EDIT: Also, what the heck is the point in giving bark a different texture on the top and bottom? Doesn't that defeat the whole point of why people wanted bark blocks in the first place?
Yes, yes it does. I don’t know what they’re thinking.
I don't know if anyone is interested in continuing to help quash bugs before the actual release, but https://bugs.mojang.com/browse/MC-129136 "Game crash: ticking world" is still causing grief in the pre-release. We need eyeballs to find a reliable way to cause this crash so we can point the devs in a direction to fix it. Currently it seems random, and random bugs are not so useful.
Otherwise, our small group of players have been enjoying this series of snapshots outside of the critical bug issues, and we look forward to the eventual release. Just... without the show-stopping bugs, of course.
I was very much hoping they'd revert the blocks. The other texture might be nice for "knots" in the wood or for other things, but not IN PLACE OF all bark.
I'm honestly pretty disappointed with this update. Was it a much-needed and inexcusably-overdue update to the oceans? Yes. Did it add a lot of things? Not really.
Let's list everything it did add to the oceans.
Tropical fish (arguably the largest addition due to 2700 possible variants)
Dolphins
Cod and Salmon (which behave exactly the same way)
Pufferfish
Coral
Kelp
Sea Pickles
Swimming and new water physics
Ruins, underwater caves, and sunken ships (which can't be explored much at all without waterbreathing potions or respiration III, and even with respiration III you drown significantly faster than before)
Treasure maps (which are hugely innacurate)
Drowned
Tridents
Undead mobs and skeleton horses sinking in water
Conduits
Bubble columns
Turtles
That looks like a pretty big list, right? Well, have a look at what COULD have been added.
Literally any kind of hostile mob other than ANOTHER humanoid. Seriously, they have a MONUMENTAL array of ocean life to implement directly or pull inspiration from, and the best they can do is water-zombie? Are you actually kidding me? No sharks, whales, crabs, jellyfish, lantern-fish, eels, mantas/stingrays (which is sad considering they added the phantom which is basically a sky stingray, why not just make a water version?), clams, gators/crocs for swamps, and in terms of more passive mobs, they could have done catfish or other river mobs, seals for the arctic ice floes, and any kind of fantasy mob like krakens, plesiosaurs, or something new for bosses? We get ONE new hostile mob for the water in the specific water update? If you were going to be lazy like that, you could have at least made pirates or something instead, that would have at least been more interesting.
Oceans are not in any way deeper than they used to be except in the new underwater ravines. Why not?
Why is there no new boss mob for the oceans? Again, a kraken that can grab boats and players being like 1/500 squid spawns or something would be amazing. You could have also implemented a Man-O'-War had you done jellyfish, or a giant crab on the ocean floor. The possibilities are almost endless and they did nothing with it at all.
Why are there still no actual divesuit/fins/oxygen helmets?
Why have rivers and swamps gotten basically nothing? Why don't salmon seek out waterfalls to climb or otherwise try to raise their Y coordinate whenever possible?
Why do we still have the most pathetic boats, both in appearance and in features, in all of videogames? They're literally just a stupid-looking square wooden bucket with oars. The very least you could have done is redesigned them to look a little more aerodynamic. Where's the jet-ski? The sailboats? The bigger boats period? The submarines?
I'm sure I could come up with more, but you all get the gist. This update is absolutely an improvement to the game, but as usual, falls far short of what it could have been, and that's disappointing.
Ze wall of ze text, which you can see on top of my response.
Most of the work has been done to the stability side of the game, and new block id system just to say few. Of course, there should of been more marine life, but what's done is done. There might be more water based mobs in the future, but when we get them, no one knows.
Other than that, this actually is one of the better updates, for example, it looks like I wouldn't necessarily need Optifine with this one, as I have had constant 60+ FPS on Pre-releases, when I have played on them. As before I have needed the Optifine or it wouldn't of been playable for me.
Of course, we all have our own opinions from this update, but I have actually loved the new stuff!
Like I said, it's definitely a good update, but they could have done so much more with it from a feature standpoint. I highly doubt we're ever going to get new water stuff after this update, which means we're likely always going to have these crappy boats and no meaningful water hostiles other than drowned, and guardians around the rare ocean monuments.
Like I said, it's definitely a good update, but they could have done so much more with it from a feature standpoint. I highly doubt we're ever going to get new water stuff after this update, which means we're likely always going to have these crappy boats and no meaningful water hostiles other than drowned, and guardians around the rare ocean monuments.
Well, we did get more, than what 1.13 was originally going to introduce to the game, as 1.13 was originally supposed to be called "Technical Update" and 1.14 would of been Update Aquatic. Mojang just decided to combine the 2 updates into one (1).
So, when seen from that standpoint, we did get plenty of stuff. Even though it might feel like it could of had more stuff. And how is boats crappy? They used to be even worse, if you don't remember.
Compared to literally any other modern game that has boats/ships, they are very crappy. They get the job done and that's it. However, they still only have two-seaters (it took an ungodly long amount of time to get past one-seaters), they're still just boxes with oars, and there's still only one functional kind of boat. I'll take 10 minutes here to throw out ideas they could do for boats. 10 minutes is all it takes to show how much wasted potential there is.
Boats made of obsidian or another substance for use in lava (hello netherboats).
Bigger boats that can seat 4 or more players and allowing them all to row for more speed (kayaks).
Sailboats in one and two-seater options that go much faster than manual rowing boats but with less turning capability.
Submarines that can seat one or two people, functions as an air source, and comes with one chest's worth of storage.
Jet-ski, which is the fastest and best-turning vessel but can only hold one player, and burns coal for fuel. Allows another player wearing waterski items (feet for water plus chest-parachute for sky) to be pulled behind them.
Better-looking versions of the boats we have now. I know this is Minecraft, but why are they still literally cubes?
Pirate ships with at least one functional fire-charge cannon, either craftable by players or used by NPC pirates, or slow battleships with multiple cannons.
An anchor certain kinds of boat could drop, that could create a light source after they land (since there is no need for traditional anchors) to help scout the ocean floor.
Boats made of obsidian or another substance for use in lava (hello netherboats).
Bigger boats that can seat 4 or more players and allowing them all to row for more speed (kayaks).
Sailboats in one and two-seater options that go much faster than manual rowing boats but with less turning capability.
Submarines that can seat one or two people, functions as an air source, and comes with one chest's worth of storage.
Jet-ski, which is the fastest and best-turning vessel but can only hold one player, and burns coal for fuel. Allows another player wearing waterski items (feet for water plus chest-parachute for sky) to be pulled behind them.
Better-looking versions of the boats we have now. I know this is Minecraft, but why are they still literally cubes?
Pirate ships with at least one functional fire-charge cannon, either craftable by players or used by NPC pirates, or slow battleships with multiple cannons.
An anchor certain kinds of boat could drop, that could create a light source after they land (since there is no need for traditional anchors) to help scout the ocean floor.
I'm not going to permit this to be turned into a thread about what people want to see added to Minecraft -- we have a suggestions forum section for that. This is for discussing/critiquing the actual content of the 1.13 updates and eventual release. Please limit the discussion to this topic.
https://bugs.mojang.com/browse/MC-126373 "Density of nether and overworld ore veins significantly lower in 18w versions" This applies particularly to Nether Quartz and Lapis in MC Pre3. Just a notice so if people are considering playing the pre-release 3, you might want to hold off unless you are ok with either thin Quartz and Lapis spawn or you don't mind starting a new map once this is resolved.
Submarines that can seat one or two people, functions as an air source, and comes with one chest's worth of storage.
Jet-ski, which is the fastest and best-turning vessel but can only hold one player, and burns coal for fuel. Allows another player wearing waterski items (feet for water plus chest-parachute for sky) to be pulled behind them.
Well, submarines and jet-skis don't really fit Minecraft, as. Well, Minecraft is not "modern" style game, it's much more closer to medieval-ish-fantasy, than anything else.
Of course it would be cool to have bigger boats, but we're stuck with what we have now, and we just need to make it work for now. Let the submarines and jet-skis be mod stuff, there's no need to add them into vanilla game.
https://bugs.mojang.com/browse/MC-126373 "Density of nether and overworld ore veins significantly lower in 18w versions" This applies particularly to Nether Quartz and Lapis in MC Pre3. Just a notice so if people are considering playing the pre-release 3, you might want to hold off unless you are ok with either thin Quartz and Lapis spawn or you don't mind starting a new map once this is resolved.
Well, I might start new game, when 1.13 is released anyways, what I am doing now on my pre-release game is just check the new things out. So, I kind of don't mind starting new map, when this bug is fixed...
I'm not going to permit this to be turned into a thread about what people want to see added to Minecraft -- we have a suggestions forum section for that. This is for discussing/critiquing the actual content of the 1.13 updates and eventual release. Please limit the discussion to this topic.
Context is important. Someone asked me how I could consider the boats crappy, and I replied with all of the wasted potential.
Glitches you through blocks which causes suffocation.
Using water on to mine obsidian safely? Don't. You risk going into swimming mode glitching you through newly made obsidian below you.. Guess what! You die to suffocation and/or swimming in lava even though that should never have been the case.
In fact what does it not glitch you through?
Mojang. If you intend to go through with that swimming mechanic. Fix it. Preferably ditch it until you figure out how this thing called "collision" works. Please.
How about you just don't stand on that water? You can mine the obsidian standing on top of it too, without being on the water. That being said, I haven't had any problems with the said swimming animation. I actually thought, that you need to be on at least 2 deep water before you can go into swimming mode, but that wouldn't surprise me, if I would of been wrong...
Why are you defending an obviously bugged feature that glitches in so many ways?
This is not news. You can test it yourself in any underwater cave. Just swim into the roof and you will start to suffocate.
Stand on any block with water on it, dig one down and see yourself go into swim mode when you shouldn't be able to, the block of lava below you reverts to obsidian before you can sink through water - but because there's no real collision when swimming you continue to fall through the block and then you get stuck to suffer suffocation and/or lava death - whichever comes first. Heck in the ocean I have to press shift to even be able to start the swim mode or sink. So no. Just. No. This has to be consistent otherwise it needs to be ditched until they can get it to be consistent.
They've had three months to do so. It should have been their top priority. This is an underwater god damn release with a swimming animation that glitches out in almost every possible way it can glitch.
Because I haven't had any problem with it, because I don't dig straight under my own feet, never. That's #1 rule of Minecraft, anyways! NEVER DIG STRAIGHT DOWN.
And I didn't say, that you should be standing on top of block you're mining, duh.
Then do research..? It would suit you. Just because YOU haven't tested anything in a snapshot doesn't mean the rest of us don't. Now go reproduce this. It is easy as I said. Swim up into any block and get suffocated. Dig down in water and get glitched through formed obsidian. I dare you to educate yourself a bit.
Not to mention that now you stay in that swimming animation until you either manage to glitch yourself out of it or relog.
And good for you, you know 1. rule of minecraft, sadly, you don't know it doesn't apply to mining obsidian in water and only does in the current snapshots because of a glitchy animation. I guess you learned something new today.
And why would I do that? It's your own stupidity, if you dig straight down, when you are standing on water. It's also your own fault, if you activate the swimming mode thing in flooded cave. You know, that you just can walk normally underwater without activating that thing, did you?
I also clearly said, that "Don't stand on top of the block you're mining" didn't I? Stand on the adjacent (e.g block next to the block you're mining) block, not on the block you're mining. DUH.
The swimming mechanics could use some of work outside of the current "swimming on land" bug. It is way too easy to take suffocation damage in ravines with overhangs. That said I try to give the lava likely under obsidian a healthy amount of respect.
Yes! We have a Pre-Release! The 1.13 is very, very close
Yes, yes it does. I don’t know what they’re thinking.
Check out my suggestions! Here is one of them:
On the bright side, it'll be easy enough to retexture them now that they're in the game.
I don't know if anyone is interested in continuing to help quash bugs before the actual release, but https://bugs.mojang.com/browse/MC-129136 "Game crash: ticking world" is still causing grief in the pre-release. We need eyeballs to find a reliable way to cause this crash so we can point the devs in a direction to fix it. Currently it seems random, and random bugs are not so useful.
Otherwise, our small group of players have been enjoying this series of snapshots outside of the critical bug issues, and we look forward to the eventual release. Just... without the show-stopping bugs, of course.
Thank goodness they reverted the bark blocks! And the new stripped bark blocks are quite nice.
I was very much hoping they'd revert the blocks. The other texture might be nice for "knots" in the wood or for other things, but not IN PLACE OF all bark.
I like the idea of Zombies change to Drowned. Is a good idea I never see.
I'm honestly pretty disappointed with this update. Was it a much-needed and inexcusably-overdue update to the oceans? Yes. Did it add a lot of things? Not really.
Let's list everything it did add to the oceans.
Tropical fish (arguably the largest addition due to 2700 possible variants)
Dolphins
Cod and Salmon (which behave exactly the same way)
Pufferfish
Coral
Kelp
Sea Pickles
Swimming and new water physics
Ruins, underwater caves, and sunken ships (which can't be explored much at all without waterbreathing potions or respiration III, and even with respiration III you drown significantly faster than before)
Treasure maps (which are hugely innacurate)
Drowned
Tridents
Undead mobs and skeleton horses sinking in water
Conduits
Bubble columns
Turtles
That looks like a pretty big list, right? Well, have a look at what COULD have been added.
Literally any kind of hostile mob other than ANOTHER humanoid. Seriously, they have a MONUMENTAL array of ocean life to implement directly or pull inspiration from, and the best they can do is water-zombie? Are you actually kidding me? No sharks, whales, crabs, jellyfish, lantern-fish, eels, mantas/stingrays (which is sad considering they added the phantom which is basically a sky stingray, why not just make a water version?), clams, gators/crocs for swamps, and in terms of more passive mobs, they could have done catfish or other river mobs, seals for the arctic ice floes, and any kind of fantasy mob like krakens, plesiosaurs, or something new for bosses? We get ONE new hostile mob for the water in the specific water update? If you were going to be lazy like that, you could have at least made pirates or something instead, that would have at least been more interesting.
Oceans are not in any way deeper than they used to be except in the new underwater ravines. Why not?
Why is there no new boss mob for the oceans? Again, a kraken that can grab boats and players being like 1/500 squid spawns or something would be amazing. You could have also implemented a Man-O'-War had you done jellyfish, or a giant crab on the ocean floor. The possibilities are almost endless and they did nothing with it at all.
Why are there still no actual divesuit/fins/oxygen helmets?
Why have rivers and swamps gotten basically nothing? Why don't salmon seek out waterfalls to climb or otherwise try to raise their Y coordinate whenever possible?
Why do we still have the most pathetic boats, both in appearance and in features, in all of videogames? They're literally just a stupid-looking square wooden bucket with oars. The very least you could have done is redesigned them to look a little more aerodynamic. Where's the jet-ski? The sailboats? The bigger boats period? The submarines?
I'm sure I could come up with more, but you all get the gist. This update is absolutely an improvement to the game, but as usual, falls far short of what it could have been, and that's disappointing.
Most of the work has been done to the stability side of the game, and new block id system just to say few. Of course, there should of been more marine life, but what's done is done. There might be more water based mobs in the future, but when we get them, no one knows.
Other than that, this actually is one of the better updates, for example, it looks like I wouldn't necessarily need Optifine with this one, as I have had constant 60+ FPS on Pre-releases, when I have played on them. As before I have needed the Optifine or it wouldn't of been playable for me.
Of course, we all have our own opinions from this update, but I have actually loved the new stuff!
Like I said, it's definitely a good update, but they could have done so much more with it from a feature standpoint. I highly doubt we're ever going to get new water stuff after this update, which means we're likely always going to have these crappy boats and no meaningful water hostiles other than drowned, and guardians around the rare ocean monuments.
Well, we did get more, than what 1.13 was originally going to introduce to the game, as 1.13 was originally supposed to be called "Technical Update" and 1.14 would of been Update Aquatic. Mojang just decided to combine the 2 updates into one (1).
So, when seen from that standpoint, we did get plenty of stuff. Even though it might feel like it could of had more stuff. And how is boats crappy? They used to be even worse, if you don't remember.
Compared to literally any other modern game that has boats/ships, they are very crappy. They get the job done and that's it. However, they still only have two-seaters (it took an ungodly long amount of time to get past one-seaters), they're still just boxes with oars, and there's still only one functional kind of boat. I'll take 10 minutes here to throw out ideas they could do for boats. 10 minutes is all it takes to show how much wasted potential there is.
Boats made of obsidian or another substance for use in lava (hello netherboats).
Bigger boats that can seat 4 or more players and allowing them all to row for more speed (kayaks).
Sailboats in one and two-seater options that go much faster than manual rowing boats but with less turning capability.
Submarines that can seat one or two people, functions as an air source, and comes with one chest's worth of storage.
Jet-ski, which is the fastest and best-turning vessel but can only hold one player, and burns coal for fuel. Allows another player wearing waterski items (feet for water plus chest-parachute for sky) to be pulled behind them.
Better-looking versions of the boats we have now. I know this is Minecraft, but why are they still literally cubes?
Pirate ships with at least one functional fire-charge cannon, either craftable by players or used by NPC pirates, or slow battleships with multiple cannons.
An anchor certain kinds of boat could drop, that could create a light source after they land (since there is no need for traditional anchors) to help scout the ocean floor.
I'm not going to permit this to be turned into a thread about what people want to see added to Minecraft -- we have a suggestions forum section for that. This is for discussing/critiquing the actual content of the 1.13 updates and eventual release. Please limit the discussion to this topic.
- sunperp
https://bugs.mojang.com/browse/MC-126373 "Density of nether and overworld ore veins significantly lower in 18w versions" This applies particularly to Nether Quartz and Lapis in MC Pre3. Just a notice so if people are considering playing the pre-release 3, you might want to hold off unless you are ok with either thin Quartz and Lapis spawn or you don't mind starting a new map once this is resolved.
Well, submarines and jet-skis don't really fit Minecraft, as. Well, Minecraft is not "modern" style game, it's much more closer to medieval-ish-fantasy, than anything else.
Of course it would be cool to have bigger boats, but we're stuck with what we have now, and we just need to make it work for now. Let the submarines and jet-skis be mod stuff, there's no need to add them into vanilla game.
Well, I might start new game, when 1.13 is released anyways, what I am doing now on my pre-release game is just check the new things out. So, I kind of don't mind starting new map, when this bug is fixed...
Context is important. Someone asked me how I could consider the boats crappy, and I replied with all of the wasted potential.
How about you just don't stand on that water? You can mine the obsidian standing on top of it too, without being on the water. That being said, I haven't had any problems with the said swimming animation. I actually thought, that you need to be on at least 2 deep water before you can go into swimming mode, but that wouldn't surprise me, if I would of been wrong...
Because I haven't had any problem with it, because I don't dig straight under my own feet, never. That's #1 rule of Minecraft, anyways! NEVER DIG STRAIGHT DOWN.
And I didn't say, that you should be standing on top of block you're mining, duh.
And why would I do that? It's your own stupidity, if you dig straight down, when you are standing on water. It's also your own fault, if you activate the swimming mode thing in flooded cave. You know, that you just can walk normally underwater without activating that thing, did you?
I also clearly said, that "Don't stand on top of the block you're mining" didn't I? Stand on the adjacent (e.g block next to the block you're mining) block, not on the block you're mining. DUH.
The swimming mechanics could use some of work outside of the current "swimming on land" bug. It is way too easy to take suffocation damage in ravines with overhangs. That said I try to give the lava likely under obsidian a healthy amount of respect.