If you haven't heard of the recent update news for 1.13 (Technically Better) and 1.14 (Update Aquatic), I recommend you click here and here to get updated on the news.
Though I've enjoyed the recent Minecraft updates for the most part, they have, as many have pointed out, slowed and gotten less in-depth over time. There have been many areas of the game that need attention, but have rarely been addressed in updates, until now. The 1.13 update is adding bark blocks, seamless slab blocks, uncarved pumpkins, wooden trapdoor/button/pressure plate variants, and hopefully much more. Then, the 1.14 update will finally be adding more content to the ocean.
I am really excited. The question is, will this trend continue? Will 1.15 be about adding more cave content, and will 1.16 improve the world generation? Will 1.17 add more ambience, audio loops, birds, and such? Will 1.18 add colored redstone or redstone that goes on walls?
Something else I am really hoping for is bigger/customizable boats. They are long overdue, and would really fit in with an ocean update. What do you think?
As far as content is concerned, it depends how you look at it.
Things like the 1.12 and 1.13 blocks, 1.9's end content, and the Update Aquatic could have used to be in the game at a much earlier date. Frankly for me, it feels like too little, too late. These new announcement are great, but Mojang seems to have a thing for killing off MC's remaining defining character and making obnoxious changes. (See 1.7 temperature system, removing the old achievement names and descriptions, upcoming texture changes, upcoming water physics, and making off-hand slot useless for examples) So that keeps me on my toes.
It's no secret here that my faith in Mojang is lacking. Now, would I like to see things like cave content, updated train/minecart system, and ambience? You bet I would! Though again, for me it's a bit too little too late, I haven't been very active on the vanilla game for a fair chunk of time, sometimes hopping on my single player creative world to build a little thing then hop off.
I'd expect Mojang to perhaps keep this up to an extent, but beware how far up you look in case they don't deliver afterwards.
As far as content is concerned, it depends how you look at it.
Things like the 1.12 and 1.13 blocks, 1.9's end content, and the Update Aquatic could have used to be in the game at a much earlier date. Frankly for me, it feels like too little, too late. These new announcement are great, but Mojang seems to have a thing for killing off MC's remaining defining character and making obnoxious changes. (See 1.7 temperature system, removing the old achievement names and descriptions, upcoming texture changes, upcoming water physics, and making off-hand slot useless for examples) So that keeps me on my toes.
It's no secret here that my faith in Mojang is lacking. Now, would I like to see things like cave content, updated train/minecart system, and ambience? You bet I would! Though again, for me it's a bit too little too late, I haven't been very active on the vanilla game for a fair chunk of time, sometimes hopping on my single player creative world to build a little thing then hop off.
I'd expect Mojang to perhaps keep this up to an extent, but beware how far up you look in case they don't deliver afterwards.
I definitely agree that these things are way too late, and mostly pretty lackluster. However, I still get a little excited when I hear news like this. (I just wish it happened 3 or 4 years ago.)
I think it's a little unfair to make claims such as "a little too late". Don't get me wrong: I can definitely see where you're coming from, but my problem with comments like that is that it's always so easy to talk about these subjects from the sidelines.
And there are many issues involved with this. For starters getting the idea in the first place. Then actually making it work...
Small (slightly offtopic) rant but... I can definitely see where Mojang is coming from here and there. You see; many major open source projects have suffered from a very specific problem which eventually creeped in and which had to be countered: design flags in the code. So basically the developers coded parts of the program while not being well prepared enough for the massive expansion that would eventually follow. Things like that often lead to problems with coding and adding small "hacks" to make certain things "work" because the alternative is to rewrite major sections of your code. Sometimes that just isn't doable. As mentioned: a lot of development projects have suffered from this and I'd be very surprised if this didn't apply to Mojang as well. Especially considering the early stages (and the initial drive) of the game. Heck, wasn't it Notch himself who said that he never intended for Minecraft to become this big?
Those are also factors you should (try) to take into account when you make comments about "too little, too late".
As to all this continuing... I doubt it.
See, these updates aren't so much bigger as you make them out to be, that's mostly perception. Sure, a lot of things change in the command set but that's essentially due to 1 change: the command interpreter.
But take Aquatic. A new structure, new blocks, plants and new mobs (fish / dolphins). Well, we had a woodland mansion (new structure), illagers (new mobs) and some new stuff (shulker shell, shulker box and curse enchantments). I think it's pretty on-par with previous updates.
Of course much more exciting because Mojang actually addresses parts of the game which indeed could use a lot more love.
However... I also expect Mojang to maybe put more weight into community contributions in the future. This is also what excites me so much about 1.13 (though the new commandset is going to be a major drag for me )... the amount of customization we can do has never been this huge.
Still, I am not happy about the structure blocks. I actually use those a lot to move stuff between games and servers and it's going to be a major drag when you have to create a whole datapack just so that you're able to load one meager exported structure. It makes sense to make them part of the datapacks, but by doing so they're also ignoring regular (standard) use which is a pain. In my opinion they should have left both options to load your stuff in. Don't get me wrong: it'll work out over time because eventually I'll have a "test pack" on every level and server, but it's a lot more effort than it is now and I kind of dislike that.
Of course.. Small price to pay if you look at all the good stuff which is coming at us!
First of all, 1.11 (the update with the Woodland Mansion) doesn't have as much content as this update will probably have, and, more importantly, the content has little replayability and little depth. As well as this, the llama is pretty useless unless you want to keep wolves away, which just isn't the case for most players due to it just being easier to make a sheep farm in a spot that is without wolves but sill nearby.
Minor speed bumps in the code aren't an excuse to withhold the game from content it is in need of. Though there may be issues with how you wrote the code before, said issues aren't a good reason to procrastinate and add polar bears and illagers to the game (which fix little problems but consume a lot of development time) instead of adding features or making changes that would genuinely move the game forward or keep players' interests piqued for a while. Look at of all the (major) updates we've had from 2014 to now. In that amount of time and development, couldn't we have gotten birds, more ocean content (and I mean more than a rare structure with two new mobs in it), less buggy minecarts, bigger/better/custom boats/ships, etc? Don't get me wrong, we've gotten lots of cool, fun, and useful features, but you need to look at 1. The ratio of good/useful features to bad/unuseful features, and 2. The amount of things that the game has received that are actually really important. We are finally getting more ocean content, but if all of that was done earlier, we could have also had more bugs fixed, more things balanced, more suggestions implemented, and more needed features added.
When you really think about it, there are two kinds of features that are added to Minecraft: the "oh wow cool" features (like polar bears) that are only interesting for the first few times and do little, and the "I can do a lot with this" features (like new redstone features) that expand upon an existing element of the game and provide players with more tools or possibilities. The question is, how many "oh wow cool" features have we gotten, and how many "I can do a lot with this" features have we gotten? And how well implemented and in depth are the "I can do a lot with this" features?
Though again, for me it's a bit too little too late
This is also how I feel; I've hardly paid attention to updates since 1.7 and even the mention of improvements to the underground in a future update have not gotten me excited, since after, all, I've already done this in my own mods, and Mojang would probably just add some ultra-rare structures (they seem to want you to have to travel thousands of blocks just to find stuff; I've never gone more than 3300 blocks in any direction from the origin in any world with most worlds being half that), new mobs, and/or an ore or two than make actual changes to caves (I do not consider the addition of things like new stone types or fossils to be real changes).
In my case though I have not lost any interest in the game though; if anything, I've been averaging about 3.75 hours per play session recently, up from a long-term average of 3.5 (going back over 4 years).
I couldn't disagree more, but only because I've seen them being used on some servers for quick mass transportation of items. A few tamed llamas with chests, one lead and you got yourself a quick way to transport a lot of blocks at once.
It is way more practical to find a donkey they can hold more items, I'm pretty sure they're faster, and you don't have to pull them with a lead. Leading a caravan of llamas is also pretty annoying if you aren't going through flat terrain. I speak from experience.
It is if you don't have to pay for those updates. I got in at 1.7.10. I paid for that version because I enjoyed myself immensely back then. That's what I bought, that's what I got. The rest is icing on the cake so to speak.
I bought the game because I like it in its current state. However, that doesn't mean it's anywhere near perfect, and that doesn't mean it is worthy of being called "done."
What about those "I didn't know those existed" features?
It depends. If it is chickens having a chance for quadruplets, then that's an "oh wow cool" feature. Don't get me wrong, it's okay to have a little "oh wow cool" features. You just shouldn't design whole game updates dedicated to these.
This is also how I feel; I've hardly paid attention to updates since 1.7 and even the mention of improvements to the underground in a future update have not gotten me excited, since after, all, I've already done this in my own mods, and Mojang would probably just add some ultra-rare structures (they seem to want you to have to travel thousands of blocks just to find stuff; I've never gone more than 3300 blocks in any direction from the origin in any world with most worlds being half that), new mobs, and/or an ore or two than make actual changes to caves (I do not consider the addition of things like new stone types or fossils to be real changes).
In my case though I have not lost any interest in the game though; if anything, I've been averaging about 3.75 hours per play session recently, up to a long-term average of 3.5 (going back over 4 years).
Yeah. Been played the game since early 2012. I don't even wanna know what the full # of hours I've logged in is. I've gotta give you props for sticking with the game and single player world for so long. I could never get myself to stick around on one consistently.
I couldn't disagree more, but only because I've seen them being used on some servers for quick mass transportation of items. A few tamed llamas with chests, one lead and you got yourself a quick way to transport a lot of blocks at once.
They do seem to be a pretty good way to transport lots of stuff over long distance. Although night time could be painful if you have a lot of skeletroll and creeper encounters. My only problems with them are the somewhat derpy navigational AI of them, and the fact this further powercreeps minecarts.
They do seem to be a pretty good way to transport lots of stuff over long distance. Although night time could be painful if you have a lot of skeletroll and creeper encounters. My only problems with them are the somewhat derpy navigational AI of them, and the fact this further powercreeps minecarts.
From my experience, they are useful, but donkeys would be more useful unless you have 3 or more llamas. However, it is a pain to get 3 or more llamas to follow you, especially through rough terrain. Also, like you said, llamas can be cumbersome when trying to transport at nighttime. The minecart thing bothers me a lot...
But, back on topic, llamas are a good example of something becoming almost instantly obsolete. They're purpose is already filled by donkeys and mules, and they aren't even useful late game due to the shulker boxes implemented in the same update. I still wish they just went with backpacks instead of shulker boxes. The Link Removed is a good example of a simple and balanced implementation of backpacks.
We obviously don't agree, but that's ok because that in itself is also a good example I think. See: while Llama's may not work for you I know plenty of players who heavily favor their use (as mentioned previously).
And that's also something to take into consideration: just because you don't like something or it simply doesn't work for you doesn't automatically mean that it also is useless and/or obsolete. And that's something Mojang seems to understand quite well by trying to cater to a large(r) variety of players instead of focusing on some simple keypoints.
So basically: providing more ways to accomplish a certain goal. And the more options you have the more varied the gameplay will become.
I think that's also something you're seriously overlooking here.
When the easier way to achieve the goal is more efficient, the balance is broken. Do you use gold tools? I could argue that they are just another way of achieving the same goal- that of collecting resources.
Also, who heavily favors the use of llamas? Anyone who fishes for a little bit or opens a dungeon chest can get a saddle and use the way more efficient mule or donkey. Llamas are really bad for long distance travel because 1. You have to lead them around, so you are quite slow, 2. They have trouble going over rough terrain, and 3. Due to reason #1, you can't really travel at night if you have multiple llamas. This discussion is not about llamas though. My intent was to use llamas as an example of a feature that isn't good. Imagine if llamas were able to automatically climb two blocks. Imagine if they didn't have terrible AI that makes it unbearable to travel with them. Imagine if each one could carry just as many items as a donkey. If this was the case, they would be more useful. Their drawback would be that they are limited to the speed of the player, and their advantage would be their ability to climb rough terrain well. You see, features can be a lot more in-depth than they are now, and they can be a lot more balanced as well.
Too late means nothing to me, anyway removing the block id limits is a step in the right direction, tho I honestly don't know how it would affect modding in general but I guess we just have to wait and see.
Though again, for me it's a bit too little too late, I haven't been very active on the vanilla game for a fair chunk of time, sometimes hopping on my single player creative world to build a little thing then hop off.
In my opinion, this is what the purpose of the updates are for: to provide the players with new tools, and eventually enough so that they don't have to update anymore. If cave content, minecart systems, etc. were updated, changed, and balanced, wouldn't you be happier with the game? If that had all happened years ago wouldn't you have maybe sticked with the game? That is the real thing I think Mojang is missing out on here- the players that are quitting or rarely playing because they are dissatisfied with the updates and lack of game balance.
I think its funny how a bunch of people before were moping around about how minecraft was dying with lack of good updates, and now everyone is saying these are going to be the best ever. Personally I'm not that excited for 1.13, as all the new blocks are already in Quark.I think of 1.13 is more of a reset button, a chance for Mojang to fix a bunch of bugs and move on from there, as evidenced by 1.14 (which I am very excited for).
1.12 seemed awesome at first, when I saw it on the launcher for the first time. Then I started playing with it and I left the world after 5 minutes. I'm happy they made parrots, but I would have preferred if they'd done dolphins first.
I also hope 1.14 actually does come in spring 2018, and isn't pushed back. The last huge update like 1.14 was 1.9, and that took a year and half to develop. I nearly forgot about it, when it finally came out felt almost fake because we'd been waiting so long. But if it really is coming so soon then great. I'm also really excited for what comes beyond, perhaps 1.15 will finally give us a not boring Nether?
I also hope 1.14 actually does come in spring 2018, and isn't pushed back. The last huge update like 1.14 was 1.9, and that took a year and half to develop. I nearly forgot about it, when it finally came out felt almost fake because we'd been waiting so long. But if it really is coming so soon then great. I'm also really excited for what comes beyond, perhaps 1.15 will finally give us a not boring Nether?
I share my opinion with fishg, 1.14 will be as special as 1.8 or 1.9. I saw the Minevon and I understood almost all the details, not all, because I am from Portugal and I do not understand some words that they said.
May be off topic, but yeah I think the Nether needs to be expanded. In my opinion it should be at least half the content of the Overworld. Look at these statistics:
• The Overworld has 36 unique mobs, the Nether has only 5 unique mobs.
• The Overworld has 46 biomes, the Nether has only 1 biome.
• The Overworld has 12 large structures, the Nether has only 1 structure. Even the End has more structures
So while it might not be as bad as oceans, I'd like to see more.
Well in the 1.14 update, they are fixing a small issue which has been in the game since the beginning (ugly air bubbles around things like fences and other blocks) I think they are stepping in some right direction and not just adding some new features that won't be expanded on, ever
Honestly the latest horse update kindof ruins it, hopefully they don't keep it. however the sunken ships. AND FINNALY Clay in the ocean. is going to be very helpful.
The newest snapshot even added custom recipes. which again. could lead to Mods Or Modpacks. if fully went into.
May be off topic, but yeah I think the Nether needs to be expanded. In my opinion it should be at least half the content of the Overworld. Look at these statistics:
• The Overworld has 36 unique mobs, the Nether has only 5 unique mobs.
• The Overworld has 46 biomes, the Nether has only 1 biome.
• The Overworld has 12 large structures, the Nether has only 1 structure. Even the End has more structures
So while it might not be as bad as oceans, I'd like to see more.
The Nether should definitely get a dedicated update.
If you haven't heard of the recent update news for 1.13 (Technically Better) and 1.14 (Update Aquatic), I recommend you click here and here to get updated on the news.
Though I've enjoyed the recent Minecraft updates for the most part, they have, as many have pointed out, slowed and gotten less in-depth over time. There have been many areas of the game that need attention, but have rarely been addressed in updates, until now. The 1.13 update is adding bark blocks, seamless slab blocks, uncarved pumpkins, wooden trapdoor/button/pressure plate variants, and hopefully much more. Then, the 1.14 update will finally be adding more content to the ocean.
I am really excited. The question is, will this trend continue? Will 1.15 be about adding more cave content, and will 1.16 improve the world generation? Will 1.17 add more ambience, audio loops, birds, and such? Will 1.18 add colored redstone or redstone that goes on walls?
Something else I am really hoping for is bigger/customizable boats. They are long overdue, and would really fit in with an ocean update. What do you think?
Check out my suggestions! Here is one of them:
As far as content is concerned, it depends how you look at it.
Things like the 1.12 and 1.13 blocks, 1.9's end content, and the Update Aquatic could have used to be in the game at a much earlier date. Frankly for me, it feels like too little, too late. These new announcement are great, but Mojang seems to have a thing for killing off MC's remaining defining character and making obnoxious changes. (See 1.7 temperature system, removing the old achievement names and descriptions, upcoming texture changes, upcoming water physics, and making off-hand slot useless for examples) So that keeps me on my toes.
It's no secret here that my faith in Mojang is lacking. Now, would I like to see things like cave content, updated train/minecart system, and ambience? You bet I would! Though again, for me it's a bit too little too late, I haven't been very active on the vanilla game for a fair chunk of time, sometimes hopping on my single player creative world to build a little thing then hop off.
I'd expect Mojang to perhaps keep this up to an extent, but beware how far up you look in case they don't deliver afterwards.
Figured it was time for a change.
I definitely agree that these things are way too late, and mostly pretty lackluster. However, I still get a little excited when I hear news like this. (I just wish it happened 3 or 4 years ago.)
Check out my suggestions! Here is one of them:
First of all, 1.11 (the update with the Woodland Mansion) doesn't have as much content as this update will probably have, and, more importantly, the content has little replayability and little depth. As well as this, the llama is pretty useless unless you want to keep wolves away, which just isn't the case for most players due to it just being easier to make a sheep farm in a spot that is without wolves but sill nearby.
Minor speed bumps in the code aren't an excuse to withhold the game from content it is in need of. Though there may be issues with how you wrote the code before, said issues aren't a good reason to procrastinate and add polar bears and illagers to the game (which fix little problems but consume a lot of development time) instead of adding features or making changes that would genuinely move the game forward or keep players' interests piqued for a while. Look at of all the (major) updates we've had from 2014 to now. In that amount of time and development, couldn't we have gotten birds, more ocean content (and I mean more than a rare structure with two new mobs in it), less buggy minecarts, bigger/better/custom boats/ships, etc? Don't get me wrong, we've gotten lots of cool, fun, and useful features, but you need to look at 1. The ratio of good/useful features to bad/unuseful features, and 2. The amount of things that the game has received that are actually really important. We are finally getting more ocean content, but if all of that was done earlier, we could have also had more bugs fixed, more things balanced, more suggestions implemented, and more needed features added.
When you really think about it, there are two kinds of features that are added to Minecraft: the "oh wow cool" features (like polar bears) that are only interesting for the first few times and do little, and the "I can do a lot with this" features (like new redstone features) that expand upon an existing element of the game and provide players with more tools or possibilities. The question is, how many "oh wow cool" features have we gotten, and how many "I can do a lot with this" features have we gotten? And how well implemented and in depth are the "I can do a lot with this" features?
Check out my suggestions! Here is one of them:
This is also how I feel; I've hardly paid attention to updates since 1.7 and even the mention of improvements to the underground in a future update have not gotten me excited, since after, all, I've already done this in my own mods, and Mojang would probably just add some ultra-rare structures (they seem to want you to have to travel thousands of blocks just to find stuff; I've never gone more than 3300 blocks in any direction from the origin in any world with most worlds being half that), new mobs, and/or an ore or two than make actual changes to caves (I do not consider the addition of things like new stone types or fossils to be real changes).
In my case though I have not lost any interest in the game though; if anything, I've been averaging about 3.75 hours per play session recently, up from a long-term average of 3.5 (going back over 4 years).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
It is way more practical to find a donkey they can hold more items, I'm pretty sure they're faster, and you don't have to pull them with a lead. Leading a caravan of llamas is also pretty annoying if you aren't going through flat terrain. I speak from experience.
I bought the game because I like it in its current state. However, that doesn't mean it's anywhere near perfect, and that doesn't mean it is worthy of being called "done."
It depends. If it is chickens having a chance for quadruplets, then that's an "oh wow cool" feature. Don't get me wrong, it's okay to have a little "oh wow cool" features. You just shouldn't design whole game updates dedicated to these.
Check out my suggestions! Here is one of them:
Yeah. Been played the game since early 2012. I don't even wanna know what the full # of hours I've logged in is. I've gotta give you props for sticking with the game and single player world for so long. I could never get myself to stick around on one consistently.
They do seem to be a pretty good way to transport lots of stuff over long distance. Although night time could be painful if you have a lot of skeletroll and creeper encounters. My only problems with them are the somewhat derpy navigational AI of them, and the fact this further powercreeps minecarts.
Figured it was time for a change.
From my experience, they are useful, but donkeys would be more useful unless you have 3 or more llamas. However, it is a pain to get 3 or more llamas to follow you, especially through rough terrain. Also, like you said, llamas can be cumbersome when trying to transport at nighttime. The minecart thing bothers me a lot...
But, back on topic, llamas are a good example of something becoming almost instantly obsolete. They're purpose is already filled by donkeys and mules, and they aren't even useful late game due to the shulker boxes implemented in the same update. I still wish they just went with backpacks instead of shulker boxes. The Link Removed is a good example of a simple and balanced implementation of backpacks.
Check out my suggestions! Here is one of them:
When the easier way to achieve the goal is more efficient, the balance is broken. Do you use gold tools? I could argue that they are just another way of achieving the same goal- that of collecting resources.
Also, who heavily favors the use of llamas? Anyone who fishes for a little bit or opens a dungeon chest can get a saddle and use the way more efficient mule or donkey. Llamas are really bad for long distance travel because 1. You have to lead them around, so you are quite slow, 2. They have trouble going over rough terrain, and 3. Due to reason #1, you can't really travel at night if you have multiple llamas. This discussion is not about llamas though. My intent was to use llamas as an example of a feature that isn't good. Imagine if llamas were able to automatically climb two blocks. Imagine if they didn't have terrible AI that makes it unbearable to travel with them. Imagine if each one could carry just as many items as a donkey. If this was the case, they would be more useful. Their drawback would be that they are limited to the speed of the player, and their advantage would be their ability to climb rough terrain well. You see, features can be a lot more in-depth than they are now, and they can be a lot more balanced as well.
Check out my suggestions! Here is one of them:
Too late means nothing to me, anyway removing the block id limits is a step in the right direction, tho I honestly don't know how it would affect modding in general but I guess we just have to wait and see.
In my opinion, this is what the purpose of the updates are for: to provide the players with new tools, and eventually enough so that they don't have to update anymore. If cave content, minecart systems, etc. were updated, changed, and balanced, wouldn't you be happier with the game? If that had all happened years ago wouldn't you have maybe sticked with the game? That is the real thing I think Mojang is missing out on here- the players that are quitting or rarely playing because they are dissatisfied with the updates and lack of game balance.
Check out my suggestions! Here is one of them:
I think its funny how a bunch of people before were moping around about how minecraft was dying with lack of good updates, and now everyone is saying these are going to be the best ever. Personally I'm not that excited for 1.13, as all the new blocks are already in Quark.I think of 1.13 is more of a reset button, a chance for Mojang to fix a bunch of bugs and move on from there, as evidenced by 1.14 (which I am very excited for).
1.12 seemed awesome at first, when I saw it on the launcher for the first time. Then I started playing with it and I left the world after 5 minutes. I'm happy they made parrots, but I would have preferred if they'd done dolphins first.
I also hope 1.14 actually does come in spring 2018, and isn't pushed back. The last huge update like 1.14 was 1.9, and that took a year and half to develop. I nearly forgot about it, when it finally came out felt almost fake because we'd been waiting so long. But if it really is coming so soon then great. I'm also really excited for what comes beyond, perhaps 1.15 will finally give us a not boring Nether?
I share my opinion with fishg, 1.14 will be as special as 1.8 or 1.9. I saw the Minevon and I understood almost all the details, not all, because I am from Portugal and I do not understand some words that they said.
PD: The Nether seems boring? XDDDDD
May be off topic, but yeah I think the Nether needs to be expanded. In my opinion it should be at least half the content of the Overworld. Look at these statistics:
• The Overworld has 36 unique mobs, the Nether has only 5 unique mobs.
• The Overworld has 46 biomes, the Nether has only 1 biome.
• The Overworld has 12 large structures, the Nether has only 1 structure. Even the End has more structures
So while it might not be as bad as oceans, I'd like to see more.
Well in the 1.14 update, they are fixing a small issue which has been in the game since the beginning (ugly air bubbles around things like fences and other blocks) I think they are stepping in some right direction and not just adding some new features that won't be expanded on, ever
sugar is bad for you
Yes, the updates have always been getting better for me, starting with 1,4...
There hasn't been a bad update...
I'll be convinced when updates start consistently giving the amount of content the Update Aquatic is giving.
Praise be to Spode.
Honestly the latest horse update kindof ruins it, hopefully they don't keep it. however the sunken ships. AND FINNALY Clay in the ocean. is going to be very helpful.
The newest snapshot even added custom recipes. which again. could lead to Mods Or Modpacks. if fully went into.
I wouldn't go as far to say that the new horse model ruins horses or the game as a whole, but it is definitely a downgrade and an unnecessary change.
Check out my suggestions! Here is one of them:
The Nether should definitely get a dedicated update.
Praise be to Spode.