Yeah, I suppose I am serving a niche audience with my resource pack, but I'm going to serve that audience to the best of my ability. It helps that I genuinely love what I create too.
Oh, and to keep things on-topic, another thing you're missing out on if you stubbornly insist on hating 1.9 is the awesome new Mending enchantment. I became too conservative to use diamond gear after 1.8 removed almost all diamond gear from villager trades, but after fishing up some Mending books, I march around in diamond gear all the time again. It makes Thorns worthwhile to have on a chest plate too!
What's really interesting is because of how Mending works, it nags you to remove all your armor and wade out into a sea of experience completely naked and vulnerable if you have a specific tool you want to recharge. The Elytra is also a sneaky way to compel players to happily give up defensive power. 1.9 is especially clever about game balance that way.
Nothing wrong with serving a niche audience especially when you do it well
I've not played with the mending too much but I can certainly see the benefit. My biggest issue with experience is that usually about the time I hit level 30 I do something stupid and fall from a great height into lava..... So much of the time I need that experience so I can do some enchanting....
Game balance seems to be a good part of the combat changes and I suspect that may be why some are so heavily against it.
True. It's human nature to become unsettled with change. But having said that who doesn't want more features, more blocks, more mobs....more...well....Minecraft! You'll always get those who hate the new...love the old. For me it really depends on additions that balance the game or add more dynamic features. Then again I'm the guy who couldn't care less if there is never another skin pack released....ever!
Thr33 Nin3s
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"Perfection is achieved not when there is nothing left to add....but when there is nothing left to take away."
All of those haters are just people with no skill and they think that the meaning of a fun thing in Minecraft (PVP) is just hammering their mouse/ D-Pad to make it just a contest of the fastest clicker.
100% Agree with you! They just want it easier which will actually harm the community more. They need to learn that it's change and it was for the better. Thank you, friend
I already replied but for some reason the post got deleted so here it goes again:
In your opinion the changes were "for the better". Not everyone thinks that. Not everyone wanted these changes. They were happy with 1.8 combat, and even if they learn that it is change does not mean that they aren't going to hate it. Also, reverting the 1.9 changes will not harm the community more. Even if they just made the mobs less OP and made the cooldown easy to disable it would not create problems. Also, the 1.9 fan boys are shouting so loud so it's like only their opinions matter. What are you supposed to do if you find yourself in the Elder Guardian room in an ocean monument, get sandwiched between two skeletons, or worse, anger the pigmen? Answer those for me.
I already replied but for some reason the post got deleted so here it goes again:
In your opinion the changes were "for the better". Not everyone thinks that. Not everyone wanted these changes. They were happy with 1.8 combat, and even if they learn that it is change does not mean that they aren't going to hate it. Also, reverting the 1.9 changes will not harm the community more. Even if they just made the mobs less OP and made the cooldown easy to disable it would not create problems. Also, the 1.9 fan boys are shouting so loud so it's like only their opinions matter. What are you supposed to do if you find yourself in the Elder Guardian room in an ocean monument, get sandwiched between two skeletons, or worse, anger the pigmen? Answer those for me.
That's actually fine. You don't have to like the combat changes. The problem is you keep coming up with very bad excuses for not liking them, excuses that have been debunked over and over, yet you refuse to listen to reason and dismiss even the good parts of 1.9 out of prejudice. Then you make up stories about 1.9 fanboys shouting so loud that it's like only their opinions matter. That's probably why your posts keep getting deleted by the mods too.
Elder Guardians are intimidating at first, but if you're facing one, you either have a good diving helmet or a potion of water breathing already, so just go to town with your sword and use obstacles to break his line of laser sight on you. 1.9 will actually help you out a LOT here, given how food has gained much greater healing potency.
Being sandwiched between two skeletons can quickly become one of the safest combat scenarios in the game. Just move a hair and get them to start shooting each other, then slay the greatly weakened victor. As buffed as Skeletons were in 1.9, they remain the only mob with weakness, not strength, in numbers.
Angering pigmen happens all the time. They were actually nerfed some time back so that hitting one only angers pigmen within a certain radius, not every single pigman in the Nether, plus their anger actually wears off now if you leave them alone long enough. In 1.9, you want to handle them the same way you did in 1.8, i.e. don't engage them directly and use the terrain to your advantage. Have them follow you through choke points and around corners, pillar up 2-3 blocks and hack at them as they swarm around you, or box yourself in and pretend each one is lining up to visit your confessional. If all else fails, RUN. The Nether IS designed to be a place that relentlessly kills players, after all.
Please, for the love of Pete, actually listen to us for once.
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Author of , Minecraft's most noteworthy Mega Man-themed resource pack!
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
I already replied but for some reason the post got deleted so here it goes again:
In your opinion the changes were "for the better". Not everyone thinks that. Not everyone wanted these changes. They were happy with 1.8 combat, and even if they learn that it is change does not mean that they aren't going to hate it. Also, reverting the 1.9 changes will not harm the community more. Even if they just made the mobs less OP and made the cooldown easy to disable it would not create problems. Also, the 1.9 fan boys are shouting so loud so it's like only their opinions matter. What are you supposed to do if you find yourself in the Elder Guardian room in an ocean monument, get sandwiched between two skeletons, or worse, anger the pigmen? Answer those for me.
The skeleton solution is so easy I think you're too busy making up ways to explain how 1.9 is bad to think them through. If you're wearing anything better than enchanted leather, then you can afford to simply back up so they both face you. Then it's a simple matter of using your shield, closing in and retreating as necessary. The way Minecraft's combat system works, most battles are hardly planned, large amounts of it lie in your ability to improvise.
It's also easy enough to get out of their point-blank range and return fire. Your issue with skeletons is that you make no effort to strategically eliminate them with, say, a bow. Realistically, if you were to try to fight the 2 skeletons rather than flee, you would already have sufficient equipment to handle them. Or you're an idiot.
Honestly, if you refuse to use a shield, then you can't say 1.9 is bad. They provided you with plenty of things to use, but you simply won't use them.
The same goes for many things in other, previous updates. You can access the guardian temple without a potion of water breathing, substituting, for example, with torches. However, it is dangerous and idiotic. The same goes for refusing to use shields in an update that has buffed mobs and combat in general to make it necessary to use a shield. The folks at Mojang designed it so that these items have an important place in the core of the update. If you won't use them, or can't use them intelligently, it's your own problem.
The skeleton solution is so easy I think you're too busy making up ways to explain how 1.9 is bad to think them through. If you're wearing anything better than enchanted leather, then you can afford to simply back up so they both face you. Then it's a simple matter of using your shield, closing in and retreating as necessary. The way Minecraft's combat system works, most battles are hardly planned, large amounts of it lie in your ability to improvise.
It's also easy enough to get out of their point-blank range and return fire. Your issue with skeletons is that you make no effort to strategically eliminate them with, say, a bow. Realistically, if you were to try to fight the 2 skeletons rather than flee, you would already have sufficient equipment to handle them. Or you're an idiot.
Honestly, if you refuse to use a shield, then you can't say 1.9 is bad. They provided you with plenty of things to use, but you simply won't use them.
The same goes for many things in other, previous updates. You can access the guardian temple without a potion of water breathing, substituting, for example, with torches. However, it is dangerous and idiotic. The same goes for refusing to use shields in an update that has buffed mobs and combat in general to make it necessary to use a shield. The folks at Mojang designed it so that these items have an important place in the core of the update. If you won't use them, or can't use them intelligently, it's your own problem.
For Zarlog: Dude, I understand you may not like my opinion but seriously, I need to agree with Elita here. "Honestly, if you refuse to use a shield, then you can't say 1.9 is bad. They provided you with plenty of things to use, but you simply won't use them." Great fact right there. And thanks to Elita, he answered the questions YOU wanted ME to answer which I couldn't. And as i'm going to say again, if you don't like the combat, that's your problem. If you don't want to even try, your problem. Revert to 1.8.x. Now I know when I said this someone (don't remember who) told me "But if we switch back, we won't get the other features of 1.9." Well, then just avoid the PvP aspect! There are many simple work arounds but many of you have to still complain.
For Elita: Great thing you wrote. I really wanted to quote it and express myself from that. Some people just make horrible excuses to hate on 1.9. Now, I'm not one sided. I'm not being rude in any form to anyone. I just think that some people needs to know there are work arounds.
For Zarlog: Dude, I understand you may not like my opinion but seriously, I need to agree with Elita here. "Honestly, if you refuse to use a shield, then you can't say 1.9 is bad. They provided you with plenty of things to use, but you simply won't use them." Great fact right there. And thanks to Elita, he answered the questions YOU wanted ME to answer which I couldn't. And as i'm going to say again, if you don't like the combat, that's your problem. If you don't want to even try, your problem. Revert to 1.8.x. Now I know when I said this someone (don't remember who) told me "But if we switch back, we won't get the other features of 1.9." Well, then just avoid the PvP aspect! There are many simple work arounds but many of you have to still complain.
For Elita: Great thing you wrote. I really wanted to quote it and express myself from that. Some people just make horrible excuses to hate on 1.9. Now, I'm not one sided. I'm not being rude in any form to anyone. I just think that some people needs to know there are work arounds.
Thanks for the support. Glad I was able to help with the question.
i know why im hating 1.9 the PVP IS ABSALUTE CHEESE MAN!!!!!!!!!!!
What kind of cheese is 1.9's PVP? Is it Cheddar because its delicious? Is it Pepper Jack because its controversial and has a zing to it? Is it Blue cheese because its definitely different?
Rollback Post to RevisionRollBack
Mining and crafting since 1.2.5, baby. I'm such a pro that---Okay who put my noob test results in my signature?!
That's actually fine. You don't have to like the combat changes. The problem is you keep coming up with very bad excuses for not liking them, excuses that have been debunked over and over, yet you refuse to listen to reason and dismiss even the good parts of 1.9 out of prejudice. Then you make up stories about 1.9 fanboys shouting so loud that it's like only their opinions matter. That's probably why your posts keep getting deleted by the mods too.
Elder Guardians are intimidating at first, but if you're facing one, you either have a good diving helmet or a potion of water breathing already, so just go to town with your sword and use obstacles to break his line of laser sight on you. 1.9 will actually help you out a LOT here, given how food has gained much greater healing potency.
Being sandwiched between two skeletons can quickly become one of the safest combat scenarios in the game. Just move a hair and get them to start shooting each other, then slay the greatly weakened victor. As buffed as Skeletons were in 1.9, they remain the only mob with weakness, not strength, in numbers.
Angering pigmen happens all the time. They were actually nerfed some time back so that hitting one only angers pigmen within a certain radius, not every single pigman in the Nether, plus their anger actually wears off now if you leave them alone long enough. In 1.9, you want to handle them the same way you did in 1.8, i.e. don't engage them directly and use the terrain to your advantage. Have them follow you through choke points and around corners, pillar up 2-3 blocks and hack at them as they swarm around you, or box yourself in and pretend each one is lining up to visit your confessional. If all else fails, RUN. The Nether IS designed to be a place that relentlessly kills players, after all.
Please, for the love of Pete, actually listen to us for once.
HAH! I love the "confessional" statement. Never thought of it that way. I've tended to just climb up a couple blocks above and block them from getting up and swiping down at them.
I recently was playing with Skyrim and got the Fury spell and used it like I do the skeletons in Minecraft. I was in Morvunskar and had a couple mages attacking me so I cast Fury on the one farther away and then moved around the front one so the back one's attacks were hitting the first and they duked it out and I then easily killed the damaged winner. So yes the people having trouble with skeletons need to listen to those of us who DON'T have any problems with them so they can learn how to deal with them
Minecraft 1.9 skeleton strategy:
1) Use a shield - ACTIVELY block with it!
2) Move so the skeletons shoot each other and/or other mobs.
3) Lather, Rinse, Repeat.....
Thanks for the support. Glad I was able to help with the question.
What kind of cheese is 1.9's PVP? Is it Cheddar because its delicious? Is it Pepper Jack because its controversial and has a zing to it? Is it Blue cheese because its definitely different?
Listen everyone likes 1.9 combat and everything about 1.9 but... the dang cooldown, as you can see most of the servers are now available for 1.9 and they have the new arrows and stuff like badlion but they removed the cooldown because it is annoying, it makes the pvp so much worst and all the players hate the cooldown its just slow and useless
I was actually pretty apprehensive about 1.9 given the complaints people had with it. I actually updated about two or three weeks after it came out. I was pleasantly surprised.
I was never one for spam clicking. I never saw a point in ruining my mouses button when the strike itself knocked them back enough that the three strikes in the middle were irrelevant unless I was charging (which I rarely did unless on the front foot in a battle.) Adjusting to the cool downs wasn't an issue (probably through the numerous years on WoW which wasted my life.)
I will say though that I don't really see where the complaints are coming from seen as they seemed to be centered around that and yet in every other game you come across it doesn't seem to be an issue with people. The difference between minecrafts cool downs and others is that they are mainly animation based. That time it takes to swing a sword and pull it back to strike again in Skyrim... Cooldown - That reload button on GTA after so many bullets have been fired... Cooldown. I really don't see an issue in a game that has a combat element to have these cooldowns, it makes sense.
In truth what most people hate is that they now have to think about entering into a battle rather then just running and spam clicking. The most common complaints are that they are unable to just go up to someone and batter them into nothing before they have a chance to realise what is going on. All they have done is balanced the game to not allow this, make certain things harder by improving they AI (In truth skele's are still not that hard just that you can't run up to them and hit them before they get a shot off (Which again makes a lot of sense - Archer vs Swordsman at range... Archer will always come out on top unless the swordsman has a shield.... Oh wait didn't they just add that?)
I imagine those that complain will also be the same ones that complain when exploitable bugs are patched (In CoD for example though I don't play it.)
Get used to it and carry on.... Your mouse will thank you for it.
I was actually pretty apprehensive about 1.9 given the complaints people had with it. I actually updated about two or three weeks after it came out. I was pleasantly surprised.
I was never one for spam clicking. I never saw a point in ruining my mouses button when the strike itself knocked them back enough that the three strikes in the middle were irrelevant unless I was charging (which I rarely did unless on the front foot in a battle.) Adjusting to the cool downs wasn't an issue (probably through the numerous years on WoW which wasted my life.)
I will say though that I don't really see where the complaints are coming from seen as they seemed to be centered around that and yet in every other game you come across it doesn't seem to be an issue with people. The difference between minecrafts cool downs and others is that they are mainly animation based. That time it takes to swing a sword and pull it back to strike again in Skyrim... Cooldown - That reload button on GTA after so many bullets have been fired... Cooldown. I really don't see an issue in a game that has a combat element to have these cooldowns, it makes sense.
In truth what most people hate is that they now have to think about entering into a battle rather then just running and spam clicking. The most common complaints are that they are unable to just go up to someone and batter them into nothing before they have a chance to realise what is going on. All they have done is balanced the game to not allow this, make certain things harder by improving they AI (In truth skele's are still not that hard just that you can't run up to them and hit them before they get a shot off (Which again makes a lot of sense - Archer vs Swordsman at range... Archer will always come out on top unless the swordsman has a shield.... Oh wait didn't they just add that?)
I imagine those that complain will also be the same ones that complain when exploitable bugs are patched (In CoD for example though I don't play it.)
Get used to it and carry on.... Your mouse will thank you for it.
its not spam clicking, lets get it this way: 1 hit every like idk 2 or 3 sec, that is so boring and its just like not exciting nothing stressful about that just so slow the gameplay is so much slower its so boring like oh 1 hit shield 1 hit shield maybe a couple of bow shots but its all just hit shield wait hit shield wait hit shield wait, sooooo boring so much time
1.6 seconds with a sword. Not really that much of a difference plus gives the ability to add skill into the game rather then spam clicking every half a second hoping you got it right.
The rest of the post I didn't really understand (though like admittedly like I soooooo turned off when you totally like really went into Valley girl mode)
skill? the skill in "spam" clicking is to aim while doing it, you probably can't even aim with a 6cps lmao
whats the real "skill" in clicking each 1.6 second easily with nothing to worry about
its not spam clicking, lets get it this way: 1 hit every like idk 2 or 3 sec, that is so boring and its just like not exciting nothing stressful about that just so slow the gameplay is so much slower its so boring like oh 1 hit shield 1 hit shield maybe a couple of bow shots but its all just hit shield wait hit shield wait hit shield wait, sooooo boring so much time
From what I can see, swords have an attack speed of 0.63 seconds, so if you're only attacking once every 2-3 seconds, you're likely doing something wrong...
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"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped. The success or failure of any given step will have no impact on the macro level."
-Red Mage, 8-Bit Theater
"90% of the Internet's statistics are made-up, and 7/8 of its quotes are misattributed."
-Abraham Lincoln, 16th US President
Ummm what is a 6cps? A quick google search bought up nothing relating to minecraft.
The skill is in timing just like with every other game. It forces you to dodge out of the way and time your strikes rather then run in spam clicking hoping for the best.
It introduces the importance of movement and picking your battles.
Skill in aiming? That hit box of a player taking up more than 75% of your screen that hard to hit it is now called a skill. Damn mining those blocks is skillful (given they have a smaller hit box.)
cps stands for clicks per second, agreed sometimes you need timing skills in games but its not as extreme as in 1.9 for example cs:go obviously an awp will need to wait for it after each shot BUT its almost a guaranteed one shot kill, but if you are using like a m4 you would need to reload after more than one shot because it doesn't do that much dmg.
okay if you think its that easy first of all try to get a 8 cps which is like okay and then after you do a couple of tests while getting 8 cps or higher on them try to pvp, while jitter clicking. You'll probably miss 80% of your hits
The axe isn't really better - it's a bit stronger but the sword is enough faster that it does more damage over time.
Nothing wrong with serving a niche audience especially when you do it well
I've not played with the mending too much but I can certainly see the benefit. My biggest issue with experience is that usually about the time I hit level 30 I do something stupid and fall from a great height into lava.....
Game balance seems to be a good part of the combat changes and I suspect that may be why some are so heavily against it.
True. It's human nature to become unsettled with change. But having said that who doesn't want more features, more blocks, more mobs....more...well....Minecraft! You'll always get those who hate the new...love the old. For me it really depends on additions that balance the game or add more dynamic features. Then again I'm the guy who couldn't care less if there is never another skin pack released....ever!
Thr33 Nin3s
I already replied but for some reason the post got deleted so here it goes again:
In your opinion the changes were "for the better". Not everyone thinks that. Not everyone wanted these changes. They were happy with 1.8 combat, and even if they learn that it is change does not mean that they aren't going to hate it. Also, reverting the 1.9 changes will not harm the community more. Even if they just made the mobs less OP and made the cooldown easy to disable it would not create problems. Also, the 1.9 fan boys are shouting so loud so it's like only their opinions matter. What are you supposed to do if you find yourself in the Elder Guardian room in an ocean monument, get sandwiched between two skeletons, or worse, anger the pigmen? Answer those for me.
That's actually fine. You don't have to like the combat changes. The problem is you keep coming up with very bad excuses for not liking them, excuses that have been debunked over and over, yet you refuse to listen to reason and dismiss even the good parts of 1.9 out of prejudice. Then you make up stories about 1.9 fanboys shouting so loud that it's like only their opinions matter. That's probably why your posts keep getting deleted by the mods too.
Elder Guardians are intimidating at first, but if you're facing one, you either have a good diving helmet or a potion of water breathing already, so just go to town with your sword and use obstacles to break his line of laser sight on you. 1.9 will actually help you out a LOT here, given how food has gained much greater healing potency.
Being sandwiched between two skeletons can quickly become one of the safest combat scenarios in the game. Just move a hair and get them to start shooting each other, then slay the greatly weakened victor. As buffed as Skeletons were in 1.9, they remain the only mob with weakness, not strength, in numbers.
Angering pigmen happens all the time. They were actually nerfed some time back so that hitting one only angers pigmen within a certain radius, not every single pigman in the Nether, plus their anger actually wears off now if you leave them alone long enough. In 1.9, you want to handle them the same way you did in 1.8, i.e. don't engage them directly and use the terrain to your advantage. Have them follow you through choke points and around corners, pillar up 2-3 blocks and hack at them as they swarm around you, or box yourself in and pretend each one is lining up to visit your confessional. If all else fails, RUN. The Nether IS designed to be a place that relentlessly kills players, after all.
Please, for the love of Pete, actually listen to us for once.
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
The skeleton solution is so easy I think you're too busy making up ways to explain how 1.9 is bad to think them through. If you're wearing anything better than enchanted leather, then you can afford to simply back up so they both face you. Then it's a simple matter of using your shield, closing in and retreating as necessary. The way Minecraft's combat system works, most battles are hardly planned, large amounts of it lie in your ability to improvise.
It's also easy enough to get out of their point-blank range and return fire. Your issue with skeletons is that you make no effort to strategically eliminate them with, say, a bow. Realistically, if you were to try to fight the 2 skeletons rather than flee, you would already have sufficient equipment to handle them. Or you're an idiot.
Honestly, if you refuse to use a shield, then you can't say 1.9 is bad. They provided you with plenty of things to use, but you simply won't use them.
The same goes for many things in other, previous updates. You can access the guardian temple without a potion of water breathing, substituting, for example, with torches. However, it is dangerous and idiotic. The same goes for refusing to use shields in an update that has buffed mobs and combat in general to make it necessary to use a shield. The folks at Mojang designed it so that these items have an important place in the core of the update. If you won't use them, or can't use them intelligently, it's your own problem.
Mining and crafting since 1.2.5, baby. I'm such a pro that---Okay who put my noob test results in my signature?!


Why are you so fascinated with my description?
For Zarlog: Dude, I understand you may not like my opinion but seriously, I need to agree with Elita here. "Honestly, if you refuse to use a shield, then you can't say 1.9 is bad. They provided you with plenty of things to use, but you simply won't use them." Great fact right there. And thanks to Elita, he answered the questions YOU wanted ME to answer which I couldn't. And as i'm going to say again, if you don't like the combat, that's your problem. If you don't want to even try, your problem. Revert to 1.8.x. Now I know when I said this someone (don't remember who) told me "But if we switch back, we won't get the other features of 1.9." Well, then just avoid the PvP aspect! There are many simple work arounds but many of you have to still complain.
For Elita: Great thing you wrote. I really wanted to quote it and express myself from that. Some people just make horrible excuses to hate on 1.9. Now, I'm not one sided. I'm not being rude in any form to anyone. I just think that some people needs to know there are work arounds.
i know why im hating 1.9 the PVP IS ABSALUTE CHEESE MAN!!!!!!!!!!!
Thanks for the support. Glad I was able to help with the question.
What kind of cheese is 1.9's PVP? Is it Cheddar because its delicious? Is it Pepper Jack because its controversial and has a zing to it? Is it Blue cheese because its definitely different?
Mining and crafting since 1.2.5, baby. I'm such a pro that---Okay who put my noob test results in my signature?!


Why are you so fascinated with my description?
think about it they have a pvp cool down that meens no more jitter clicking no more winning pvp fights are longer
Please look through this discussion before making comments like this. This argument is extremely basic, and it's been discussed dozens of times...
Mining and crafting since 1.2.5, baby. I'm such a pro that---Okay who put my noob test results in my signature?!


Why are you so fascinated with my description?
if you have enough time to look through all the comments thats pretty said.
HAH! I love the "confessional" statement. Never thought of it that way. I've tended to just climb up a couple blocks above and block them from getting up and swiping down at them.
I recently was playing with Skyrim and got the Fury spell and used it like I do the skeletons in Minecraft. I was in Morvunskar and had a couple mages attacking me so I cast Fury on the one farther away and then moved around the front one so the back one's attacks were hitting the first and they duked it out and I then easily killed the damaged winner. So yes the people having trouble with skeletons need to listen to those of us who DON'T have any problems with them so they can learn how to deal with them
Minecraft 1.9 skeleton strategy:
1) Use a shield - ACTIVELY block with it!
2) Move so the skeletons shoot each other and/or other mobs.
3) Lather, Rinse, Repeat.....
I vote Pepper Jack due to the zing....
Please stay on topic. This discussion is about 1.9, not insulting people and saying random things.
Mining and crafting since 1.2.5, baby. I'm such a pro that---Okay who put my noob test results in my signature?!


Why are you so fascinated with my description?
http://www.mojang.com/2016/05/minecraft-193/
If these performance improvements pan out there could be less reason to hate 1.9
Listen everyone likes 1.9 combat and everything about 1.9 but... the dang cooldown, as you can see most of the servers are now available for 1.9 and they have the new arrows and stuff like badlion but they removed the cooldown because it is annoying, it makes the pvp so much worst and all the players hate the cooldown its just slow and useless
its not spam clicking, lets get it this way: 1 hit every like idk 2 or 3 sec, that is so boring and its just like not exciting nothing stressful about that just so slow the gameplay is so much slower its so boring like oh 1 hit shield 1 hit shield maybe a couple of bow shots but its all just hit shield wait hit shield wait hit shield wait, sooooo boring so much time
skill? the skill in "spam" clicking is to aim while doing it, you probably can't even aim with a 6cps lmao
whats the real "skill" in clicking each 1.6 second easily with nothing to worry about
From what I can see, swords have an attack speed of 0.63 seconds, so if you're only attacking once every 2-3 seconds, you're likely doing something wrong...
"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped. The success or failure of any given step will have no impact on the macro level."
-Red Mage, 8-Bit Theater
"90% of the Internet's statistics are made-up, and 7/8 of its quotes are misattributed."
-Abraham Lincoln, 16th US President
Honestly, I like every other 1.9 feature EXCEPT for the cooldown.... cooldown makes it so easy to get cleaned up in EVERY minigame ever.
cps stands for clicks per second, agreed sometimes you need timing skills in games but its not as extreme as in 1.9 for example cs:go obviously an awp will need to wait for it after each shot BUT its almost a guaranteed one shot kill, but if you are using like a m4 you would need to reload after more than one shot because it doesn't do that much dmg.
okay if you think its that easy first of all try to get a 8 cps which is like okay and then after you do a couple of tests while getting 8 cps or higher on them try to pvp, while jitter clicking. You'll probably miss 80% of your hits