So I was playing with the latest snapshot [18w16a] and I found I very dense jungle biome, so dense that I cloud only walk 3-5 blocks in to it before I ran into a wall of trees. Is this the new normal?
There is a bug in the shapshots that allows trees to generate right next to each other; while I don't know the exact cause I suspect it is because leaves no longer count as blocking the ground; that is, in older versions trees can't generate under leaves because the function that gets the ground level returns the height of the highest block which is at least partially opaque and trees can only generate on grass or dirt (the exception is the small bushes that cover the ground in jungles, which search down for the actual ground). Another possibility is that they are not properly updating the height map during world generation (normally when a block is placed or removed the game will check to see if it's y-coordinate is higher or lower than the value stored in the height map and update it accordingly; this height map is mainly used to speed up lighting calculations but is also used by features like trees to get the height of the topmost solid block without having to manually calculate it).
So I was playing with the latest snapshot [18w16a] and I found I very dense jungle biome, so dense that I cloud only walk 3-5 blocks in to it before I ran into a wall of trees. Is this the new normal?
There is a bug in the shapshots that allows trees to generate right next to each other; while I don't know the exact cause I suspect it is because leaves no longer count as blocking the ground; that is, in older versions trees can't generate under leaves because the function that gets the ground level returns the height of the highest block which is at least partially opaque and trees can only generate on grass or dirt (the exception is the small bushes that cover the ground in jungles, which search down for the actual ground). Another possibility is that they are not properly updating the height map during world generation (normally when a block is placed or removed the game will check to see if it's y-coordinate is higher or lower than the value stored in the height map and update it accordingly; this height map is mainly used to speed up lighting calculations but is also used by features like trees to get the height of the topmost solid block without having to manually calculate it).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?