Yes, yes they did. The whole point of the 1.13 version cycle was originally going to be strictly a behind-the-scenes bugfixing/optimization push to deal with many of the lingering problems that plagued Minecraft code to the point that certain concepts could never be implemented. The plan later changed to include the Update Aquatic content that was originally slated for a version 1.14 release.
[video link deleted] , I havent tried it, but I hope it'll help.
That video was very misleading. It was simply a video showing how to install Optifine for 1.12.2 on a 1.12.2 client, and merely indicating that when 1.13 comes out (and optifine for 1.13 becomes available), it will use the same installation steps.
If the above accurately reflects the actual performance then optifine is easily the winner here. With 1.13 having marginally better performance than optifine-less 1.12.2.
* Chunk updates for 1.12.2 optifine wouldn't get to zero even after around 5 minutes. Small sample size warning, though.
*gets excited that there may be a new snapshot with greatly improved performance*
*reads dates and gets sad*
For me, as of my trying it yesterday, 1.13 runs much worse than 1.12 with OptiFine (obviously this isn't a like nor fair comparison, but I'm making the same comparison you did to answer your question).
With 1.12, on a render distance of 32, the game is very smooth, usually at a near constant 60 FPS (there are often drops, especially in select circumstances, but the overall experience is smooth regardless), and loading the world initially is rather fast (less than 30 seconds?).
With 1.13, not only is the frame rate dragging between 30 FPS to 40 FPS when the world is finally loaded in (these numbers may not seem awful, but the play feels sluggish to me), but the game also loads the world very, very lazily. It will sit there and load around half the radius fine, but then will seem to drop priority for loading the rest. As a result, I can stare into a direction where it's not done populating/showing chunks, and watch the chunk updates only be 0 to 10 and stay there for ten seconds, and then watch them burst up to like 40 to 60 for one one or two seconds, then drop back down to near nothing for another period time, and repeat and repeat until the world is finally done loading some many, many minutes later.
Hopefully OptiFine does miracles, because at this point, even if it does, performance seems like it will still be yet again going down. It's like 1.7 and 1.8 weren't enough.
Edit: Okay, so I had some serious version oversight and COMPLETELY forgot, for whatever reason, that I play 1.10 for now and not 1.12, so all of my numbers above for 1.12 were instead gotten with 1.10. However, the performance between 1.10 and 1.12 shouldn't be too far (if any at all) different, as far as I know. Someone correct me if I am wrong.
I've noticed that the latest 1.13 snapshots run better than 1.12 with optifine... did they optimize the game or something?
-- Fred
Yes, yes they did. The whole point of the 1.13 version cycle was originally going to be strictly a behind-the-scenes bugfixing/optimization push to deal with many of the lingering problems that plagued Minecraft code to the point that certain concepts could never be implemented. The plan later changed to include the Update Aquatic content that was originally slated for a version 1.14 release.
O.o @Frederic_The_Rad you told Optifine to "force" the install on Snapshot, and it worked? Current Snapshot?
no I said that the 1.13 snapshots run better than 1.12, and 1.12 has optifine, not 1.13,
vanilla 1.13(snapshots) run better than 1.12 modded with optifine.
I apologize if I got your hopes up due to my miss typed post.
-- Fred
Oh! Ok... oh crap. Yeah, I did have my hopes up. I can wait though. Well, not really, I can wait only because I don't have a choice. But... yeah.
That video was very misleading. It was simply a video showing how to install Optifine for 1.12.2 on a 1.12.2 client, and merely indicating that when 1.13 comes out (and optifine for 1.13 becomes available), it will use the same installation steps.
- sunperp
I was wondering this too, and did some (pretty basic) tests with the 1.13 release version. I did the following:
1. Start a new world
2. Stand still, like a pumpkin, doing nothing waiting for chunk updates to get to zero (or close to)
3. Observe FPS
Results
1.12.2 - no optifine - 0 chunk updates: 180 fps
1.12.2 - optifine on - <5 chunk updates*: 328 fps
1.13 - no optifine (obviously) - 0 chunk updates: 194 fps
If the above accurately reflects the actual performance then optifine is easily the winner here. With 1.13 having marginally better performance than optifine-less 1.12.2.
* Chunk updates for 1.12.2 optifine wouldn't get to zero even after around 5 minutes. Small sample size warning, though.
http://dexanddad.com - Minecraft fun with the boy
*reads thread title and first post contents*
*gets excited that there may be a new snapshot with greatly improved performance*
*reads dates and gets sad*
For me, as of my trying it yesterday, 1.13 runs much worse than 1.12 with OptiFine (obviously this isn't a like nor fair comparison, but I'm making the same comparison you did to answer your question).
With 1.12, on a render distance of 32, the game is very smooth, usually at a near constant 60 FPS (there are often drops, especially in select circumstances, but the overall experience is smooth regardless), and loading the world initially is rather fast (less than 30 seconds?).
With 1.13, not only is the frame rate dragging between 30 FPS to 40 FPS when the world is finally loaded in (these numbers may not seem awful, but the play feels sluggish to me), but the game also loads the world very, very lazily. It will sit there and load around half the radius fine, but then will seem to drop priority for loading the rest. As a result, I can stare into a direction where it's not done populating/showing chunks, and watch the chunk updates only be 0 to 10 and stay there for ten seconds, and then watch them burst up to like 40 to 60 for one one or two seconds, then drop back down to near nothing for another period time, and repeat and repeat until the world is finally done loading some many, many minutes later.
Hopefully OptiFine does miracles, because at this point, even if it does, performance seems like it will still be yet again going down. It's like 1.7 and 1.8 weren't enough.
Edit: Okay, so I had some serious version oversight and COMPLETELY forgot, for whatever reason, that I play 1.10 for now and not 1.12, so all of my numbers above for 1.12 were instead gotten with 1.10. However, the performance between 1.10 and 1.12 shouldn't be too far (if any at all) different, as far as I know. Someone correct me if I am wrong.