Vindicators initially didn't get the same treatment but luckily as of 16w40a they do.
Summoning Evoker spikes:
I went to spawn an Evoker with the /summon command (cause I couldn't be bothered grabbing a spawn egg), so I typed in "ev" then pressed tab to auto-complete it. I knew the Evoker's entity name is evocation_illager but when it auto-completed it came up with just evocation_
I first thought this was a bug, but when I pressed tab again it came up with evocation_fangs.
Then I realised it wasn't a bug. You can summon the Evoker's spikes.
/summon minecraft:evocation_fangs ~ ~ ~
(Warning: I suggest you specify coordinates instead of spawning it on top of you)
They seem to always deal three hearts of damage, ignoring armor.
What does this discovery tell me? It's an awesome use for map-making.
Killer Johnny Vindicators:
(Credit: RobertFrans) A new easter egg is that if you name a Vindicator "Johnny" then he will be hostile to all other mobs (except Evokers, I've found).
Note: As of 16w40a you can use this command:
/summon vindication_illager ~ ~ ~ {Johnny:1}
Naming a Vindicator "Johnny" with a nametag will still cause it to go on a killing rampage, causing this tag to automatically be set to 1.
Keep in mind that illagers (i.e. Vindicators and Evokers) will always attack villagers, even if they are not called "Johnny."
Evokers don't like blue sheep:
(Credit: RobertFrans) If there is a blue-dyed sheep next to an Evoker then he will cast a spell that dyes the sheep red. It will not harm the sheep.
(Credit: LiZ760) This is an easter egg referring to a meme from Age of Empires (the 1997 version) where a type of unit, the priest, would cast a spell while uttering the noise "wololo" and convert all enemy units to friendly units (e.g. if the priest was on red team he'd convert nearby blue units to red). The Evoker essentially does the same thing, with even the same sound, except with colors of sheep.
Wololo video:
Multicolored shulkers:
Just like shulker boxes, normal shulkers can be dyed too, except with commands:
/summon minecraft:shulker ~ ~ ~ {Color:0}
The value you use for the number is the same as the data value for wool (so 0 is white, 1 is orange, 2 is magenta, etc...)
Multicolored potions:
Back in 1.8 potions could be made any color of a different potion by setting the damage value to be different, but ever since 1.9 custom potions are always a set color depending on the effects it gives.
Well, now custom-colored potions are back, and can have any color with a command like this:
But please note that, unlike colored shulkers, the value you put in for the CustomPotionColor works in the same way as leather armor. How you get these colors is you use an image-editing tool like Photoshop that lets you see the hexadecimal code for colors, then take this hexadecimal value and convert it to a normal, base 10 value using the computer calculator.
If you're confused by this method, here's a list of values and their colors:
Or use this command to enchant the item you're holding:
/enchant @p 5
With the new curses, the Curse of Vanishing's id is 71, and the Curse of Binding is 10.
Mobs and curses:
If a mob is using armor or other equipment with curses on it, it works for them, too.
If a mob picks up an item with the curse of vanishing enchantment on it and you kill it, the mob will not drop it.
And as for the curse of binding, if a mob is wearing a piece of armor with that enchantment on it and walks over a better piece, they can't pick it up and equip it. They're stuck with their curse of binding-enchanted armor.
Mobs and the totem:
(Credit: Grannypattys) If a mob is holding the totem of undying then they can use it and be saved from death if you "kill" them.
Oddly, there is this bug in 16w40a where the totem of undying isn't consumed after being "saved," whether it's a player or a mob using it, so they're effectively invincible once they pick one up, lol (and so are you). Please note that this bug has been fixed in 16w41a.
New villager profession Cartographer trades:
Tier 1: A fair amount of paper --> Emerald
Tier 2: One compass --> Emerald
Tier 3: Emeralds --> Empty map
Tier 4: Emeralds and a compass --> Ocean treasure map or a Woodland treasure map.
I think the compass trade would be useful for making emeralds, as it would essentially only cost four iron and one redstone dust for an emerald (compared to blacksmiths who insist on eight or nine.)
How to use treasure maps:
A traditional treasure map may have a path and then X marks the spot, but in Minecraft it just shows the general area near the structure, with a picture of the structure depicting where it is.
When you buy a treasure map, it will show an Ocean Monument or Woodland Mansion (I'm not sure if it always chooses the closest one, but I have found that if you buy a map from two different cartographers from two villages a large distance apart, you can get two different treasure maps for the same type of structure).
As it is often that, when you buy a treasure map, the structure will be very far away, the first thing you should do is pick out where on the map the dot showing your position is. If it's along the top (northern) end, for example, you should head directly south until the dot grows bigger and bigger and eventually you enter the map's region.
However, it is much more likely that the dot will be in one of the corners. If the dot is to the top-left (north-west) of the map, for example, you should head south-east. Soon the dot will move along one of the edges. If it begins to move down along the left edge, this means you are now west of the structure, so change direction to east.
Shulker box storage trivia:
If every inventory slot (all 36 of them and the offhand, so 37 in total) is filled with a shulker box, that's 999 slots across all 37 shulker boxes, allowing 63936 items if stacked to 64 in all slots. If you're adding ender chest storage, an extra 27 slots, that's 64 slots in total, allowing 1728 slots for shulker boxes in every slot, and 110592 items if stacked to 64 in all slots.
Loot tables and shulker boxes:
Just like chests, shulker boxes can have loot tables put on them with commands.
You can even give yourself a shulker box with the /give command and then place it, but rather amusingly, the tooltip just says ??????? when listing all the items until you place it.
Some neat observer block uses (and things that won't work with observer blocks):
I can imagine than an official BUD block would be pretty useful for redstoners, so here I've listed some nice things that are detected by observer blocks (and things that are not):
Daylight detectors hooked up to an observer block will output a signal from the observer block whenever the power output from the daylight detector changes. Including if you right click on it and change it from day detector to night detector.
If you place a rail leading into an observer block and then place another rail so its orientation changes that will output a signal from the block.
Even though the wiki says otherwise, powering or depowering of activator and powered rails actually is detected by an observer block.
Placing stairs, stained glass, iron bars, fences, or cobblestone walls in front of an observer block and then placing more of those blocks next to such block so they connect does NOT output a signal.
Opening a chest is detected by an observer block, even if it's not a trapped chest (so a normal chest can be a trapped chest).
(Credit: RobertFrans) Observer blocks also detect an observer block when it detects something, so by chaining observers to each other, you can make endless, extremely fast redstone lines, in every direction. Including vertically.
Observer lines can be made cheaper by making a line that alters between observers and redstone dust. The line will then still work that fast, but you only need half the observers.
Currently you can even build an observer-redstone-air-observer-line, because the redstone also updates the air around it. But it is possible that this will get removed some day.
And there are probably many other uses that observer blocks can detect.
Feel free to post about anything else awesome you've found and I'll put it here! (If I think it's awesome enough...)
Observers also detect each other. So by chaining observers to each other, you can make endless, extremely fast redstone lines, in every direction. Thus also vertically.
If you nametag a vindicator "Johnny," he will (try to) attack and kill every mob in sight, except for other villagers.
If you place a blue dyed sheep nearby an evocator, it will cast a spell to dye the sheep red. It will not harm the sheep.
No more wonky, less-than-100% efficient slimeblock/redstone/piston switches to send a signal straight down, or light update redstone dust spiral stairs/redstone torch towers going up! I see lots of Observer blocks being crafted in my future!
Observers also detect each other. So by chaining observers to each other, you can make endless, extremely fast redstone lines, in every direction. Thus also vertically.
If you nametag a vindicator "Johnny," he will (try to) attack and kill every mob in sight, except for other villagers.
If you place a blue dyed sheep nearby an evocator, it will cast a spell to dye the sheep red. It will not harm the sheep.
The Johnny vindicator and the evoker dying a sheep would be pretty funny easter eggs if they were true.
I was totally surprised to find out they were indeed true
Except the first Johnny vindicator I spawned went after a villager nearby. The second I spawned didn't do anything for about five seconds but then he attacked the skeleton I'd spawned nearby and killed him, then went chasing after bunnies in the desert. I spawned a third to see if they were hostile to Evokers as well but they weren't.
I tried every sheep color available and evokers only dye blue dyed sheep. (I quite like the sound they make when they do dye the sheep)
And as for the observer block trick, that is extremely useful, especially for vertical wiring and wiring that can't get trashed by water, although I guess the only problem there is that it would require more resources (cobblestone, an extra redstone dust, and nether quartz) to craft each observer block.
Keep only in mind that illagers will always attack villagers, even if they are not called "Johnny."
And you can make such observer line cheaper by making a line that alters between observers and redstone dust. The line will then still work that fast, but you only need half the observers.
Currently you can even build an observer-redstone-air-observer-line, because the redstone also updates the air around it. But it is possible that this will get removed some day.
Added.
I've also added in "How to use treasure maps" and some trivia on the maximum possible amount of items you can now carry since shulker boxes have been added.
Keep only in mind that illagers will always attack villagers, even if they are not called "Johnny."
And you can make such observer line cheaper by making a line that alters between observers and redstone dust. The line will then still work that fast, but you only need half the observers.
Currently you can even build an observer-redstone-air-observer-line, because the redstone also updates the air around it. But it is possible that this will get removed some day.
The above is all true; but what I like the most is that with obs-obs-obs chains, you don't have to worry about water damage (for those that like aquatic-themed builds) when running power lines.
I've updated the post as 16w40a changed that Vindicators can now use custom weapons and that you can summon a Vindicator that will attack nearby mobs without it being called Johnny by using the Johnny tag.
If y'all are not wanting to kill the evokers and vindicators, because they wont respawn then I would suggest luring them into rooms and just blocking off the door so they have to stay in that room... that way youknow you've got at least that many, and you can either kill the others or. trap them too. I hope they fix it to where they will respawn after the others are killed but I can see why dev's have it that they don't respawn because it really could be pretty OP if you could farm these guys.. the XP is awesome, and the totem of undying from the vindicator is seriously a game changer. I can see why they wouldn't want us to exploit those situations..
I personally am loving exploring.. I am more into that kind of game... so I am pretty excited... did you know that mobs can pick up the totem of undying and be saved from death... YES they can I tested it after it happened in my smp world and I thought maybe it was a fluke.. so I put it to the test in our test world and YES it works....it just has to be a mob that can pick up items
im working on trying to get my butthead zombies to become equipped with the curse of unbinding and some really crappy enchants to see if it changes the mechanics much.. imagine if creepers could ne cursed lol have fun guys..
granny\
Rollback Post to RevisionRollBack
I am ba-ack... looking for some fun in the future..with my mates!
If y'all are not wanting to kill the evokers and vindicators, because they wont respawn then I would suggest luring them into rooms and just blocking off the door so they have to stay in that room... that way youknow you've got at least that many, and you can either kill the others or. trap them too. I hope they fix it to where they will respawn after the others are killed but I can see why dev's have it that they don't respawn because it really could be pretty OP if you could farm these guys.. the XP is awesome, and the totem of undying from the vindicator is seriously a game changer. I can see why they wouldn't want us to exploit those situations..
I personally am loving exploring.. I am more into that kind of game... so I am pretty excited... did you know that mobs can pick up the totem of undying and be saved from death... YES they can I tested it after it happened in my smp world and I thought maybe it was a fluke.. so I put it to the test in our test world and YES it works....it just has to be a mob that can pick up items
im working on trying to get my butthead zombies to become equipped with the curse of unbinding and some really crappy enchants to see if it changes the mechanics much.. imagine if creepers could ne cursed lol have fun guys..
granny\
I equipped a zombie with a totem of undying in my test world and discovered that they are saved from death.
Oddly, there is this bug in 16w40a where the totem of undying isn't consumed after being "saved," whether it's a player or a mob using it, so they're effectively invincible once they pick one up, lol (and so are you). Please note that according to that issue's bug report, they are going to fix this in a future snapshot. I'm still going to be putting in the part about mobs being able to use the totem in.
As for the mobs not respawning in the mansion, I think the real reason for that is so people don't farm the emeralds that they drop.
And lastly, with the mobs being equipped with the curses, one thing that I personally discovered is that if a mob picks up an item with the curse of vanishing enchantment on it and you kill it, the mob will not drop it.
And as for the curse of binding, if a mob is wearing a piece of armor with that enchantment on it and walks over a better piece, well, they can't pick it up and equip it. They're stuck with their curse of binding-enchanted armor.
Apparently the Evokers converting blue sheep to red with the "wololo" sound is an easter egg from Age of Empires, according to a private message I received from LiZ760.
In Minecraft Windows 10 edition, I know you can change the shulker's color by right-clicking them with a dye. This doesn't seem to work in the 1.12.2 release, interestingly.
After playing around with the new snapshot, I came up with some pretty cool things you can do with the new features.
I'll also put other things that may be little-known until the wiki gets updated enough to cover them.
Giving vexes (and vindicators) custom weapons:
Just like zombies, skeletons and a few other mobs, you can give Vexes custom weapons instead of their usual iron sword with commands like this:
/summon minecraft:vex ~ ~1 ~ {HandItems:[{id:minecraft:stone_sword,Count:1},{id:minecraft:shield,Count:1}]}
Vindicators initially didn't get the same treatment but luckily as of 16w40a they do.
Summoning Evoker spikes:
I went to spawn an Evoker with the /summon command (cause I couldn't be bothered grabbing a spawn egg), so I typed in "ev" then pressed tab to auto-complete it. I knew the Evoker's entity name is evocation_illager but when it auto-completed it came up with just evocation_
I first thought this was a bug, but when I pressed tab again it came up with evocation_fangs.
Then I realised it wasn't a bug. You can summon the Evoker's spikes.
/summon minecraft:evocation_fangs ~ ~ ~
(Warning: I suggest you specify coordinates instead of spawning it on top of you)
They seem to always deal three hearts of damage, ignoring armor.
What does this discovery tell me? It's an awesome use for map-making.
Killer Johnny Vindicators:
(Credit: RobertFrans) A new easter egg is that if you name a Vindicator "Johnny" then he will be hostile to all other mobs (except Evokers, I've found).
Note: As of 16w40a you can use this command:
/summon vindication_illager ~ ~ ~ {Johnny:1}
Naming a Vindicator "Johnny" with a nametag will still cause it to go on a killing rampage, causing this tag to automatically be set to 1.
Keep in mind that illagers (i.e. Vindicators and Evokers) will always attack villagers, even if they are not called "Johnny."
Evokers don't like blue sheep:
(Credit: RobertFrans) If there is a blue-dyed sheep next to an Evoker then he will cast a spell that dyes the sheep red. It will not harm the sheep.
(Credit: LiZ760) This is an easter egg referring to a meme from Age of Empires (the 1997 version) where a type of unit, the priest, would cast a spell while uttering the noise "wololo" and convert all enemy units to friendly units (e.g. if the priest was on red team he'd convert nearby blue units to red). The Evoker essentially does the same thing, with even the same sound, except with colors of sheep.
Wololo video:
Multicolored shulkers:
Just like shulker boxes, normal shulkers can be dyed too, except with commands:
/summon minecraft:shulker ~ ~ ~ {Color:0}
The value you use for the number is the same as the data value for wool (so 0 is white, 1 is orange, 2 is magenta, etc...)
Multicolored potions:
Back in 1.8 potions could be made any color of a different potion by setting the damage value to be different, but ever since 1.9 custom potions are always a set color depending on the effects it gives.
Well, now custom-colored potions are back, and can have any color with a command like this:
/give @p minecraft:potion 1 0 {CustomPotionColor:14384446,CustomPotionEffects:[{Id:1,Amplifier:1,Duration:1800}]}
But please note that, unlike colored shulkers, the value you put in for the CustomPotionColor works in the same way as leather armor. How you get these colors is you use an image-editing tool like Photoshop that lets you see the hexadecimal code for colors, then take this hexadecimal value and convert it to a normal, base 10 value using the computer calculator.
If you're confused by this method, here's a list of values and their colors:
White: 14540253
Orange: 14384446
Purple: 11751612
Light Blue: 7047881
Yellow: 11642407
Lime: 4304440
Pink: 13665433
Gray: 4210752
Light Gray: 10133921
Cyan: 3042953
Purple: 8273333
Blue: 3029133
Brown: 5190175
Green: 3491355
Red: 9843760
Black: 1644054
Putting the curses on your equipment:
For those who don't know, you can use the /give command to give yourself items with enchantments already on them, like so:
/give @p minecraft:diamond_helmet 1 0 {ench:[{id:0,lvl:1},{id:5,lvl:3}]}
Or use this command to enchant the item you're holding:
/enchant @p 5
With the new curses, the Curse of Vanishing's id is 71, and the Curse of Binding is 10.
Mobs and curses:
If a mob is using armor or other equipment with curses on it, it works for them, too.
If a mob picks up an item with the curse of vanishing enchantment on it and you kill it, the mob will not drop it.
And as for the curse of binding, if a mob is wearing a piece of armor with that enchantment on it and walks over a better piece, they can't pick it up and equip it. They're stuck with their curse of binding-enchanted armor.
Mobs and the totem:
(Credit: Grannypattys) If a mob is holding the totem of undying then they can use it and be saved from death if you "kill" them.
Oddly, there is this bug in 16w40a where the totem of undying isn't consumed after being "saved," whether it's a player or a mob using it, so they're effectively invincible once they pick one up, lol (and so are you). Please note that this bug has been fixed in 16w41a.
New villager profession Cartographer trades:
Tier 1: A fair amount of paper --> Emerald
Tier 2: One compass --> Emerald
Tier 3: Emeralds --> Empty map
Tier 4: Emeralds and a compass --> Ocean treasure map or a Woodland treasure map.
I think the compass trade would be useful for making emeralds, as it would essentially only cost four iron and one redstone dust for an emerald (compared to blacksmiths who insist on eight or nine.)
How to use treasure maps:
A traditional treasure map may have a path and then X marks the spot, but in Minecraft it just shows the general area near the structure, with a picture of the structure depicting where it is.
When you buy a treasure map, it will show an Ocean Monument or Woodland Mansion (I'm not sure if it always chooses the closest one, but I have found that if you buy a map from two different cartographers from two villages a large distance apart, you can get two different treasure maps for the same type of structure).
As it is often that, when you buy a treasure map, the structure will be very far away, the first thing you should do is pick out where on the map the dot showing your position is. If it's along the top (northern) end, for example, you should head directly south until the dot grows bigger and bigger and eventually you enter the map's region.
However, it is much more likely that the dot will be in one of the corners. If the dot is to the top-left (north-west) of the map, for example, you should head south-east. Soon the dot will move along one of the edges. If it begins to move down along the left edge, this means you are now west of the structure, so change direction to east.
Shulker box storage trivia:
If every inventory slot (all 36 of them and the offhand, so 37 in total) is filled with a shulker box, that's 999 slots across all 37 shulker boxes, allowing 63936 items if stacked to 64 in all slots. If you're adding ender chest storage, an extra 27 slots, that's 64 slots in total, allowing 1728 slots for shulker boxes in every slot, and 110592 items if stacked to 64 in all slots.
Loot tables and shulker boxes:
Just like chests, shulker boxes can have loot tables put on them with commands.
/setblock ~ ~ ~ minecraft:white_shulker_box 1 replace {LootTable:"minecraft:chests/simple_dungeon"}
You can even give yourself a shulker box with the /give command and then place it, but rather amusingly, the tooltip just says ??????? when listing all the items until you place it.
/give @p minecraft:white_shulker_box 1 0 {BlockEntityTag:{LootTable:"minecraft:chests/simple_dungeon"}}
Some neat observer block uses (and things that won't work with observer blocks):
I can imagine than an official BUD block would be pretty useful for redstoners, so here I've listed some nice things that are detected by observer blocks (and things that are not):
Daylight detectors hooked up to an observer block will output a signal from the observer block whenever the power output from the daylight detector changes. Including if you right click on it and change it from day detector to night detector.
If you place a rail leading into an observer block and then place another rail so its orientation changes that will output a signal from the block.
Even though the wiki says otherwise, powering or depowering of activator and powered rails actually is detected by an observer block.
Placing stairs, stained glass, iron bars, fences, or cobblestone walls in front of an observer block and then placing more of those blocks next to such block so they connect does NOT output a signal.
Opening a chest is detected by an observer block, even if it's not a trapped chest (so a normal chest can be a trapped chest).
(Credit: RobertFrans) Observer blocks also detect an observer block when it detects something, so by chaining observers to each other, you can make endless, extremely fast redstone lines, in every direction. Including vertically.
Observer lines can be made cheaper by making a line that alters between observers and redstone dust. The line will then still work that fast, but you only need half the observers.
Currently you can even build an observer-redstone-air-observer-line, because the redstone also updates the air around it. But it is possible that this will get removed some day.
And there are probably many other uses that observer blocks can detect.
Feel free to post about anything else awesome you've found and I'll put it here! (If I think it's awesome enough...)
Awesome post man, I didn't even have the idea of re equipping vexs.
Nor did I know of summoning colored shulkers. (That's super cool cuz they do stuff like self building bridges)
I've updated the post with putting loot tables on shulker boxes and some observer block uses.
No more wonky, less-than-100% efficient slimeblock/redstone/piston switches to send a signal straight down, or light update redstone dust spiral stairs/redstone torch towers going up! I see lots of Observer blocks being crafted in my future!
<-- Click Banner to Apply !!
The Johnny vindicator and the evoker dying a sheep would be pretty funny easter eggs if they were true.
I was totally surprised to find out they were indeed true
Except the first Johnny vindicator I spawned went after a villager nearby. The second I spawned didn't do anything for about five seconds but then he attacked the skeleton I'd spawned nearby and killed him, then went chasing after bunnies in the desert. I spawned a third to see if they were hostile to Evokers as well but they weren't.
I tried every sheep color available and evokers only dye blue dyed sheep. (I quite like the sound they make when they do dye the sheep)
And as for the observer block trick, that is extremely useful, especially for vertical wiring and wiring that can't get trashed by water, although I guess the only problem there is that it would require more resources (cobblestone, an extra redstone dust, and nether quartz) to craft each observer block.
I'm putting all those things in the main post.
Added.
I've also added in "How to use treasure maps" and some trivia on the maximum possible amount of items you can now carry since shulker boxes have been added.
cool post
fyi you can get 7 iron trades with blacksmiths
The above is all true; but what I like the most is that with obs-obs-obs chains, you don't have to worry about water damage (for those that like aquatic-themed builds) when running power lines.
<-- Click Banner to Apply !!
I've updated the post as 16w40a changed that Vindicators can now use custom weapons and that you can summon a Vindicator that will attack nearby mobs without it being called Johnny by using the Johnny tag.
If y'all are not wanting to kill the evokers and vindicators, because they wont respawn then I would suggest luring them into rooms and just blocking off the door so they have to stay in that room... that way youknow you've got at least that many, and you can either kill the others or. trap them too. I hope they fix it to where they will respawn after the others are killed but I can see why dev's have it that they don't respawn because it really could be pretty OP if you could farm these guys.. the XP is awesome, and the totem of undying from the vindicator is seriously a game changer. I can see why they wouldn't want us to exploit those situations..
I personally am loving exploring.. I am more into that kind of game... so I am pretty excited... did you know that mobs can pick up the totem of undying and be saved from death... YES they can I tested it after it happened in my smp world and I thought maybe it was a fluke.. so I put it to the test in our test world and YES it works....it just has to be a mob that can pick up items
im working on trying to get my butthead zombies to become equipped with the curse of unbinding and some really crappy enchants to see if it changes the mechanics much.. imagine if creepers could ne cursed lol have fun guys..
granny\
I am ba-ack... looking for some fun in the future..with my mates!
I equipped a zombie with a totem of undying in my test world and discovered that they are saved from death.
Oddly, there is this bug in 16w40a where the totem of undying isn't consumed after being "saved," whether it's a player or a mob using it, so they're effectively invincible once they pick one up, lol (and so are you). Please note that according to that issue's bug report, they are going to fix this in a future snapshot. I'm still going to be putting in the part about mobs being able to use the totem in.
As for the mobs not respawning in the mansion, I think the real reason for that is so people don't farm the emeralds that they drop.
And lastly, with the mobs being equipped with the curses, one thing that I personally discovered is that if a mob picks up an item with the curse of vanishing enchantment on it and you kill it, the mob will not drop it.
And as for the curse of binding, if a mob is wearing a piece of armor with that enchantment on it and walks over a better piece, well, they can't pick it up and equip it. They're stuck with their curse of binding-enchanted armor.
Thank-you very much for posting this! I want to try some them out soon. If i find any new hidden features I will definitely let you know!
I've discovered that you can get custom colored potions now with the CustomPotionColor tag, and I've added that in.
Apparently the Evokers converting blue sheep to red with the "wololo" sound is an easter egg from Age of Empires, according to a private message I received from LiZ760.
I've added it in.
In Minecraft Windows 10 edition, I know you can change the shulker's color by right-clicking them with a dye. This doesn't seem to work in the 1.12.2 release, interestingly.