Is it just me, or has there been an inordinate amount of lag around active redstone circuits in these snapshots? I normally never encounter any major framerate drop, except for perhaps if the world is on fire, detonating a bunch of tnt, or filling a sizable area with partial level water blocks on a repeating fill command (which for some reason the processing didn't take too kindly to).
Lately In my command center, which has a few redstone circuits to control timing on various command systems, I have noticed a noticable drop to my framerate when the redstone circuitry is active and I am near. It almost feels like the redstone is being updated terribly inefficiently. I can't imagine the particles being the issue, as I can have fountains and fountains of firework particles with almost no effect on performance. I never noticed all this framerate drop in 1.12.2. The map is a ported world from 1.12.2 with updated commands for 1.13's command system, and tested on a copy. My many repeating commands perform fantastic with virtually no fps drop. The redstone does not lag when it's out of view, but still functioning (since the command center is located underground in the spawn chunks).
anybody else experiencing anything like this?
Also, Since the 1.13 snapshots, Which has better performance, a hopper clock linked to a comparator, then a command block, or a repeating command block. I would like to optimize my adventure map as best as I can for players playing on a budget laptop that can barely run minecraft to begin with.