As Benjamin already commented, it's not skill to wait a certain amount before clicking again, and to just hold the other mouse button in the meantime or something along those lines. Also, as someone else mentioned in an earlier post, the main skill of actually aiming remains the same - excpet now, lag or stutters have a far greater chance of ruining your "timing". Essentially, with the cooldown mechanic, having good FPS and ping have become far more important than anything one might call "skill". This isn't a first-person shooter, this is MineCraft.
What does a first-person shooter have to do with a swing timer? That doesn't even making sense. You're just grasping at straws, oversimplifying and using anything no matter how illogical to discredit the mechanic. Reminds me of politicians and their mud slinging.
Anything that makes you pay attention and time actions will always takes more effort than just repetitively spamming an action. Additionally there is currently a penalty for not doing so, which creates an element of risk/reward for doing the action incorrectly or correctly (although it sounds like that may change in the next patch). Any action takes skill, with the old combat swing mechanic the only skill necessary was to repetitively press a button as fast as possible(something a 5 year old could master), with the new one even more is required.
That's not skill. Unless waiting a short amount of time is difficult.
So waiting for the right moment to strike to get the best output is not skill? But mindlessly clicking as fast as you can is skill? That makes no sense at all.
the natural regeneration can be disabled via gamerules.
Sure it can, but then you completely disable the ability to naturally heal. Then only regeneration and instant health potion effects will be able to restore your health. Not really a proper solution if you make healing go from "way too fast" to "none at all" if all you wanted was for it to be what it was before.
Rollback Post to RevisionRollBack
Current Avatar: Matt the Pirate Knight (Bullet Heaven 2)
Sure it can, but then you completely disable the ability to naturally heal. Then only regeneration and instant health potion effects will be able to restore your health. Not really a proper solution if you make healing go from "way too fast" to "none at all" if all you wanted was for it to be what it was before.
plus, the faster natural regen only applies if you eat foods with high saturation, like steak, but it drains your hunger bar really fast. i kinda like it, because now i have a use for all of my food
So waiting for the right moment to strike to get the best output is not skill? But mindlessly clicking as fast as you can is skill? That makes no sense at all.
When did I say that? Neither combat system required/requires much skill. Unless you consider waiting less than a second difficult, neither combat systems had a particularly steep learning curve.
When did I say that? Neither combat system required/requires much skill. Unless you consider waiting less than a second difficult, neither combat systems had a particularly steep learning curve.
You never said that, but many people ARE saying that the spam-clicking aspect was a skill.
Sure it can, but then you completely disable the ability to naturally heal. Then only regeneration and instant health potion effects will be able to restore your health. Not really a proper solution if you make healing go from "way too fast" to "none at all" if all you wanted was for it to be what it was before.
Well, if they want to have the old regen back, they will have to set it up VIA command blocks, which is kind of easy to do.
Well, if they want to have the old regen back, they will have to set it up VIA command blocks, which is kind of easy to do.
Could you show me the required command blocks to replicate 1.8 healing mechanics? Also if command blocks are a better option to use compared to the gamerule (actually restores previous mechanics rather then completely disabling healing) why didn't you just say so when replying to KrazyKrafter? (Or why not just mention both ways?)
Could you show me the required command blocks to replicate 1.8 healing mechanics? Also if command blocks are a better option to use compared to the gamerule (actually restores previous mechanics rather then completely disabling healing) why didn't you just say so when replying to KrazyKrafter? (Or why not just mention both ways?)
Here is how to make the old regeneration mechanics with command blocks. The naturalRegeneration gamerule also has to be disabled first.
1. Create a scoreboard objective named "Regen": /scoreboard objectives create Regen dummy
2. Place down a repeating command block, attached to a few chain command block like shown:
B = Blue command block
c = chain command block
> = Direction the command block should be facing
> > > >
B c c c
3. In the blue command block, put in the following command: /scoreboard players add @a Regen 1
4. In the first chain command block, put in this command: /effect @a[score_Regen_min=100,score_Regen=100] regeneration 1 2
5. In the second chain command block, put in this command: /scoreboard players set @a[score_Regen_min=101] Regen 0
6. In the final command block, put in this command: /gamerule naturalRegeneration false
7. Make sure that the command blocks are functioning
If the contraption works right, everyone should recover 1/2 heart every 5 seconds, or 100 ticks.
I didn't state this way when replying to the other guy, because he probably would have complained about having to make the clock.
Here is how to make the old regeneration mechanics with command blocks. The naturalRegeneration gamerule also has to be disabled first.
I didn't state this way when replying to the other guy, because he probably would have complained about having to make the clock.
That's one thing that I suspect a lot of people complaining aren't taking into account is that the server operators have a considerable amount of options to doing game behavior especially with the command block changes in 1.9. I have times where I would like the possibility of a few new commands to put into them but it's not bad right now the level of customization you can do.
If I had to pick one single feature of 1.9 I like the best it would probably be the repeat block as it greatly simplifies a LOT of stuff I play with.
It's cool too although my kid has more fun with it. We were building the castle below when I heard him hollering "WHEEEEEE!" as he jumped off the top with the elytra. I was busy building.
I've spent the last 2 weeks looking through the previous 146 pages on this topic, and come to the conclusion: People are always complaining on features implemented, one way or another.
I found the game 4 years back, around 1.4.5 to 1.5, but before 1.5 was officially released. I knew not of any complains when 1.5 was released as I only started Minecraft not long ago then, I enjoyed myself as the new Redstone components brought many possibilities to the Minecraft Redstone system. I started my work in Minecraft as an Adventure Map Maker back then.
Then 1.6 was announced, the Horse Update, I will call it. As far as I know I remember it as an update that does nothing but to add a new mob: Horses, and other tiny things that assists you to taming and using it. I remembered back then people complained 1.6 is going to be a failure as Horses break the balance of the game. Horses, as I remember, allows one to ride over long distances, allow easier combat. I said nothing as it does not ruin anything to my Map Making experience, not do I even use Horse. People flooded the forums about this, complained everywhere in servers that I go. I don't even understand what is the fuss about back then, up to now I still have not even tamed or ride a single Horse, and never knew how to because I just couldn't be bothered about it. I don't hate it, but I find it useless in my Survival or Adventure Map Making. And that was 1.6 only, only involving a minor change. Then.....
1.7, The Update That Change The World Update. It really changed the world. People filed in complains on how the new world generation makes their Minecraft experiences more laggy, how more Biomes can result in certain rare sources to be more rare (e.g: Snow). I personally find that was the best update I have been through, more biomes that made the Minecraft World more realistic, the generation of certain biomes still remains as my favourite (Ice Plains Spikes). I have a moderately well computer for Minecraft, and I only experienced lag in Jungle biomes, so I find the people's arguments invalid. Fishing has a new function, which encouraged me to do more fishing now. The 1.7 update also included the HealF tag, with many other NBT tags that improved my ability to create Adventure Maps. I started to appreciate more of the blocks given as well to decorate the Map, and I just cannot understand why people hated that update. Luckily, things started to go downhill after 1.7, that is when...
1.8, The Bountiful Update. The same argument was poured in for 1.8 from 1.7, and I have to agree to them for the argument. My computer became so laggy that it reaches the point where if I load any world, frame rates constantly hovers below 10, when I used to enjoy around 20 frame rates. Jungle became an inaccessible point to me as the entire game lags so heavily it becomes a slideshow. I waited 3 months in 1.7 for Optifine so I can enjoy 1.8 at the old frame rate. There was also arguments on the Ocean Monument back then, saying how the Guardians are OP, the Elder Guardians are stupid for Mining Fatigue, the rewards for conquering it was too low, etc.. I find those invalid, again. Ocean Monuments are supposed to be difficult, yes, but it is not impossible to protect yourself from the Guardians. Get yourself Depth Srtider 3 boots and you will eliminate the effect of water, bring 3 potion of Water Breathing and Night Vision for survival, 1 torch in case you run out of Water Breathing, use Boats to reach the middle of the Monument and you can safely enter the Monument with minimal attacks from the Guardians. Ignore Mining Fatigue and just find the Elder Guardians, kill them off and you're done. As for the rewards, clear out the Monument and partition it from the Ocean, and you have a guardian farm which generate drops for those beautiful Prismarine Blocks and Sea Lanterns! Those Guardians are pretty nifty to use them in Adventure Maps as well! I cannot figure out why do they hate 1.8 so much then.
And now, 1.9, The Combat Update. Before you start throwing me your arguments again, let me state my stand first. I know that the previous update focused on adding new things, not a complete rewrite in the core of the game's function. But I must state this: No matter what change they make, you will complain it in a way or another. This is a trend I observe from the past 3 major updates. I know that this update has caused the spam-clicking (straff-clicking or clicking many times or high CPS is the same thing, they= Spam clicking = Clicking over and over again.) to be removed, but as many previously said, there is the existence of the invulnerability frame of 0.5 sec, which is nearly equal to weapon cooldown of 0.6 sec. Spam clicking (I know, but I will use the term Spam Clicking for simplicity sake) does not help in anyway to increase your damage output. It only frustrates you even further as you find after so many clicks the target is still alive. Introducing this weapon cooldown is supposed to stop this, and to prevent your muscles from being damaged by clicking too much. Then what about PvE, you ask? What about a group of mobs is about to slaughter you? I will say this: Sword sweeping is input there for a reason. It gives you a minor knockback for so time for you to prepare. Creepers can also be a saviour in these situations. Also, do not forget the Knockback Enchantment, which I daresay many forgot it even exist. Skeletons, I agree, they are more of a nuisance, but there is the Shield. I used the Shield to save myself when I encountered a skeleton spawner once. I got away unharmed, and those bag of bones "practised" their aiming on their fellow friends. On the topic of tipped arrows, they are uncraftable. Stop saying Infinity bow + Tipped Arrows = God. A shield can also get rid of them anyway. On the topic of The End, I find it underwhelming. The whole Ender Dragon fight was reworked, a good job, but with only a few new things for such a reward is just to underwhelming, Chorus fruit and Flowers are fine, Elytra is just ok, but only these? I say that need to insert more things into The End.
So what is my point? My point is: People always find ways to complain on topics, but they forgot the real End in mind: To have a good game. Why did Minecraft get to so far was the part on adding new Mechanics and items to keep players interested. I would not deny the fact that Mods helped as well, but people tend to forget how this game kept its' reputation as a Sandbox game. If the things changes, then don't complain, find a way to work around it! That is the motive of a Sandbox game.
On a side note, I got a better computer now, so I'm unsure 1.9 causes lower performance on low end computers now.
Rollback Post to RevisionRollBack
I'm the ruler of Darkness. I feed on your fear and Nightmares. If you are a member of us, the Creatures of Darkness. Perform Pandanomium Paranoisa
on the topic of the end, i think they should have added the hardcore ender expansion mod to 1.9, seeing as compared to that mod, the new ender dragon fight in 1.9 is still way too easy and lacking in content. also the tipped arrows are craftable now, you need to put 8 of any lingering potion of the same type around an arrow, i think this gives you 8 tipped arrows.
I can confirm to that, Tipped Arrows can now be crafted. It is 8 arrows around 1 Lingering potion. This shows I care little about the PVP aspects of the game.
Rollback Post to RevisionRollBack
I'm the ruler of Darkness. I feed on your fear and Nightmares. If you are a member of us, the Creatures of Darkness. Perform Pandanomium Paranoisa
timing your hits and learning how to block properly, different weapon styles with different strats, etc.
Check out my PvP map Here!
Check out my website Here!Website is down until further notice.Oh, sorry.
Check out my PvP map Here!
Check out my website Here!Website is down until further notice.Then play Singleplayer.
That's not skill. Unless waiting a short amount of time is difficult.
What does a first-person shooter have to do with a swing timer? That doesn't even making sense. You're just grasping at straws, oversimplifying and using anything no matter how illogical to discredit the mechanic. Reminds me of politicians and their mud slinging.
Anything that makes you pay attention and time actions will always takes more effort than just repetitively spamming an action. Additionally there is currently a penalty for not doing so, which creates an element of risk/reward for doing the action incorrectly or correctly (although it sounds like that may change in the next patch). Any action takes skill, with the old combat swing mechanic the only skill necessary was to repetitively press a button as fast as possible(something a 5 year old could master), with the new one even more is required.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
No, no it didn't.
You do realize that servers can disable the cooldown via NBT tags, and the natural regeneration can be disabled via gamerules.
Check out my PvP map Here!
Check out my website Here!Website is down until further notice.So waiting for the right moment to strike to get the best output is not skill? But mindlessly clicking as fast as you can is skill? That makes no sense at all.
Check out my PvP map Here!
Check out my website Here!Website is down until further notice.Sure it can, but then you completely disable the ability to naturally heal. Then only regeneration and instant health potion effects will be able to restore your health. Not really a proper solution if you make healing go from "way too fast" to "none at all" if all you wanted was for it to be what it was before.
Current Avatar: Matt the Pirate Knight (Bullet Heaven 2)
Meet Ashen the shoulder dragon!
plus, the faster natural regen only applies if you eat foods with high saturation, like steak, but it drains your hunger bar really fast. i kinda like it, because now i have a use for all of my food
When did I say that? Neither combat system required/requires much skill. Unless you consider waiting less than a second difficult, neither combat systems had a particularly steep learning curve.
You never said that, but many people ARE saying that the spam-clicking aspect was a skill.
Check out my PvP map Here!
Check out my website Here!Website is down until further notice.Well, if they want to have the old regen back, they will have to set it up VIA command blocks, which is kind of easy to do.
Check out my PvP map Here!
Check out my website Here!Website is down until further notice.Could you show me the required command blocks to replicate 1.8 healing mechanics? Also if command blocks are a better option to use compared to the gamerule (actually restores previous mechanics rather then completely disabling healing) why didn't you just say so when replying to KrazyKrafter? (Or why not just mention both ways?)
Current Avatar: Matt the Pirate Knight (Bullet Heaven 2)
Meet Ashen the shoulder dragon!
Here is how to make the old regeneration mechanics with command blocks. The naturalRegeneration gamerule also has to be disabled first.
1. Create a scoreboard objective named "Regen": /scoreboard objectives create Regen dummy
2. Place down a repeating command block, attached to a few chain command block like shown:
B = Blue command block
c = chain command block
> = Direction the command block should be facing
> > > >
B c c c
3. In the blue command block, put in the following command: /scoreboard players add @a Regen 1
4. In the first chain command block, put in this command: /effect @a[score_Regen_min=100,score_Regen=100] regeneration 1 2
5. In the second chain command block, put in this command: /scoreboard players set @a[score_Regen_min=101] Regen 0
6. In the final command block, put in this command: /gamerule naturalRegeneration false
7. Make sure that the command blocks are functioning
If the contraption works right, everyone should recover 1/2 heart every 5 seconds, or 100 ticks.
I didn't state this way when replying to the other guy, because he probably would have complained about having to make the clock.
Check out my PvP map Here!
Check out my website Here!Website is down until further notice.(Oh now that's interesting... I managed to quote twice in a single reply......)
That's one thing that I suspect a lot of people complaining aren't taking into account is that the server operators have a considerable amount of options to doing game behavior especially with the command block changes in 1.9. I have times where I would like the possibility of a few new commands to put into them but it's not bad right now the level of customization you can do.
If I had to pick one single feature of 1.9 I like the best it would probably be the repeat block as it greatly simplifies a LOT of stuff I play with.
what about the elytra?
It's cool too although my kid has more fun with it. We were building the castle below when I heard him hollering "WHEEEEEE!" as he jumped off the top with the elytra. I was busy building.
I've spent the last 2 weeks looking through the previous 146 pages on this topic, and come to the conclusion: People are always complaining on features implemented, one way or another.
I found the game 4 years back, around 1.4.5 to 1.5, but before 1.5 was officially released. I knew not of any complains when 1.5 was released as I only started Minecraft not long ago then, I enjoyed myself as the new Redstone components brought many possibilities to the Minecraft Redstone system. I started my work in Minecraft as an Adventure Map Maker back then.
Then 1.6 was announced, the Horse Update, I will call it. As far as I know I remember it as an update that does nothing but to add a new mob: Horses, and other tiny things that assists you to taming and using it. I remembered back then people complained 1.6 is going to be a failure as Horses break the balance of the game. Horses, as I remember, allows one to ride over long distances, allow easier combat. I said nothing as it does not ruin anything to my Map Making experience, not do I even use Horse. People flooded the forums about this, complained everywhere in servers that I go. I don't even understand what is the fuss about back then, up to now I still have not even tamed or ride a single Horse, and never knew how to because I just couldn't be bothered about it. I don't hate it, but I find it useless in my Survival or Adventure Map Making. And that was 1.6 only, only involving a minor change. Then.....
1.7, The Update That Change The World Update. It really changed the world. People filed in complains on how the new world generation makes their Minecraft experiences more laggy, how more Biomes can result in certain rare sources to be more rare (e.g: Snow). I personally find that was the best update I have been through, more biomes that made the Minecraft World more realistic, the generation of certain biomes still remains as my favourite (Ice Plains Spikes). I have a moderately well computer for Minecraft, and I only experienced lag in Jungle biomes, so I find the people's arguments invalid. Fishing has a new function, which encouraged me to do more fishing now. The 1.7 update also included the HealF tag, with many other NBT tags that improved my ability to create Adventure Maps. I started to appreciate more of the blocks given as well to decorate the Map, and I just cannot understand why people hated that update. Luckily, things started to go downhill after 1.7, that is when...
1.8, The Bountiful Update. The same argument was poured in for 1.8 from 1.7, and I have to agree to them for the argument. My computer became so laggy that it reaches the point where if I load any world, frame rates constantly hovers below 10, when I used to enjoy around 20 frame rates. Jungle became an inaccessible point to me as the entire game lags so heavily it becomes a slideshow. I waited 3 months in 1.7 for Optifine so I can enjoy 1.8 at the old frame rate. There was also arguments on the Ocean Monument back then, saying how the Guardians are OP, the Elder Guardians are stupid for Mining Fatigue, the rewards for conquering it was too low, etc.. I find those invalid, again. Ocean Monuments are supposed to be difficult, yes, but it is not impossible to protect yourself from the Guardians. Get yourself Depth Srtider 3 boots and you will eliminate the effect of water, bring 3 potion of Water Breathing and Night Vision for survival, 1 torch in case you run out of Water Breathing, use Boats to reach the middle of the Monument and you can safely enter the Monument with minimal attacks from the Guardians. Ignore Mining Fatigue and just find the Elder Guardians, kill them off and you're done. As for the rewards, clear out the Monument and partition it from the Ocean, and you have a guardian farm which generate drops for those beautiful Prismarine Blocks and Sea Lanterns! Those Guardians are pretty nifty to use them in Adventure Maps as well! I cannot figure out why do they hate 1.8 so much then.
And now, 1.9, The Combat Update. Before you start throwing me your arguments again, let me state my stand first. I know that the previous update focused on adding new things, not a complete rewrite in the core of the game's function. But I must state this: No matter what change they make, you will complain it in a way or another. This is a trend I observe from the past 3 major updates. I know that this update has caused the spam-clicking (straff-clicking or clicking many times or high CPS is the same thing, they= Spam clicking = Clicking over and over again.) to be removed, but as many previously said, there is the existence of the invulnerability frame of 0.5 sec, which is nearly equal to weapon cooldown of 0.6 sec. Spam clicking (I know, but I will use the term Spam Clicking for simplicity sake) does not help in anyway to increase your damage output. It only frustrates you even further as you find after so many clicks the target is still alive. Introducing this weapon cooldown is supposed to stop this, and to prevent your muscles from being damaged by clicking too much. Then what about PvE, you ask? What about a group of mobs is about to slaughter you? I will say this: Sword sweeping is input there for a reason. It gives you a minor knockback for so time for you to prepare. Creepers can also be a saviour in these situations. Also, do not forget the Knockback Enchantment, which I daresay many forgot it even exist. Skeletons, I agree, they are more of a nuisance, but there is the Shield. I used the Shield to save myself when I encountered a skeleton spawner once. I got away unharmed, and those bag of bones "practised" their aiming on their fellow friends. On the topic of tipped arrows, they are uncraftable. Stop saying Infinity bow + Tipped Arrows = God. A shield can also get rid of them anyway. On the topic of The End, I find it underwhelming. The whole Ender Dragon fight was reworked, a good job, but with only a few new things for such a reward is just to underwhelming, Chorus fruit and Flowers are fine, Elytra is just ok, but only these? I say that need to insert more things into The End.
So what is my point? My point is: People always find ways to complain on topics, but they forgot the real End in mind: To have a good game. Why did Minecraft get to so far was the part on adding new Mechanics and items to keep players interested. I would not deny the fact that Mods helped as well, but people tend to forget how this game kept its' reputation as a Sandbox game. If the things changes, then don't complain, find a way to work around it! That is the motive of a Sandbox game.
On a side note, I got a better computer now, so I'm unsure 1.9 causes lower performance on low end computers now.
I'm the ruler of Darkness. I feed on your fear and Nightmares. If you are a member of us, the Creatures of Darkness. Perform Pandanomium Paranoisa
on the topic of the end, i think they should have added the hardcore ender expansion mod to 1.9, seeing as compared to that mod, the new ender dragon fight in 1.9 is still way too easy and lacking in content. also the tipped arrows are craftable now, you need to put 8 of any lingering potion of the same type around an arrow, i think this gives you 8 tipped arrows.
I can confirm to that, Tipped Arrows can now be crafted. It is 8 arrows around 1 Lingering potion. This shows I care little about the PVP aspects of the game.
I'm the ruler of Darkness. I feed on your fear and Nightmares. If you are a member of us, the Creatures of Darkness. Perform Pandanomium Paranoisa