I had a 1.12 seed with mushroom islands within sight of spawn at 12+ chunks render distance, and I realize they would no longer be a respite from monsters. Drowned could see you from the ocean floor, and without sheep or spiders, you'd have no bed and there come the phanta rays. You'd basically have to hide in any caves, if there were any, and pray the Drowned didn't wander in by chance or that there was an ocean-biome cave or something else that could still spawn other hostile mobs.
I had a 1.12 seed with mushroom islands within sight of spawn at 12+ chunks render distance, and I realize they would no longer be a respite from monsters. Drowned could see you from the ocean floor, and without sheep or spiders, you'd have no bed and there come the phanta rays. You'd basically have to hide in any caves, if there were any, and pray the Drowned didn't wander in by chance or that there was an ocean-biome cave or something else that could still spawn other hostile mobs.
Only if you never go anywhere, never build anything, and all you do is wander around your island empty handed.
Mushroom Island biomes were never 100% safe.
Go get some wool or string to make a bed if Phantoms frighten you.
Phantoms are easy to kill.
Build a wall or fence, or, ummm... how about a house?
If you play the game with that pragmatic of an attitude, there's not much point in saying anything. Mushroom islands were cool because they weren't the continuous slow fight you had outside in every other biome at night, but now they are and the whole peaceful walk around the strange place thing is out the window. It's about the atmosphere, not the gritty resource-getting. If you play the game like that, you're missing the fun in it and you're not really immersed, just seeing it as another kind of puzzle-solver, resource-grinder, etc. game.
Besides, this seed is an example of where you have little wood and no wool or string for kilometres of ocean around, so good luck building a sophisticated ocean wall or a bed in your first three days.
I get what you're saying about immersion... But frankly mushroom biomes are quite dull. I tried living in one once, and the charm wore off very quickly.
True, the surface gets boring, but if you do manage to get some trees to grow, caving in one can be pretty neat. I always find mineshafts or cave systems with dungeons, and given that spawners still work, you can get surprised a lot.
The game was intended by Notch to be a survival test, aka that's why it was called survival test in one of the early pre-alphas. Jeb, DB, and other designers since have combined that with exploration concepts. So yeah, pragmatism is important, but it's no longer the only element of game-play. Once you have a reliable and renewable food source, tree source, and iron everything, you don't need to only think of the absolute essentials.
That's why advancements and achievements are a thing. They're not chores, they're telling you to have fun and challenge yourself with all the little details that have been added to expand the game from 1.8 pre onwards. You know, the update that split the fan-base over the game getting too adventure-y?
Simple solution for enjoying nighttime strolls around your Mushroom Island, set game to peaceful.
(or sleep at least once every 3 days)
EDIT:
And technically, I don't think you even have to sleep the entire night. From what wiki says, you just need to lay in a bed, and then you can leave the bed while it's still night and the Phantom spawn clock will be reset. It won't help if they've already spawned, but if you want to avoid them, entering a bed every other night should keep them away.
Phantoms spawn in the Overworld at night, or at any time during a thunderstorm; high above players that have not entered a bed for at least three in-game days. Phantoms will spawn more often the longer a player has gone without entering a bed.
I had a 1.12 seed with mushroom islands within sight of spawn at 12+ chunks render distance, and I realize they would no longer be a respite from monsters. Drowned could see you from the ocean floor, and without sheep or spiders, you'd have no bed and there come the phanta rays. You'd basically have to hide in any caves, if there were any, and pray the Drowned didn't wander in by chance or that there was an ocean-biome cave or something else that could still spawn other hostile mobs.
Build a sea wall? I mean technically there was always the chance that a mob could wander in from another biome.
Capture bats and other mobs in a small cage!
Bedrock edition: Using nether quartz to measure light levels
Only if you never go anywhere, never build anything, and all you do is wander around your island empty handed.
If you play the game with that pragmatic of an attitude, there's not much point in saying anything. Mushroom islands were cool because they weren't the continuous slow fight you had outside in every other biome at night, but now they are and the whole peaceful walk around the strange place thing is out the window. It's about the atmosphere, not the gritty resource-getting. If you play the game like that, you're missing the fun in it and you're not really immersed, just seeing it as another kind of puzzle-solver, resource-grinder, etc. game.
Besides, this seed is an example of where you have little wood and no wool or string for kilometres of ocean around, so good luck building a sophisticated ocean wall or a bed in your first three days.
I get what you're saying about immersion... But frankly mushroom biomes are quite dull. I tried living in one once, and the charm wore off very quickly.
True, the surface gets boring, but if you do manage to get some trees to grow, caving in one can be pretty neat. I always find mineshafts or cave systems with dungeons, and given that spawners still work, you can get surprised a lot.
I'm not immersed because I'm playing the game the way it was intended... seriously?
The game was intended by Notch to be a survival test, aka that's why it was called survival test in one of the early pre-alphas. Jeb, DB, and other designers since have combined that with exploration concepts. So yeah, pragmatism is important, but it's no longer the only element of game-play. Once you have a reliable and renewable food source, tree source, and iron everything, you don't need to only think of the absolute essentials.
That's why advancements and achievements are a thing. They're not chores, they're telling you to have fun and challenge yourself with all the little details that have been added to expand the game from 1.8 pre onwards. You know, the update that split the fan-base over the game getting too adventure-y?
Simple solution for enjoying nighttime strolls around your Mushroom Island, set game to peaceful.
(or sleep at least once every 3 days)
EDIT:
And technically, I don't think you even have to sleep the entire night. From what wiki says, you just need to lay in a bed, and then you can leave the bed while it's still night and the Phantom spawn clock will be reset. It won't help if they've already spawned, but if you want to avoid them, entering a bed every other night should keep them away.