Now you can discraft a Nether Wart Block, yielding 9 nether wart seeds.
Added Carrots Block, Potatoes Block and Beetroots Block
Can be crafted with 9 carrots/potatoes/beetroots
Can be discrafted
They reduce fall damage when landed on
Added Olive Wood, Olive Leaves and Olive Sapling.
Replaces Oaks in Plains and Sunflower Plains biomes
Won't grow into giant trees
Leaves have a 1 in 20 chance of dropping a sapling and a 1 in 200 chance of dropping an olive fruit (unless you use shears) (see below)
Of course, olive planks, slabs, stairs, fences, fence gates, doors, boats, trapdoors, crafting tables and signs
Added Beech Wood, Leaves and Saplings (and all other blocks)
It doesn't generate, its sapling only can be found in chests
Can grow into giant trees
Now Trapdoors, Crafting tables and Signs come in all 8 different woods (oak, spruce, birch, jungle, acacia, dark oak, olive and beech)
New liquid: Petroleum
It spreads 6 blocks in all dimensions (less than water but more than lava)
It can be picked up with a bucket
A petroleum bucket is a combustible that can smelt 150 items (2 stacks and 22)
Unlike water, petroleum cannot be infinite.
If you touch this block, you'll get 30 secs of a new effect (see below)
It is part of a new structure (see below)
Purple mushrooms added
Can be eaten (see below)
And its giant mushroom version
Generates in the same biomes that the other mushrooms
New block: Mirrors!
These solid and non-transparent blocks doesn't have a fixed texture - it depends of what is the block reflecting
Can reflect blocks, entities and effects like sun, moon, clouds, particles or the sky
Its crafting recipe uses 8 polished granite/diorite/andesite blocks and an iron ingot (You'll get 8 mirrors)
Can be dyed
Added stairs, slabs and bricks of granite, diorite, andesite, their polished variants, end stone, netherrack and glowstone
The glowstone ones emit a light level of 15
New block: Mover Blocks!
You can point it in all 6 directions (north, south, east, west, up and down)
All entities above it will be moved 10 blocks per second to the direction it's facing
Can be tagged to push entities in any other location(s) (not only above)
If you stand on a mover block facing up, you will be bouncing on it forever.
If you stand on a mover block facing down, you won't be able to jump.
Creative Mode or commands only
Note Blocks - Huge improvement
Now, right-click will open an interface where you can select the pitch, the instrument (from MIDI), the volume, the duration and several sound effects like reverb and chorus. You can also create harmonies and chords from a single noteblock.
Items
Olive Fruit added
Obtained from olive leaves like apples
Restores 2 hunger points (1 full thigh)
Mushrooms
Now can be eaten
All three types (brown, red and purple) restore 1 hunger point (1/2 thigh)
Brown ones grant you Hunger II for 45s with a 75% chance
Red ones, Poison I for 1min with a 90% chance
And purple, Nausea for 30s with a 60% chance.
Thermometer
Displays temperature (One of the two major changes of this hypothetical version)
Calendar
Shows the day of the year and the season (The second huge change)
Biomes
Now, FrozenRiver biome generates through all snowy biomes (not only Ice Plains) (Ice Plains, Ice Mountains, Cold Beach, Cold Taiga, Cold Taiga Hills, Ice Plains Spikes and Cold Taiga M)
All biome temperatures have been modified (see below).
Structures
Petroleum Deposit
It generates underground (layers 15-40)
It is exactly like a lava or water lake without air above and made of petroleum sources.
Cannot connect to any cave, ravine or any other underground structure.
Each chunk has a 1 in 64 chance of generating one.
Does not generate in deep ocean biomes.
Effects
Sliding
With this effect, a player or entity can walk on normal blocks with the slippering effect of ice (decreases ground friction, like if your feet were impregnated with oil)
Touching a petroleum block will give you 30s of sliding.
Sticking
The opposite, you have glue on feet and you won't slide even on ice.
Doesn't exists in Survival
Seasons
Seasons
The whole new feature of my Minecraft 1.14!
Seasons last 8 days each.
First - Spring
In spring, temperature values for biomes are medium, so grass and sky colors are normal.
When you first create a world, you will spawn at the beginning of spring.
Passive mobs spawn with a maximum frequency.
Trees and crops will grow faster in spring.
Days are slightly longer than nights.
Rainstorms and thunderstorms are very common.
Second - Summer
In summer, grass colors are more "deserter", and sky lighter, because temperature increases (except in jungle biomes)
Passive mobs spawn with a high frecuency.
Plants will grow normal.
Days are slightly longer than nights.
Weather inclemences are rare.
Third - Autumn
Temperatures in autumn are the same as in spring, but grass and leaves colors are slightly brown.
Passive mobs spawn with very low frecuency.
Plants will grow slooooow.
Days are slightly shorter than nights.
Weather inclemences are very common.
Fourth - Winter
Winter colours for grass and foliage are bluish and the skies darker, because of the temperature.
Passive mobs don't spawn at all.
Plants will freeze and stop growing without torches or other light-emitting blocks.
Days are slightly shorter than nights.
Weather inclemences are medium and snows in many biomes (and rains in deserts).
Temperature
Depends on:
The biome main temperature (and season).
The time of the day. (15 degrees less at nighttime, and gradually raising and lowering at sunrise or sunset)
Height (temperature drops 0.1 per meter above bedrock)
Sky and block light.
Climate (5 degrees less if raining)
Little randomness.
Biome Temperatures in spring and autumn: (layer 64, daytime, clear weather, sky light 15 and block light not matter if sky light is maximum)
Ideas for vanilla Minecraft should be posted in the Suggestions forum section, and you are only permitted to include one idea (or closely-related group of ideas) per thread. Since this thread contains multiple unrelated ideas, it is considered a wish list and is not allowed.
MINECRAFT 1.14 - "The Seasonal Update"
Blocks
Now you can discraft a Nether Wart Block, yielding 9 nether wart seeds.
Added Carrots Block, Potatoes Block and Beetroots Block
Added Olive Wood, Olive Leaves and Olive Sapling.
Added Beech Wood, Leaves and Saplings (and all other blocks)
Now Trapdoors, Crafting tables and Signs come in all 8 different woods (oak, spruce, birch, jungle, acacia, dark oak, olive and beech)
New liquid: Petroleum
Purple mushrooms added
New block: Mirrors!
Added stairs, slabs and bricks of granite, diorite, andesite, their polished variants, end stone, netherrack and glowstone
New block: Mover Blocks!
Note Blocks - Huge improvement
Items
Olive Fruit added
Mushrooms
Thermometer
Calendar
Biomes
Now, FrozenRiver biome generates through all snowy biomes (not only Ice Plains) (Ice Plains, Ice Mountains, Cold Beach, Cold Taiga, Cold Taiga Hills, Ice Plains Spikes and Cold Taiga M)
All biome temperatures have been modified (see below).
Structures
Petroleum Deposit
Effects
Sliding
Sticking
Seasons
Seasons
The whole new feature of my Minecraft 1.14!
Seasons last 8 days each.
First - Spring
Second - Summer
Third - Autumn
Fourth - Winter
Temperature
Depends on:
Biome Temperatures in spring and autumn: (layer 64, daytime, clear weather, sky light 15 and block light not matter if sky light is maximum)
Biome Temperatures in summer:
Biome Temperatures in winter:
It will always snow (even with weather=clear) at temperatures below -40.
It will snow (but not always) between -40 and 0.
It will rain between 0 and 40.
It will be always dry above 40.
Commands
Gamerules
/time query
/biome
Miscellaneous
Now you can customize Nether and End with Superflat and Customized presets.
Added barriers, mushroom blocks, spawners, structure blocks (and voids) and dragon eggs to the creative's inventory.
Ideas for vanilla Minecraft should be posted in the Suggestions forum section, and you are only permitted to include one idea (or closely-related group of ideas) per thread. Since this thread contains multiple unrelated ideas, it is considered a wish list and is not allowed.
- sunperp
I like the formating, but it's a lot of unrelated suggestions all together. Any one of these could have a seperate thread with more detail.
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