i think the elytra booster was a good addition. no more unreliable slime bouncers! also the iron and gold armor smelting into ONE nugget was not to good of an idea. i think there's way to little reward
i think the elytra booster was a good addition. no more unreliable slime bouncers! also the iron and gold armor smelting into ONE nugget was not to good of an idea. i think there's way to little reward
Like maybe 1/3 of the amount used to craft the item?
You want to know what I think of 1.11? Minecraft has accrued so much content over the years that so many items are incredibly useless. While they finally gave me a use for fireworks they've also gave me a new item to ignore: Iron Nuggets. Now I wish I could express that sentiment 1000 times over. All at once. While having pains from riding a horse bareback. That's how I feel.
Maybe the Iron Nuggets will allow you to craft Chainmail Armor?
Maybe the Iron Nuggets will allow you to craft Chainmail Armor?
That'd totally spoil iron armor. A single iron ingot is 9 nuggets. You'd need 24 nuggets to make a full set of chain armor, which is only 3 ingots (You even have 3 nuggets left over) as opposed to the 24 ingots for iron armor. Chain is only slightly weaker and would generally be the better deal.
I can agree on a proper use for iron nuggets, though.
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McNubberson
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I do not understand the whole negativity or the confusion on the iron nugget. It's there for one reason. to take 9 and make a bar. It was added because you can now smelt down iron tools and armor. It's not hard. I've already designed an item sorter and smelting system for my skele grinder. Gold/iron nuggets for all. Not To mention more nuggets for gold sword sorting. Now everything in a grinder/farm is useful. Sure, a potential diamond armored skele could break it, but they are rare, and as I have never had one drop the armor, that is even a rarer chance.
This is why it was created, and if you don't have intentions to smelt down the stuff, it doesn't affect you. I already have boxes upon boxes of stuff to smelt, will just wait til the patch to update a smelter to the sorter.
I do not understand the whole negativity or the confusion on the iron nugget. It's there for one reason.
It's there for exactly one reason: to act as a smaller denomination for iron. It has no use of itself. It has no purpose of itself. It's not so much an item as a side-effect of new mechanics. That's why there's negativity or confusion. Because it's basically useless.
That'd totally spoil iron armor. A single iron ingot is 9 nuggets. You'd need 24 nuggets to make a full set of chain armor, which is only 3 ingots (You even have 3 nuggets left over) as opposed to the 24 ingots for iron armor. Chain is only slightly weaker and would generally be the better deal.
I can agree on a proper use for iron nuggets, though.
I mean maybe you use iron nuggets to make chainmail which then you use to craft chainmail armor?
I have had iron nuggets and salvaging on our server mod since 1.7.10. Salvaging is done based on calculations of the total number of nuggets to craft against the items total durability. If it gets less than the last nugget, it gives charcoal instead to prevent people from salvaging items with one durability. If you have collected a ton of mob armor drops or weapons, it provides some value to them rather than massing chests full of used gear. People were essentially dumping junk gear into lava where now they just dump it into a lava bucket hopper furnace to collect later.
That said, I also have salvaging for diamond equipment, stone swords give one cobblestone and bows give up to 3 string based on durability. Just stuff to provide some minor value to junk drops.
While we don't have salvaging on our server like Durand, I have set up a custom villager that'll 'buy' mob drops for gold nuggets as a way for player to get more useful stuff for the more 'useless' stuff (although I never figured out a way for villagers to trade in damaged goods - only fully repaired items)
Players could repair golden mob drops & sell these to the villager & get gold nuggets in return
The way I worked out how many nuggets players get back was basically
((The number of gold ingots to make the item -1) * 9) then rounded DOWN to nearest multiple of 5
(Gold shovels are non-buyable since they are easily obtainable for server land claims )
I would like to include an 'iron nugget' somehow - or a gold>iron ratio to allow players to sell iron stuff - but even so I consider the new 1.11.1 'one nugget for any smelted iron/gold item' to be way too low & would prefer if they took something like my calculation but include a 'percent subtraction' based on how worn the item is.
So for example the gold chest plate, if between 45-55% durability, you would only get ~1/2 the nuggets than if it was fully repaired while the same item with 20-30% durability would only get 1/4 of the nuggets
Exactly. I'm glad they are looking to add salvaging, but I think a percent of total materials based on durability is the better method. Providing a single nugget for any junk gear is taking a shortcut to avoid determining the math, while giving up any benefit it may have added.
I do wish that there was a simple villager trading json format. I had a mod for villager trades for 1.7.10, but since removed, since the 1.10 update for forge lacked a villager trade registry.
I'm running a villager breeder and am finding consistently that -at least- 75% of the white coated villagers are cartographers. Combined with the green coats this has massively slowed down librarian production. Having 25% of white coats cartographers would seem at the high end of reasonable. But Nearly every one is a cartographer. Very, very disappointed in this. No one needs -this- many maps.
What works to do a villager breeder in the current versions?
It's there for exactly one reason: to act as a smaller denomination for iron. It has no use of itself. It has no purpose of itself. It's not so much an item as a side-effect of new mechanics. That's why there's negativity or confusion. Because it's basically useless.
If something has a use it's not useless. We get a system to recycle useless junk we have lying around, that we have no use for, and people still find something to complain about. I can see questioning the amount of recycled material given for items, but questioning the usefulness of the system itself is going too far.
If something has a use it's not useless. We get a system to recycle useless junk we have lying around, that we have no use for, and people still find something to complain about. I can see questioning the amount of recycled material given for items, but questioning the usefulness of the system itself is going too far.
The recycle system is useful. The iron nugget, as an item, is not.
Hmm. Looks like Mojang has applied their usual "hardcore balance" attitude to salvage -- one lonely nugget for any tool or piece of armor?
Compare to various uncrafters from mods: My favorite is Giacomo's Foundry, which uses fuel like a furnace and only returns materials that could come out of a furnace (plus flint). Armor and tools return proportional to their remaining durability. It doesn't return nuggets, but it saves up partial ingots (and diamonds, etc.) between sessions. Don't try to recycle fireworks or TNT. ;-)
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I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
i think the elytra booster was a good addition. no more unreliable slime bouncers! also the iron and gold armor smelting into ONE nugget was not to good of an idea. i think there's way to little reward
Redstoner, Command blocker and map maker!
Like maybe 1/3 of the amount used to craft the item?
M̋͡ủ̯͜c̛͘h ͋ͬd́̏̄i̔̅s̙̯̿tơ̺ͅṙ͉t̾̇͡. ̾V̠̠e̛r̶͕̗y̧ ̡wͩaŗped̫.̶̒͆ ̶W̺ơ̖w̹!
Maybe the Iron Nuggets will allow you to craft Chainmail Armor?
M̋͡ủ̯͜c̛͘h ͋ͬd́̏̄i̔̅s̙̯̿tơ̺ͅṙ͉t̾̇͡. ̾V̠̠e̛r̶͕̗y̧ ̡wͩaŗped̫.̶̒͆ ̶W̺ơ̖w̹!
That'd totally spoil iron armor. A single iron ingot is 9 nuggets. You'd need 24 nuggets to make a full set of chain armor, which is only 3 ingots (You even have 3 nuggets left over) as opposed to the 24 ingots for iron armor. Chain is only slightly weaker and would generally be the better deal.
I can agree on a proper use for iron nuggets, though.
I do not understand the whole negativity or the confusion on the iron nugget. It's there for one reason. to take 9 and make a bar. It was added because you can now smelt down iron tools and armor. It's not hard. I've already designed an item sorter and smelting system for my skele grinder. Gold/iron nuggets for all. Not To mention more nuggets for gold sword sorting. Now everything in a grinder/farm is useful. Sure, a potential diamond armored skele could break it, but they are rare, and as I have never had one drop the armor, that is even a rarer chance.
This is why it was created, and if you don't have intentions to smelt down the stuff, it doesn't affect you. I already have boxes upon boxes of stuff to smelt, will just wait til the patch to update a smelter to the sorter.
It's there for exactly one reason: to act as a smaller denomination for iron. It has no use of itself. It has no purpose of itself. It's not so much an item as a side-effect of new mechanics. That's why there's negativity or confusion. Because it's basically useless.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
I mean maybe you use iron nuggets to make chainmail which then you use to craft chainmail armor?
M̋͡ủ̯͜c̛͘h ͋ͬd́̏̄i̔̅s̙̯̿tơ̺ͅṙ͉t̾̇͡. ̾V̠̠e̛r̶͕̗y̧ ̡wͩaŗped̫.̶̒͆ ̶W̺ơ̖w̹!
Too many steps for not enough gain.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
At least it'd be a way to craft chainmail armor
maybe make chainmail armor better than iron?
M̋͡ủ̯͜c̛͘h ͋ͬd́̏̄i̔̅s̙̯̿tơ̺ͅṙ͉t̾̇͡. ̾V̠̠e̛r̶͕̗y̧ ̡wͩaŗped̫.̶̒͆ ̶W̺ơ̖w̹!
I have had iron nuggets and salvaging on our server mod since 1.7.10. Salvaging is done based on calculations of the total number of nuggets to craft against the items total durability. If it gets less than the last nugget, it gives charcoal instead to prevent people from salvaging items with one durability. If you have collected a ton of mob armor drops or weapons, it provides some value to them rather than massing chests full of used gear. People were essentially dumping junk gear into lava where now they just dump it into a lava bucket hopper furnace to collect later.
That said, I also have salvaging for diamond equipment, stone swords give one cobblestone and bows give up to 3 string based on durability. Just stuff to provide some minor value to junk drops.
While we don't have salvaging on our server like Durand, I have set up a custom villager that'll 'buy' mob drops for gold nuggets as a way for player to get more useful stuff for the more 'useless' stuff (although I never figured out a way for villagers to trade in damaged goods - only fully repaired items)
Players could repair golden mob drops & sell these to the villager & get gold nuggets in return
The way I worked out how many nuggets players get back was basically
So for a gold chest plate
Gold Sword
(Gold shovels are non-buyable since they are easily obtainable for server land claims )
I would like to include an 'iron nugget' somehow - or a gold>iron ratio to allow players to sell iron stuff - but even so I consider the new 1.11.1 'one nugget for any smelted iron/gold item' to be way too low & would prefer if they took something like my calculation but include a 'percent subtraction' based on how worn the item is.
So for example the gold chest plate, if between 45-55% durability, you would only get ~1/2 the nuggets than if it was fully repaired while the same item with 20-30% durability would only get 1/4 of the nuggets
Then iron is completely useless because you just spend an extra five minutes to always get chainmail and never use iron.
There isn't a solution here.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
But there are solutions that nobody sees except mojang
M̋͡ủ̯͜c̛͘h ͋ͬd́̏̄i̔̅s̙̯̿tơ̺ͅṙ͉t̾̇͡. ̾V̠̠e̛r̶͕̗y̧ ̡wͩaŗped̫.̶̒͆ ̶W̺ơ̖w̹!
Exactly. I'm glad they are looking to add salvaging, but I think a percent of total materials based on durability is the better method. Providing a single nugget for any junk gear is taking a shortcut to avoid determining the math, while giving up any benefit it may have added.
I do wish that there was a simple villager trading json format. I had a mod for villager trades for 1.7.10, but since removed, since the 1.10 update for forge lacked a villager trade registry.
There are also problems they create that they don't ever seem to see. I'm not sure what your point is.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
What works to do a villager breeder in the current versions?
I just do 6 doors (houses) with a villager and the breeding villagers 7 blocks below. Keeps it going as long as they have food or you trade with them.
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If something has a use it's not useless. We get a system to recycle useless junk we have lying around, that we have no use for, and people still find something to complain about. I can see questioning the amount of recycled material given for items, but questioning the usefulness of the system itself is going too far.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
The recycle system is useful. The iron nugget, as an item, is not.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
Hmm. Looks like Mojang has applied their usual "hardcore balance" attitude to salvage -- one lonely nugget for any tool or piece of armor?
Compare to various uncrafters from mods: My favorite is Giacomo's Foundry, which uses fuel like a furnace and only returns materials that could come out of a furnace (plus flint). Armor and tools return proportional to their remaining durability. It doesn't return nuggets, but it saves up partial ingots (and diamonds, etc.) between sessions. Don't try to recycle fireworks or TNT. ;-)