As of.... Just earlier! we now have a snapshot with a whole load of Update Aquatic stuff like seagrass, stripped wood, some more slabs/stairs, the Phantom and TURTLES (and more)! i even updated my turtle shell forum post to include everything i could find out about the turtle shells!
(also, ur free to use any of the pics from said forum post)
Recently, the first snapshot containing Update Aquatic bits has come out, and man is it interesting. I, as a builder, especially like the new stripped logs. I never knew I wanted them until now!
Yeah, the snapshot looks great! Only thing is...the phantom mob's AI is very derpy. Again, though, it is a snapshot, so this is expected. I'd like to see where the Potion of the Turtle Master will come into play in actual gameplay.
Some Interesting Things I Learned While Playing:
1. When a trident is thrown, mobs near the trident temporarily glow
2. Kelp is a terrible food source (probably because of how common it is)
3. When using the Riptide enchantment, you can look up (while in water) and jump out of the water very high.
Very pleased at (among other things) the apparent action of the channeling enchantment; this may make charged creepers something more than a theroretical entity…
Concur on the attractiveness of barked logs
Early returns on Snapshot 18w07a indicate that (at least for the new prismarine slabs and stairs) flowing water is blocked, but underwater placement is bubble free ("bubbles" still occur if placed in water with air above)…
Assuming this is extended to the rest of the relevant blocks, Mj seems to have found a happy middle ground :cheers:
I've been playing with this snapshot and started a temporary little world, and so far I'm loving what we have so far, despite any odd bugs with crafting benches and furnace recipe pages crashing the game. Slabs and stairs etc underwater and new prismarine type blocks (Stairs and slabs) are nice, but for me the best thing are turtles and swimming. The swimming animation is so fluid,and I think it's something that was really needed! Baby turtles are really cute also. Tridents look fun.
Was in two minds about floating objects in water at first as I might have to re-think the water aspect of my mob farm now things float in water, however; dying in the ocean in the past and trying to find your items in the dark depths of water was always a nightmare. The use of suction and acceleration of using magma blocks and soul sand in the ocean respectivley is going to makes things more interesting in both travel (magma) and creations (Soul sand). The plus aspects very much out-weighs the bad for me. A clever aspect is though going through the bubbles from magma in the water seems to renew your water meter currently. Overall with the sea, even with just sea grass and kelp the sea looks livlier already.
If anyone has any questions or wants to chat, feel free to PM, I don't bite and I'm frankly happy to have a lil' chat. But if you're PMing me just because you disagree with me or feel insulted, bite my shiny metal boiler.
Really looking forward to the coral and fish now that the kelp and turtles are in.
Same here. With the new place-able fish, the ponds in my English garden are going to look a million times better.
Not as happy when it comes to coral, though. Turns out it dies when outside of water and turns white, which really limits any building potential outside of underwater constructions. ;-;
Yeah, the snapshot looks great! Only thing is...the phantom mob's AI is very derpy. Again, though, it is a snapshot, so this is expected.
I also have something to gripe about with the Phantom. Is anyone else not mildly triggered that the phantom looks completely different from the model we were shown at Minecon? Like, it looks almost completely different. They pulled a horse and made it look so simple and derpy.
so i have discovered the hard way that Zombies agro onto baby turtles. not sure about other mods, or if they agro onto adults, but they definitely agro onto baby turtles
Speaking of baby turtles, what does it take to get some? The wiki says eggs take about 6 minutes to hatch, but that is blatantly false in my experience. I have waited a couple hours, and they've only advanced one stage.