I was writing this report for school about the upcoming revamp of boats in Minecraft 1.9 announced last Wednesday and I find it to be very important to share with the Minecraft Community. Hopefully, these words will spread.
We Minecraft players have been waiting forever for Mojang to ‘fix’ boats. Boats were first introduced by Markus Persson “Notch”, the creator of Minecraft, during the game’s Alpha era of development in 2010. They’re used for fast transportation by water, making it easier to explore the game’s lakes and oceans. However, they have been heavily criticized by the community for how fragile they are, as well as how buggy/glitched they can be. If these wooden boats crash into land or any squid in the water at about mid to maximum speed, they’ll break into planks and sticks. Notch may have made boats breakable for the sack of realism in the game. He also probably didn’t like the fact that users wouldn’t get penalized if they always were sailing at max speed.
Now that I think about this, the crashing mechanics of Minecraft’s boats corresponds to real-life cars. When driving a car, you have to be careful to not destroy it. Otherwise, you’re probably going to have a bad day. Car accidents happen every day. We can’t teach future drivers to always ‘go fast’. That would likely make our world even more chaotic than what it already is.
Now, back to the boats. Regarding how they can be improved, we have to consider what will be better for the Minecraft Community. Do we keep the realism of crashing boats or remove the mechanic entirely?
When it comes to designing a video game, the playability of it is generally valued greater than the realism it depicts. How much gameplay overrides realism, or the other way around, varies on the game. Minecraft is primarily a sandbox game. It’s a type of game that should give players a lot of freedom with very few rules to follow. Therefore, I think it’ll be better to get rid of the crashing mechanics of the game’s boats, and I have my reasons.
Having only a few simple rules to follow is extremely important for child development. Minecraft’s Community consists of mostly children. Over 50% of players are under the age of 21 years. About half of those people are younger teens, like ages 13-15, or younger. Most of these people’s brains haven’t developed the complex conscious and critical thinking possessed by older people. Many of their brains also can’t handle as much stimuli, especially those on the Autism Spectrum. This is possibly why a lot of kids don’t want to read a long paper or book, or a tutorial. They mentally can’t handle too specific, nor too many, strict rules. These people work best under few simple constraints where they can have a broad level of creativity and lots of freedom that can’t get too chaotic and out-of-control.
Minecraft is intended to achieve the needs of the young while also attracting older audiences. It has little and easy rules to follow for all ages. The minimal constraints makes it a place for kids to express their creativity and potential. And finally, its retro and block-based graphics and minimally noisy nature sets foundations for players to build off of.
German Minecraft YouTuber JL2579 would agree with me. He once said that the game is better for autistic children than other games these days because the graphics aren't overwhelming by default. Minecraft can be an excellent video game for children, as long as their parent(s)/guardian(s) set the right kind and amount of constraints on them.
Pretty good. In my opinion, I think the boats should become like their PE counterparts. The boats in the PE version requires a shovel with the original crafting recipe, so it's a bit more expensive, are harder, or impossible, to break, are easier to control, and can hold two entities. You said this is for school, right? So I'm just curious what your assigned topic was or if you could just pick your own topic.
For me boats are annoying because when you exit them they fling with high velocity in the middle of the lake of crash on the shore.
This is because you're exiting or grounding the boat at a higher speed, and minecraft doesn't transfer the boat momentum to you to fling you really far away from said boat. If you don't want the boat zooming off when you exit, stop the boat first.
I think much like other items in minecraft they should have a durability bar... and once it breaks its done... But i think when you pick up the boat and put it in your inventory it should maintain its durability bar... Also I think you should be able to repair your boat in an anvil just like other items... Add wood or sticks to the anvil to repair your boat... I also think there should be different types of boats that have different amounts of durability ie. a wooden boat, and a wooden boat with iron supports, and maybe an iron clad boat that has the most durability.. Boats are currently so bland and can be improved greatly... I also think we should be able to add a banner to our boats as a sail or a flag of some sorts so that we can have a little bit of customization with them.. Maybe one day...
I was writing this report for school about the upcoming revamp of boats in Minecraft 1.9 announced last Wednesday and I find it to be very important to share with the Minecraft Community. Hopefully, these words will spread.
Now that I think about this, the crashing mechanics of Minecraft’s boats corresponds to real-life cars. When driving a car, you have to be careful to not destroy it. Otherwise, you’re probably going to have a bad day. Car accidents happen every day. We can’t teach future drivers to always ‘go fast’. That would likely make our world even more chaotic than what it already is.
Now, back to the boats. Regarding how they can be improved, we have to consider what will be better for the Minecraft Community. Do we keep the realism of crashing boats or remove the mechanic entirely?
When it comes to designing a video game, the playability of it is generally valued greater than the realism it depicts. How much gameplay overrides realism, or the other way around, varies on the game. Minecraft is primarily a sandbox game. It’s a type of game that should give players a lot of freedom with very few rules to follow. Therefore, I think it’ll be better to get rid of the crashing mechanics of the game’s boats, and I have my reasons.
Having only a few simple rules to follow is extremely important for child development. Minecraft’s Community consists of mostly children. Over 50% of players are under the age of 21 years. About half of those people are younger teens, like ages 13-15, or younger. Most of these people’s brains haven’t developed the complex conscious and critical thinking possessed by older people. Many of their brains also can’t handle as much stimuli, especially those on the Autism Spectrum. This is possibly why a lot of kids don’t want to read a long paper or book, or a tutorial. They mentally can’t handle too specific, nor too many, strict rules. These people work best under few simple constraints where they can have a broad level of creativity and lots of freedom that can’t get too chaotic and out-of-control.
Minecraft is intended to achieve the needs of the young while also attracting older audiences. It has little and easy rules to follow for all ages. The minimal constraints makes it a place for kids to express their creativity and potential. And finally, its retro and block-based graphics and minimally noisy nature sets foundations for players to build off of.
German Minecraft YouTuber JL2579 would agree with me. He once said that the game is better for autistic children than other games these days because the graphics aren't overwhelming by default. Minecraft can be an excellent video game for children, as long as their parent(s)/guardian(s) set the right kind and amount of constraints on them.
Pretty good. In my opinion, I think the boats should become like their PE counterparts. The boats in the PE version requires a shovel with the original crafting recipe, so it's a bit more expensive, are harder, or impossible, to break, are easier to control, and can hold two entities. You said this is for school, right? So I'm just curious what your assigned topic was or if you could just pick your own topic.
For me boats are annoying because when you exit them they fling with high velocity in the middle of the lake of crash on the shore.
I wrote this report as my current event report since the reworking of boats is currently happening.
This is because you're exiting or grounding the boat at a higher speed, and minecraft doesn't transfer the boat momentum to you to fling you really far away from said boat. If you don't want the boat zooming off when you exit, stop the boat first.
I think much like other items in minecraft they should have a durability bar... and once it breaks its done... But i think when you pick up the boat and put it in your inventory it should maintain its durability bar... Also I think you should be able to repair your boat in an anvil just like other items... Add wood or sticks to the anvil to repair your boat... I also think there should be different types of boats that have different amounts of durability ie. a wooden boat, and a wooden boat with iron supports, and maybe an iron clad boat that has the most durability.. Boats are currently so bland and can be improved greatly... I also think we should be able to add a banner to our boats as a sail or a flag of some sorts so that we can have a little bit of customization with them.. Maybe one day...
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