I started playing more of 1.9 and hated it more then I did originally. WHY, can you duel wield a bow? I want consistent damage with my swords, and not some special "Sweep Attack". You could beat someone with a wooden axe when they have a diamond sword. Why?
Rollback Post to RevisionRollBack
There is one God. The creator of the heavens and the earth, who sent his son down to earth to save us... he loves you and he's pursuing you. Return to him.
...yeah, I'm one of THOSE guys.
"Some may say that you are a Christian because you were raised in a christian family, but even if my mother was a calculus teacher, no mater what she told me, two plus two would still equal four." - Dr. S. Jenkins
"I'm not a hater, I just know you're wrong. You need to realize that." - Unknown
I hate the PvP aspect of this game now. This thread is about why people hate 1.9, and I responded with my bias opinion. Terraria is a 2d game and PvP in that game is more simplistic no strafing, no flint and steel. It seems like a 1970s Nintendo game. And Like I said. Duel wielding with a shield isn't unique. Look: Oblivion, Halo 2, Dark Souls, Assassins Creed, Tom raider, and every western game ever created.
Here's the thing, I love to get on a super flat and slay every mob I can find until they give up spawning. PvP and PvE was, besides building, my one of my favorite aspects of the game.
Spam clicking mindlessly isn't particularly unique either lol, almost every combat system you can think of has been used before. Read my previous posts on this page.
The vibe I'm getting from you is that all you care about is something being unique, not if it's useful or interesting. You've stomped on dual wielding not because it isn't useful or agreeable, but simply because another game or mod has used it. Heck, even everyone else who dislikes 1.9 on here doesn't mind the dual wielding. It isn't a combat feature, it's a utility feature, and it's 100% optional to use.
If I were to make some horrid feature that was unique, it sounds like you would approve of it simply because it's different. This planet has a population of 7 billion, you're not the first to ever think of an idea. You can think you are, but it doesn't mean you are.
Though the spamclicking was far from brainless. It required much more skill than just counting and clicking like you have to do now.
Yes, it was brainless. There's no denying that. Now I know, that you are part of PvP community, which is the group where the most of hate to new combat mechanic comes from. Spam clicking, or "jitter clicking" like it's called in the PvP community don't need any skill at all, there has been .5 second damage immunity after the first melee attack for god knows how long, and spamming that poor attack button of your mouse was useless, it didn't do any more damage than this system we have now does. .6 second cooldown was implemented because of this. 3 clicks were just how much you needed to kill any mob in hard difficulty and it is still the same. Now only with that cooldown, which prevents you from smashing your poor mouse brainlessly. And you don't need to count anything, when there's indicator either under the recticle or next to your hotbar.
And no, you don't need to move your attention to anywhere else in your screen while checking that indicator, as both of them are easy to see where they are. That is, if you have set your viewing position correctly in front of your computer.
You see, DerpSquad's claim, that the old combat system was unique is total bs. When in reality it was not unique in any way or form. And there's countless games that has done hack 'n slash combat system even better than Minecraft had it done. Now don't get me wrong, I do love me some hack 'n slash game every now and then, but what it was on Minecraft was just plain stupid. And boring.
Spam clicking mindlessly isn't particularly unique either lol, almost every combat system you can think of has been used before. Read my previous posts on this page.
The vibe I'm getting from you is that all you care about is something being unique, not if it's useful or interesting. You've stomped on dual wielding not because it isn't useful or agreeable, but simply because another game or mod has used it. Heck, even everyone else who dislikes 1.9 on here doesn't mind the dual wielding. It isn't a combat feature, it's a utility feature, and it's 100% optional to use.
If I were to make some horrid feature that was unique, it sounds like you would approve of it simply because it's different. This planet has a population of 7 billion, you're not the first to ever think of an idea. You can think you are, but it doesn't mean you are.
First off, You don't get good at the older version by spam clicking. Second, I don't only care if it is unique. It only supports my argument. Unique can improve the view of something, sure, but don't fix something that isn't broken.
Also, many games now are becoming alike. Games adopt stuff that was famous and then every things the same. Look at Destiny. Black ops 3, and Titainfall adopted the very similar movement.
There is one God. The creator of the heavens and the earth, who sent his son down to earth to save us... he loves you and he's pursuing you. Return to him.
...yeah, I'm one of THOSE guys.
"Some may say that you are a Christian because you were raised in a christian family, but even if my mother was a calculus teacher, no mater what she told me, two plus two would still equal four." - Dr. S. Jenkins
"I'm not a hater, I just know you're wrong. You need to realize that." - Unknown
Yes, it was brainless. There's no denying that. Now I know, that you are part of PvP community, which is the group where the most of hate to new combat mechanic comes from. Spam clicking, or "jitter clicking" like it's called in the PvP community don't need any skill at all, there has been .5 second damage immunity after the first melee attack for god knows how long, and spamming that poor attack button of your mouse was useless, it didn't do any more damage than this system we have now does. .6 second cooldown was implemented because of this. 3 clicks were just how much you needed to kill any mob in hard difficulty and it is still the same. Now only with that cooldown, which prevents you from smashing your poor mouse brainlessly. And you don't need to count anything, when there's indicator either under the recticle or next to your hotbar.
And no, you don't need to move your attention to anywhere else in your screen while checking that indicator, as both of them are easy to see where they are. That is, if you have set your viewing position correctly in front of your computer.
You see, DerpSquad's claim, that the old combat system was unique is total bs. When in reality it was not unique in any way or form. And there's countless games that has done hack 'n slash combat system even better than Minecraft had it done. Now don't get me wrong, I do love me some hack 'n slash game every now and then, but what it was on Minecraft was just plain stupid. And boring.
I am not a PvPer anymore. I mostly play Pve. And you don't need to smash your mouse to do it, it's not like you are going "BANG BANG BANG" on it. The new combat system is just pretty much slower spam clicking. It is boring and for me, requires no skill. I would bet that if these changes had never been implemented nobody would be complaining about it.
I am not a PvPer anymore. I mostly play Pve. And you don't need to smash your mouse to do it, it's not like you are going "BANG BANG BANG" on it.
Ah, you don't need to smash your mouse to do it? Why on earth none of you combat update haters haven't said that earlier, so we wouldn't of wasted that time on arguing about which combat system is better?
The new combat system is just pretty much slower spam clicking. It is boring and for me, requires no skill.
So, now you kind of admit, that old combat mechanic was spam clicking, because of this "The new combat system is just pretty much slower spam clicking" statement. Of course it don't require skill, like the old system didn't either. Only thing that requires skill in it is to block oncoming attacks at right time. <- That was sarcasm btw. Yes, whole sentence was sarcasm.
I would bet that if these changes had never been implemented nobody would be complaining about it.
You really figured that out yourself? Because, wow. If none of the changes had never been done, Of course no one would be complaining about them, because of they would never been implemented. That was sarcasm as well btw.
I do understand why some of you don't like the new system, I really do. As we all can't agree on everything. That's why there's been so many wars everywhere on this planet. Only thing I just don't understand is, that why someone would call something as brainless as the old system were unique, when it wasn't. And like I said: There's many other games, that have implemented hack 'n slash combat system way better than how it was implemented in Minecraft.
There is however something I agree with DerpSquad. And it is the fact, that someone who has wooden axe equiped can beat someone who has diamond sword. That's stupid.
Also the brewing stand requiring blaze powder to work is idiotic and unnecessary change.
I am not a PvPer anymore. I mostly play Pve. And you don't need to smash your mouse to do it, it's not like you are going "BANG BANG BANG" on it. The new combat system is just pretty much slower spam clicking. It is boring and for me, requires no skill. I would bet that if these changes had never been implemented nobody would be complaining about it.
This is the problem you have that we have answered a million times and you refuse to accept: Your problem is that you are thinking it's necessary to force pre-1.9 strategies into your current strategies. You insist that the old ways will work still, and thats why it seems to require no skill for you; you aren't using it properly. If you want to use the new system effectively, you have to unlearn pre-1.9 PvP/PvE and start fresh, because you can't take anything from 1.8's combat with you besides fundamental mechanics like crits.
Now disclaimer, I suck at 1.9 PvP/PvE, especially with skeleton horses. But that's just because I suck in general at PvP and PvE, so I don't mind the 1.9 system. A common issue with anti-1.9 people is that they don't see that they can't bend the universe to their will. The issue with notable amounts of the community disliking 1.9 combat seems like a nail file. It can break, but it'll never bend.
At this point I'm giving up even trying, because this discussion is dying and is just a handful of people like Zarlog yammering about things that have already been debunked and answered.
I am not a PvPer anymore. I mostly play Pve. And you don't need to smash your mouse to do it, it's not like you are going "BANG BANG BANG" on it. The new combat system is just pretty much slower spam clicking. It is boring and for me, requires no skill. I would bet that if these changes had never been implemented nobody would be complaining about it.
I agree with this comment. I would not mind, and might have continued playing if they hadn't done this. It is too slow.
There is one God. The creator of the heavens and the earth, who sent his son down to earth to save us... he loves you and he's pursuing you. Return to him.
...yeah, I'm one of THOSE guys.
"Some may say that you are a Christian because you were raised in a christian family, but even if my mother was a calculus teacher, no mater what she told me, two plus two would still equal four." - Dr. S. Jenkins
"I'm not a hater, I just know you're wrong. You need to realize that." - Unknown
I agree with this comment. I would not mind, and might have continued playing if they hadn't done this. It is too slow.
I agree with this comment. If I was building something pre 1.9 and a skelly spawned at my building site (even though they are well lit, they still spawn sometimes), I could have ran up to it and dispatched it in 3 seconds, no issues or near death experiences. Now, when that happens in 1.9, it takes like 30 seconds to kill it (it runs behind corners, making it hard to track). That is a major inconvenience when you just want to build something. Baby zombies are also pretty much minibosses now, there is nothing you can do if you get caught unprepared with one (they can kill you in 5 seconds, and low internet speed and FPS just happen to kick in at that moment.) Not to mention wooden swords are useless now. Why even bother making one when they do almost no damage?
I have no problem with timing my attacks. I think it turned PvP more strategic, but most people just want to make it whoever can click faster or who has the best gear and that sort of thing. Besides, most cross 1.8/1.9 servers are taking away the cooldown with plugins and stuff.
I agree with this comment. If I was building something pre 1.9 and a skelly spawned at my building site (even though they are well lit, they still spawn sometimes), I could have ran up to it and dispatched it in 3 seconds, no issues or near death experiences. Now, when that happens in 1.9, it takes like 30 seconds to kill it (it runs behind corners, making it hard to track). That is a major inconvenience when you just want to build something. Baby zombies are also pretty much minibosses now, there is nothing you can do if you get caught unprepared with one (they can kill you in 5 seconds, and low internet speed and FPS just happen to kick in at that moment.) Not to mention wooden swords are useless now. Why even bother making one when they do almost no damage?
Skeletons' AI is a bit off if you ask me. They're movement is too random. And my only problem with baby zombies are that they're too fast/small.
I agree with this comment. I would not mind, and might have continued playing if they hadn't done this. It is too slow.
0.6 seconds (cooldown timer's duration of diamond sword) too slow?! Seriously how many times it has to be told you, that having faster cooldown time than that is useless, as there's 0.5 seconds of damage immunity after your first attack? It has been there always. (the .5 second damage immunity) You can always play the older versions if you can't get over that change!
I agree with this comment. If I was building something pre 1.9 and a skelly spawned at my building site (even though they are well lit, they still spawn sometimes), I could have ran up to it and dispatched it in 3 seconds, no issues or near death experiences. Now, when that happens in 1.9, it takes like 30 seconds to kill it (it runs behind corners, making it hard to track). That is a major inconvenience when you just want to build something. Baby zombies are also pretty much minibosses now, there is nothing you can do if you get caught unprepared with one (they can kill you in 5 seconds, and low internet speed and FPS just happen to kick in at that moment.) Not to mention wooden swords are useless now. Why even bother making one when they do almost no damage?
30 seconds? Don't spam click! Then it will take as much time as it used to in old combat system! I borrowed this link from oCrapaCreeper, and I bet, that you have already seen it before! And here's more! You clearly don't understand how this new combat system really work, since if it takes 30 seconds from you to kill a mob, and while that the skeletons are running away is annoying, it doesn't mean, that it should take you 30 seconds to kill it. Ever bothered to actually think why they run away from a fight? Because they don't have anything else to defend themselves than that bow. Use your bow from distance and you will get the job done fast. No need to run idiotically towards it swinging your sword at it, when it always runs behind cover. Also, 3 correctly timed attacks are more than enough to dispatch any mob you encounter in the game.
Like said before, even in pre 1.9 combat system, it was useles to spam the attacks as fast, as possible, as there was .5 seconds of damage immunity after each attack you made. But nope, you haters just want to hate something because of you don't understand how something works? Right?
And of course everyone is entitled to their opinion, and everyone has the rights to voice their opinions. Yes, SamusXteen, I know you're reading this, everyone is entitled to their own opinions, and there's nothing you can do to that.
0.6 seconds (cooldown timer's duration of diamond sword) too slow?! Seriously how many times it has to be told you, that having faster cooldown time than that is useless, as there's 0.5 seconds of damage immunity after your first attack? It has been there always. (the .5 second damage immunity) You can always play the older versions if you can't get over that change!
30 seconds? Don't spam click! Then it will take as much time as it used to in old combat system! I borrowed this link from oCrapaCreeper, and I bet, that you have already seen it before! And here's more! You clearly don't understand how this new combat system really work, since if it takes 30 seconds from you to kill a mob, you clearly are still trying to spam click.
I timed it. 3.97 seconds, or practically 4 between two hits. But if you're PvE-ing and you are fighting thousands of mobs like on a super flat, it isn't fun and I just get bored. Spam clicking was never frustrating to be a victim of, so why did they change it? Don't fix some thing that isn't broken or you'll break it! I agree with Zarlog_Core There is no skill involved and it's just delayed spam clicking, and it times it for you!
There is one God. The creator of the heavens and the earth, who sent his son down to earth to save us... he loves you and he's pursuing you. Return to him.
...yeah, I'm one of THOSE guys.
"Some may say that you are a Christian because you were raised in a christian family, but even if my mother was a calculus teacher, no mater what she told me, two plus two would still equal four." - Dr. S. Jenkins
"I'm not a hater, I just know you're wrong. You need to realize that." - Unknown
I timed it. 3.97 seconds, or practically 4 between two hits. But if you're PvE-ing and you are fighting thousands of mobs like on a super flat, it isn't fun and I just get bored. Spam clicking was never frustrating to be a victim of, so why did they change it? Don't fix some thing that isn't broken or you'll break it! I agree with Zarlog_Core There is no skill involved and it's just delayed spam clicking, and it times it for you!
How in the world did you get 3.97 seconds? Not even axes have that slow of a cooldown. Ask pretty much anyone. The cooldown is aprox. 0.6 seconds long. Axes are a lil' longer to charge up, but nowhere near that long. Do you have an attack indicator on? Are you just counting really fast and not actually pacing with how long a second is? Because the cooldown certainly is nowhere near that long unless you've modified a weapon via commands to do so.
I timed it. 3.97 seconds, or practically 4 between two hits. But if you're PvE-ing and you are fighting thousands of mobs like on a super flat, it isn't fun and I just get bored. Spam clicking was never frustrating to be a victim of, so why did they change it? Don't fix some thing that isn't broken or you'll break it! I agree with Zarlog_Core There is no skill involved and it's just delayed spam clicking, and it times it for you!
Seriously, how can you get get this to 3.97 seconds?! How?! I mean, I was seriously bad in math in school, and still am, but not even I can get that as high as 3.97 (practically 4 seconds) between two hits?! If this isn't extreme case of fan boyism over the old combat system, then I don't know what this is? Either that, or then you are very successful troll. But I guess, that haters gonna hate.
How in the world did you get 3.97 seconds? Not even axes have that slow of a cooldown. Ask pretty much anyone. The cooldown is aprox. 0.6 seconds long. Axes are a lil' longer to charge up, but nowhere near that long. Do you have an attack indicator on? Are you just counting really fast and not actually pacing with how long a second is? Because the cooldown certainly is nowhere near that long unless you've modified a weapon via commands to do so.
Look m8, If you had read the previous postings, you would have noticed I was talking about 1.8 and below. Minecraft 1.9 Has cool down that takes 0.6 seconds.
Rollback Post to RevisionRollBack
There is one God. The creator of the heavens and the earth, who sent his son down to earth to save us... he loves you and he's pursuing you. Return to him.
...yeah, I'm one of THOSE guys.
"Some may say that you are a Christian because you were raised in a christian family, but even if my mother was a calculus teacher, no mater what she told me, two plus two would still equal four." - Dr. S. Jenkins
"I'm not a hater, I just know you're wrong. You need to realize that." - Unknown
Look m8, If you had read the previous postings, you would have noticed I was talking about 1.8 and below. Minecraft 1.9 Has cool down that takes 0.6 seconds.
You worded yourself quite badly, then. You never once mentioned 1.8 in your post, and ended it with "There is no skill involved and it's just delayed spam clicking, and it times it for you!" making me assume you were talking about 1.9 combat.
Even if you were talking about 1.8, there is not really any reason you should be taking that long to kill things. Especially since you were freely able to click as fast as you'd like, dealing full damage right after their invincibility frames ended.
Seriously, how can you get get this to 3.97 seconds?! How?! I mean, I was seriously bad in math in school, and still am, but not even I can get that as high as 3.97 (practically 4 seconds) between two hits?! If this isn't extreme case of fan boyism over the old combat system, then I don't know what this is? Either that, or then you are very successful troll. But I guess, that haters gonna hate.
I'm talking about 1.7.10 which is what I'm playing on. This 1.9 decreased damage wait until it regenerates thing is driving me crazy. Its just wait and hit... wait and hit... wait............. and................... hit... and I'm not a hater. I dislike this aspect of minecraft, and wish it was never implemented. But I don't HATE it.
There is one God. The creator of the heavens and the earth, who sent his son down to earth to save us... he loves you and he's pursuing you. Return to him.
...yeah, I'm one of THOSE guys.
"Some may say that you are a Christian because you were raised in a christian family, but even if my mother was a calculus teacher, no mater what she told me, two plus two would still equal four." - Dr. S. Jenkins
"I'm not a hater, I just know you're wrong. You need to realize that." - Unknown
Oh, so now you were talking about 1.8 and below? So that clears a lot of things out. And believe or not; I do admit, that you have good points in your messages to this thread. I just don't agree with them.
And by the way, there is some skill involved in new combat system, the critical hits, jump and when coming down swing the weapon of your choice. With this attack, you can dispatch any mob with 2 swings. That is if you manage to do the second jump fast enough.
I started playing more of 1.9 and hated it more then I did originally. WHY, can you duel wield a bow? I want consistent damage with my swords, and not some special "Sweep Attack". You could beat someone with a wooden axe when they have a diamond sword. Why?
There is one God. The creator of the heavens and the earth, who sent his son down to earth to save us... he loves you and he's pursuing you. Return to him.
...yeah, I'm one of THOSE guys.
"Some may say that you are a Christian because you were raised in a christian family, but even if my mother was a calculus teacher, no mater what she told me, two plus two would still equal four." - Dr. S. Jenkins
"I'm not a hater, I just know you're wrong. You need to realize that." - Unknown
Spam clicking mindlessly isn't particularly unique either lol, almost every combat system you can think of has been used before. Read my previous posts on this page.
The vibe I'm getting from you is that all you care about is something being unique, not if it's useful or interesting. You've stomped on dual wielding not because it isn't useful or agreeable, but simply because another game or mod has used it. Heck, even everyone else who dislikes 1.9 on here doesn't mind the dual wielding. It isn't a combat feature, it's a utility feature, and it's 100% optional to use.
If I were to make some horrid feature that was unique, it sounds like you would approve of it simply because it's different. This planet has a population of 7 billion, you're not the first to ever think of an idea. You can think you are, but it doesn't mean you are.
Mining and crafting since 1.2.5, baby. I'm such a pro that---Okay who put my noob test results in my signature?!


Why are you so fascinated with my description?
Yes, it was brainless. There's no denying that. Now I know, that you are part of PvP community, which is the group where the most of hate to new combat mechanic comes from. Spam clicking, or "jitter clicking" like it's called in the PvP community don't need any skill at all, there has been .5 second damage immunity after the first melee attack for god knows how long, and spamming that poor attack button of your mouse was useless, it didn't do any more damage than this system we have now does. .6 second cooldown was implemented because of this. 3 clicks were just how much you needed to kill any mob in hard difficulty and it is still the same. Now only with that cooldown, which prevents you from smashing your poor mouse brainlessly. And you don't need to count anything, when there's indicator either under the recticle or next to your hotbar.
And no, you don't need to move your attention to anywhere else in your screen while checking that indicator, as both of them are easy to see where they are. That is, if you have set your viewing position correctly in front of your computer.
You see, DerpSquad's claim, that the old combat system was unique is total bs. When in reality it was not unique in any way or form. And there's countless games that has done hack 'n slash combat system even better than Minecraft had it done. Now don't get me wrong, I do love me some hack 'n slash game every now and then, but what it was on Minecraft was just plain stupid. And boring.
First off, You don't get good at the older version by spam clicking. Second, I don't only care if it is unique. It only supports my argument. Unique can improve the view of something, sure, but don't fix something that isn't broken.
Also, many games now are becoming alike. Games adopt stuff that was famous and then every things the same. Look at Destiny. Black ops 3, and Titainfall adopted the very similar movement.
There is one God. The creator of the heavens and the earth, who sent his son down to earth to save us... he loves you and he's pursuing you. Return to him.
...yeah, I'm one of THOSE guys.
"Some may say that you are a Christian because you were raised in a christian family, but even if my mother was a calculus teacher, no mater what she told me, two plus two would still equal four." - Dr. S. Jenkins
"I'm not a hater, I just know you're wrong. You need to realize that." - Unknown
I am not a PvPer anymore. I mostly play Pve. And you don't need to smash your mouse to do it, it's not like you are going "BANG BANG BANG" on it. The new combat system is just pretty much slower spam clicking. It is boring and for me, requires no skill. I would bet that if these changes had never been implemented nobody would be complaining about it.
Ah, you don't need to smash your mouse to do it? Why on earth none of you combat update haters haven't said that earlier, so we wouldn't of wasted that time on arguing about which combat system is better?
So, now you kind of admit, that old combat mechanic was spam clicking, because of this "The new combat system is just pretty much slower spam clicking" statement. Of course it don't require skill, like the old system didn't either. Only thing that requires skill in it is to block oncoming attacks at right time. <- That was sarcasm btw. Yes, whole sentence was sarcasm.
You really figured that out yourself? Because, wow. If none of the changes had never been done, Of course no one would be complaining about them, because of they would never been implemented. That was sarcasm as well btw.
I do understand why some of you don't like the new system, I really do. As we all can't agree on everything. That's why there's been so many wars everywhere on this planet. Only thing I just don't understand is, that why someone would call something as brainless as the old system were unique, when it wasn't. And like I said: There's many other games, that have implemented hack 'n slash combat system way better than how it was implemented in Minecraft.
There is however something I agree with DerpSquad. And it is the fact, that someone who has wooden axe equiped can beat someone who has diamond sword. That's stupid.
Also the brewing stand requiring blaze powder to work is idiotic and unnecessary change.
This is the problem you have that we have answered a million times and you refuse to accept: Your problem is that you are thinking it's necessary to force pre-1.9 strategies into your current strategies. You insist that the old ways will work still, and thats why it seems to require no skill for you; you aren't using it properly. If you want to use the new system effectively, you have to unlearn pre-1.9 PvP/PvE and start fresh, because you can't take anything from 1.8's combat with you besides fundamental mechanics like crits.
Now disclaimer, I suck at 1.9 PvP/PvE, especially with skeleton horses. But that's just because I suck in general at PvP and PvE, so I don't mind the 1.9 system. A common issue with anti-1.9 people is that they don't see that they can't bend the universe to their will. The issue with notable amounts of the community disliking 1.9 combat seems like a nail file. It can break, but it'll never bend.
At this point I'm giving up even trying, because this discussion is dying and is just a handful of people like Zarlog yammering about things that have already been debunked and answered.
Mining and crafting since 1.2.5, baby. I'm such a pro that---Okay who put my noob test results in my signature?!


Why are you so fascinated with my description?
I agree with this comment. I would not mind, and might have continued playing if they hadn't done this. It is too slow.
There is one God. The creator of the heavens and the earth, who sent his son down to earth to save us... he loves you and he's pursuing you. Return to him.
...yeah, I'm one of THOSE guys.
"Some may say that you are a Christian because you were raised in a christian family, but even if my mother was a calculus teacher, no mater what she told me, two plus two would still equal four." - Dr. S. Jenkins
"I'm not a hater, I just know you're wrong. You need to realize that." - Unknown
I agree with this comment. If I was building something pre 1.9 and a skelly spawned at my building site (even though they are well lit, they still spawn sometimes), I could have ran up to it and dispatched it in 3 seconds, no issues or near death experiences. Now, when that happens in 1.9, it takes like 30 seconds to kill it (it runs behind corners, making it hard to track). That is a major inconvenience when you just want to build something. Baby zombies are also pretty much minibosses now, there is nothing you can do if you get caught unprepared with one (they can kill you in 5 seconds, and low internet speed and FPS just happen to kick in at that moment.) Not to mention wooden swords are useless now. Why even bother making one when they do almost no damage?
I have no problem with timing my attacks. I think it turned PvP more strategic, but most people just want to make it whoever can click faster or who has the best gear and that sort of thing. Besides, most cross 1.8/1.9 servers are taking away the cooldown with plugins and stuff.
Skeletons' AI is a bit off if you ask me. They're movement is too random. And my only problem with baby zombies are that they're too fast/small.
0.6 seconds (cooldown timer's duration of diamond sword) too slow?! Seriously how many times it has to be told you, that having faster cooldown time than that is useless, as there's 0.5 seconds of damage immunity after your first attack? It has been there always. (the .5 second damage immunity) You can always play the older versions if you can't get over that change!
30 seconds? Don't spam click! Then it will take as much time as it used to in old combat system! I borrowed this link from oCrapaCreeper, and I bet, that you have already seen it before! And here's more! You clearly don't understand how this new combat system really work, since if it takes 30 seconds from you to kill a mob, and while that the skeletons are running away is annoying, it doesn't mean, that it should take you 30 seconds to kill it. Ever bothered to actually think why they run away from a fight? Because they don't have anything else to defend themselves than that bow. Use your bow from distance and you will get the job done fast. No need to run idiotically towards it swinging your sword at it, when it always runs behind cover. Also, 3 correctly timed attacks are more than enough to dispatch any mob you encounter in the game.
Like said before, even in pre 1.9 combat system, it was useles to spam the attacks as fast, as possible, as there was .5 seconds of damage immunity after each attack you made. But nope, you haters just want to hate something because of you don't understand how something works? Right?
And of course everyone is entitled to their opinion, and everyone has the rights to voice their opinions. Yes, SamusXteen, I know you're reading this, everyone is entitled to their own opinions, and there's nothing you can do to that.
I timed it. 3.97 seconds, or practically 4 between two hits. But if you're PvE-ing and you are fighting thousands of mobs like on a super flat, it isn't fun and I just get bored. Spam clicking was never frustrating to be a victim of, so why did they change it? Don't fix some thing that isn't broken or you'll break it! I agree with Zarlog_Core There is no skill involved and it's just delayed spam clicking, and it times it for you!
There is one God. The creator of the heavens and the earth, who sent his son down to earth to save us... he loves you and he's pursuing you. Return to him.
...yeah, I'm one of THOSE guys.
"Some may say that you are a Christian because you were raised in a christian family, but even if my mother was a calculus teacher, no mater what she told me, two plus two would still equal four." - Dr. S. Jenkins
"I'm not a hater, I just know you're wrong. You need to realize that." - Unknown
Baby Zombies are really bad. Their hitboxes are so tiny that I nearly died to one in full iron armor because I couldn't hit it.
How in the world did you get 3.97 seconds? Not even axes have that slow of a cooldown. Ask pretty much anyone. The cooldown is aprox. 0.6 seconds long. Axes are a lil' longer to charge up, but nowhere near that long. Do you have an attack indicator on? Are you just counting really fast and not actually pacing with how long a second is? Because the cooldown certainly is nowhere near that long unless you've modified a weapon via commands to do so.
Seriously, how can you get get this to 3.97 seconds?! How?! I mean, I was seriously bad in math in school, and still am, but not even I can get that as high as 3.97 (practically 4 seconds) between two hits?! If this isn't extreme case of fan boyism over the old combat system, then I don't know what this is? Either that, or then you are very successful troll. But I guess, that haters gonna hate.
Look m8, If you had read the previous postings, you would have noticed I was talking about 1.8 and below. Minecraft 1.9 Has cool down that takes 0.6 seconds.
There is one God. The creator of the heavens and the earth, who sent his son down to earth to save us... he loves you and he's pursuing you. Return to him.
...yeah, I'm one of THOSE guys.
"Some may say that you are a Christian because you were raised in a christian family, but even if my mother was a calculus teacher, no mater what she told me, two plus two would still equal four." - Dr. S. Jenkins
"I'm not a hater, I just know you're wrong. You need to realize that." - Unknown
You worded yourself quite badly, then. You never once mentioned 1.8 in your post, and ended it with "There is no skill involved and it's just delayed spam clicking, and it times it for you!" making me assume you were talking about 1.9 combat.
Even if you were talking about 1.8, there is not really any reason you should be taking that long to kill things. Especially since you were freely able to click as fast as you'd like, dealing full damage right after their invincibility frames ended.
I'm talking about 1.7.10 which is what I'm playing on. This 1.9 decreased damage wait until it regenerates thing is driving me crazy. Its just wait and hit... wait and hit... wait............. and................... hit... and I'm not a hater. I dislike this aspect of minecraft, and wish it was never implemented. But I don't HATE it.
There is one God. The creator of the heavens and the earth, who sent his son down to earth to save us... he loves you and he's pursuing you. Return to him.
...yeah, I'm one of THOSE guys.
"Some may say that you are a Christian because you were raised in a christian family, but even if my mother was a calculus teacher, no mater what she told me, two plus two would still equal four." - Dr. S. Jenkins
"I'm not a hater, I just know you're wrong. You need to realize that." - Unknown
Oh, so now you were talking about 1.8 and below? So that clears a lot of things out. And believe or not; I do admit, that you have good points in your messages to this thread. I just don't agree with them.
And by the way, there is some skill involved in new combat system, the critical hits, jump and when coming down swing the weapon of your choice. With this attack, you can dispatch any mob with 2 swings. That is if you manage to do the second jump fast enough.