I just honestly hope they stop 1.9 or don't add those arrows that have like Heal arrows instant damage arrows because those are just stupid honestly.
I personally like the new arrows because i like the idea of being able to do extra damage with the instant damage arrows and i guess the healing arrows would be the counterpart but with undead mobs instead.
I personally like the new arrows because i like the idea of being able to do extra damage with the instant damage arrows and i guess the healing arrows would be the counterpart but with undead mobs instead.
Healing arrows are pretty useful for healing yourself rapidly. They kinda lost a bit of usefulness after they were nerfed to not be affected by the infinity enchantment, but still pretty good.
Healing arrows are pretty useful for healing yourself rapidly. They kinda lost a bit of usefulness after they were nerfed to not be affected by the infinity enchantment, but still pretty good.
never knew that i will try that out thank! i guess it makes sense because you have to change healing potions because they don't stack but with arrows you can just keep shooting them as long as you have them
I mean they levitate you to the highest point and drop you!!!!
While I agree they *may* need some balancing (Note: may)
They can easily be countered. Their projectiles can be hit and destroyed with just about any projectile, (They can even be spam-clicked until you hit them successfully), you can enderpearl to the ground after the effect ends, reducing the fall damage greatly, feather falling boots help a little, you can use blocks to prevent yourself from levitating higher, you can stay out of line-of-sight, and shoot them from afar, you can also go up to them, as they never move, only very, very rarely teleporting away.
And shulkers can be used to navigate areas easily.
Oh yeah, I remember my last End City raid I used them quite often to help me get to areas, like the End ship.
They really are a bit more useful than harmful when you think about it.. At least, some of them are.
Just depends on their placement.
1.9 is good if you're a fan of singleplayer (not me), it would add a lot of content if youre on singleplayer
This makes no sense. So the content disappears if you play multiplayer?
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Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
I think he's implying that the updates are more worth while in singleplayer.
What about SMP?
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
I think that I'm loving 1.9. Enhanched commandblocks, Elytra, Shulkers, the new epic End... come on guys, the 1.9 is an amazing update!
Enhanched commandblocks: This is cool for making command blocks more compact, but I'm not sure this actually brings new functionality (repeater command block lines, repeater clocks, and piston logic gates).
Elytra: too much mundane work to get to, too little reward. It seems like your momentum isn't preserved so well, at least when I tested them it seemed all too easy to land when you swoop and too hard to actually stay in the air if you do anything other than looking close to the horizon (that is if you're not shooting yourself). They also break rather quickly and basically need mending on it so you can even keep it (since you can only repair it traditionally so many times), so forgive me if I'm not impressed.
Shulkers: Have fun gameplay in all of 2 locations (the end cities' section for them and end ships) the rest is just sort of a few-hit kill if you get hit by them anywhere else.
Epic end: grinding endermen to get ender pearls and needing to eat constantly from the pearl damage OR Backwards-sneak block-bridging over the void to cross islands (so you can return home without needing more work to cross the bridges) are equally unfun modes of transport. After successfully defeating the ender dragon, this seems like it'd be a chore more than anything.
Honestly, I don't care about the end at all (or the wither/ocean temples). I have never found fortresses in survival and I'm never going to grind in non-modded survival just to access basic content. Make it easier to find exploring (like dedicated entrances rather than needing to break into one or find a floorless room inside a ravine 200+ blocks away from spawn) and I might make an attempt. I want it to be something I could naturally stumble onto rather than something I have to know about beforehand.
I don't play Minecraft for the 'achievements' ("story") or for the "difficulty". I like accessing the creative side of the game with survival and resource management. Like a restricted sandbox game. The game doesn't tell you what to do, do what you want, build what/where you want! Build a house on a mountain, mine a large area, build a castle, or light up a large area outside so it's safe at night.
Many of the changes have made the game tedious for me. The hunger system being depleted by regeneration is one, and being poisoned by the witches (that now spawn outside of swamps year-round) makes it painfully obvious that full energy isn't enough to heal you all of the way before you stop healing (likewise, rotten flesh and spider eyes probably don't gain much/any benefit unless you have milk). So some part of my dislike/indifference of 1.9 is that it carries over many of the same problems I had with past versions while it doesn't have much that I like... especially since so much they've added is basically exclusively end-game, they should call it 'The end update'.
What I like:
dual wielding (I could live without this)
over-saturation heals you (will help the issue with regeneration sapping saturation, but still requires too much eating if you almost die)
loot tables
more sound events
slight improvement to model system (multipart makes certain things like vines viable to remodel)
What I don't like:
increased difficulty
worse chunk loading/position sync (even in SSP) than 1.8
a few textures added to existing atlases (like effects, which got SIX new icons and 2 backgrounds) not split off onto their own textures. I mean the atlases that weren't split with the resource pack format weren't split because they probably didn't plan to change them for a while (and they didn't) but now they are (so they should be split, it would bring tons of other advantages, too)
model displays completely broken, AFAIK nobody has made a converter (someone from Mojang could easily make a converter much more easily than any user could!)
there still hasn't been much of compromise of the arbitrary rotation limits on models that were done as a knee-jerk reaction over what a few people did in 14w06 when OBJs were allowed. Things like this are still impossible, and even though you can have hundreds of elements in a model (some do this) you can't even do simpler stuff like this.
I honestly think that they aren't good at making things complete or fun. Like how sticky piston chaining was left out (it would make piston retraction tons easier to work with, allowing you to do more with pistons) or even why grinding is needed to do certain things in the game, or why basic features are locked away where most players will never see them in survival. Minecraft's community is great, but I think it's an issue when your game depends on your community because gameplay elements/building materials can be freely used in maps/servers AND because mods can do things that allow the player to do much more (things that, like the piston mod, vanilla would only implement a limited version of).
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"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
I just honestly hope they stop 1.9 or don't add those arrows that have like Heal arrows instant damage arrows because those are just stupid honestly.
See MC-91728
1.9 is AWFUL!
SHULKER?!
AND A new dimension?
Ok i like the new boss the new dimension shields and the new end.
BUT there is more to it!
sorry i messed up this comment it was supposed to be different but i didn't quote right!
I personally like the new arrows because i like the idea of being able to do extra damage with the instant damage arrows and i guess the healing arrows would be the counterpart but with undead mobs instead.
Healing arrows are pretty useful for healing yourself rapidly. They kinda lost a bit of usefulness after they were nerfed to not be affected by the infinity enchantment, but still pretty good.
New dimension? What are you talking about?
And please just dont give your opinion, tell us WHY you dont like it. Thats why this forum is here
Ex-minecraft map maker
Somewhat of a datapack/command block engineer at your service...?
Quote from DrWeegee >>
never knew that i will try that out thank! i guess it makes sense because you have to change healing potions because they don't stack but with arrows you can just keep shooting them as long as you have them
I think he dislikes the shulkers, hinted by it being in all caps and ending in '!?'
He also never came back and said he actually liked it.
Either way, I think he confused the new dimension with also being the new end.
It's the same dimension, just lotsa blocks away.
DrWeegee shulkers are mean as!!
I mean they levitate you to the highest point and drop you!!!!
While I agree they *may* need some balancing (Note: may)
They can easily be countered. Their projectiles can be hit and destroyed with just about any projectile, (They can even be spam-clicked until you hit them successfully), you can enderpearl to the ground after the effect ends, reducing the fall damage greatly, feather falling boots help a little, you can use blocks to prevent yourself from levitating higher, you can stay out of line-of-sight, and shoot them from afar, you can also go up to them, as they never move, only very, very rarely teleporting away.
Oh yeah, I remember my last End City raid I used them quite often to help me get to areas, like the End ship.
They really are a bit more useful than harmful when you think about it.. At least, some of them are.
Just depends on their placement.
1.9 is good if you're a fan of singleplayer (not me), it would add a lot of content if youre on singleplayer
This makes no sense. So the content disappears if you play multiplayer?
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
I think he's implying that the updates are more worth while in singleplayer.
Yeah thats what i meant
I think that I'm loving 1.9. Enhanched commandblocks, Elytra, Shulkers, the new epic End... come on guys, the 1.9 is an amazing update!
What about SMP?
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
Kind of hard to reason with people when they believe that PvP is the entirety of the multiplayer experience.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
Honestly, I don't care about the end at all (or the wither/ocean temples). I have never found fortresses in survival and I'm never going to grind in non-modded survival just to access basic content. Make it easier to find exploring (like dedicated entrances rather than needing to break into one or find a floorless room inside a ravine 200+ blocks away from spawn) and I might make an attempt. I want it to be something I could naturally stumble onto rather than something I have to know about beforehand.
I don't play Minecraft for the 'achievements' ("story") or for the "difficulty". I like accessing the creative side of the game with survival and resource management. Like a restricted sandbox game. The game doesn't tell you what to do, do what you want, build what/where you want! Build a house on a mountain, mine a large area, build a castle, or light up a large area outside so it's safe at night.
Many of the changes have made the game tedious for me. The hunger system being depleted by regeneration is one, and being poisoned by the witches (that now spawn outside of swamps year-round) makes it painfully obvious that full energy isn't enough to heal you all of the way before you stop healing (likewise, rotten flesh and spider eyes probably don't gain much/any benefit unless you have milk). So some part of my dislike/indifference of 1.9 is that it carries over many of the same problems I had with past versions while it doesn't have much that I like... especially since so much they've added is basically exclusively end-game, they should call it 'The end update'.
What I like:
What I don't like:
I honestly think that they aren't good at making things complete or fun. Like how sticky piston chaining was left out (it would make piston retraction tons easier to work with, allowing you to do more with pistons) or even why grinding is needed to do certain things in the game, or why basic features are locked away where most players will never see them in survival. Minecraft's community is great, but I think it's an issue when your game depends on your community because gameplay elements/building materials can be freely used in maps/servers AND because mods can do things that allow the player to do much more (things that, like the piston mod, vanilla would only implement a limited version of).
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin