Remember when you needed potions to be able to see round your ocean monument? Well now you basically get free night vision when you go under the water, no matter how deep you go.
Do you think this is just for the sake of testing, ie snapshot users get better visibility to see and test the new features, and will be remedied in the pre-releases, or do you think this insane amount of underwater brightness is here to stay?
It would honestly make more sense if they just balanced it better. Say, if you were to lose 1 light level per block instead of 3. Because I feel whereas before it was too dark underwater, now it's far too bright, it's gone to the other extreme.
It's worse actually. Underwater vision is less than 1/3 the old range. Now both helmet and night vision don't function underwater and the 200block radius underwater city I'm working on can only been seen entirely from the surface. Underwater it's fogged to around 75 blocks max. So regardless of what you're wearing - you can't see the entire build underwater.
I'm seeing contradictory reports (greater clarity in snapshots vs the announced intent to nerf Respiration) suggesting that the snapshots have clearer water (reasonable so the devs can see the work), but the release of 1.13/14 will have significant reductions in underwatyer visibility (which seems illogical for an update designed to make the underwater environment more interesting.)
My personal choice for 1.13/14 water would be current rules with certain light sources having enhanced penetration underwater.
They did it because without it underwater is pitch black but right now it is too bright. They should half the brightness of what underwater currently looks but to prevent things from being to dark nerf how much light water blocks. Right now light is decreased by 4 with each block of water it passes through which, in my opinion, is a bit much. So light would be decreased to 2 per block instead. This would make light reach further depths and make underwater lighting more effective while keeping the darkness that water makes.
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