The conduit opens up the possibility of a new kind of underwater base - one that doesn't require removing the water! Always the most annoying part.
It's also going to make assaulting ocean monuments much easier. Just set a conduit down in a corner of a room, and that's enough prismarine to give you quite a range of water breathing and night vision.
The best Update i have seen on a while because the sheer amount of Aesthetics it has and the improvements, I like a lot the new tridents and also the new mobs we are getting.
Rollback Post to RevisionRollBack
Doesn't matter what the press says. Doesn't matter what the politicians or the mobs say. Doesn't matter if the whole country decides that something wrong is something right. This nation was founded on one principle above all else: the requirement that we stand up for what we believe, no matter the odds or the consequences. When the mob and the press and the whole world tell you to move, your job is to plant yourself like a tree beside the river of truth, and tell the whole world — "No, you move
This update will make boss fights and custom creatures so much better to create. You can now make entities face each others, forcing the boss to face the player. You can easily tp body parts to the correct spot with the new ^ coordinates, teleporting relative to the rotation of the entity. Attacks/animations will be much smoother, and there's even a command for boss health bars!
Even though it's annoying having to learn new command formats every update, I think this is certainly a step in the right direction - to truly make everything possible to create.
Rollback Post to RevisionRollBack
Creations are only restricted by your imagination.
I tried the latest snapshot. It's still unplayable for me thanks to a bug that disables the mouse wheel when holding shift, and also the scrolling being semi-unresponsive in general.
Im kinda fed up with this bug ive been experiancing, were you can see gaps in between the blocks. Anyone know what causes this? Is there any way to fix this?
Now that dolphins can lead us to treasure, I do believe we have every feature that was promised for the Update Aquatic. I imagine we'll head to pre-release next week or the week after.
Now that dolphins can lead us to treasure, I do believe we have every feature that was promised for the Update Aquatic. I imagine we'll head to pre-release next week or the week after.
Yes I think that. 2 or 3 Pre-Releases more and we have the 1.13 complete
Now that dolphins can lead us to treasure, I do believe we have every feature that was promised for the Update Aquatic. I imagine we'll head to pre-release next week or the week after.
Although i do think you underestimate the number of bugs still in the game, not to mention in game support for buffet modes multiple biomes and checkerboard world generator still haven't been added. I would say at least two more weeks, or even another month, of snapshots before the first pre-release.
Although i do think you underestimate the number of bugs still in the game, not to mention in game support for buffet modes multiple biomes and checkerboard world generator still haven't been added. I would say at least two more weeks, or even another month, of snapshots before the first pre-release.
To my mind, improving Buffet worlds can wait for 1.13.1. They aren't an essential part of 1.13 as such.
What's the "checkerboard world generator" you refer to?
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The checkerboard world generator was first mentioned by ProfMobius in this tweet. It is currently only accessible by externally editing the nbt data of the level.dat file. And as for finishing the buffet worlds, i doubt they will make that big of a change in a release since they will then have no way of easily fixing the bugs that come with it.
New features looks good on paper, but I will stay on 1.12, for two reasons: customized worlds removal and changes in mobs models. I have been playing my survival building world, which happens to be customized type, for more than two years, and I am not going to scrap it and start from scratch only because someone in Mojang decided it's good idea to remove one of key features from the game and break saves using it (picked customized world specifically for get rid of those pesky caves and ravines appearing EVERYWHERE and making underground (and even large scale above ground) building extremally annoying). As for other reason I've been using one specific texture (still can't get used to word "resource") pack - Misa's Realistic x64 (later with community patches) - for years, and it's synonymous of Minecraft for me; can't stand unmoded MC on deafult textures for long, it's simply too ugly. One of key features of Misa's (and, btw., many other large texture packs created in old times before official release) is support for Randomobs (former stand-alone mod, now part of Optifine), which allows using multiple versions of mobs textures, to add more variety; with changes to horse models, texture pack gets simply broken - and since it's not 4, but dozens of textures to fix, it's very unlikely that it will get another community patch for that. It's simply too much work, and that means death for that pack - and probably many others, kept alive by community for now, just because someone in Mojang thought it would be cool idea to make meaningless change in model. Such a shame that Minecraft went from full freedom and infinite possibilities to limiting and destroying things that people managed to create...
First of all: customized worlds are NOT removed. In fact, they enhanced it if I'm not mistaken. But it works using json files in your world folder now.
Secondly: if there's demand for something, there will always be somebody to provide it. I dare to bet that those mods and resource packs will come for 1.13 in due time, provided that people want to have it.
But if you rather stay on 1.12, then that's completely up to you and I certainly respect your choice. I don't think it's fair though to say that the game went from full freedom to limiting and destroying. The new update brings a lot of new content ON TOP of everything that was already in the game and they even went through the hassle of rewriting the entire game to optimise performance and for future improvements. Sometimes you got to destroy something before you can create something and I know for sure that the community will find a way to adapt. There's no progression without adaptation after all.
Before I start, I'd like to say that I didn't intend to come across as angry or arrogant or anything like that. I hope you can forgive me if I made you think that I was mad at you or being arrogant. I know that conversations on the internet can get out of hand very quickly because of this and I attempt to prevent this, though not always succesfully.
I did some more research on the custom worlds and I was wrong in the sense that customised worlds were available. I wasn't referring to the buffet world, which in my opinion is nowhere near customised worlds. It is not implemented yet, but according to this page, it is a planned feature. You would have to create a json file with all the options according to your preferences. So… this is not a promise that it will be there, it just states that it is on the planning.
As for the mods situation, mods are a community effort and mojang has near to no relation with them. In my personal opinion we should feel privileged that there are people who put effort into making mods and then distribute them for free use. After all, they could also just keep them for themselves and let everybody figure it out on their own. The fact that mojang attempts or even just promises to make modding easier for us is a privilege in my opinion, because they are just there for the main (vanilla) game.
Listening to the community is helpful for the developers, because the community knows best what they want, but I don't expect them to listen to us. It's already a privilege to me that they maintain the game, because they could also have neglected it after the official release. It was "done" after all. I haven't even mentioned that we get all these updates for free!
One of the merits of minecraft is that you are not bound to the latest version. If you like an older version better, then there's no need for you to move on. So saying that by updating the game mojang crippled the modders, that sounds strange to me. After all, if I want to play with certain mods, then I will gladly play in an older version. In fact, I have only played modpacks from 1.7.10, eventhough I started playing minecraft when 1.8.7 released. Besides, if a mod needs to be rewritten from scratch after an update, then that only means that the mod itself was just crappy designed. One of the rules of programming: "Program to an interface, not to an implementation". basically what I mean to say is: new mods and modders have no issue with the new rules (except for learning them, but they also had to learn the rules for 1.7.10, so I don't see any difference) and if an old mod was well designed, then adapting it to the new version shouldn't be an issue either. They don't even "have to" adapt to the new version, because they work already in the old version and everybody can still play them.
On the other hand, mods are a community effort and you can't expect them all to be perfectly designed, so I understand that changes to the game might cause some trouble. I don't make perfect software either, I'm only human after all. But trouble is the price that one pays for imperfection.
I think the cause of the argument is not so much that the mods don't work on the new version, but more that the mods for the new version can not be used simultaniously with the mods for older versions. Since new content is interesting, an increasing amount of players will play new mods, causing the old mods to be neglected. The only way to give them new life is by updating to the new version and the owners are not willing to do that, because they find it too much trouble to learn the new rules.
Saying that a program cannot be rewritten after the official release is just nonsense. For creating a piece of software, you make yourself a "definition of done", which basically means that you make a list of requirements before you say that the software is finished. They met the requirements and therefore have all the right to call it an official release.
The one big thing with software though is that requirements change. They change all the time. Before developement, during developement and after developement. Adapting to the changes after developement is called "maintenance". Sometimes you will find that the original solution is not fit for these new requirements and therefore you will have to create a new solution.
This exact thing happened with minecraft. The big issue was the block limit, which caused the developers to be unable to add more blocks. Nobody would've known that 256 different blocks wouldn't be enough at that time, so nobody would bother with it. You can't anticipate everything after all. Now that we find that 256 is indeed not enough(the requirement changed), we need to alter the solution, because the current one is not fit for this. They have to, because otherwise they can't add those precious slabs and stairs that everybody is craving for in future updates. I can only say that that's a sign of keeping their promises.
Now that the solution is changing, why not clear up some built up mess with it? some minor imperfections have built up over time like a dune because they weren't cleaned up immediately. I am referring to the rewrite of the command system.
One final note: Nobody stops you from adapting those texture packs yourself. If you don't want to rely on others, then you could also do it by yourself. I bet people would be grateful if you did it and distributed the updated version, though you should be very careful about copyrights.
that was a lot of text, but I hope that my opinion is clear.
Now that dolphins can lead us to treasure, I do believe we have every feature that was promised for the Update Aquatic. I imagine we'll head to pre-release next week or the week after.
Called it!
EDIT: Also, what the heck is the point in giving bark a different texture on the top and bottom? Doesn't that defeat the whole point of why people wanted bark blocks in the first place?
The conduit opens up the possibility of a new kind of underwater base - one that doesn't require removing the water! Always the most annoying part.
It's also going to make assaulting ocean monuments much easier. Just set a conduit down in a corner of a room, and that's enough prismarine to give you quite a range of water breathing and night vision.
So Dolphins follow us. That will have any utility?
It'll make them easier to access when you want that lovely treasure coyote AI that's coming to them in later snapshots
What is it planned to do? How it works?
Basically, if you feed them enough fish, they'll lead you to a random chest with treasure in it.
The best Update i have seen on a while because the sheer amount of Aesthetics it has and the improvements, I like a lot the new tridents and also the new mobs we are getting.
This update will make boss fights and custom creatures so much better to create. You can now make entities face each others, forcing the boss to face the player. You can easily tp body parts to the correct spot with the new ^ coordinates, teleporting relative to the rotation of the entity. Attacks/animations will be much smoother, and there's even a command for boss health bars!
Even though it's annoying having to learn new command formats every update, I think this is certainly a step in the right direction - to truly make everything possible to create.
Creations are only restricted by your imagination.
I tried the latest snapshot. It's still unplayable for me thanks to a bug that disables the mouse wheel when holding shift, and also the scrolling being semi-unresponsive in general.
So many mods, so little time.
I like very much the Buffet Mode.
Now you can generate fortress and End Citys in the overworld, and that's OP
Im kinda fed up with this bug ive been experiancing, were you can see gaps in between the blocks. Anyone know what causes this? Is there any way to fix this?
Now that dolphins can lead us to treasure, I do believe we have every feature that was promised for the Update Aquatic. I imagine we'll head to pre-release next week or the week after.
Yes I think that. 2 or 3 Pre-Releases more and we have the 1.13 complete
Although i do think you underestimate the number of bugs still in the game, not to mention in game support for buffet modes multiple biomes and checkerboard world generator still haven't been added. I would say at least two more weeks, or even another month, of snapshots before the first pre-release.
To my mind, improving Buffet worlds can wait for 1.13.1. They aren't an essential part of 1.13 as such.
What's the "checkerboard world generator" you refer to?
The checkerboard world generator was first mentioned by ProfMobius in this tweet. It is currently only accessible by externally editing the nbt data of the level.dat file. And as for finishing the buffet worlds, i doubt they will make that big of a change in a release since they will then have no way of easily fixing the bugs that come with it.
I love the Trident, and the enchantments one in particular, Channeling. Always looking for magic attacks and this is one is a new favorite!
Yeah, I´m accord with you. The enchantments of a Trident are good
First of all: customized worlds are NOT removed. In fact, they enhanced it if I'm not mistaken. But it works using json files in your world folder now.
Secondly: if there's demand for something, there will always be somebody to provide it. I dare to bet that those mods and resource packs will come for 1.13 in due time, provided that people want to have it.
But if you rather stay on 1.12, then that's completely up to you and I certainly respect your choice. I don't think it's fair though to say that the game went from full freedom to limiting and destroying. The new update brings a lot of new content ON TOP of everything that was already in the game and they even went through the hassle of rewriting the entire game to optimise performance and for future improvements. Sometimes you got to destroy something before you can create something and I know for sure that the community will find a way to adapt. There's no progression without adaptation after all.
Before I start, I'd like to say that I didn't intend to come across as angry or arrogant or anything like that. I hope you can forgive me if I made you think that I was mad at you or being arrogant. I know that conversations on the internet can get out of hand very quickly because of this and I attempt to prevent this, though not always succesfully.
I did some more research on the custom worlds and I was wrong in the sense that customised worlds were available. I wasn't referring to the buffet world, which in my opinion is nowhere near customised worlds. It is not implemented yet, but according to this page, it is a planned feature. You would have to create a json file with all the options according to your preferences. So… this is not a promise that it will be there, it just states that it is on the planning.
As for the mods situation, mods are a community effort and mojang has near to no relation with them. In my personal opinion we should feel privileged that there are people who put effort into making mods and then distribute them for free use. After all, they could also just keep them for themselves and let everybody figure it out on their own. The fact that mojang attempts or even just promises to make modding easier for us is a privilege in my opinion, because they are just there for the main (vanilla) game.
Listening to the community is helpful for the developers, because the community knows best what they want, but I don't expect them to listen to us. It's already a privilege to me that they maintain the game, because they could also have neglected it after the official release. It was "done" after all. I haven't even mentioned that we get all these updates for free!
One of the merits of minecraft is that you are not bound to the latest version. If you like an older version better, then there's no need for you to move on. So saying that by updating the game mojang crippled the modders, that sounds strange to me. After all, if I want to play with certain mods, then I will gladly play in an older version. In fact, I have only played modpacks from 1.7.10, eventhough I started playing minecraft when 1.8.7 released. Besides, if a mod needs to be rewritten from scratch after an update, then that only means that the mod itself was just crappy designed. One of the rules of programming: "Program to an interface, not to an implementation". basically what I mean to say is: new mods and modders have no issue with the new rules (except for learning them, but they also had to learn the rules for 1.7.10, so I don't see any difference) and if an old mod was well designed, then adapting it to the new version shouldn't be an issue either. They don't even "have to" adapt to the new version, because they work already in the old version and everybody can still play them.
On the other hand, mods are a community effort and you can't expect them all to be perfectly designed, so I understand that changes to the game might cause some trouble. I don't make perfect software either, I'm only human after all. But trouble is the price that one pays for imperfection.
I think the cause of the argument is not so much that the mods don't work on the new version, but more that the mods for the new version can not be used simultaniously with the mods for older versions. Since new content is interesting, an increasing amount of players will play new mods, causing the old mods to be neglected. The only way to give them new life is by updating to the new version and the owners are not willing to do that, because they find it too much trouble to learn the new rules.
Saying that a program cannot be rewritten after the official release is just nonsense. For creating a piece of software, you make yourself a "definition of done", which basically means that you make a list of requirements before you say that the software is finished. They met the requirements and therefore have all the right to call it an official release.
The one big thing with software though is that requirements change. They change all the time. Before developement, during developement and after developement. Adapting to the changes after developement is called "maintenance". Sometimes you will find that the original solution is not fit for these new requirements and therefore you will have to create a new solution.
This exact thing happened with minecraft. The big issue was the block limit, which caused the developers to be unable to add more blocks. Nobody would've known that 256 different blocks wouldn't be enough at that time, so nobody would bother with it. You can't anticipate everything after all. Now that we find that 256 is indeed not enough(the requirement changed), we need to alter the solution, because the current one is not fit for this. They have to, because otherwise they can't add those precious slabs and stairs that everybody is craving for in future updates. I can only say that that's a sign of keeping their promises.
Now that the solution is changing, why not clear up some built up mess with it? some minor imperfections have built up over time like a dune because they weren't cleaned up immediately. I am referring to the rewrite of the command system.
One final note: Nobody stops you from adapting those texture packs yourself. If you don't want to rely on others, then you could also do it by yourself. I bet people would be grateful if you did it and distributed the updated version, though you should be very careful about copyrights.
that was a lot of text, but I hope that my opinion is clear.
Called it!
EDIT: Also, what the heck is the point in giving bark a different texture on the top and bottom? Doesn't that defeat the whole point of why people wanted bark blocks in the first place?