Do you have any idea how badly we needed a bigger inventory?
This is exactly what a lot of people have been wanting, and it's perfect. Couple this with the llama caravans you can use, and you can finally move everything from one base to another; in one journey.
I'd love to be able to color them possibly, so I could have "tool boxes" in my inventory and easily keep track of what's inside.
Considering that the only reason I even make more than one "base" is so I don't have to walk all the way back to my main base (the only actual base I build, the others are just places to store resources and get more food and wood), these would make it completely pointless to ever make more than one base; with an Ender chest full of Shulker boxes I could store up to 44,928 resources even without crafting any blocks of coal, iron, etc! That's around 2 real-time days of caving over two weeks of playing; extra food and wood can each go into a single box which is emptied as I consume them (I currently also use a few slots for furnaces, crafting table, anvil, and gear to be used for repairs but I would not need any of those thanks to Shulker boxes and Mending).
For comparison, I currently only have 63 slots available to transport resources back to my main base (inventory and Ender chest) and about half of this space is taken up by resource blocks for around 15,000 resources, with the other half being taken up by moss stone (no longer worth taking from dungeons since 1.8), rails (I modded in a block that lets me craft 9 rails into one block, which would not be needed anymore), and chest loot. This means that I could go 2-3 times longer before I had to return to my main base due to a full inventory (temporary storage) - the effort in making a railway would also be pointless since the time it saves would be offset by the need to make far fewer trips to/from a given secondary base (rails are about twice as fast as walking but require an initial investment to build).
Also, with Shulker boxes if I crafted resources into blocks I could carry a staggering 200,000+ resources, allowing for half of the slots to be filled with resources and the other half other items as described above.
In fact, this is exactly what happened back when I used a backpack mod (4 large backpacks plus one small one, equivalent to 9 chests or 243 slots; I only crafted coal (etc) into blocks and smelted iron and gold back at my base); I never built any secondary bases in any of the worlds I used it in. I stopped using it in part because I thought it was gamebreaking - and now here Mojang comes along and adds basically the same thing to vanilla. Otherwise, I find that 36 inventory slots plus an Ender chest to be perfectly adequate, enabling me to spend 6-8 hours at a time caving, getting around a thousand resources per hour, before I run out of space.
Also, somebody said that you'll never get that many without using Creative; I'm sure they also think it is impossible to mine over 8,000 diamond ore or find close to two double chests of diamond horse armor in dungeons but that is exactly what I've done. After all, the world is practically infinite in size.
Well I think it depends on if you could put a shulker box into a shulker box (Lol!) then it would be Overpowered assuming you can find enough shulkers.
Well I think it depends on if you could put a shulker box into a shulker box (Lol!) then it would be Overpowered assuming you can find enough shulkers.
sadly they can not be placed one in another
bt it was never said if they can go inside enderchests... hmm
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I am ba-ack... looking for some fun in the future..with my mates!
Well I think it depends on if you could put a shulker box into a shulker box (Lol!) then it would be Overpowered assuming you can find enough shulkers.
You can't but that doesn't matter as shown by the OP or my calculations; again:
Alternatively, you can fill up your Ender Chest to gain up to 702(27x27-27)[/i] total slots Ender Chest storage.
One block of coal is 9 coal (or other minable resource); times 64 blocks per slot times 702 slots and you get 404,352 coal in an Ender chest filled with Shulker boxes! For comparison, it has taken me around 90 real-life days of playing, around 90% of which has been spent caving, to accumulate about 1.7 million resources so it would take me about 21 real-life days of playing to fill up an Ender chest filled with Shulker boxes. To put this another way, on average I play for 3.5 hours per day (about 24 hours per week) so it would take about 21 weeks of normal playing (both of these would be approximately halved if you include all of the other items that I gather, most of which cannot be crafted into blocks to save space). Even if I used Fortune (yes, the previous figures were without Fortune) it would still take a couple months (including other items would have less of an impact in this case).
That's simply ridiculous and I expect that Mojang will nerf them in some way, maybe make them unable to be placed in Ender chests (not only does this free up your inventory, save for the Ender chest and a Silk Touch pickaxe, assuming you use it on-the-go, but you do not drop them on death) - I do not see many players ever having to move so many items between bases (your inventory alone still lets you carry over 60,000 normal items, 550,000 as resource blocks), and as I said before I find that a normal Ender chest plus your inventory is plenty enough for me, and given the amount of resources I collect anybody else should not have any issues with inventory space either (well, when branch-mining you collect tons of cobble but that is a bit different since your mines are not usually kilometers long and far from your base. I doubt that many players regularly make builds that require tens of thousands of blocks, and you'd want to take breaks anyway instead of trying to do it all at once, which is when you can restock on building materials).
Well, when you hover over a shulker box, it shows what the first 5 items in the box are. Also, 1.11 allows you to name tile entities, place them down, and pick them up without changing the name! Therefore, you could name your shulker boxes also without having to go to an anvil every time you pick one up.
Sadly, it appears that in the current snapshot, the Shulker Box's Tile Entity does not have CustomName tag, so it neither shows the name when you place it or retains it when you pick it up.
@,Gurujive I was wondering how you would go about this? tp ing a chest? I am a noob
also with these things you can set up a dungeon with non random loot. with the /tp command you could teleport a whole chest of goodies to a spot that you needed it. and I'm all for that.
Thanks in advance.. if you have time to answer...Patty
Here's what I have so far as an example:
set shulker box with bow and arrow:
/setblock -59 71 134 minecraft:shulker_box 1 replace {Items:[{id:minecraft:arrow,Slot:0b,Count:16b},{id:minecraft:bow,Slot:1b,Count:1b}]}
find shulker box with bow and arrow:
/testforblock -59 71 134 minecraft:shulker_box -1 {Items:[{id:"minecraft:arrow",Slot:0b,Count:16b},{id:minecraft:bow,Slot:1b,Count:1b}]}
teleport items around you in a range of 10 upwards a distance of 7 blocks.
/tp @e[type=item,r=10] ~ ~7 ~
Example 1:
With scoreboard you would add a score of 1 to the item, then teleport all items with the score of 1 to a set location, then the dispenser would set the shulker box.
Example 2:
I may do something like... make a shulker box, have a chest somewhere, setblock hopper above the chest, tp item, setblock air to erase hopper, then have a chest with shulker_boxed non random loot in it.
set shulker box with bow and arrow:
/setblock -59 71 134 minecraft:shulker_box 1 replace {Items:[{id:minecraft:arrow,Slot:0b,Count:16b},{id:minecraft:bow,Slot:1b,Count:1b}]}
find shulker box with bow and arrow:
/testforblock -59 71 134 minecraft:shulker_box -1 {Items:[{id:"minecraft:arrow",Slot:0b,Count:16b},{id:minecraft:bow,Slot:1b,Count:1b}]}
teleport items around you in a range of 10 upwards a distance of 7 blocks.
/tp @e[type=item,r=10] ~ ~7 ~
Example 1:
With scoreboard you would add a score of 1 to the item, then teleport all items with the score of 1 to a set location, then the dispenser would set the shulker box.
Example 2:
I may do something like... make a shulker box, have a chest somewhere, setblock hopper above the chest, tp item, setblock air to erase hopper, then have a chest with shulker_boxed non random loot in it.
I'm still playing around with it
thanks
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I am ba-ack... looking for some fun in the future..with my mates!
Do you even know what it takes to make a single one? They don't exactly grow on trees. Besides, we haven't even officially had a single snapshot for us to use it first hand yet. Hold your horses man.
I agree, I don't think they are OP, to get the shells you have to kill the ender dragon, deal with the endermen and end in general, find a city, then deal with shulkers which aren't that easy to kill XD
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Oh look you found one of my posts, I’m not getting a twitch account for a while so I’m in spectator mode now.
IM SO OVERPOWERED THAT I CAN CARRY MORE STUFF IN THIS NEW UPDATE 1.11 AND IRL WE CAN'T HOLD MORE THAT 1 BLOCK OF BUILDING WOODEN PLANKS! BTW ITS REALLY HELPFUL AND THE BEST STUFF ABOUT IT IS THAT YOU CAN DYE IT
P.S- SORRY FOR USING CAPS AS I'M A LOT USED TO IT FOR GETTING OTHERS ATTENTION XP
IM SO OVERPOWERED THAT I CAN CARRY MORE STUFF IN THIS NEW UPDATE 1.11 AND IRL WE CAN'T HOLD MORE THAT 1 BLOCK OF BUILDING WOODEN PLANKS! BTW ITS REALLY HELPFUL AND THE BEST STUFF ABOUT IT IS THAT YOU CAN DYE IT
P.S- SORRY FOR USING CAPS AS I'M A LOT USED TO IT FOR GETTING OTHERS ATTENTION XP
Please don't type in all caps. It will result in a negative/angry response from a lot of people on this forum.
First off, you have to go to the End to get them. That's hard enough that you should get some good loot from doing so.
Shulkers can be a bit hard to kill. Killing one only gives you a CHANCE to recieve a shulker shell. Plus, they teleport around. Why not be grateful of how good the shulker boxes are?
Because only in vanilla play style (= only minor tweaks mods, or no mods at all) it would be balanced. In fact, if one isn't rushing end-game content and focus on slooooooooooooooooow building in one world, those would be great prize when finally obtained. However, for people with mods like TMI or on servers with item shops (those associated with economy mods) there would be little or no effort at all to get them, and that would be a bit gamebreaking.
I see yet another use of Shulker Boxes - large construction and terraformation projects in survival mode without mods. Current inventory is way too small for all resources needed for building, and this always ends in running back and forth between construction side and storage.
Well I think it depends on if you could put a shulker box into a shulker box (Lol!) then it would be Overpowered assuming you can find enough shulkers.
You can put shulker boxes into ender chests and chests, but not into themselves.
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Are people aware they do not HAVE to use the shulker boxes? I mean, you kind of have to go out of the way to get the ingredients to make them. And if you manage to get the drop, you could walk right over to the edge of the island, and drop them into the void. Oh it's the temptation of using them if they are in the game? You have commands to, but no one is forcing you to use them either
I myself am not in a rush to get them, but if it benefits the community, I'm not going to dismiss them either.
Are people aware they do not HAVE to use the shulker boxes?
Finally someone says it.
Don't use it if you don't like it. Its that simple. I like them exactly how they are. Seems strange that people can complain about this and not that we can carry like 1000+ gold blocks (and gold armor) and not have any effects...
Don't use it if you don't like it. Its that simple. I like them exactly how they are. Seems strange that people can complain about this and not that we can carry like 1000+ gold blocks (and gold armor) and not have any effects...
Problem with this is it's a bad coping excuse.
Let's say I added a sword that dealt 406 damage to the game. It got added to 1.16. To make it, you need 1 stick and two dirt. Yes, it's cheap. Yeah it prolly sucks something so dumb got added in, yeah it's waay too overpowered, but you don't have to use it! Stop hating on MY creation! Just don't use it...
See the issue?
On topic: I personally find no issue with the shulker box. Trying to use multiple boxes as multiple backpacks will just get tedious and confusing, and it's end-game, so I feel it's alright balanced. I would like it if they had less slots per box, but that's not really a big deal for me.
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Considering that the only reason I even make more than one "base" is so I don't have to walk all the way back to my main base (the only actual base I build, the others are just places to store resources and get more food and wood), these would make it completely pointless to ever make more than one base; with an Ender chest full of Shulker boxes I could store up to 44,928 resources even without crafting any blocks of coal, iron, etc! That's around 2 real-time days of caving over two weeks of playing; extra food and wood can each go into a single box which is emptied as I consume them (I currently also use a few slots for furnaces, crafting table, anvil, and gear to be used for repairs but I would not need any of those thanks to Shulker boxes and Mending).
For comparison, I currently only have 63 slots available to transport resources back to my main base (inventory and Ender chest) and about half of this space is taken up by resource blocks for around 15,000 resources, with the other half being taken up by moss stone (no longer worth taking from dungeons since 1.8), rails (I modded in a block that lets me craft 9 rails into one block, which would not be needed anymore), and chest loot. This means that I could go 2-3 times longer before I had to return to my main base due to a full inventory (temporary storage) - the effort in making a railway would also be pointless since the time it saves would be offset by the need to make far fewer trips to/from a given secondary base (rails are about twice as fast as walking but require an initial investment to build).
Also, with Shulker boxes if I crafted resources into blocks I could carry a staggering 200,000+ resources, allowing for half of the slots to be filled with resources and the other half other items as described above.
In fact, this is exactly what happened back when I used a backpack mod (4 large backpacks plus one small one, equivalent to 9 chests or 243 slots; I only crafted coal (etc) into blocks and smelted iron and gold back at my base); I never built any secondary bases in any of the worlds I used it in. I stopped using it in part because I thought it was gamebreaking - and now here Mojang comes along and adds basically the same thing to vanilla. Otherwise, I find that 36 inventory slots plus an Ender chest to be perfectly adequate, enabling me to spend 6-8 hours at a time caving, getting around a thousand resources per hour, before I run out of space.
Also, somebody said that you'll never get that many without using Creative; I'm sure they also think it is impossible to mine over 8,000 diamond ore or find close to two double chests of diamond horse armor in dungeons but that is exactly what I've done. After all, the world is practically infinite in size.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my flagship mod which combines my own ideas with 1.7+ features, with emphasis on underground content.
Why do I still play in 1.6.4?
Well I think it depends on if you could put a shulker box into a shulker box (Lol!) then it would be Overpowered assuming you can find enough shulkers.
sadly they can not be placed one in another
bt it was never said if they can go inside enderchests... hmm
I am ba-ack... looking for some fun in the future..with my mates!
My god, condense and give a synopsis.
You can't but that doesn't matter as shown by the OP or my calculations; again:
One block of coal is 9 coal (or other minable resource); times 64 blocks per slot times 702 slots and you get 404,352 coal in an Ender chest filled with Shulker boxes! For comparison, it has taken me around 90 real-life days of playing, around 90% of which has been spent caving, to accumulate about 1.7 million resources so it would take me about 21 real-life days of playing to fill up an Ender chest filled with Shulker boxes. To put this another way, on average I play for 3.5 hours per day (about 24 hours per week) so it would take about 21 weeks of normal playing (both of these would be approximately halved if you include all of the other items that I gather, most of which cannot be crafted into blocks to save space). Even if I used Fortune (yes, the previous figures were without Fortune) it would still take a couple months (including other items would have less of an impact in this case).
That's simply ridiculous and I expect that Mojang will nerf them in some way, maybe make them unable to be placed in Ender chests (not only does this free up your inventory, save for the Ender chest and a Silk Touch pickaxe, assuming you use it on-the-go, but you do not drop them on death) - I do not see many players ever having to move so many items between bases (your inventory alone still lets you carry over 60,000 normal items, 550,000 as resource blocks), and as I said before I find that a normal Ender chest plus your inventory is plenty enough for me, and given the amount of resources I collect anybody else should not have any issues with inventory space either (well, when branch-mining you collect tons of cobble but that is a bit different since your mines are not usually kilometers long and far from your base. I doubt that many players regularly make builds that require tens of thousands of blocks, and you'd want to take breaks anyway instead of trying to do it all at once, which is when you can restock on building materials).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my flagship mod which combines my own ideas with 1.7+ features, with emphasis on underground content.
Why do I still play in 1.6.4?
Sadly, it appears that in the current snapshot, the Shulker Box's Tile Entity does not have CustomName tag, so it neither shows the name when you place it or retains it when you pick it up.
Here's what I have so far as an example:
set shulker box with bow and arrow:
/setblock -59 71 134 minecraft:shulker_box 1 replace {Items:[{id:minecraft:arrow,Slot:0b,Count:16b},{id:minecraft:bow,Slot:1b,Count:1b}]}
find shulker box with bow and arrow:
/testforblock -59 71 134 minecraft:shulker_box -1 {Items:[{id:"minecraft:arrow",Slot:0b,Count:16b},{id:minecraft:bow,Slot:1b,Count:1b}]}
teleport items around you in a range of 10 upwards a distance of 7 blocks.
/tp @e[type=item,r=10] ~ ~7 ~
Example 1:
With scoreboard you would add a score of 1 to the item, then teleport all items with the score of 1 to a set location, then the dispenser would set the shulker box.
Example 2:
I may do something like... make a shulker box, have a chest somewhere, setblock hopper above the chest, tp item, setblock air to erase hopper, then have a chest with shulker_boxed non random loot in it.
I'm still playing around with it
thanks
I am ba-ack... looking for some fun in the future..with my mates!
I like the fact you can stick them to walls and ceilings. I'm envisioning a wall full of color-coded shulker boxes.
In actual play, I'd probably just use them to expand my inventory for mining trips, and for extra slots in my ender chest.
I agree, I don't think they are OP, to get the shells you have to kill the ender dragon, deal with the endermen and end in general, find a city, then deal with shulkers which aren't that easy to kill XD
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Can you put a shulker box into another shulker box?
No. They can be put in chests and ender chests, but not into themselves.
IM SO OVERPOWERED THAT I CAN CARRY MORE STUFF IN THIS NEW UPDATE 1.11 AND IRL WE CAN'T HOLD MORE THAT 1 BLOCK OF BUILDING WOODEN PLANKS!
BTW ITS REALLY HELPFUL AND THE BEST STUFF ABOUT IT IS THAT YOU CAN DYE IT 
P.S- SORRY FOR USING CAPS AS I'M A LOT USED TO IT FOR GETTING OTHERS ATTENTION XP
Please don't type in all caps. It will result in a negative/angry response from a lot of people on this forum.
- sunperp
First off, you have to go to the End to get them. That's hard enough that you should get some good loot from doing so.
Shulkers can be a bit hard to kill. Killing one only gives you a CHANCE to recieve a shulker shell. Plus, they teleport around. Why not be grateful of how good the shulker boxes are?
Because only in vanilla play style (= only minor tweaks mods, or no mods at all) it would be balanced. In fact, if one isn't rushing end-game content and focus on slooooooooooooooooow building in one world, those would be great prize when finally obtained. However, for people with mods like TMI or on servers with item shops (those associated with economy mods) there would be little or no effort at all to get them, and that would be a bit gamebreaking.
I see yet another use of Shulker Boxes - large construction and terraformation projects in survival mode without mods. Current inventory is way too small for all resources needed for building, and this always ends in running back and forth between construction side and storage.
You can put shulker boxes into ender chests and chests, but not into themselves.
Are people aware they do not HAVE to use the shulker boxes? I mean, you kind of have to go out of the way to get the ingredients to make them. And if you manage to get the drop, you could walk right over to the edge of the island, and drop them into the void. Oh it's the temptation of using them if they are in the game? You have commands to, but no one is forcing you to use them either
I myself am not in a rush to get them, but if it benefits the community, I'm not going to dismiss them either.
Finally someone says it.
Don't use it if you don't like it. Its that simple. I like them exactly how they are. Seems strange that people can complain about this and not that we can carry like 1000+ gold blocks (and gold armor) and not have any effects...
Change allows for profit. Profit is the driving force of humanity.
Problem with this is it's a bad coping excuse.
Let's say I added a sword that dealt 406 damage to the game. It got added to 1.16. To make it, you need 1 stick and two dirt. Yes, it's cheap. Yeah it prolly sucks something so dumb got added in, yeah it's waay too overpowered, but you don't have to use it! Stop hating on MY creation! Just don't use it...
See the issue?
On topic: I personally find no issue with the shulker box. Trying to use multiple boxes as multiple backpacks will just get tedious and confusing, and it's end-game, so I feel it's alright balanced. I would like it if they had less slots per box, but that's not really a big deal for me.