't exactly upgrade hardware any more. Tried all the software changes I can think of. All of these performance issues even running 20 chunk distance. Can then download optifine and play perfectly on 48 chunks loaded, I have about the same lag and performance playing 64 chunks loading on optifine 1.13, as base 1.13 and 1.14 snapshot. It's not alright.
Yes the lag is worse, but it doesn't make the game unplayable. Keep in mind also that the cause of the lag enhanced the game.
Well, maybe some people really don't like lag; I'm used to a smooth experience with practically no lag whatsoever, as I get on 1.6.4, without Optifine (I'm even considering dropping compatibility with it so I can more easily add in new rendering methods and not have to use hacky workarounds to avoid modifying classes it modifies) - and for some people they really can't play at all if the game is like a slideshow (I've never understood how some can play with framerates of like 10 FPS), blocks take many seconds to break, or they get killed by lag due to being unable to defend or react (if they even encounter any mobs due to a long-standing bug with mob spawning on low render distance - even on what used to be called "Normal", due to a change that occurred all the way back in 1.7.4; this also effectively increases the requirements for the game to properly run).
Also, if by "cause of lag" you mean the addition of new features, I absolutely will NEVER buy that argument as I've significantly optimized my own version of the game despite adding more features (mainly just for that reason) - on some measures it is an order of magnitude (10 times) faster than 1.13 (e.g. world generation, which IIRC was claimed to be made faster, yet it is slower than 1.12.2 for me) and 1.5 times faster than 1.6.4, the version it is based on - and still over 10 times faster at game startup despite not having done anything at all to speed it up (if anything, it is slower than vanilla due to having to load hundreds of additional textures). Mojang simply does not know how to write performant code; the game has also seen extreme bloat in terms of the size of the jar since 1.8 and especially in 1.13 (1.13 increased in size over 1.12.2 more than all of 1.7 - and it certainly did not add more new features than existed back then).
Also, many users may soon no longer be able to play the game at all:
One of the given fixes for the second issue can't even be used if you have a 32 bit OS, like I do, and the other conflicts with the fix for the first one (they "fixed it" by adding Xss1M to the default JVM arguments in the launcher, while the second report says to reduce it to 320K, the 32 bit default, which isn't really enough even for older versions; I've had this crash before in 1.6.4 before I increased it myself), - given all the recent issues like this in 1.13 and later I wouldn't be surprised at all if they just give up trying to "optimize" the game and make a 64 bit OS a requirement.
As before, there is no sane reason why the game would need that much memory (on an average view distance) - I only see around 100 MB being used, unnoticeably higher than vanilla, if not even lower due to optimizing some data structures - in fact, even the biggest modpacks should not need 1 GB+ of memory unless they are using super-HD textures for everything (just two 512x textures need as much memory as the entire vanilla texture atlas). Even 1.8, with all of its memory allocation issues, only needed 200-300 MB on view distance of 12.
I have a 7900x, which is a thousand dollar CPU, overclocked from base 3.3 to 4.5. I have a 1080ti, was 800 when I got it. Not even to mention the highest quality motherboard that was available, or the expensive 64gb of ram. NVMe m.2 SSD's. It's safe to say I have about the best possible computer setup you can have as a home user. And I have such insane spikes of lag, it freezes up every 20 seconds or so. It's horrible. Nether is hardly even playable. Tried updating and reinstalling Javas, updating graphic driver and every other drive I could think of. Deleted minecraft, redownloaded. Not a single thing helps. It's a joke. without buying industrial or server grade parts, I can't exactly upgrade hardware any more. Tried all the software changes I can think of. All of these performance issues even running 20 chunk distance. Can then download optifine and play perfectly on 48 chunks loaded, I have about the same lag and performance playing 64 chunks loading on optifine 1.13, as base 1.13 and 1.14 snapshot. It's not alright.
1.13: If you're using the default RAM allocation, see if increasing it makes a difference - it did on my laptop.
1.14: It's a very early snapshot, issues are to be expected.
The arguments didn't work. Confirmed for 1.13.2, 18w43a & 18w43b, hope this get fixed soon...
My ticket (MC-137634) got marked as duplicate, but I'm not st sure about it. None of the workarounds did work; and it's a 64bit server (running 64bit Java), so I don't think it's 32bit related...
The JVM argument -Xss320k allowed the 13.2 update to load instead of instantly crash with an out of memory error (-Xmx2G didn't work). However, the lag is complete (fps 0) and the game freezes and unfreezes constantly and is unplayable. Now, I am warned that I cannot go back to 13.1 since the game's lagging was saved in 13.2.
A lot of people are also reporting this crash since 1.13.2, which is simply being marked as a duplicate of an old issue for 1.6 which is only related because of the error code, with no solutions given:
it has and the 1.14 snapshots are worse, i was just barely able to play 1.13 but now i cant even play on a snapshot, all of you who say no are liers. not only is it not optimized for smaller computers to run but now the texture is crappy, i hate it and rather have minecraft be a failed game than continue the path that they have set to fail, soon i wont even be able to play modpacks for anything cus no one will be playing them, they will all be in the new updates i wont be able to run. and i have a decent pc, and i cant run it without it 'not responding' every 5 seconds.
1.13 was quite bad (laggy) for me up to and including 1.13.2, which was basically unplayable on my aging Mac. The first two 1.14 snapshots were laggy too but in a different way (lots of stuttering, and obvious lag from infinite mob spawns), but 18w43c has resolved all of that and it's running like a well-oiled machine now.
Actually the reason I don't play mods if because my PC can't handle it (that and I don't normally enjoy mods) and vanilla is heading that direction too...
Rollback Post to RevisionRollBack
"I don't care if you're black, white, straight, bisexual, gay, lesbian, short, tall, fat, rich or poor. If you are nice to me I will be nice to you simple as that." -Eminem
"I used to be the type of kid that always thought the sky was falling. Now I think the fact that I'm differently wired is awesome..." -Eminem
"Handouts create lazy people I'm not impressed with, you want something in life then they don't you go and get it?" -NF
"Perfect people don't exist so don't pretend to be one..." -NF
"If money is where you find happiness you will always be poor..." -NF
"I now see that circumstances of one's birth are irrelevant... it is what you do with the gift of life that determines who you are." -Mewtwo
This quote from MC-137353 "It seems that Windows 7 (x32) users are being left in the dust …" & this (from TMC in reply #48) "…given all the recent issues like this in 1.13 and later I wouldn't be surprised at all if they just give up trying to "optimize" the game and make a 64 bit OS a requirement." suggest that the performance hits may be WAI if MS is using Mj's Minecraft updates as a way to drive people towards upgrading to Win10 [a publically announced goal of MS].
The fact that MS/Mj is issuing 1.14 snapshots while 1.13 remains effectively unplayable does nothing to reassure me.
Assuming no chamges to the EULA, it's looking like the best scerario I can hope for is that the mod community reworks 1.13 into something actually playable. :sad:
Rollback Post to RevisionRollBack
"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
Yeah, I've noticed that the 1.13 has been really laggy for me in servers or a new singleplayer world.
It's unplayable for me, so I stay in the lower versions like 1.8.9.....
Boom Ba Boom Ba Da Da Doooo
[url=]Steam Signature
Yes. 1.13 = more lag than ever before.
Just take minecraft 1.12.2 and add Aquaculture Mod. Boom 1.13 xD
I'm just sticking with 1.12.x and that's that. Mojang's team is coding and not doing enough testing see what their code doing on lesser machines. I know MS tries force people to upgrade, but that not always option. I play only on semi-vanilla servers and modded servers. 1.13.x stuff is just too iffy with the mc now.
I wish to hell they would done more testing before releasing this version. I wonder how soon 1.14 suppose to be coming since it suppose to be the other half of the update for the Java users.
Yeah the game is so unstable D: The entities lag too much and it just lag spikes hardcore for me! But I think I fixed it because you could try waiting until the world is finished loading or use optifine.
-Michael18751
(This is my new Minecraft forum account I originally joined in 2015)
I have played Minecraft since 2012 and I mostly play on JAVA edition.
My YouTube!: Link
Join My discord!: Link
Strongly agree. whether or not upgrading one's equipment is a viable option, a software company ought not be permitted to attempt an underhanded push to bolster their hardware business.
[Diverting development resources to creating a special Win10 version was poor enough service to both the player base and the companies owners [not managers].
(Running java on Win10 boxes and working to make the various derivative – ie. console – versions compatable would have resulted in greater interconnectability, more customer satisfaction and, DING DING DING … increased corporate earnings.)]
"I wonder how soon 1.14 suppose to be coming since it suppose to be the other half of the update for the Java users."
Various sources (including official communiques) indicated that the Aquatic update [now labeled 1.13] was supposed to include the original 1.13 technical update as well as the original 1.14 aquatic content.
The idea of making 1.14 the "No content, just fixing all the stuff we've been putting off [including lag and code bloat]" update does, however, have many attractions
People, this discussion is getting a bit off-topic. This thread is specifically for discussing the potential performance hit introduced in 1.13 (as compared to earlier versions of Minecraft: Java Edition). It is not a general discussion about Java, JIT/compiled/interpreted languages, etc. Please stay on-topic and move the off-topic discussion to the appropriate forum section.
Edit: Since one of the individuals in this conversation has edited all of their posts to be blank, I have went ahead and removed the off-topic conversation, since it doesn't make much sense now with all of the missing posts.
- sunperp
I only noticed serious lag when i went to use my blaze farm, after a few mins everything just slowed down. I upgraded to 1.13.1 but before i even went to the farm to see what it was like, just swimming in the deep ocean outside my base caused me to slow for a second every three seconds or so, so i reverted back to 1.13.
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
Uh yeah i used to play with at least 200 fps and now (not kidding) i'm running around with 30 - 45. This is not normal.
if it aint broke dont fix it
Depends... I know it broke the server I'm a Admin on and we can't update nor does it look like we will be able to anytime soon.
"I don't care if you're black, white, straight, bisexual, gay, lesbian, short, tall, fat, rich or poor. If you are nice to me I will be nice to you simple as that." -Eminem
"I used to be the type of kid that always thought the sky was falling. Now I think the fact that I'm differently wired is awesome..." -Eminem
"Handouts create lazy people I'm not impressed with, you want something in life then they don't you go and get it?" -NF
"Perfect people don't exist so don't pretend to be one..." -NF
"If money is where you find happiness you will always be poor..." -NF
"I now see that circumstances of one's birth are irrelevant... it is what you do with the gift of life that determines who you are." -Mewtwo
Yes the lag is worse, but it doesn't make the game unplayable. Keep in mind also that the cause of the lag enhanced the game.
I don't even play Minecraft much anymore yet here I am on the Minecraft forums for some reason...
I have a 7900x, which is a thousand dollar CPU, overclocked from base 3.3 to 4.5. I have a 1080ti, was 800 when I got it. Not even to mention the highest quality motherboard that was available, or the expensive 64gb of ram. NVMe m.2 SSD's. It's safe to say I have about the best possible computer setup you can have as a home user. And I have such insane spikes of lag, it freezes up every 20 seconds or so. It's horrible. Nether is hardly even playable. Tried updating and reinstalling Javas, updating graphic driver and every other drive I could think of. Deleted minecraft, redownloaded. Not a single thing helps. It's a joke. without buying industrial or server grade parts, I can't exactly upgrade hardware any more. Tried all the software changes I can think of. All of these performance issues even running 20 chunk distance. Can then download optifine and play perfectly on 48 chunks loaded, I have about the same lag and performance playing 64 chunks loading on optifine 1.13, as base 1.13 and 1.14 snapshot. It's not alright.
Well, maybe some people really don't like lag; I'm used to a smooth experience with practically no lag whatsoever, as I get on 1.6.4, without Optifine (I'm even considering dropping compatibility with it so I can more easily add in new rendering methods and not have to use hacky workarounds to avoid modifying classes it modifies) - and for some people they really can't play at all if the game is like a slideshow (I've never understood how some can play with framerates of like 10 FPS), blocks take many seconds to break, or they get killed by lag due to being unable to defend or react (if they even encounter any mobs due to a long-standing bug with mob spawning on low render distance - even on what used to be called "Normal", due to a change that occurred all the way back in 1.7.4; this also effectively increases the requirements for the game to properly run).
Also, if by "cause of lag" you mean the addition of new features, I absolutely will NEVER buy that argument as I've significantly optimized my own version of the game despite adding more features (mainly just for that reason) - on some measures it is an order of magnitude (10 times) faster than 1.13 (e.g. world generation, which IIRC was claimed to be made faster, yet it is slower than 1.12.2 for me) and 1.5 times faster than 1.6.4, the version it is based on - and still over 10 times faster at game startup despite not having done anything at all to speed it up (if anything, it is slower than vanilla due to having to load hundreds of additional textures). Mojang simply does not know how to write performant code; the game has also seen extreme bloat in terms of the size of the jar since 1.8 and especially in 1.13 (1.13 increased in size over 1.12.2 more than all of 1.7 - and it certainly did not add more new features than existed back then).
Also, many users may soon no longer be able to play the game at all:
MC-129374 Crash on 32 bit JVMs: "Unable to bootstrap datafixers" due to stack overflow
MC-137353 Game runs out of memory while building datafixers
One of the given fixes for the second issue can't even be used if you have a 32 bit OS, like I do, and the other conflicts with the fix for the first one (they "fixed it" by adding Xss1M to the default JVM arguments in the launcher, while the second report says to reduce it to 320K, the 32 bit default, which isn't really enough even for older versions; I've had this crash before in 1.6.4 before I increased it myself), - given all the recent issues like this in 1.13 and later I wouldn't be surprised at all if they just give up trying to "optimize" the game and make a 64 bit OS a requirement.
As before, there is no sane reason why the game would need that much memory (on an average view distance) - I only see around 100 MB being used, unnoticeably higher than vanilla, if not even lower due to optimizing some data structures - in fact, even the biggest modpacks should not need 1 GB+ of memory unless they are using super-HD textures for everything (just two 512x textures need as much memory as the entire vanilla texture atlas). Even 1.8, with all of its memory allocation issues, only needed 200-300 MB on view distance of 12.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
1.13: If you're using the default RAM allocation, see if increasing it makes a difference - it did on my laptop.
1.14: It's a very early snapshot, issues are to be expected.
Has 1.13.2 fixed most of the problems?
If anything, it made things worse:
MC-137353 Game runs out of memory while building datafixers
A lot of people are also reporting this crash since 1.13.2, which is simply being marked as a duplicate of an old issue for 1.6 which is only related because of the error code, with no solutions given:
MC-138268 Process crashed with exit code -1073741819
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
it has and the 1.14 snapshots are worse, i was just barely able to play 1.13 but now i cant even play on a snapshot, all of you who say no are liers. not only is it not optimized for smaller computers to run but now the texture is crappy, i hate it and rather have minecraft be a failed game than continue the path that they have set to fail, soon i wont even be able to play modpacks for anything cus no one will be playing them, they will all be in the new updates i wont be able to run. and i have a decent pc, and i cant run it without it 'not responding' every 5 seconds.
1.13 was quite bad (laggy) for me up to and including 1.13.2, which was basically unplayable on my aging Mac. The first two 1.14 snapshots were laggy too but in a different way (lots of stuttering, and obvious lag from infinite mob spawns), but 18w43c has resolved all of that and it's running like a well-oiled machine now.
Actually the reason I don't play mods if because my PC can't handle it (that and I don't normally enjoy mods) and vanilla is heading that direction too...
"I don't care if you're black, white, straight, bisexual, gay, lesbian, short, tall, fat, rich or poor. If you are nice to me I will be nice to you simple as that." -Eminem
"I used to be the type of kid that always thought the sky was falling. Now I think the fact that I'm differently wired is awesome..." -Eminem
"Handouts create lazy people I'm not impressed with, you want something in life then they don't you go and get it?" -NF
"Perfect people don't exist so don't pretend to be one..." -NF
"If money is where you find happiness you will always be poor..." -NF
"I now see that circumstances of one's birth are irrelevant... it is what you do with the gift of life that determines who you are." -Mewtwo
This quote from MC-137353 "It seems that Windows 7 (x32) users are being left in the dust …" & this (from TMC in reply #48) "…given all the recent issues like this in 1.13 and later I wouldn't be surprised at all if they just give up trying to "optimize" the game and make a 64 bit OS a requirement." suggest that the performance hits may be WAI if MS is using Mj's Minecraft updates as a way to drive people towards upgrading to Win10 [a publically announced goal of MS].
The fact that MS/Mj is issuing 1.14 snapshots while 1.13 remains effectively unplayable does nothing to reassure me.
see
https://bugs.mojang.com/browse/MC-134969
https://bugs.mojang.com/browse/MC-135660
https://bugs.mojang.com/browse/MC-136604
etc. etc.
Assuming no chamges to the EULA, it's looking like the best scerario I can hope for is that the mod community reworks 1.13 into something actually playable. :sad: